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MONKET posted:Gotta admit their trailer did get me pretty pumped Always wait for actual game footage first.
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# ? Jan 30, 2015 11:12 |
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# ? Jun 3, 2024 21:40 |
closeted republican posted:I was instantly turned off when they said it had procedural-generated levels. It turns out the actual game is another generic roguelike FPS game that tries to be "old-skewl" and fails to be so in every possible way. It feels like it's designed to appeal to nostalgia-obsessed teens and 20-somethings who are "big hardkore oldscool first person gamerz" but really haven't played classic fps games lately except that time they played a few Doom 2 levels in Brutal Doom two years ago and made by people who think the only thing that makes an FPS old school is going (relatively) fast. This, except I was turned off the the irony pixel style that half-heartedly attempted to stick to a Quake-like aesthetic. Strafe looks like Yet Another Faux Retro FPS and I'm really tired of this poo poo.
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# ? Jan 30, 2015 12:31 |
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Shadow Hog posted:If not, it's $10 on the eShop right now! Even comes with its two sequels! Holy poo poo, that is one hell of a loving deal.
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# ? Jan 30, 2015 14:55 |
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dis astranagant posted:Another stupid gzdoom issue: when I adjust brightness or gamma it flashes the change then goes right back to really dark defaults. Google turns up a years old forum thread that doesn't seem to have a solution.
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# ? Jan 30, 2015 17:16 |
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Cream-of-Plenty posted:It's the exception because every other game's attempt at making procedurally generated maps sucks by comparison to hand-made maps. SoF2, Tower of Guns, Ziggurat, Paranautical Activity, Hellgate London, Heavy Bullets, etc. That's because all the other ones start with having no or very few good built levels in the engine so that you can design a generator that makes something good. In other words, they just didn't put as much effort into the random generator their games relied on that a bunch of open source nerds have put into OBLIGE.
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# ? Jan 30, 2015 17:54 |
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2D procedural generation can be just fine, plenty of games have done it well. But 3D procedural generation is next to impossible to get to not be lovely, its just too complicated. We need more advanced AI for stuff like that. Doom is pretty much 2D so you can kinda get away with it more so than other truly 3D engines.
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# ? Jan 30, 2015 18:16 |
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Shadow Hog posted:Are you using f.lux? I've found that overrides GZDoom's brightness/gamma settings for one reason or another. Not anymore.
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# ? Jan 30, 2015 18:19 |
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Zaphod42 posted:2D procedural generation can be just fine, plenty of games have done it well. But 3D procedural generation is next to impossible to get to not be lovely, its just too complicated. We need more advanced AI for stuff like that. Lots of these "new retro" games with procedural generation are pretty much 2d with rather minimal room-over-room and minimal decoration that isn't by texture. Something like SLIGE can be adapted pretty perfectly for them. Fully 3D "realistic" shooters are also capable of being handled with more prefab components, since they rarely get up to the craziness of Quake series levels. The legit mapped levels of their competition like Call of Duty are often quite flat, and often have many possible paths blocked off by scenery things.
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# ? Jan 30, 2015 18:22 |
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dis astranagant posted:Another stupid gzdoom issue: when I adjust brightness or gamma it flashes the change then goes right back to really dark defaults. Google turns up a years old forum thread that doesn't seem to have a solution. Options->Display Options->OpenGL Settings->Preferences, changing the sector lighting mode. I think I'm using Legacy and it works fine. For reference, mine was set to "Dark" before I made any changes.
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# ? Jan 30, 2015 19:29 |
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That's not the gamma though, that just changes the sector light bias. All it changes it how far away something has to be before something is shadowed.
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# ? Jan 30, 2015 19:40 |
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It was either f.lux or my nvidia drivers making GBS threads the bed. I uninstalled one and reinstalled the other and now it works. Zlocista's does let me see without having to crank brightness, so that's for that.
dis astranagant fucked around with this message at 20:00 on Jan 30, 2015 |
# ? Jan 30, 2015 19:57 |
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F.lux can do some weird things.
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# ? Jan 30, 2015 20:05 |
DukeChat: We got some more information on the Duke Android point. It's confirmed to include Duke Nukem 64 and Total Meltdown, and it's going to be out Q1 2015, but we don't know how much it'll cost. The press release on Gamasutra confirms that EDuke32 curator TerminX himself is working on this, so the project's in good hands.
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# ? Jan 30, 2015 22:37 |
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elf help book posted:F.lux can do some weird things. It keeps loving with my Oculus Rift but I've had F.lux running for so long, and its effects are so subtle, that I completely forget to turn it off.
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# ? Jan 30, 2015 23:51 |
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F lux is only subtle, I guess, if you've been using it forever, because the color poo poo drives me absolutely nuts.
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# ? Jan 31, 2015 01:49 |
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Yeah, and every time I use it I remember that it's purported benefit is largely negated by the fact that the movement of the sun has very little to do with my sleep schedule.
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# ? Jan 31, 2015 02:08 |
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dis astranagant posted:Yeah, and every time I use it I remember that it's purported benefit is largely negated by the fact that the movement of the sun has very little to do with my sleep schedule. I realized that the lighting in my apartment isn't going to change much so I just ditched the program and set my monitors to a comfortable color temperature setting
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# ? Jan 31, 2015 03:51 |
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Any good megawads come out recently?
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# ? Jan 31, 2015 04:27 |
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dis astranagant posted:Yeah, and every time I use it I remember that it's purported benefit is largely negated by the fact that the movement of the sun has very little to do with my sleep schedule. Have you tried changing the location to better match your sleep schedule?
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# ? Jan 31, 2015 04:35 |
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Bouchacha posted:Have you tried changing the location to better match your sleep schedule? Whats a good slaughter map wad that doesn't have custom monsters or weapons and isn't nuts.wad, nuts2.wad or nuts3.wad?
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# ? Jan 31, 2015 06:11 |
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Dark Tartarus, though I'm not 100% on the "no custom monsters". There might be a SS or Keen replacements.
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# ? Jan 31, 2015 06:27 |
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Segmentation Fault posted:DukeChat: We got some more information on the Duke Android point. It's confirmed to include Duke Nukem 64 and Total Meltdown, and it's going to be out Q1 2015, but we don't know how much it'll cost. The press release on Gamasutra confirms that EDuke32 curator TerminX himself is working on this, so the project's in good hands. Meanwhile, Quasar got his hands on some more materials from Doom's development, including a version of MAP28 built mostly out of 64-wide Wolf-ish corridors (which I'm sure CyRaptor would LOVE )
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# ? Jan 31, 2015 06:49 |
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dis astranagant posted:
Sunder.
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# ? Jan 31, 2015 09:16 |
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Android eduke32 also contains my awesome font replacements (the same ones that are in the HRP)
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# ? Jan 31, 2015 09:19 |
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Jia posted:Sunder. Tried that. There's not enough ammo on the first map to use it with the DoomRL monster pack.
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# ? Jan 31, 2015 09:20 |
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Zaphod42 posted:2D procedural generation can be just fine, plenty of games have done it well. But 3D procedural generation is next to impossible to get to not be lovely, its just too complicated. We need more advanced AI for stuff like that. Here are some Quake 1 maps generated with OBLIGE: https://www.youtube.com/watch?v=wuVyz8bvCqM They look and play like absolute dogshit. The maps are way too big, have far too few enemies, don't take advantage of the z-axis at all, and the detailing and texture placement is atrocious.
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# ? Jan 31, 2015 12:35 |
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dis astranagant posted:
combat shock 1 & 2 slaughterfest 2012 sunder new gothic movement holy hell tom19.wad (some very experimental maps here) nochance.wad There are also classic slaughter maps in plutonia, alien vendetta, hell revealed 1 & 2, speed of doom, scythe 1&2 etc... edit: dis astranagant posted:Tried that. There's not enough ammo on the first map to use it with the DoomRL monster pack.
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# ? Jan 31, 2015 15:18 |
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Korendian Leader posted:There are many: It's mostly the imp wave once the initial shock of trying to pick a potentially buffed like mad vile out of a crowd with the Arsenal's weak base shotguns wears off. They resist their own shots and don't infight.
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# ? Jan 31, 2015 16:05 |
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dis astranagant posted:It's mostly the imp wave once the initial shock of trying to pick a potentially buffed like mad vile out of a crowd with the Arsenal's weak base shotguns wears off. They resist their own shots and don't infight. Then run arena in the base until you rank up and can buy ammo remotely.
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# ? Jan 31, 2015 18:43 |
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Cerepol posted:Then run arena in the base until you rank up and can buy ammo remotely. I don't run DoomRPG. So far my best runs are total flukes where I roll a scout and get a shredder pistol, nuclear plasma pistol or unique. Occasionally I manage to get the imps to cooperate without them then lose track of the vile and die dis astranagant fucked around with this message at 18:47 on Jan 31, 2015 |
# ? Jan 31, 2015 18:45 |
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closeted republican posted:Here are some Quake 1 maps generated with OBLIGE: This is because the Quake option has minimal work done on it. In fact they've removed it from the current version of OBLIGE duh to it producing unsatisfying results with the methods they were using.
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# ? Jan 31, 2015 18:53 |
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Watch me suck at Sunder if you're bored or something http://www.twitch.tv/disastranagant
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# ? Jan 31, 2015 19:36 |
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Nintendo Kid posted:This is because the Quake option has minimal work done on it. In fact they've removed it from the current version of OBLIGE duh to it producing unsatisfying results with the methods they were using. Oh really? The OLIGE page still mentions it.
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# ? Jan 31, 2015 19:40 |
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closeted republican posted:Oh really? The OLIGE page still mentions it. It mentions they're planning to get it working again, and that if you want to use it you have to go to their version 4.28 release from 2012 (they're currently on 6.10, released in July 2014).
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# ? Jan 31, 2015 19:45 |
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Anyone have any tips on getting the Quake music/soundtrack to work? I'm using the Steam version of Quake, but running the engoo source port recommended several pages back. I google'd and found ogg downloads of the soundtrack made for darkplaces since the steam version doesn't even have the files. I dumped them into /music and /sound/cdtracks/ but I just get an error about Track001.mid being missing. Does engoo not support this?
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# ? Feb 1, 2015 03:10 |
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Anyone watching the Mythbusters Doom episode?
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# ? Feb 1, 2015 03:22 |
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Starhawk64 posted:Anyone watching the Mythbusters Doom episode? https://www.youtube.com/watch?v=nHbS6erL0iI No but I watched this clip and cringed so hard my face collapsed on itself.
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# ? Feb 1, 2015 03:54 |
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They are really out of myths to bust aren't they? They need to go out with a bang and do an episode where they stage religious miracles.
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# ? Feb 1, 2015 03:58 |
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Why are they using Doom 3 of all things for testing the myth and in a custom lightgun cabinet?
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# ? Feb 1, 2015 04:24 |
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# ? Jun 3, 2024 21:40 |
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Zeether posted:Why are they using Doom 3 of all things for testing the myth and in a custom lightgun cabinet? I'm pretty sure the cabinet doesn't at all function as a Doom 3 playing device. It's there because it's more interesting than Adam sitting in front of a computer/xbox. What on earth ARE they testing anyway?
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# ? Feb 1, 2015 04:30 |