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Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
We decided to try a gimmick because the pubbies were being really terrible this evening. We were going to be hostage takers and the hostage was the VIP.

We sent our ransom note to the pubbies:





This was the pubbies response:


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DancingShade
Jul 26, 2007

by Fluffdaddy

Artificer posted:

With the removal of modules, that could mean there will no longer be radar deprivation. In public queue that could be absolutely horrifying.

It will mean polar highlands will become REALLY popular because there is not a lot of LRM cover if you're locked. At all.

On the flipside it means more bad pubbies in LRM boats, which means our "gently caress you I'm brawling" mechs will eat those people alive on a lot of the other maps.

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
Modules are in the skill trees, including radar dep and seismic.

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
Streak dog is tons of fun to play and does so much damage even though it doesn't ever feel like it.

TjyvTompa
Jun 1, 2001

im gay
Is there a better heavy SRM mech than the timberwolf? I am just doing too good in my 1xLBX-20 4xSRM6 TBR, I wonder if there is something else I can pick up and make it work.
Edit: Seems like the Mad Dog is the only option? http://mwo.smurfy-net.de/mechlab#i=214&l=6d22ccf34b78d268e01e885a32d2cd16c03fdc95
But it's only 60 tons compared to the TBR's 75. I never tried one of these, what is it like, paper thin or can it brawl with the best of them?

TjyvTompa fucked around with this message at 11:59 on Jan 31, 2017

Cease to Hope
Dec 12, 2011
Mad Dogs (as well as Archers) have glass jaws, yes. Catapults can kinda do splat builds but they're super hot and still not very tough.

TjyvTompa
Jun 1, 2001

im gay

Cease to Hope posted:

Mad Dogs (as well as Archers) have glass jaws, yes. Catapults can kinda do splat builds but they're super hot and still not very tough.

I will never buy an archer, it stinks. Catapults maybe but I do not like the huge ears, too easy to shoot them off. I think mad Dogs it is, found some pretty cool builds on metamechs mastery guide for it. Got a bunch of cbills burning a hole in my robotic pocket so I'll be online tonight trying to make it work.

Cease to Hope
Dec 12, 2011
mad dogs are really bad at everything, be warned. they're by far the worst heavy omnimech by every measure

Cease to Hope
Dec 12, 2011
it's not a good mech, but the orion IIC can run srm brawler builds a lot better than mad dogs can

TjyvTompa
Jun 1, 2001

im gay
What's your name in game. I need to check if I can trust your opinion or if you stink. It's me, BeefySupreme.

Cease to Hope
Dec 12, 2011

TjyvTompa posted:

What's your name in game. I need to check if I can trust your opinion or if you stink. It's me, BeefySupreme.

I always just go by Cease on mumble. We've played together a bit, but I definitely do suck at robots.

I recommend at least sleeping on this and talking to some other people, before buying into a lemon like the Mad Dog.

TjyvTompa
Jun 1, 2001

im gay

Cease to Hope posted:

I always just go by Cease on mumble. We've played together a bit, but I definitely do suck at robots.

I recommend at least sleeping on this and talking to some other people, before buying into a lemon like the Mad Dog.

You can't stop me bwahaha those cbills are gone my dude g-o-n-e.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

TjyvTompa posted:

You can't stop me bwahaha those cbills are gone my dude g-o-n-e.

It is a perfectly fine mech for spraying SRMs into the face of enemy mechs. Especially if you have childhood nostalgia for it from MWII like I do. Just always try and stay behind people and have something to duck behind. Punishing people who poke while you are looking in their direction is always very fun.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Atlatl posted:

Streak dog is tons of fun to play and does so much damage even though it doesn't ever feel like it.

SSRMs have the same damage inflation problem as LRMs. You're firing from longer range, and with a lock, which means all your missiles are hitting. THe problem is that some of them are flying off and hitting legs and arms - essentially doing nothing while inflating your damage statistic at the end of the match.

They're really only good for hunting lights and (maybe) crit seeking late in the game.

Trainee PornStar
Jul 20, 2006

I'm just an inbetweener

Pattonesque posted:

King Crabs aren't great now. your best bet is to boat UAC/5s and hope you can scare away anything that tries to trade with you

I use 4 ac2's & 2 ultra ac5's & 2 small lasers with an xl360 - Its a glass canon of a murder machine :)

TjyvTompa
Jun 1, 2001

im gay

Trainee PornStar posted:

I use 4 ac2's & 2 ultra ac5's & 2 small lasers with an xl360 - Its a glass canon of a murder machine :)

Do not put AC2s on an assault. This has been your noob tip of the day.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

TjyvTompa posted:

Do not put AC2s on an assault. This has been your noob tip of the day.

The ultraviolence says hello

Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love
Grimey Drawer

TjyvTompa posted:

Do not put AC2s on an assault. This has been your noob tip of the day.

False and wrong.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Yeah, 4 AC2 2 UAC5 King Crab can be legitimately scary. You need to stare down opponents which can be bad for your health, but if you manage to stay 400m out from the brawl you can just murder poo poo.

TjyvTompa
Jun 1, 2001

im gay
It's real boys

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Solo dropping is hilariously easier

TjyvTompa
Jun 1, 2001

im gay
I just make it look easy

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Cyrano4747 posted:

Yeah, 4 AC2 2 UAC5 King Crab can be legitimately scary. You need to stare down opponents which can be bad for your health, but if you manage to stay 400m out from the brawl you can just murder poo poo.

I wanna lay claim to having already hyped that particular build before.

And yeah, it's been my go-to for the six high scores challenge as well.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

NihilCredo posted:

I wanna lay claim to having already hyped that particular build before.

And yeah, it's been my go-to for the six high scores challenge as well.



Yep, all credit where credit's due, I'm pretty sure you're the one who turned me on to it.

aniviron
Sep 11, 2014

The people telling you the mad dog is just poo poo are wrong and stupid. Their opinions of the mech comes from playing against people who suck in it, which is almost everyone. They either play against people who use lurms or streaks, which are both a mistake. Streaks will make you feel good about yourself on the damage screen but it's an illusion. You can and should be doing the same amount of damage with normal SRMs but the damage goes to important places instead.

There are two builds I would consider for the MDD, and both are brawl builds. The missile hardpoints don't matter in their height and the arms are too low to snipe so it's your only option. The first is just a butt ton of SRMs. It's uncreative but very effective. Yes, you have gigantic side torsi which you will lose quickly, but this can be an advantage if you're not stupid. If people are shooting your CT, don't twist much, let them do it, it can soak damage for your sides. Don't look away until the CT armor is gone. Once your sides are open, while they are very large indeed, your big stupid nose means that if you don't want them to see the wounded side, they won't; and you can have very very little facetime with all SRMs. Keep in mind that PGI nerfed SRMs vis a vis ghost heat recently so you should always be firing 3+3 now though. Don't use small lasers with the SRMs like some retards do, that adds way too much facetime, lowers your optimal engagement range, and makes a hot mech run much hotter. Also make sure you're using the MDD-C arms because they have like +21 armor, and the arms can shield better than it looks like they should be able to.

The other build I would recommend is the stupid brawler. This awful frankenmech piece of poo poo looks like it shouldn't work but it does, every single time I take it out. I got ace of spades in this thing without even having basics unlocked. Just make sure that you're not losing the LB20 early with proper twisting, but shield with it once you're low on ammo for it. I honestly think the only reason it works is because everyone looks at it and assumes it isn't much of a threat, but it's got the effective firepower of an Atlas, albeit in a much more fragile platform.

Don't bother with SSRMs ever, and LRMs can be fun to stuff 80 tubes in as a gimmick but really that's not what the MDD does well. Save that poo poo for mechs that are quirked for their lurms if you really have to do that.

Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe
The timberwolf does everything the mad dog does apart from the 6 srm6. I'd argue the timberwolf is still a better SRM bomber with 4srm6, 5 spl, goes the same speed as the mad dog but also has jumpjets

ultimately the timberwolf also has more build diversity, and is a much more attractive buy than the missle-centric vulture.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Nostalgia is good.

veedubfreak
Apr 2, 2005

by Smythe
The Night Gyr is also out for cbills if you want to try a baby bear.

armchairyoda
Sep 17, 2008
Melman
Mad dogs are glass cannons.

Mebbe paper maché.

I did not EARN one, however.

Myrmidongs
Oct 26, 2010

Pubbies in Assaults are seriously some of the shittiest players I have seen across any game.

DancingShade
Jul 26, 2007

by Fluffdaddy

Myrmidongs posted:

Pubbies in Assaults are seriously some of the shittiest players I have seen across any game.

What are you talking about? My LRM 20, AC 10, large laser, medium pulse lasers and AC 5 atlas build is l33t pro super good.

Also I put half my armor on the back so those darn lights can't backstab me because I'm clever and smart.

TjyvTompa
Jun 1, 2001

im gay

aniviron posted:

The people telling you the mad dog is just poo poo are wrong and stupid. Their opinions of the mech comes from playing against people who suck in it, which is almost everyone. They either play against people who use lurms or streaks, which are both a mistake. Streaks will make you feel good about yourself on the damage screen but it's an illusion. You can and should be doing the same amount of damage with normal SRMs but the damage goes to important places instead.

There are two builds I would consider for the MDD, and both are brawl builds. The missile hardpoints don't matter in their height and the arms are too low to snipe so it's your only option. The first is just a butt ton of SRMs. It's uncreative but very effective. Yes, you have gigantic side torsi which you will lose quickly, but this can be an advantage if you're not stupid. If people are shooting your CT, don't twist much, let them do it, it can soak damage for your sides. Don't look away until the CT armor is gone. Once your sides are open, while they are very large indeed, your big stupid nose means that if you don't want them to see the wounded side, they won't; and you can have very very little facetime with all SRMs. Keep in mind that PGI nerfed SRMs vis a vis ghost heat recently so you should always be firing 3+3 now though. Don't use small lasers with the SRMs like some retards do, that adds way too much facetime, lowers your optimal engagement range, and makes a hot mech run much hotter. Also make sure you're using the MDD-C arms because they have like +21 armor, and the arms can shield better than it looks like they should be able to.

The other build I would recommend is the stupid brawler. This awful frankenmech piece of poo poo looks like it shouldn't work but it does, every single time I take it out. I got ace of spades in this thing without even having basics unlocked. Just make sure that you're not losing the LB20 early with proper twisting, but shield with it once you're low on ammo for it. I honestly think the only reason it works is because everyone looks at it and assumes it isn't much of a threat, but it's got the effective firepower of an Atlas, albeit in a much more fragile platform.

Don't bother with SSRMs ever, and LRMs can be fun to stuff 80 tubes in as a gimmick but really that's not what the MDD does well. Save that poo poo for mechs that are quirked for their lurms if you really have to do that.

Thanks! I am using the MDD-B 6xSRM6-A build as my main and the MDD-PRIME 6xSRM6-A 3xERSML build as my second basic build (bought basic using GXP for the 3rd chassi). I had not seen that LBX-20 build though so I will probably try it out, looks real fragile though. The mech is quite fragile but it probably has the highest alpha per ton of mech out of all the mechs in the game. It's just 4SRMs short of the CP-10-Q SRM40 build which is pretty insane.

Also, it seems the PUG meta has shifted heavily towards LRMs in the past week, it's worse than ever now. Yesterday was nothing but polar over and over again, I have never played that much polar in a single day and it was a total slog to basic the MDD-B on that map. This makes me think a dedicated anti-LRM mech could be doing real well in the solo queue now. Any tips? I am not thinking about lights but something heavier, probably has to have ECM to get close. What is the fastest heavy ECM mech?

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
I'm enjoying the triple ams 10spl nova. It's not a great counter to massed lrms but it does make a difference

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

tarbrush posted:

I'm enjoying the triple ams 10spl nova. It's not a great counter to massed lrms but it does make a difference

2 of those with both AMS modules are nearly a hard counter vs. LRMs. Because those 2 Mechs are more efficient than 12 single AMS systems.

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
They're a good teaching Mech too. If you wander off and play with the scouts your speed, short range and arm vulnerability gets you murdered fast. If you concentrate on protecting big mechs from lrms you end up being naturally carried into the furrball Wigtoft taking too much damage or giving anyone the opportunity to focus you.

Goast
Jul 23, 2011

by VideoGames
Is the tier system just an exp bar?

Mine keeps going up even though I am really, really bad.

DancingShade
Jul 26, 2007

by Fluffdaddy
LRMs have their uses, just not for the user.

If you're flanking it's like a "I'm over here" beacon so you can surprise them and shoot them in the face.

TjyvTompa
Jun 1, 2001

im gay

Goast posted:

Is the tier system just an exp bar?

Mine keeps going up even though I am really, really bad.

Yes, look at it more like a "time played" counter.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Idk I've been tier 4 since forever

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NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Do you need the Ultraviolet pods for the best Dire Wolf builds? I'd like to get myself a space whale, but I would hate to be stuck with suboptimal builds unless I spend quite a bit of cash.

I don't think the Warrant presents the same problem, though, am I right? What about the Breaker?

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