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queeb
Jun 10, 2004

m



Kairo posted:

Kenny is awesome. He made a game called Swooooooords! a while ago that was pretty fun too. He was doing flat shaded art before I was.

Side question: Does anyone here plan on playing strictly with keyboard and mouse controls?

Definitely. Something like war thunder that has amazing kb + mouse controls would be awesome.

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Fart Car '97
Jul 23, 2003

Kairo posted:

Kenny is awesome. He made a game called Swooooooords! a while ago that was pretty fun too. He was doing flat shaded art before I was.

Side question: Does anyone here plan on playing strictly with keyboard and mouse controls?

That's all I plan on using.

Kairo
Jun 21, 2003

Thanks guys. I figured there were a bunch of you, but you're just not very vocal about it.

Starkk
Dec 31, 2008


Kairo posted:

Thanks guys. I figured there were a bunch of you, but you're just not very vocal about it.

Well when it is the best/most accurate input device available it kind of speaks for itself.

Moridin920
Nov 15, 2007

by FactsAreUseless
I'm also using a keyboard and mouse.

Ringo Star Get
Sep 18, 2006

JUST FUCKING TAKE OFF ALREADY, SHIT
I might use keyboard and mouse, as well as a 360 pad or maybe my joysticks.

Forgot to check, but does it support TrackIR?

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
I really like Warthunder's Arcade Instructor flight controls with the ability to override with direct input from the keyboard for those moments you need to perform complex manouvers, as opposed to the more traditional simulated joystick input.

I am Communist
Apr 19, 2002

I can show you what endless looks like
I can show you a single infinite thing
I can let you taste the sweet and sour of forever
Unending. Eternal. Inevitable
Taste my darkness
Climb into my abyss
Fall into me. Into my eyes
Look at them. Depths unfathomable
Pain immeasurable
A cruel promise fulfilled

Kairo posted:

Thanks guys. I figured there were a bunch of you, but you're just not very vocal about it.

Yikes, yeah me too. Keyboard and mouse please. This can't be said enough. It's been a long time since I've used a joystick. Does anyone recommend any good ones still being made?

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

I am Communist posted:

Yikes, yeah me too. Keyboard and mouse please. This can't be said enough. It's been a long time since I've used a joystick. Does anyone recommend any good ones still being made?
Logitech Extreme 3d Pro is a great budget option, mine's over 10 years old and survived attempted destruction by cockatoo.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


ZombyDog posted:

Logitech Extreme 3d Pro is a great budget option, mine's over 10 years old and survived attempted destruction by cockatoo.

I had one of these sticks, but mine had an enormous deadzone in it I couldn't fix.

I replaced it with a Thrustmaster T-16000M and have been very pleased with it overall.

doctorfrog
Mar 14, 2007

Great.

I'll also have a Logitech 3D Pro, although it sounds like the joystick contingent is already well-spoken for? I can't imagine flying something without a joystick, but I'd expect a pretty big slice of the audience is going to want to fly with KB+Mouse. They might also want to fly their ships from 20 yards behind and above them.

doctorfrog
Mar 14, 2007

Great.

Zaodai posted:

I had one of these sticks, but mine had an enormous deadzone in it I couldn't fix.

I replaced it with a Thrustmaster T-16000M and have been very pleased with it overall.

I'm considering this as a replacement stick, because my 3D Pro has an overly sensitive right rudder, you pull the stick toward you and it activates. :-\

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I used to enjoy joysticks, but ever since the PS2 controller/Xbox 360 controller came into existence it basically rendered them useless. Now they just feel clunky as hell to me.

Actually, ideally I would like to be able to play this game with an Xbox 360 controller for the majority of it and a few keyboard shortcuts for lesser used commands.

SolidSnakesBandana fucked around with this message at 00:51 on Mar 2, 2015

Tres Burritos
Sep 3, 2009

SolidSnakesBandana posted:

I used to enjoy joysticks, but ever since the PS2 controller/Xbox 360 controller came into existence it basically rendered them useless. Now they just feel clunky as hell to me.

Same, except warthunder.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Keyboard and Mouse, maybe a side of Xbox controller.

Scornful Sexbot
Sep 24, 2007


Dinosaur Gum
Will be rocking my now antiquated sidewinder force feedback 2(tm), which has been waiting patiently at my desk-side for years.

RangerKarl
Oct 7, 2013
Whatever control scheme, I've got them all! KB+M, XBox 360 pad, PS3 pad running through an interface to look like a 360 pad, CH Fighterstick, TrackIR, knives, sharp sticks!

mad.radhu
Jan 8, 2006




Fun Shoe
If this is turning into a full on controller survey, I have a cobbled together HOTAS setup and i'm going to preorder either the Valve or Oculus VR headset.

Xir
Jul 31, 2007

I smell fan fiction...
I've got a Saitek X52 that I'd use.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Kairo posted:

Kenny is awesome. He made a game called Swooooooords! a while ago that was pretty fun too. He was doing flat shaded art before I was.

Side question: Does anyone here plan on playing strictly with keyboard and mouse controls?

Speaking from the Star Citizen world there's a very sizeable portion of the community that doesn't use a joystick. CIG did a poll and 42% of the people responding indicated a preference for mouse and keyboard.

Kairo
Jun 21, 2003

Beer4TheBeerGod posted:

Speaking from the Star Citizen world there's a very sizeable portion of the community that doesn't use a joystick. CIG did a poll and 42% of the people responding indicated a preference for mouse and keyboard.

Interesting! Thank you for posting this poll!

That's quite a bit of KBAM. I am switching back over this control scheme today, so hopefully I can whip it into shape some more.

Fart Car '97
Jul 23, 2003

It makes sense, home computing in general has only ever moved further and further away from desktop clutter. The big thing that keeps me from getting a joystick is I just don't want to physically deal with a joystick on my table.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

I have a TrackIR/TM Warthog/Saitek Combat Pedals setup at my desk. I play lots of IL2, DCS, other flight sims, etc.

For War Thunder, I play with keyboard and mouse. It's just such a beer-and-pretzels type game, that KB+M seems most appropriate.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Kairo posted:

Interesting! Thank you for posting this poll!

That's quite a bit of KBAM. I am switching back over this control scheme today, so hopefully I can whip it into shape some more.

Fortunately you won't have to worry about legions of spergs screaming about balancing keyboard versus mouse controls. Personally I use a HOTAS, but CIG's decision to let players with mice control both starship weapon gimballing and the movement of the ship has given them a bit of an advantage. Would you say your goal is to have this game be closer to a "hardcore" space sim or something more beer and pretzels (awesome choice of words MrYenko)?

TheCosmicMuffet
Jun 21, 2009

by Shine
I've got to say, I never understood the idea that a hardcore space sim should be like a hardcore historical naval sim. My car knows when it needs an oil change already, and I've never been to space. I feel like in XXX years it'd be ok if the fire control system kind of did a lot of the hard work for you.

On the other hand, I'm bored with stuff like EVE. So maybe I'm just impossible to please and a bad person.

KBM 4 life.

Unless it's Terminal Velocity and the joystick is a Sidewinder Pro.

doctorfrog
Mar 14, 2007

Great.

TheCosmicMuffet posted:

I've got to say, I never understood the idea that a hardcore space sim should be like a hardcore historical naval sim. My car knows when it needs an oil change already, and I've never been to space. I feel like in XXX years it'd be ok if the fire control system kind of did a lot of the hard work for you.

On the other hand, I'm bored with stuff like EVE. So maybe I'm just impossible to please and a bad person.


It can be a tough balance to strike for a developer, because I suspect that people want to feel like the fire suppression/non-essential system is there, but when it comes down to it, they really don't want to have to direct the spray nozzles.

I was listening to a podcast of Three Moves Ahead, and they were talking about how they never wanted to design ships in a 4X ever again, but god help the developer that tries to leave that feature out of their MoO clone/tribute.

I have a feeling ES is heading in the right direction, complexity-wise. Even IL-2 had some niceties, like electric starters on all aircraft, whether they historically had them or not, and complexity settings so you don't have to balance fuel-air mixture and fiddle with the drat supercharger in the middle of a dogfight.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

TheCosmicMuffet posted:

I've got to say, I never understood the idea that a hardcore space sim should be like a hardcore historical naval sim. My car knows when it needs an oil change already, and I've never been to space. I feel like in XXX years it'd be ok if the fire control system kind of did a lot of the hard work for you.

On the other hand, I'm bored with stuff like EVE. So maybe I'm just impossible to please and a bad person.

KBM 4 life.

Unless it's Terminal Velocity and the joystick is a Sidewinder Pro.

It's a function of the genre. IMO Elite does the right thing by letting you install articulated or turreted weapons that automatically aim and fire for you at the expense of how much damage they do. So you can have really big fixed guns, smaller guns that auto-aim, or even smaller guns that auto-aim and fire while you do whatever else you want. The scale of Elite ships also works for that since the basic ship is larger than the snub fighters you see in SC. Star Citizen doesn't really know what it wants yet so it's all in flux.

As for crap like managing heat or fighting fires, yeah I agree it's pretty silly.

Kairo
Jun 21, 2003

Beer4TheBeerGod posted:

Would you say your goal is to have this game be closer to a "hardcore" space sim or something more beer and pretzels (awesome choice of words MrYenko)?

Beer and pretzels, absolutely. 100%. I see this term used in wargaming a lot and I think it's really appropriate here.

I abstract the game out in a ton of places because going deeper into X simulation is not appropriate when considered in the greater context of the game. This also goes for stuff like the campaign map. The combat is way simpler 1v1 than something like Elite or SC, but it's (hopefully) interesting in other ways too.

Edit: Also, if you are ever fighting something 1v1, I'm doing it wrong.

Kairo fucked around with this message at 20:18 on Mar 2, 2015

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Some games I loving love complex simulationism (such as calculating my own torpedo firing solutions in Silent Hunter 3 using math, a stopwatch, and geometry). However, for a game like this, the most complex I'd want in terms of managing systems and stuff is maybe "energy balancing" like that featured in the X-wing series and the Elite series. Both of which basically boil down to shuffling a limited amount of points between Shield recharge, weapon recharge, and top speed/mobility.

The stuff you've mentioned in the past and the bits and pieces you've shown make me view Starfighter as an Arcade space fighter game, not a "Sim". Thus I neither expect, or even really desire, and kind of complex simulation stuff and dozens of hotkeys for manually landing gear and adjusting my spice trim and poo poo.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Kairo posted:

Beer and pretzels, absolutely. 100%. I see this term used in wargaming a lot and I think it's really appropriate here.

I abstract the game out in a ton of places because going deeper into X simulation is not appropriate when considered in the greater context of the game. This also goes for stuff like the campaign map. The combat is way simpler 1v1 than something like Elite or SC, but it's (hopefully) interesting in other ways too.

Edit: Also, if you are ever fighting something 1v1, I'm doing it wrong.

Perfect.

Kairo
Jun 21, 2003

Galaga Galaxian posted:

Some games I loving love complex simulationism (such as calculating my own torpedo firing solutions in Silent Hunter 3 using math, a stopwatch, and geometry).

Oh god I loved this game. I was awful at it, and didn't play it for very long, but I loved it. I found people on their forums that would play each mission out in real time (all 4 months of it) and log their progress like it was some hard core role playing session. I love the internet.

Galaga Galaxian posted:

The stuff you've mentioned in the past and the bits and pieces you've shown make me view Starfighter as an Arcade space fighter game, not a "Sim". Thus I neither expect, or even really desire, and kind of complex simulation stuff and dozens of hotkeys for manually landing gear and adjusting my spice trim and poo poo.

Yeah I would say that it's a sim in the same way that X-Wing/TIE are sims (which is not hardcore at all when you really look at it). I also do weird poo poo like give units traits like Berserk or Kamikaze upgrades and just wave my hands at it because video games.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Kairo posted:

Oh god I loved this game. I was awful at it, and didn't play it for very long, but I loved it. I found people on their forums that would play each mission out in real time (all 4 months of it) and log their progress like it was some hard core role playing session. I love the internet.

There are people on this forum that stream missions in real time. Such as me! I'm doing Silent Hunter 3, but FredMSloniker is doing Silent Hunter 4 in pseudo real-time. We're also terrible at it.

TheCosmicMuffet
Jun 21, 2009

by Shine

Beer4TheBeerGod posted:

As for crap like managing heat or fighting fires, yeah I agree it's pretty silly.

When you said 'fighting fires', I just thought about how much I enjoyed FTL.

I promise I'm not implying anything, though :)

I like this game because it looks clean, smooth, and fun. The only thing I've tried recently in the genre was a little too overwrought (it's the one where you transform into a robot sort of Macross style, but it's not Macross).

There's also that F2P one where you assemble chunks of your ship out of cool looking chunks sort of like you're building a mech, but that was too pvp focused.

It's hard to find a game where you get to play as the cool little fighter flying around and not be overwhelmed either by constantly being in a dogfight or being unimportant compared to the capital ships.

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?
Keyboard and mouse here, fwiw. I travel for work, so even though I own a joystick, it's rarely worth the hassle.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Unrelated to the control discussion, but are there going to be any ships or features that'll be large enough for us to do a fly through of?

I was sitting here thinking about the game being more arcadey than hard sim, which lead me to thinking how that basically leads to it allowing movie-style stuff (in theory). Fire torps into the launch bays of a carrier to try and set off their ammo stores? Star Fox style "fly into to the big ship to blow up the reactor" as a super-high risk/high skill option for fighting a capital ship?

Figured I'd ask and see if you had plans for anything like that. I understand it comes with its own complications.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I'm in writing, where it's really important to be able to sell your book in one sentence as 'X meets Y' or whatever. I spend a surprising amount of time coming up with elevator pitches for Enemy Starfighter. I don't know if I've come up with a good one but 'Hotline Miami in space' seems to capture both a little of the narrative - 'you're a killer and you've got a job, go' - and the moment-to-moment 'improvise with violence' style of the gameplay.

I dunno, there's probably better comparisons.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Actually "Hotline Miami in Space" immediately makes me wonder what the soundtrack for Enemy Starfighter is gonna be like. :v:

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Kairo posted:

Oh god I loved this game. I was awful at it, and didn't play it for very long, but I loved it. I found people on their forums that would play each mission out in real time (all 4 months of it) and log their progress like it was some hard core role playing session. I love the internet.


Yeah I would say that it's a sim in the same way that X-Wing/TIE are sims (which is not hardcore at all when you really look at it). I also do weird poo poo like give units traits like Berserk or Kamikaze upgrades and just wave my hands at it because video games.

X-Wing and TIE are fairly hardcore - they have manual power management, multiple energy systems with different gameplay effects and a decently complex damage model that lets individual systems be knocked out. Later X-Wing games even have ships that lack the automatic convergence gimbals and require the player to manually toggle between different convergence points.

Edit: Oh yeah and the awesome way they handled ships with turrets.

Ace Combat is probably a good example of a very Arcadey "just fly and shoot stuff" game that still doesn't feel shallow because it retains the interesting parts of flying a jet plane (stalling, minimum speed, fixed guns, flying up is slower than flying down).

DatonKallandor fucked around with this message at 22:05 on Mar 2, 2015

A MIRACLE
Sep 17, 2007

All right. It's Saturday night; I have no date, a two-liter bottle of Shasta and my all-Rush mix-tape... Let's rock.

DatonKallandor posted:

X-Wing and TIE are fairly hardcore - they have manual power management, multiple energy systems with different gameplay effects and a decently complex damage model that lets individual systems be knocked out. Later X-Wing games even have ships that lack the automatic convergence gimbals and require the player to manually toggle between different convergence points.

welp time for an XWA replay

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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

General Battuta posted:

I'm in writing, where it's really important to be able to sell your book in one sentence as 'X meets Y' or whatever. I spend a surprising amount of time coming up with elevator pitches for Enemy Starfighter. I don't know if I've come up with a good one but 'Hotline Miami in space' seems to capture both a little of the narrative - 'you're a killer and you've got a job, go' - and the moment-to-moment 'improvise with violence' style of the gameplay.

I dunno, there's probably better comparisons.

"Genocidal war criminal space flight arcade game with a Homeworld aesthetic."

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