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80s James Hetfield posted:Ok, so if you have Odric and Soulfire Grand Master out all your creatures have First Strike and Lifelink? They have lifelink. They don't have first strike because you don't have anyone with first strike.
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# ? Mar 15, 2016 16:26 |
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# ? Jun 5, 2024 18:24 |
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Anyway they did their 5c Ally commander in OGW so I'm sure it'll turn up eventually
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# ? Mar 15, 2016 16:26 |
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Honestly though, I'd be willing to bet mcmagic's money that the werewolf commander will be in Eldritch Moon.
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# ? Mar 15, 2016 16:26 |
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Elyv posted:It's more that it mentions planeswalkers http://magiccards.info/query?q=o%3Aplaneswalker+%28r%3Acommon+or+r%3Auncommon%29&v=card&s=cname
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# ? Mar 15, 2016 16:27 |
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The main thing is that the color combination of the cards is finally going to matter again. I really hope tri-color and above dies a good death for a while. And standard stops the loving shuffling. I am tired of shuffling. Every time your opponent gets to touch their deck there is opportunity to cheat and I am tired of micromanaging that poo poo in standard.
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# ? Mar 15, 2016 16:28 |
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Sickening posted:The main thing is that the color combination of the cards is finally going to matter again. I really hope tri-color and above dies a good death for a while. With the exception of some esper control variant, I agree
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# ? Mar 15, 2016 16:30 |
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Dr. Stab posted:http://magiccards.info/query?q=o%3Aplaneswalker+%28r%3Acommon+or+r%3Auncommon%29&v=card&s=cname most of these are reminder text, but fair enough also macabre waltz is getting a reprint with this art
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# ? Mar 15, 2016 16:33 |
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whydirt posted:Honestly though, I'd be willing to bet mcmagic's money that the werewolf commander will be in Eldritch Moon. It'll be a UB werewolf horror thing just to piss off EDH players.
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# ? Mar 15, 2016 16:34 |
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Given that gold cards are in every set now, and are generally more powerful by their nature, it doesn't make sense to restrict them to exactly one deck each.
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# ? Mar 15, 2016 16:34 |
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wait it flips back and forth and it bolts and makes wolf?
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# ? Mar 15, 2016 16:34 |
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Barry Shitpeas posted:Given that gold cards are in every set now, and are generally more powerful by their nature, it doesn't make sense to restrict them to exactly one deck each. If gold cards can go into everything than that effects balance of the game. Gold cards shouldn't be strictly better without a downside. Their mana requirements should do exactly that, heavily restrict what decks they can go into.
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# ? Mar 15, 2016 16:36 |
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Dr. Stab posted:http://magiccards.info/query?q=o%3Aplaneswalker+%28r%3Acommon+or+r%3Auncommon%29&v=card&s=cname I think every single one of those apart from despise is either reminder text for Trample or some variation on "when this creature attacks/deals damage to a player or planeswalker".
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# ? Mar 15, 2016 16:37 |
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Elyv posted:most of these are reminder text, but fair enough Hooray for literal art. That's cool with Madness.
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# ? Mar 15, 2016 16:40 |
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Sickening posted:If gold cards can go into everything than that effects balance of the game. Gold cards shouldn't be strictly better without a downside. Their mana requirements should do exactly that, heavily restrict what decks they can go into. We've had "Siege Rhino is the best so everyone plays Abzan", do you really want to subtract a colour from that?
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# ? Mar 15, 2016 16:41 |
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Barry Shitpeas posted:Given that gold cards are in every set now, and are generally more powerful by their nature, it doesn't make sense to restrict them to exactly one deck each. There is nothing about the first part of that statement that implies the second. The Lord of Hats posted:I want to play Arlinn, but there's definitely some awkward bits to her. In an R/G aggressive deck (which I kind of assume is her natural home, mmmaybe she slots into something more midrange?) you want to drop here, pop out a wolf, and then start pumping your team on the way to her ult (which is fairly attainable, I think, even though you do have to take the turn to transform her so it's not as fast as it looks), except that unlike the front side's vigilance, that's stripping away a lot of her defense. I think she's going to be trickier to play with than she looks. I think all of her effects are what a midrange deck would want, but the trick will be to making sure you're able to use an ability when you want to. Tying her flips to her most useful on-board abilities was a cool design.
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# ? Mar 15, 2016 16:42 |
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Barry Shitpeas posted:We've had "Siege Rhino is the best so everyone plays Abzan", do you really want to subtract a colour from that? I don't feel you have thought this through very well. How does subtracting a color make it more restrictive?
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# ? Mar 15, 2016 16:42 |
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Entropic posted:I think every single one of those apart from despise is either reminder text for Trample or some variation on "when this creature attacks/deals damage to a player or planeswalker". Devour in Flames can hit Planeswalkers.
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# ? Mar 15, 2016 16:43 |
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T1 Land T2 Jace, Vryn's Prodigy T3 Nissa, Voice of Zendikar T4 Arlinn Kord // Arlinn, Embraced by the Moon T5 Sarkhan Unbroken T6 Chandra, Flamecaller
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# ? Mar 15, 2016 16:47 |
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I wonder if we'll see a Moonmist reprint. When the Origins flip-walkers came out people were joking that it killed them, but that could actually be a reality in Standard. Angry Grimace posted:Devour in Flames can hit Planeswalkers. OK that's two.
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# ? Mar 15, 2016 16:48 |
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Angry Grimace posted:T1 Land T7 Karn T8 Ugin (in modern)
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# ? Mar 15, 2016 16:49 |
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Assault Suit is in there but it's an uncommon because it's in mutliple commander precons, because "can't be sacrificed" is actually horribly confusing. Most of them are Myriad and Trample reminder text, including cards printed long before planeswalkers. Tenth Ed card really building your case m8. Quite a few more are about being attacked. Four name types, of which planeswalker is one. Specifically manipulating planeswalkers is the domain of two cards in that search. Despise can discard them and Devour in Flames burns them. So, yeah, not something they do below rare very often.
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# ? Mar 15, 2016 16:49 |
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Entropic posted:I think every single one of those apart from despise is either reminder text for Trample or some variation on "when this creature attacks/deals damage to a player or planeswalker". there is also the reminder text for myriad and list of card types more pertinently, there are also cards like circle of flame or sphere of safety, so I was wrong but there are not many, especially if you take out the cards in Commander sets
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# ? Mar 15, 2016 16:50 |
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Sickening posted:I don't feel you have thought this through very well. How does subtracting a color make it more restrictive? Because you have one colour of cards less to choose from when deckbuilding? If they print a Siege Rhino-equivalent in WB and only two-colour decks are viable, then you have to play WB as opposed to having the option of Abzan, Mardu, &c.
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# ? Mar 15, 2016 16:52 |
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Sickening posted:I don't feel you have thought this through very well. How does subtracting a color make it more restrictive?
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# ? Mar 15, 2016 16:58 |
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Think about Crackling Doom. In the previous standard it was the best removal spell that no-one was playing because the rest of Mardu was trash. Once BFZ came in people could combine it with Jeskai or Abzan and it was finally viable. Similarly you could have a good card that is unplayable in 2c but could fit with a third colour.
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# ? Mar 15, 2016 16:59 |
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Elyv posted:most of these are reminder text, but fair enough That's actually way less horrifying than the original art, which is easily one of the top 5 creepiest magic arts of all time. Lol at the angel statue playing violin in the background Also seems like an amazing card to reprint with Madness.
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# ? Mar 15, 2016 17:01 |
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Angry Grimace posted:T1 Land *T1
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# ? Mar 15, 2016 17:03 |
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Elyv posted:most of these are reminder text, but fair enough But... there's only one dead creature in that art.
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# ? Mar 15, 2016 17:04 |
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Angry Grimace posted:T1 Land T1 Oath of Nissa, obviously
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# ? Mar 15, 2016 17:04 |
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Elyv posted:most of these are reminder text, but fair enough does she have an M on her forehead because she is now a servant of the wizard Babidi? Also that doesn't depict a waltz unless you see how their feet are moving
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# ? Mar 15, 2016 17:05 |
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Barry Shitpeas posted:Because you have one colour of cards less to choose from when deckbuilding? Sorry but 4-5 good stuff decks with perfect mana was dumb and all of you that want to keep that going are dummies. And no, the fewer colors in a card the more variety of decks it can go in. Mulitcolor cards are suppose to be powerful but limits your mana options and limits the decks it can go in. If you can't grasp this basic concept please seek help.
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# ? Mar 15, 2016 17:24 |
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I didnt know how to analyze her but she has 4 abilities, can protect herself on both sides, generates value on the front with the wolf and an ultimate that should end games in a midrange deck. She also can generate creatures for her +1 abilities. Seems good. E: Oh yeah also bolt, I've heard, is good. Bread Set Jettison fucked around with this message at 17:33 on Mar 15, 2016 |
# ? Mar 15, 2016 17:27 |
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All Arlinn really needed was the line of text that says she can be your commander, although I guess both sides have way too much malarkey to have that happen.
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# ? Mar 15, 2016 17:43 |
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Arlinn actually seems very good to me. Her 0 is worse than Xenagos' but after that she has the ability to both apply pressure and remove things. 4 mana walkers rarely get to generate board presence and kill stuff, and she does also have the Gideon style anthem thing going. I like the design on Odric. It's probably not playable but it presents an interesting deckbuilding puzzle. If you can find a reasonable way to jump and give doublestrike to your whole team it could be good. e: I like that he's worded to avoid midcombat blowouts, too. Irony Be My Shield fucked around with this message at 17:57 on Mar 15, 2016 |
# ? Mar 15, 2016 17:47 |
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I feel like Odric will probably be playable. He needs a board presence to be good, but he's very strong when he works, he can have an impact the turn he comes into play, and 3W makes him fairly easy to cast. You probably wouldn't want to build a deck that relies on Odric to function but he seems pretty easy to find room for in decks where he could be good. He gives you the potential to make some really bullshit keyword combinations that are normally very hard to get on the same card like First Strike + Deathtouch. If there are cards with those keywords that are worth playing in their own right then Odric can push them over the top, and even just doing something like tacking flying onto a bunch of aggressively costed ground beaters could be pretty big game. Voyager I fucked around with this message at 18:18 on Mar 15, 2016 |
# ? Mar 15, 2016 18:12 |
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I think Odric will see exactly much play this time as he did in M13.
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# ? Mar 15, 2016 18:14 |
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Irony Be My Shield posted:Arlinn actually seems very good to me. Her 0 is worse than Xenagos' but after that she has the ability to both apply pressure and remove things. 4 mana walkers rarely get to generate board presence and kill stuff, and she does also have the Gideon style anthem thing going. How good would Xenagos have been without Elvish Mystic? And he had a terrific ramp shell to play him with in addition to mystic. We don't know if Arlinn does.
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# ? Mar 15, 2016 18:17 |
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If you play a hill giant its just going get reflector maged
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# ? Mar 15, 2016 18:18 |
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Entropic posted:I think Odric will see exactly much play this time as he did in M13. At the very least he's better than Allies since he requires you to play one overpriced medicore body to give effects to your whole team, instead of making your entire deck out of them. Oh, and he works on defense, too. A big flaming stink posted:If you play a hill giant its just going get reflector maged Keep in mind that post-rotation Reflector Mage is mostly only going to show up in UW decks rather than getting jammed into everything that might want to cast him.
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# ? Mar 15, 2016 18:19 |
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# ? Jun 5, 2024 18:24 |
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Elyv posted:most of these are reminder text, but fair enough
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# ? Mar 15, 2016 18:25 |