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Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
Had my campaign game of PanO (Me, Neoterra) vs. Combined Army (Vanilla) in our store's SVALARHEIMA campaign. We use YAMS for it. My turn this week after winning strategic initiative was to try and conquer the Space Elevator on svalarheim, which had been taken by Combined Army troops from the Yu Jing players a few weeks ago, and which the combined army had reinforced.

My YAMS were Decimate (kill 50% of enemy models), Forward Base (designated a centerline piece of terrain; at the end of the game, have a model in base contact with, or on/inside of it. No enemy model can also be in contact with it), Advance (have 3 models over the center line) and Infiltrate (have a model in the enemy deployment zone at end of game).

My opponent had, I learned after the game, the shitiest YAMS draw imaginable. His scenario YAM was Hold, and he drew Mapping, Blockade, and Clear the Area (can't have any models in deployment zone). His two discarded YAMS were Flag Capture (melee my flag to death) and Triangulation, which is like mapping but worse (you have to put a beacon in the corner of the enemy deployment zone and it must survive to end of game).

What proceeded was a pretty bloody fight. I made use of a 57 XP spec ops to great effect, as a Bs 14 burst 5 (3 member Fusi link team spec ops, he killed two members of the link turn 1 because I didn't realize the was a line of sight under a bridge to a building across the map) HMG with Mimetism and super jump to gain unexpected cover was hard for my opponent to deal with. I took out his order generators where I could, using superior PanO BS and range increments on my HMGs and Spitfires where I could. The Aquila I brought made excellent use of MSV3 to shoot his camo tokens off the board.

Finally I had the joy of an Avatar in cover with LOS to several of my models, and the joy of trying to shoot it when it has armor 13 in cover. I proceeded to roll only a single critical hit over 30+ odd shots (15 from my Spec Ops, Juan Carlos~) and finally took the Avatar out when he rolled two 3s for the armor save vs. the HMG.

Basically he was forced into a tactical disadvantageous positioning in order to score his YAMS, and the combination of my Auxilia flamers, HMGs, and spitfires took out his troops and starved his avatar of orders.

In conclusion, Armor 13 (10 + 3 from cover) is kinda ridic. I understand the appeal of bringing a Swiss Guard to combat-camo things like the Avatar now. My turrets had mono-filament mines, but I could not position them to drop them correctly; one was on the other side of the board (and with its 6-4, was my designated infiltrator since it could zip up the side T3/T4).

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Corbeau
Sep 13, 2010

Jack of All Trades
Well, I finally got to play another league game. I think we're in either the final or penultimate week of the league. Unfortunately for me, I was in a rush and didn't have time to build a list tailored to the scenario - so I took the list I'd intended to play a couple of weeks ago against Tohaa in Seize the Antennae.

Panoceania - Military Order | 10 models
________________________________________________________

Teutonic Knight Lieutenant (42|1)
Teutonic Knight Combi (42|0)
Teutonic Knight Combi (42|0)
Order Sergeant TO Sniper (39|1.5)
Order Sergeant TO FO (29|0)
Konstantinos (29|0)
Order Sergeant Sniper (27|1.5)
Order Sergeant Spitfire (20|1)
Order Sergeant Combi (13|0)
Indigo Combi (+1 wip, -0 bts, CH: Mimetism, Super-Jump, Engineer) (13|0|12xp)
________________________________________________________

296/300 points | 5/6 swc
open with Aleph Toolbox : http://goo.gl/3OdrN5

Instead I wound up playing a completely different scenario, Supplies, against a swarm-based Yu Jing list packing 18 or 19 orders. Once again, I lost the die roll and got to go second. I must be improving slightly, or perhaps his list wasn't quite as deadly as my previous CA opponent, because I only lost two models during my reactive turn. Unfortunately they were both of my TO models - both to eating crits while taking AROs that I thought were favorable to me (though I did kill a model or two of his first, they were cheap and my TO guys aren't). I never really had a shot at winning after that, since everything else of mine was placed very defensively. I had great overall board control, but he still managed to take one of the three boxes with a camo skirmisher and get it behind his lines - and I had no real way to threaten it and only an outside shot at grabbing one box of my own. I'd built a list for board control and snatching static objectives, but he'd managed to take the objectives away from my control zones. And then, on his last turn, he managed to grab the one box that I could have gone for. No chance for a 1-1 tie, and both boxes were now stowed back in his deployment zone.

Then I remembered something important: I'd bought super-jump for my Indigo spec-op. Enough of his force had been worn down by AROs (in particular, I'd killed a lot of impetuous models by pulling them into crossfire) that he didn't have much left to control the board with. So my spec-op, who was still alive at this point, spent my entire order pool super-jumping across the rooftops in order to get to his box carrier (upon which he'd had to consolidate both boxes for reasons I forget). Unfortunately for me, his box carrier was an engineer with some servant bots; the bots were the only models left in position to witness my mad rooftop dash, and they were weaponless, but they did give his engineer AROs that he used to keep dodging further and further back into cover. It took my entire order pool to finally get line of sight, and that only after he finally failed a PH 10 dodge and couldn't run further. So on the final order of the game, having crossed the entire board and having already gunned down one dude who'd been in the way, my spec-op got a face to face roll on his box carrier. He dodged. I fired.

He crit his dodge.

But my attack crit was higher.

And thus ended the most ridiculously hard fought game in which neither of us fulfilled a single objective (technically a 2-2 tie since we both prevented each other from having any boxes, but that's more of a consolation prize). I didn't get tabled this time - indeed, I'm pretty sure the kill ratio was massively in my favor - but I had so few mobility tools in my list that I was playing for a draw almost from the start.

Corbeau fucked around with this message at 09:41 on Jul 1, 2014

Flipswitch
Mar 30, 2010


Story time with Flipswitch! Always remember to pay attention to your board state!

I just had one of our players meticuously plan out his turn to deal with an objective and my Guarda de Assaulto...

..and walked his four man Haramaki link right into the suppression fire corridor of my Dragóe. :psyduck: It was extensively marked out and everything.

He lost that game.


E: Corbs, Laphroaig. What are the faction breakdowns in your meta? I'm always surprised to find out I am like the only PanOceania player in South Wales.

2nd E: Yeah, Corb, I really stress the importance of the mobility pieces in PanO because we're such a slow faction. It's why I always make a shove to include a TAG at 300pts, because PanO kind of has to to reap the faction benefits it has.

Flipswitch fucked around with this message at 12:50 on Jul 1, 2014

Hortism
Oct 25, 2010

Flipswitch posted:


2nd E: Yeah, Corb, I really stress the importance of the mobility pieces in PanO because we're such a slow faction. It's why I always make a shove to include a TAG at 300pts, because PanO kind of has to to reap the faction benefits it has.

Is the Seraph worth taking in Military Orders? It seems somewhat underwhelming compared to PanO's general other tags. I have a Cutter I can use for a proxy if their worthwhile.

Anyways, awhile back during some sale I picked up a bunch of Tohaa,because I wanted to play a faction with a TAG and my current secondary army is Ariadna of all things.
Finally putting them together and hoping to bring them in to game night sometime soon, but I've never even seen them in action so have no real idea how they play. I have somewhat limited models, so was thinking of just forming link teams with basic troops around two Ectros. Then I have a few other unit (Gao Rael and Clipsos) which I guess will have to lone wolf it.

Picking up some Makaul because they seem pretty good, but don't really want to over expand this army too much considering how much Ariadna I still have to paint. Maybe one other unit to fill in a few gaps. I don't think I have many options in specialists so it might have to be a Kumotail.

Flipswitch
Mar 30, 2010


It kind of is? Like the Seraph is one of the TAGs I used to argue about on and off on the forums when I regularly posted there. It's good because it's the only TAG option for MO, it's fearless and it's fast, which are all really good. But it really does compete with the (more interesting) HI that the faction has for its points cost and all you get out of it is a Spitfire and an Auxbot. I don't like the Seraph, but it's not a bad model by any stretch.

The best I can say is give it a go and see how it works for your in your list building, it was never a model I reached for because I never felt like it actually did anything new to vouch for its space. It's got great armour and the Auxbot is great at assaulting objectives as a spearhead that MO basically always has to do (even with the Crusaders expanding their list building). Being Religious on a TAG is a bonus too which is something I don't think any other TAG in the game actually has, I know they don't in PanO.

It isn't downright terrible like the Tikbalang though, so it always has that going for it outside of MO.

VVV Cheers mate, figured I'd miss one.

Flipswitch fucked around with this message at 13:25 on Jul 1, 2014

Pierzak
Oct 30, 2010

Flipswitch posted:

Being Religious on a TAG is a bonus too which is something I don't think any other TAG in the game actually has
Raicho.

James Woods
Jul 15, 2003

Indolent Bastard posted:

Odd question, but if I was making a $300(not points) list for Haqqislam, what would be a solid starter roster?

E: USD and msrp , not discounted.

Hasassin Starter Pack $41.99
Muyib Box Set $31.99
Hasassin Farzan $10.99
Sekban Box Set $31.99
Mutawaiah Box Set $31.99
Druze Box Set $31.99
Druze Spitfire $10.99
Scarface & Cordelia $46.99
Yuan Yuan $17.99

TOTAL $256.91

These can be used to make these two completely separate secorial lists. And by completely separate I mean no model overlap so these two lists can play each other. So you can imagine the flexibility you have with these models to build a vanilla Haqqislam force.

HASSASSIN BAHRAM
──────────────────────────────────────────────────

GROUP 1 9 0 0

FIDAY Rifle + Light Shotgun, Smoke Grenades / Pistol, EXP CCW. (34)
RAGIK Rifle + Light Shotgun / Pistol, CCW. (30)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 29)
FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (25)
MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 34)
MUYIB (X Visor) Spitfire, D-Charges / Pistol, Knife. (1 | 31)
MUYIB Doctor Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (27)
MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Viral Mines / Pistol, Knife. (25)
MUYIB Lieutenant Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1.5 | 23)

GROUP 2 0 6 4

DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Rifle + Light Shotgun / Pistol, Knife. (11)
DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Rifle + Light Shotgun / Pistol, Knife. (11)
MUTTAWIŽAH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5)
MUTTAWIŽAH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5)
MUTTAWIŽAH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5)
MUTTAWIŽAH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5)

5 SWC | 300 Points

Open with Army 4


QAPU KHALQI
──────────────────────────────────────────────────

GROUP 1 10 0 0

SCARFACE 2 Mk12, Panzerfaust / CCW. (1.5 | 69)
CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife.
SHOCK Hacker (Hacking Device) Combi Rifle / Pistol, CCW. (0.5 | 33)
SHOCK Spitfire / Pistol, CCW. (1.5 | 27)
SHOCK Combi Rifle, D.E.P. / Pistol, CCW. (21)
SHOCK Combi Rifle, D.E.P. / Pistol, CCW. (21)
SHOCK Combi Rifle, D.E.P. / Pistol, CCW. (21)
SEKBAN Doctor Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (26)
SEKBAN Spitfire / Pistol, Stun Pistol, Knife. (1.5 | 29)
SEKBAN Lieutenant AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (25)

GROUP 2 0 2 2

YUAN YUAN Rifle, Smoke Grenades / Pistol, Shock CCW. (17)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (11)

5 SWC | 300 Points

Open with Army 4

If you want more flexibility for a vanilla list get the Haqqislam Starter box or if you want something fun and flashy get the new Kum Bikers Box Set. Or you can paypal me the extra $43 as a finders fee. Let your conscience decide.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Urgh. I cant decide on a faction, and I am not rich enough to just buy them all :negative:

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Starter box rumours via Erasoketa and Warcors site:
- Operation: Icestorm box content to be revealed during July.
- Pre-Sale campaign during August.
- All the miniatures included are new. Their profiles are adapted to N3. Three of the profiles are completely new.
- The special mini, which has it's own profile, will be only available durign the pre-order period.
- The minis are in metal, as usual.
- All the minis are exclusive to this box.
- A gaming mat is included in the box. (Doesn't say specifically if it includes scenography)
- They have done their best to keep the price as low as possible.
Upselling, "as usual".
And to clarify/fix:
- Shops should be able to run the presale.
- No all the minis are exclusive to the box, only the two specials, and the extra that will be presale only. Smells like the other 6 per side will become two starters, months later. But doesn't explain how will it work later, with no extra mini. Or maybe they will release a different pose to keep this "dire foes".

AttackBacon
Nov 19, 2010
DEEP FRIED DIARRHEA

dishwasherlove posted:

Starter box rumours via Erasoketa and Warcors site:
- Operation: Icestorm box content to be revealed during July.
- Pre-Sale campaign during August.
- All the miniatures included are new. Their profiles are adapted to N3. Three of the profiles are completely new.
- The special mini, which has it's own profile, will be only available durign the pre-order period.
- The minis are in metal, as usual.
- All the minis are exclusive to this box.
- A gaming mat is included in the box. (Doesn't say specifically if it includes scenography)
- They have done their best to keep the price as low as possible.
Upselling, "as usual".
And to clarify/fix:
- Shops should be able to run the presale.
- No all the minis are exclusive to the box, only the two specials, and the extra that will be presale only. Smells like the other 6 per side will become two starters, months later. But doesn't explain how will it work later, with no extra mini. Or maybe they will release a different pose to keep this "dire foes".

Really excited for this box, hopefully will be able to get some of my local guys to pick the game up with it. I really want to start playing more regularly and not having to transport stuff long distances.

Deviant
Sep 26, 2003

i've forgotten all of your names.


I've played like three games with my ALEPH and I already want Nomads.

Corbeau
Sep 13, 2010

Jack of All Trades
I've been hype for the box, especially the Fusilier resculpts and the Reverend Healer (I have hopes, from the illustration, that she's more like the awesome Custodier than the painfully fanservice-y Moiras). Then I remembered that there are always 3-4 factions that I want to start buying into at any given time anyway, so this doesn't really change anything.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

James Woods posted:

Hasassin Starter Pack $41.99
Muyib Box Set $31.99
Hasassin Farzan $10.99
Sekban Box Set $31.99
Mutawaiah Box Set $31.99
Druze Box Set $31.99
Druze Spitfire $10.99
Scarface & Cordelia $46.99
Yuan Yuan $17.99

TOTAL $256.91

These can be used to make these two completely separate secorial lists. And by completely separate I mean no model overlap so these two lists can play each other. So you can imagine the flexibility you have with these models to build a vanilla Haqqislam force.

-snip-

If you want more flexibility for a vanilla list get the Haqqislam Starter box or if you want something fun and flashy get the new Kum Bikers Box Set. Or you can paypal me the extra $43 as a finders fee. Let your conscience decide.

Aces, thanks very much, I genuinely appreciate the input.

Indolent Bastard fucked around with this message at 03:53 on Jul 2, 2014

OB_Juan
Nov 24, 2004

Not every day is a good day.


Dinosaur Gum

Deviant posted:

I've played like three games with my ALEPH and I already want Nomads.

ALEPH not grabbing you, or want to get a second army going?

OB_Juan fucked around with this message at 04:04 on Jul 2, 2014

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

dishwasherlove posted:

Starter box rumours via Erasoketa and Warcors site:
- Operation: Icestorm box content to be revealed during July.
- Pre-Sale campaign during August.
- All the miniatures included are new. Their profiles are adapted to N3. Three of the profiles are completely new.
- The special mini, which has it's own profile, will be only available durign the pre-order period.
- The minis are in metal, as usual.
- All the minis are exclusive to this box.
- A gaming mat is included in the box. (Doesn't say specifically if it includes scenography)
- They have done their best to keep the price as low as possible.
Upselling, "as usual".
And to clarify/fix:
- Shops should be able to run the presale.
- No all the minis are exclusive to the box, only the two specials, and the extra that will be presale only. Smells like the other 6 per side will become two starters, months later. But doesn't explain how will it work later, with no extra mini. Or maybe they will release a different pose to keep this "dire foes".

Do we know which factions are included?

Flipswitch
Mar 30, 2010


Pano & Nomads mate.

Sephyr
Aug 28, 2012

OB_Juan posted:

ALEPH not grabbing you, or want to get a second army going?

Maybe he just got the 4chan bug!

And is a subversive brony traitor to the Sphere!

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Flipswitch posted:

E: Corbs, Laphroaig. What are the faction breakdowns in your meta? I'm always surprised to find out I am like the only PanOceania player in South Wales.

Lets see:

1 ALEPH
1 PanOceania
3 Combined Army
2 Yu Jing
3 Haqqislam
3 Tohaa
2 Nomad
0 Ariadna

That is for the map campaign we are doing. I think there are a few more odd players, but I don't know what they play.

I've got a second game coming up vs. the same Combined Army player for Monday. I need to figure out what list to bring. The temptation of Order Sergeant 5 man link + possible Fusi and Spec Ops 4 man link is tempting. That helps a lot with PanO mobility problems - that and Pathfinder Armbots running to the middle of the board.

I've never really considered the Seraph, but its a thought.

Corbeau
Sep 13, 2010

Jack of All Trades
A bunch of people play multiple factions and/or sectorials here, including myself, so it's kind of hard to pin down overall. I can be a bit more precise about the escalation league that's reaching it's conclusion next week. One player had to drop mid-league and I don't recall which army he was playing, but I know that the league at one point included:

- Combined Army
- Aleph
- Haqqislam
- Yu Jing
- Nomads
- Tohaa
- Bakunin (Nomad Sectorial)
- Teutonic Order (PanO Sectorial)

That list isn't in any particular order, save for CA; the combined army player is the guy I wound up playing against twice (since our first game was a draw), after which point he's blasted ahead to a huge lead and will pretty much certainly take 1st place. Everyone else is reasonably close to each other in points.

I think there are also a couple of players around who aren't participating in the current league. And then there's the folks who drove up for the last tournament, but who regularly play down in Renton (I think).

Comrade Merf
Jun 2, 2011
Got to bust out my Morat sectoral starter last night. Ironically I played the Aggression Forces too aggressively and got shut down pretty hard. Oh well, at least it was a very educational game.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Comrade Merf posted:

Got to bust out my Morat sectoral starter last night. Ironically I played the Aggression Forces too aggressively and got shut down pretty hard. Oh well, at least it was a very educational game.

gotta send in that diplomatic core man

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
I dont suppose there is such a thing as a beginner friendly force, is there?

In terms of newbie friendliness, how does the following rank up:

Corregidor, Steel Phalanx, NeoTerran, and Morat Agression Force.

DJ Dizzy fucked around with this message at 01:18 on Jul 3, 2014

Pierzak
Oct 30, 2010

DJ Dizzy posted:

I dont suppose there is such a thing as a beginner friendly force, is there?

In terms of newbie friendliness, how does the following rank up:

Corregidor, Steel Phalanx, NeoTerran, and Morat Agression Force.
A beginner-friendly force is one that doesn't rely on a shitload of gimmicks and special rules. You want camo? Take one or two. You want AD/TO? Take one so you don't run out of orders. You want a TAG? Just make sure it has support and regular orders. Want a link team? Start with linking basic grunts, 2 of them with special weapons. Expand slowly, don't add more than 1-2 trick with each battle. But what the gently caress do I know, I started with Shasvastii :v:

Corregidor is simple and easy to learn, remains effective later because there's some space to master.
Steel Phallus is strong but relies on link team rules and ODD, it either looks OP or you're losing.
Neoterra is OK, has some strong options.
Morats are simple but limited in ITS scenarios (you'll want generic CA for those).

an cow
Mar 18, 2002

This post may lower your reputation
So looking at maybe dipping into this with the Hassassin list posted above, but was also wondering if people could say some words about these Caledonian/Phalanx 250pt deals that I found (namely, are they good or not). Are Caledonians any fun/competitive?

http://thecombatcompany.com/miniatures-scifi/infinity/ariadna/essentials/ariadna-caledonian-starter-pack-250pts/

http://thecombatcompany.com/miniatures-scifi/infinity/aleph/essentials/aleph-the-steel-phalanx-starter-pack-250pts/

If these both look good, what would be a good purchase to fill out that last 50pts in these lists? Failing that, what's a good 300pt start for Highlanders?

an cow fucked around with this message at 06:25 on Jul 3, 2014

Corbeau
Sep 13, 2010

Jack of All Trades
Dang. That Aleph pack looks pretty solid if accompanied by a Myrmidon box. But then, I have basically no interest in ever playing Ariadna.

Hortism
Oct 25, 2010

Vote Sweeper 2000 posted:

So looking at maybe dipping into this with the Hassassin list posted above, but was also wondering if people could say some words about these Caledonian/Phalanx 250pt deals that I found (namely, are they good or not). Are Caledonians any fun/competitive?

http://thecombatcompany.com/miniatures-scifi/infinity/ariadna/essentials/ariadna-caledonian-starter-pack-250pts/

http://thecombatcompany.com/miniatures-scifi/infinity/aleph/essentials/aleph-the-steel-phalanx-starter-pack-250pts/

If these both look good, what would be a good purchase to fill out that last 50pts in these lists? Failing that, what's a good 300pt start for Highlanders?

The Combat Company 250pt packs are all pretty solid. Though my approach to army collecting is basically 'Get at least one of everything eventually' anyways.

If you're just starting I wouldn't worry about filling out to 300pts just yet. You can grab one of those packs, chop and change your list a bit and get a feel for how everything plays before deciding what gaps you need to fill.

Not terribly familiar with either of those specific faction, but you might always want to pick up a few more specialists if you mostly go for ITS style games.

Tentacle Party
Jul 2, 2003

(breathing intensifies)
The Combat Company didn't have a special for NCA yet so I went ahead and picked up the NCA starter, Bolts box, Auxila box, Deva box and an extra Hexa sniper.

So much nicer than painting those tiny Tohaa.

Hortism
Oct 25, 2010

Tentacle Party posted:

The Combat Company didn't have a special for NCA yet so I went ahead and picked up the NCA starter, Bolts box, Auxila box, Deva box and an extra Hexa sniper.

So much nicer than painting those tiny Tohaa.

I imagine that's because the starter itself is pushing 250 points!

Flipswitch
Mar 30, 2010


I think my favourite is one of the Ariadna boxes (I think MRRF) vs the NeoTerra, the Ariadna stuff has almost no way to deal with the Swiss Guard, let alone the Aquila Guard.

Because of the push for the new boxes to be army starters rather than starter packs to play together we ended up making a pre-determiend format for demo games at fixed point scales, dumb but we had to because of SP and NCA. We haven't seen any Morats yet but I imagine I'll have to do the same for that.

E: also! https://www.youtube.com/watch?v=RQbJgOrEo9g

Flipswitch fucked around with this message at 12:57 on Jul 3, 2014

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I have to stop playing this game I'm assembling my fourth table. :negative:

Pierzak
Oct 30, 2010

WAR FOOT posted:

I have to stop playing this game I'm assembling my fourth table. :negative:
No, you need to host a tournament.

Flipswitch
Mar 30, 2010


WAR FOOT posted:

I have to stop playing this game I'm assembling my fourth table. :negative:
There is no stop. :unsmigghh:

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Pierzak posted:

No, you need to host a tournament.

I already do! Three years running, Total Reaction.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Ive narrowed it down to 3 choices. NeoTerran, Steel Phalanx and Corregidor. I'm planning to start learning the game with 200 point forces if thats a good idea.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

DJ Dizzy posted:

Ive narrowed it down to 3 choices. NeoTerran, Steel Phalanx and Corregidor. I'm planning to start learning the game with 200 point forces if thats a good idea.

Infinity's Sweet Spot is 300 points, I don't understand learning the game with less points than that to be honest. Play a few 300 point games, keep the wiki open on a nearby device connected to the internet, lose a bunch until you understand how cover and movement and lines of sight work, and there you go.

If you can proxy in models from other games, I'd do that first before you got and sink $$$ into the game.

Then again I literally started Infinity by buying $$$ worth of PanO, I just knew the things I wanted because I read the official forums voraciously and figured out what play style I liked.

I will say this: the more you play, the more you realize the value of certain units. So Infinity really is a game where list building is nowhere near as important as other games. The more you play, the more you'll realize units are tools in your toolbox.

ITS and YAMS take that to the next level, where suddenly you are having drastically different priorities - and where certain advantages and disadvantages of factions show up. Like PanO's WIP12 baseline - it really sucks! But it only sucks by 5%-10% worse than another factions. PanO's BS 12 baseline is great - but its only 5-10% better than another factions (though you see the 5%-10% more given the greater quantity of BS rolls vs. WiP rolls. Generally. Normally. Depending on the ITS scenario).

jadarx
May 25, 2012
Played a beginner game and I have a couple rules/strategy questions:

1) MULTI weapons - A MULTI Rifle has B 3/2/1 with Ammo N/AP/DA. That let's me fire B 3 with N, B 2 with AP or DA, and B 1 with AP & DA. Similarly, a MULTI Sniper with B 2/1 with Ammo AP/DA could fire B 2 with AP or DA or B 1 with AP & DA?

2) How do MULTI weapons work in ARO? I know you can't use Integrated Ammo (ex: AP & DA). But for weapons like the MULTI Rifle, are you forced to use Normal Ammo in ARO?

3) Tactics - A model with a direct template weapon (like a flamethrower) is about to come around a corner into LOF and fire it's weapon. What's the best action for the defending model? If you Shoot with your ARO, you have to suck up the hit. If you ARO Dodge, the model most likely can just shoot you again with another order. Is there anyway to get the vulnerable models to move in ARO as the model approaches out of LoF?

James Woods
Jul 15, 2003

jadarx posted:

Played a beginner game and I have a couple rules/strategy questions:

1) MULTI weapons - A MULTI Rifle has B 3/2/1 with Ammo N/AP/DA. That let's me fire B 3 with N, B 2 with AP or DA, and B 1 with AP & DA. Similarly, a MULTI Sniper with B 2/1 with Ammo AP/DA could fire B 2 with AP or DA or B 1 with AP & DA?

The Wiki says

Infinity Wiki posted:

1.Normal Ammunition. Using this Ammunition, it functions normally and its B value is not reduced.

2.Light MULTI: AP or DA Special Ammunition may be chosen by the shooter but the B value is reduced to 2. The types may be alternated between, not during, Bursts.

...

4.Integrated Special Ammunition. AP and EXP (MULTI Heavy Machine Gun Ammo, for instance), or AP and DA (MULTI Light, Rifle, for example) may be chosen by the shooter but the B value is reduced to 1.

So according to that if you use normal ammo you have a Burst of 3 but if you use DA or AP your B is 2. If you choose to use Integrated ammunition to get both effects you have B 1.

jadarx posted:

2) How do MULTI weapons work in ARO? I know you can't use Integrated Ammo (ex: AP & DA). But for weapons like the MULTI Rifle, are you forced to use Normal Ammo in ARO?

Infinity Wiki posted:

In ARO, MULTI weapons can only select one type of Special Ammunition to fire. They may not use Integrated Ammo.

So yea DA and AP in ARO are fine.

jadarx posted:

3) Tactics - A model with a direct template weapon (like a flamethrower) is about to come around a corner into LOF and fire it's weapon. What's the best action for the defending model? If you Shoot with your ARO, you have to suck up the hit. If you ARO Dodge, the model most likely can just shoot you again with another order. Is there anyway to get the vulnerable models to move in ARO as the model approaches out of LoF?

This is one of the reasons that Chain Rifles and Flamers are pretty mean on the charge.If you're Total Reaction or have a template weapon yourself suck it up and shoot it out. If not try and dodge so that your attacker is drawn into the line of fire from another friendly model. Ideally you're ending your turn placing your models so that they're covering each other in overlapping fields of fire so that your opponent has some hard choices to make with movement in his active turn. Now you can turn to face any direction you want once he enters your ZOC to prepare for the charge but you cannot dodge or otherwise move in any direction until you have LoS and can perform an ARO.

Corbeau
Sep 13, 2010

Jack of All Trades

Laphroaig posted:

Infinity's Sweet Spot is 300 points, I don't understand learning the game with less points than that to be honest.

I utterly disagree. Trying to play 300 right off the bat is going to be a much rougher ride than starting at low points. Partly because it makes the number of options being presented more manageable, but also because Infinite is an extremely unforgiving game. Better to take 20 minutes getting smashed due to a deployment mistake than to take an hour learning the exact same lesson.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Right. I sort-of settled on NCA (with my only worry being that every new player is just going to bee-line straight for it). I just love the look of the bolts. How important is it to have a hacker?

I've come up with this, biggest priority is to keep it light on the cash:

NEOTERRAN CAPITALINE ARMY
──────────────────────────────────────────────────

GROUP 1 8 0 0

BOLT Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (22)
BOLT Combi Rifle + Light Shotgun / Pistol, Knife. (22)
BOLT Spitfire / Pistol, Knife. (1.5 | 25)
BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (26)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 31)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 31)
SWISS GUARD Missile Launcher / Pistol, AP CCW. (2 | 74)
AQUILA MULTI Rifle / Pistol, Shock CCW. (59)

5.5 SWC | 290 Points

Open with Army 4

DJ Dizzy fucked around with this message at 07:13 on Jul 4, 2014

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Flipswitch
Mar 30, 2010


It depends on your meta to be honest mate and how heavy you are in scenario play. Our meta is massive on hacking because it's in over half the scenarios we play and we're quite a HI/REM heavy area. Plus our scenery interacts with the hacking locked doors rules and the like. You can throw in a proxy Fusilier to hit 300pts too dude and give yourself an extra order and a bait Lieutenant list wise.

I also disagree with who said to start at 300, it's the quickest way to overwhelm someone new to the game because Infinity plays very differently to it's nearest competition. I'd really recommend starting at 150. (Try 1x HI-3 LI or something? as an option, it's tricky with the NeoTerra box though because Bolts are point whores, you can always proxy them as Fusiliers though). The mechanics are markedly different from other systems and the system itself isn't forgiving at all to people playing it. That's before you adding in the complexities of multiple models with different rules at 300pts. It'd be like throwing someone into a Warmachine game at 50pts off the bat.


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