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Grapplejack posted:PC, but i'm really early on my first playthrough and just killed Vordt. Maybe i'm underlevelled and that's why i'm not seeing signs?
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# ? Apr 28, 2016 17:25 |
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# ? May 31, 2024 09:15 |
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Did you upgrade your weapon too much?
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# ? Apr 28, 2016 17:27 |
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I've been playing this game for 3 days and haven't reached a single branch! No options at all! This is a huge problem and I don't know why I haven't heard anyone talk about it.
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# ? Apr 28, 2016 17:27 |
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Atreiden posted:Agreed. There was so many improvements in DS2 that they have just ignored. It really feels like a regression in some parts. Not tha DS2 was perfect, soul memory was terrible and the new lvl + weapon lvl system is far better. DS2 was the best game of the series, mic drop.
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# ? Apr 28, 2016 17:27 |
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RBA Starblade posted:What does her becoming a fire keeper do? Any interesting conversations? no here's the single line she says in kind of an entranced voice or somethin' idk: 'dear champion of ash, let souls be your strength' the end boring
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# ? Apr 28, 2016 17:28 |
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Your Computer posted:Also, this patch is giving me flashbacks of the DS3 launch: It only downloads 89 MB but it needs enough room for a second copy of the 11 GB file it's patching Polo-Rican posted:I've been playing this game for 3 days and haven't reached a single branch! No options at all! This is a huge problem and I don't know why I haven't heard anyone talk about it. Threep fucked around with this message at 17:32 on Apr 28, 2016 |
# ? Apr 28, 2016 17:28 |
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Polo-Rican posted:I've been playing this game for 3 days and haven't reached a single branch! No options at all! This is a huge problem and I don't know why I haven't heard anyone talk about it. We've all agreed that its fine actually
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# ? Apr 28, 2016 17:28 |
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Polo-Rican posted:I've been playing this game for 3 days and haven't reached a single branch! No options at all! This is a huge problem and I don't know why I haven't heard anyone talk about it. I've complained heartily about it, as well. I like mucking around with PVP builds, but repeated playthroughs are tedious and dull given the game's linearity.
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# ? Apr 28, 2016 17:29 |
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I dislike progressing and love pvping so much I'm 4 characters and combined maybe 180-200 levels in and I've never climbed the ladder after killing dancer lol
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# ? Apr 28, 2016 17:31 |
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Harrow posted:Another effect of the "poise doesn't affect staggering in roll recovery frames but equip load does" discovery: now there's even less reason to stay below 69% equip load. Sure, you get more horizontal movement on your roll the lower you go, but your roll is probably better in a practical sense with higher equip load because you won't get staggered if you slightly mistime it. That really only applies to earlier levels when VGR gives loads of HP. How does it work out once you hit 27 VGR, which is all around a very easy threshold for any character to hit. VGR at low levels is better than absorption? Yeah cool. Got not problems with that. How do things unfold when a character is beyond SL30? vv oh god dammit, I don't know how I glossed over the part that literally addressed exactly what I was saying Kiggles fucked around with this message at 17:36 on Apr 28, 2016 |
# ? Apr 28, 2016 17:32 |
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Polo-Rican posted:I've been playing this game for 3 days and haven't reached a single branch! No options at all! This is a huge problem and I don't know why I haven't heard anyone talk about it. How far are you? The progression goes like this: High Wall of Lothric -> Undead Settlement -> Road of Sacrifices -> Crucifixion Woods -> branch to either Cathedral of the Deep or Farron Keep -> Catacombs of Carthus but you eventually need to do both -> Irithyll of the Boreal Valley which branches to either Irithyll Dungeon or Anor Londo, eventually you need to do both -> Lothric Castle, branches into either Grand Archives (which is the last major area of the main path) or an optional area. That optional area, Consumed King's Garden, leads to another optional area (Untended Graves) and also contains a gesture that opens up a third optional area (Archdragon Peak) that you can access from Irithyll Dungeon. If you're in either the Cathedral or Farron Keep and you haven't reached a branch, you missed one of the paths. That said, it is significantly more linear than DS1 or 2, but less linear than Bloodborne. Kiggles posted:That really only applies to earlier levels when VGR gives loads of HP. How does it work out once you hit 27 VGR, which is all around a very easy threshold for any character to hit. VGR at low levels is better than absorption? Yeah cool. Got not problems with that. How do things unfold when a character is beyond SL30? The math in that Reddit post applies all the way up to either 52 Vigor or getting 52 Vitality to wear Havel's set and still roll. I guess you could get both if you don't have any other stats? 52 Vigor with light armor is significantly better than 52 Vitality to wear Havel's, point-for-point. Maybe there's some sweet spot in the middle but if you're just looking for "I want to put 10 SLs somewhere to increase my survivability" Vigor is going to be the best choice all the way to at least 50. Harrow fucked around with this message at 17:36 on Apr 28, 2016 |
# ? Apr 28, 2016 17:33 |
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Threep posted:If it's still sitting there, you need to free up more disk space. You were totally right. e: thanks
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# ? Apr 28, 2016 17:34 |
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Vermain posted:I've complained heartily about it, as well. I like mucking around with PVP builds, but repeated playthroughs are tedious and dull given the game's linearity. I wouldn't say it's terrible and game-ruining, but it probably does damage long term interest in the game. The Irithyll magic barrier and the locked Archives door should really just be removed from the game. I can't really think of any negative effects from that, and the positives of allowing you to make a mad dash at low level to go pick up your favorite gear would far outweigh them anyway. Failing that, at least some of the gear should be moved around to be accessible from the start. Especially things locked behind the archives door. There's no sense to putting anything useful in an area that's locked until the game is 90% done. It really feels like some of this item placement was done early on before the route had been locked down, and then wasn't given a final pass before the game was released.
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# ? Apr 28, 2016 17:35 |
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Your Computer posted:
The reasoning behind it is fairly sound I guess, that's just the way some steam games do updates. For some games it's easier to download a second copy of the updated files, then delete the previous version and put them in place, than it is to edit the files that already exist.
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# ? Apr 28, 2016 17:37 |
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Another day, another two bosses go down. Oceiros turned out to be a disappointment - seen his second phase talked up somewhere as very agressive but he ended up being Vordt v2.0. Champion Gundyr on the other hand was a tense, close fight. The man judged me once, now he came back to school me it seems. Also noticed that Dark Souls 3 turned one thing on it's head, at least for me. Used to be Silver Knights were lite version of Black Knights, now it feels like this got reversed. Bizzare feeling.
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# ? Apr 28, 2016 17:37 |
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Babe Magnet posted:just got matched up against a dude in the level 55 range who: That's some dedication to getting NG++ rings. Even with +2 havel ring, +2 favor ring, and prisoner's chain I still can't figure out how you'd have enough vitality and endurance to be able to get all of that poo poo on at once and not be fatrolling, along with enough strength to actually use the FUGS. Einwand fucked around with this message at 17:40 on Apr 28, 2016 |
# ? Apr 28, 2016 17:38 |
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BobTheJanitor posted:I wouldn't say it's terrible and game-ruining, but it probably does damage long term interest in the game. The Irithyll magic barrier and the locked Archives door should really just be removed from the game. Even if I would have to beat the Dancer legit at level SL 10 or w/e I would still do it every time to get fun gimmick runs going if this was the case. There is a huge amount of fun stuff behind those "but thou must" barriers and the game would be better without 'em.
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# ? Apr 28, 2016 17:38 |
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BobTheJanitor posted:I wouldn't say it's terrible and game-ruining, but it probably does damage long term interest in the game. The Irithyll magic barrier and the locked Archives door should really just be removed from the game. I can't really think of any negative effects from that, and the positives of allowing you to make a mad dash at low level to go pick up your favorite gear would far outweigh them anyway. Failing that, at least some of the gear should be moved around to be accessible from the start. Especially things locked behind the archives door. There's no sense to putting anything useful in an area that's locked until the game is 90% done. It really feels like some of this item placement was done early on before the route had been locked down, and then wasn't given a final pass before the game was released. Removing the Irithyll barrier would make Cathedral of the Deep a 100% optional area, because the only reason you need to go there is to get the doll to get into Irithyll. The Archives key should just be moved up to the Twin Princes' boss door, honestly. No reason not to let the player access the Archives area. I can see why they'd want the Twin Princes to be the last Lord boss you fight, but you can achieve that by moving the locked door later in the level and still letting players who were badass enough/summoned a badass enough glitched NPC to beat the Dancer early have some fun. It's not like it even really prevents you from accomplishing anything gamebreaking. If you beat the Dancer early there are enough Titanite Chunks and farmable Large Shards available in Lothric Castle alone to get you a +9 weapon hilariously early, so it's not like they were gating that by locking the Archives. Your Computer posted:Even if I would have to beat the Dancer legit at level SL 10 or w/e I would still do it every time to get fun gimmick runs going if this was the case. There is a huge amount of fun stuff behind those "but thou must" barriers and the game would be better without 'em. And really, beating the Dancer early is no crazier than beating Four Kings early to be a low-level Darkwraith in DS1.
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# ? Apr 28, 2016 17:38 |
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Fuzz posted:More people need to start using the Black Blade. The argument that it's a crappier Washing Pole are folly - it ends up with more base damage, its attacks use slightly less stamina and FP (1 extra 1hand attack at 30 End), it has automatic quality scaling, it's faster, and it has a better moveset by far. It's like a way more badassy Uchi. All katanas swing at the same exact speed, as far as I can tell. The washing pole and black blade are both good weapons, but the only benefits to the black blade are lower stamina use, lower weight, and higher durability. The washing pole trades all that off for a substantial range benefit. Ra Ra Rasputin posted:A bit back, but I actually found backing off and baiting the charge attack greatly helped me beat the Abyss watchers and the consumed king my first time, there was time to get off one or two swipes as they recovered then play defensive until the next charge, same with the crocodile beasts if I could dodge being eaten. Yeah, you don't necessarily need to be in every boss's grill all the time, but learning what different spacing ranges trigger in different bosses, and learning how to exploit that, is big in learning how to beat them. il serpente cosmico fucked around with this message at 17:46 on Apr 28, 2016 |
# ? Apr 28, 2016 17:40 |
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RBA Starblade posted:I appreciated that the best ending requires you to suck at least a little bit so you can die enough. Never buy any dark miracles from her, but buy all light. at some point she will relocate to the bottom of the tower you buy a key for and be a firekeeper. When she does, she doesn't really ad any new interesting dialog, but you can level up there instead, if you want. There is no advantage to it. And you can't give her the firekeepers eyes. I haven't testet if you can give her the firekeeper soul.
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# ? Apr 28, 2016 17:41 |
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Einwand posted:That's some dedication to getting NG++ rings. I MIGHT be getting him confused with someone else RE: rolling, as I'm thinking back and I can't remember if he rolled at all actually, I'll check my recording in a sec e: nope he wasn't fat rolling, what the gently caress is this guy Babe Magnet fucked around with this message at 17:44 on Apr 28, 2016 |
# ? Apr 28, 2016 17:42 |
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Harrow posted:How far are you? The progression goes like this: I'm halfway through Road of Sacrifices. Kind of crazy they decided that one of the biggest strenghts of the souls series - the ability to discover and "sample" tons of zones, and decide for yourself when you're ready to tackle them - wasn't worth putting into this dark souls game
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# ? Apr 28, 2016 17:42 |
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i wish there was a great shield that had the weapon skill on that i can also infuse with simple infusion.
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# ? Apr 28, 2016 17:44 |
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Harrow posted:Removing the Irithyll barrier would make Cathedral of the Deep a 100% optional area, because the only reason you need to go there is to get the doll to get into Irithyll. Good point, although it still wouldn't ruin the game to have another optional area, even if it's a big one. Plus I kind of wonder if the Cathedral is going to lead into one of the DLC areas. I don't have any good evidence for it, but it kind of feels like a deep-themed DLC would be a direction they might go, considering it's an entirely new idea just introduced in this game and not really explored much.
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# ? Apr 28, 2016 17:44 |
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Polo-Rican posted:I'm halfway through Road of Sacrifices. Kind of crazy they decided that one of the biggest strenghts of the souls series - the ability to discover and "sample" tons of zones, and decide for yourself when you're ready to tackle them - wasn't worth putting into this dark souls game I think you're embellishing your own memory a bit because even in Dark Souls 2, the game with 4 totally disconnected branching paths, this wasn't the case.
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# ? Apr 28, 2016 17:45 |
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Babe Magnet posted:just got matched up against a dude in the level 55 range who: Remember how people say soul memory is bad? Console or ps4? Tenzarin fucked around with this message at 17:49 on Apr 28, 2016 |
# ? Apr 28, 2016 17:46 |
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BobTheJanitor posted:Good point, although it still wouldn't ruin the game to have another optional area, even if it's a big one. Plus I kind of wonder if the Cathedral is going to lead into one of the DLC areas. I don't have any good evidence for it, but it kind of feels like a deep-themed DLC would be a direction they might go, considering it's an entirely new idea just introduced in this game and not really explored much. I'm betting at least one dlc has the Abyss in it.
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# ? Apr 28, 2016 17:46 |
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To be able to normal roll in all of that, you'd need over 130 weight limit accounting for 4 rings adding up to around 5 weight, good lord. My first character has the +0 havel ring/favor ring and 29 vitality and I've only got 83.3 weight limit, maybe if they were just going under the "can move" thresh hold it'd be possible but still absurd.
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# ? Apr 28, 2016 17:48 |
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CJacobs posted:I think you're embellishing your own memory a bit because even in Dark Souls 2, the game with 4 totally disconnected branching paths, this wasn't the case. All I care about is that even "super linear " DS2 let me jump down a well, run to the Gulch, cheese some giants and go straight to the DLC to get the Puzzling Stone Sword early for a gimmick run. That's the kind of stuff DS3 just won't let you do, all the fun gimmick stuff is locked behind 3/4 of the game. It's not much of a gimmick run if the only boss you get to use the gimmick on is the last boss DS3 still loving awesome game though
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# ? Apr 28, 2016 17:49 |
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Yeah I'm making a webm of it now, loving hell. I'm not even mad, that's some dedication to the gimmick of being a complete motherfucker. Tenzarin posted:Console or ps4? I take it you mean console or PC, and I'm PC, but I don't think he was hacking, since there's a lot easier ways to kill low level pvpers than doing all that lol
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# ? Apr 28, 2016 17:50 |
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Babe Magnet posted:just got matched up against a dude in the level 55 range who: is 6 swings with fugs even possible lmao how many fuckin points of endurance would you need to invest to be able to do that also chaos bed vestiges is a 20 int 10 faith req spell so extra what
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# ? Apr 28, 2016 17:50 |
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Polo-Rican posted:I'm halfway through Road of Sacrifices. Kind of crazy they decided that one of the biggest strenghts of the souls series - the ability to discover and "sample" tons of zones, and decide for yourself when you're ready to tackle them - wasn't worth putting into this dark souls game Yeah, you're about where the first branch is. I guess all I'd say is that, in DS1, it's sort of like... going to New Londo early as a new player is just going to frustrate you, same with the Catacombs, and either way you're going to hit a roadblock pretty early (at least you get a boss first in the Catacombs). The game opens up a lot more if you take the Master Key, but if you don't that's all the nonlinearity you get until after Anor Londo. Very experienced players could run through the Catacombs and grab the Grave Lord Sword or meet the skeleton blacksmith and get Fire weapons, or use a super long-range weapon to kill Ingward and get to the Four Kings in New Londo early and become Darkwraiths. Eventually you can run around in Darkroot and, if you farm/save up souls or kill Andre for some reason, you can fight Sif early, but I'd say that's about as much of a branch as DS3 offers around the same point in the progression. Without the Master Key, as a new player, DS1 offers you two frustrating dead ends, or exactly one correct path: Undead Burg -> Undead Parish (you can go to Darkroot here if you want) -> back down to Lower Undead Burg with the key you got in the Parish -> Depths -> Blighttown -> Sen's Fortress -> Anor Londo -> go tackle the lords in any order you want. With the Master Key you can entirely skip the Depths and 80% of Blighttown, which is nice, and hit up the Valley of Drakes early. I don't remember enough of DS2's progression to really remember how nonlinear it was at the start. I remember I could go to Heide's or Forest of Fallen Giants first, and that any other path after that was blocked by either a Fragrant Branch of Yore (available much earlier in SOTFS, to be fair) or an NPC you meet in Heide's. Oh wait, or you could get the cat ring and jump down the well, I forgot about that. I guess my point is that DS3 is more linear but, at least from a new player perspective, that's okay. There are a few frustrating roadblocks they put in for experienced players, though. You can access an endgame area extremely early but you're blocked after one boss for no reason I can really think of, for example. Harrow fucked around with this message at 17:53 on Apr 28, 2016 |
# ? Apr 28, 2016 17:50 |
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RBA Starblade posted:I'm betting at least one dlc has the Abyss in it. Abyss/deep (either or if they're seperate) and something to do with the angels, who are NOT primordial serpents. Why would lothric build statues to creatures that go against their religion and have vaporized their army inside their armor?
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# ? Apr 28, 2016 17:51 |
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BobTheJanitor posted:Good point, although it still wouldn't ruin the game to have another optional area, even if it's a big one. Plus I kind of wonder if the Cathedral is going to lead into one of the DLC areas. I don't have any good evidence for it, but it kind of feels like a deep-themed DLC would be a direction they might go, considering it's an entirely new idea just introduced in this game and not really explored much. I'd love a Deep-themed DLC, especially if it's separate from the Abyss (lots of stuff about the deep sea in Deep-related lore).
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# ? Apr 28, 2016 17:51 |
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Harrow posted:Removing the Irithyll barrier would make Cathedral of the Deep a 100% optional area, because the only reason you need to go there is to get the doll to get into Irithyll. It would be cool if the "dead end" branches actually connected to later parts of the game. Like you could get to Irithyll dungeon from Cathedral of the Deep.
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# ? Apr 28, 2016 17:51 |
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CJacobs posted:I think you're embellishing your own memory a bit because even in Dark Souls 2, the game with 4 totally disconnected branching paths, this wasn't the case. It was if you knew the paths, like you could go to the Heide's Tower of Flame or Forest of Fallen Giants. From the Forest of Fallen Giants you could then go to No-Man's Wharf through Heide's Tower of Flame or have the eagle take you to Lost Bastille. In Lost Bastille you could join the bell bros, and protect that bell! You didn't have to protect it but you could protect it! Dark souls 2: choices!
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# ? Apr 28, 2016 17:52 |
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Polo-Rican posted:I'm halfway through Road of Sacrifices. Kind of crazy they decided that one of the biggest strenghts of the souls series - the ability to discover and "sample" tons of zones, and decide for yourself when you're ready to tackle them - wasn't worth putting into this dark souls game And aside from the optional branch at the end, all of the branches are single side zones rather than proper branches. I'm real disappointed with this aspect of the game, and it's not going to age well at all if I do any further playthroughs.
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# ? Apr 28, 2016 17:53 |
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Fereydun posted:is 6 swings with fugs even possible lmao Uninterrupted? No, not possible not even with 99 end and RoF+2.
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# ? Apr 28, 2016 17:54 |
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Anyone know how hard the Chaos Orb got nerfed?
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# ? Apr 28, 2016 17:54 |
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# ? May 31, 2024 09:15 |
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He clearly does in the video I'm about to upload. If it's not possible to math that poo poo out, I guess I found my first hacker, and if that's the case, why you invading in the level 55/+6 upgrade range, my man
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# ? Apr 28, 2016 17:55 |