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ninjoatse.cx
Apr 9, 2005

Fun Shoe
I started a new smoke grenade build (+1 grenade, + 100% duration, 1min/regen) and it's pretty fun so far. I'm still figuring out how it works. Enemies at elevation seem to be it's weakness unless you're standing in it, but for shot gunners most shooters it makes them stop what they're doing and run towards you, like they were taunted. They often don't figure out they're in firing range again, so gunners can chase you around the map and try to kick you.

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tangy yet delightful
Sep 13, 2005



I think the meta "problem"* with smokes is that this isn't real life/there is no friendly fire damage so unless the smoke nades are buffed to give you like toughness regen or something...

because frags just kill the enemy who can then also not shoot you because they are dead.

*I quote and asterik this because running sub-optimal builds is fine to do, hell I do it myself sometimes. But I just haven't seen a smoke build that's actually better than a frag build.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

tangy yet delightful posted:

I think the meta "problem"* with smokes is that this isn't real life/there is no friendly fire damage so unless the smoke nades are buffed to give you like toughness regen or something...

because frags just kill the enemy who can then also not shoot you because they are dead.

*I quote and asterik this because running sub-optimal builds is fine to do, hell I do it myself sometimes. But I just haven't seen a smoke build that's actually better than a frag build.

They’re used to give you cover where you wait it, or to stop enemies from using cover. A frag grenade won’t kill 8 gunners, but a smoke grenade lets you stand right next to them and unload. They’re very situational, but i think most of the veteran’s grenades are. I usually use kraks since doing a bunch of damage to a monstrosity during a pivotal moment is incredibly useful.

Homeless Friend
Jul 16, 2007

megane posted:

Smoke-using vets mainly succeed in making me think there’s a daemonhost around.

unless the fixed it smoke fails like half the time to hide you from a daemonhost lol

Nehru the Damaja
May 20, 2005

I use kraks even with plasma because I can kill a Crusher but I can't stop teammates from trying to go toe to toe with it. But I also enjoy Veteran least and play it least so it's whatever really.

Mendrian
Jan 6, 2013

Honestly smokes shouldn't be grenades. Hit G to instantly smoke a location, or maybe even just your location. The fact that they have a trajectory and need time to pop is where I think the disconnect is. Because I agree, I'd almost always rather use a frag than a smoke, but if it was instant and worked its way into the rest of my murder-dance more seamlessly I would be more into it.

Evil Kit
May 29, 2013

I'm viable ladies.

Mendrian posted:

Honestly smokes shouldn't be grenades. Hit G to instantly smoke a location, or maybe even just your location. The fact that they have a trajectory and need time to pop is where I think the disconnect is. Because I agree, I'd almost always rather use a frag than a smoke, but if it was instant and worked its way into the rest of my murder-dance more seamlessly I would be more into it.

this would actually be amazing. Just make it a CD, tap to instantly drop and detonate one at your feet, hold to be able to toss it if you want. That way it doesn't feel like crap for not investing in grenade regen.

I'd use it more for weapon spec then.

Potato Salad
Oct 23, 2014

nobody cares


Mendrian posted:

Honestly smokes shouldn't be grenades. Hit G to instantly smoke a location, or maybe even just your location. The fact that they have a trajectory and need time to pop is where I think the disconnect is. Because I agree, I'd almost always rather use a frag than a smoke, but if it was instant and worked its way into the rest of my murder-dance more seamlessly I would be more into it.

....huh. Yes. No comments, just yes.

Potato Salad
Oct 23, 2014

nobody cares


okay, yes, comments. Imagine how useful it would be if the smoke was on a pack slung over your back: suddenly it is a pushing tool

Throne, this game needs to encourage people to learn how to advance through a level, rather than just planting themselves or going backwards

Nehru the Damaja
May 20, 2005

Potato Salad posted:

okay, yes, comments. Imagine how useful it would be if the smoke was on a pack slung over your back: suddenly it is a pushing tool

Throne, this game needs to encourage people to learn how to advance through a level, rather than just planting themselves or going backwards

Well, they do if you mostly use melee as the Emperor intended. But every Tide game has been too lax with people who try to bypass that entirely.

Evil Kit
May 29, 2013

I'm viable ladies.

Learning when to advance, when to hold the line and when to retreat to a better area is one of the big things new players need to pick up and have trouble learning imo, especially as a skill required for Damnation.

Pushing forward relentlessly is bad, constantly falling back is also bad, staying in place killing things for too long is bad. It's not an easy skill to teach either.


Nehru the Damaja posted:

Well, they do if you mostly use melee as the Emperor intended. But every Tide game has been too lax with people who try to bypass that entirely.

If you only melee in Darktide you're gonna get overwhelmed lol.


Darktide's got a good balance of needing to use ranged resources to remove issue enemies before they get close and thin out/get rid of ranged enemies. I'd say it's the main reason I enjoy the game so much.

Evil Kit fucked around with this message at 17:59 on Mar 12, 2024

Potato Salad
Oct 23, 2014

nobody cares


Evil Kit posted:

Pushing forward relentlessly is bad, constantly falling back is also bad, staying in place killing things for too long is bad. It's not an easy skill to teach either

yeah, and it's not entirely clear from the get-go how to play that game of red light yellow light green light

I thought this game was harder than it really is when I started out last year. Half of the challenge seems to be learning how to dance because this is actually a rhythm game disguised as a hack and slash disguised as a shooter. The other half was learning when the group needs to play for sight lines and corners when overwhelmed versus getting a feel for when you can advance confidently, even under fire.

Nehru the Damaja
May 20, 2005

Evil Kit posted:

Learning when to advance, when to hold the line and when to retreat to a better area is one of the big things new players need to pick up and have trouble learning imo, especially as a skill required for Damnation.

Pushing forward relentlessly is bad, constantly falling back is also bad, staying in place killing things for too long is bad. It's not an easy skill to teach either.

If you only melee in Darktide you're gonna get overwhelmed lol.


Darktide's got a good balance of needing to use ranged resources to remove issue enemies before they get close and thin out/get rid of ranged enemies. I'd say it's the main reason I enjoy the game so much.

Sure, but I'm not talking about people who only melee because they're comparatively nonexistent. Compare vs. smite-only psykers, assail-only psykers when that was a thing, and every gun/staff-only player. Knowing how to melee, dodge, shove bursters, etc. is Darktide's vegetables and there's a lot of people out there not eating them.

Evil Kit
May 29, 2013

I'm viable ladies.

Potato Salad posted:

yeah, and it's not entirely clear from the get-go how to play that game of red light yellow light green light

I thought this game was harder than it really is when I started out last year. Half of the challenge seems to be learning how to dance because this is actually a rhythm game disguised as a hack and slash disguised as a shooter. The other half was learning when the group needs to play for sight lines and corners when overwhelmed versus getting a feel for when you can advance confidently, even under fire.

Yeah any game with even a modicum of depth is overwhelming for someone new to learn, and adds to the difficulty of the game until the knowledge you need is internalized enough the player can actually think and plan while playing. And Darktide has a lot to learn. At least the foundational skills apply to all the classes, there's only a handful of unique things to get used to when playing a new class.

When the game first came out I kinda hated harder difficulties, now I can't live without them. I'm still not a huge fan of hi intensity shock trooper gauntlet but I've gotten used to it enough I don't mind playing it. Playing on anything less than 5s is boring as hell, though I don't mind helping new players through it.

edit:

Nehru the Damaja posted:

Sure, but I'm not talking about people who only melee because they're comparatively nonexistent. Compare vs. smite-only psykers, assail-only psykers when that was a thing, and every gun/staff-only player. Knowing how to melee, dodge, shove bursters, etc. is Darktide's vegetables and there's a lot of people out there not eating them.


Oh yeah agreed for the most part. Though I have run onto zealots that literally do not pull out their guns ever even if it would save their or your life and also can't do any of those things you mentioned, it does happen.

Darktide has a well designed core gameplay loop! Its really good when you're using all your tools!

Evil Kit fucked around with this message at 19:40 on Mar 12, 2024

Nehru the Damaja
May 20, 2005

Is "rather you than me" a thing in lore or books or something? They say it with the frequency of a sitcom punchline, and there's even a psyker skill called it.

Evil Kit posted:

Oh yeah agreed for the most part. Though I have run onto zealots that literally do not pull out their guns ever even if it would save their or your life and also can't do any of those things you mentioned, it does happen.

Darktide has a well designed core gameplay loop! Its really good when you're using all your tools!

I didn't want to say it because I knew some crazy guy out there would be the exception, but man. *never* pulling out your gun is wild. At least the gun-only people I get.

Nehru the Damaja fucked around with this message at 19:43 on Mar 12, 2024

Arc Hammer
Mar 4, 2013

Got any deathsticks?
There is the one penance for Zealots to complete a run without firing their ranged weapon.

Nehru the Damaja
May 20, 2005

Don't talk to me or my daughter ever again.

(Complete stranger. My zealot just happens to look like a billion other zealots.)

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Everyone wants their Zealot to look like Meryl Silverburgh.

I know I do.

Nehru the Damaja
May 20, 2005

Incidentally, I've always played Zealot as a generalist (Antax, Crusher, etc) or crit-focus (Knife, Devil's Claw).

What's a good martyrdom build even look like? I've never tried one.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Nehru the Damaja posted:

What's a good martyrdom build even look like? I've never tried one.

don't

Cretin90
Apr 10, 2006
Psyker is my current favorite class and I want to play around with some other builds / tweaking my build.

What tweaks would you guys make to my fire trauma loadout? https://darktide.gameslantern.com/builds/9b8c7ea6-cbf4-4843-9ada-270d554f9fe8/fire-trauma-3 Would you use a different blitz? The fire trauma excels at horde clearing and control, the sword I use for defense against hordes and annihilating maulers/crushers/ragers, and the BR is for distant elites. Note that I am looking for changes to this build while keeping it fundamentally a fire trauma equinox build, everything else Im open to changing.

Now that I've asked above, let me hear some of your favorite psyker loadouts: melee, weapon, blitz, ability, and keystone.

The only keystone I'm absolutely not touching is Disrupt Destiny, I'm sure the benefits are strong but goddamn is it annoying to keep those stacks up and perpetually monitor them.

Potato Salad
Oct 23, 2014

nobody cares


Nehru the Damaja posted:

Incidentally, I've always played Zealot as a generalist (Antax, Crusher, etc) or crit-focus (Knife, Devil's Claw).

What's a good martyrdom build even look like? I've never tried one.

You get more damage resistance from a crit build than a martyr build. Yes, I also agree that makes exactly 0 sense and that Martyrdom is very, very underwhelming right now.

Cretin90
Apr 10, 2006

Potato Salad posted:

You get more damage resistance from a crit build than a martyr build. Yes, I also agree that makes exactly 0 sense and that Martyrdom is very, very underwhelming right now.

Yea, my fury of the faithful eviscerator with blazing piety (or whatever, I'd check the exact name if I weren't stuck in a 5 minute load screen) and enduring faith has so much damage reduction lol. It's a freaking blast.

Nehru the Damaja
May 20, 2005

Cool, looks like I'm saving time!

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Martyrdom is very nice while you're leveling a new Zealot because you can use pretty much any weapon with it and +1 wound curios are available all the time, but once you've finally won enough RNG lottery to have a new weapon and assemble a set of HP/toughness curios there's not much reason to stick with it.

megane
Jun 20, 2008



The big problem with Zealot capstones is that all three of them have essentially the same effect - a big passive increase to melee DPS, plus a side effect of increased durability, when [condition]. There's little reason to take Martyrdom when Blazing Piety just does the same drat thing, but with a far less demanding condition.

They should make Martyrdom into the "unkillable" capstone. Fold Until Death into it, make it give primarily defensive bonuses.

e: The real connoisseur's capstone is Inexorable Judgement. Never stop running, never stop dodging, stab everyone as fast as possible.

megane fucked around with this message at 23:23 on Mar 12, 2024

Nehru the Damaja
May 20, 2005

What's the worst voice and why is it lady Loner

What's the most poorly considered written line and why is it Agitator saying "HOUND... them without mercy, guardian!"

megane
Jun 20, 2008



Lady Loner rules, the worst voice is both Cadian vets

[gets knocked down for 0.25 seconds] YOU ABANDONED MY WORLD, NOW YOU ABANDON ME :qq:

Cretin90
Apr 10, 2006

megane posted:

Lady Loner rules, the worst voice is both Cadian vets

[gets knocked down for 0.25 seconds] YOU ABANDONED MY WORLD, NOW YOU ABANDON ME :qq:

I named my Cadian vet Billy Mays so my constant screaming is in character.

I also really like the male psyker constantly rambling about his beloved, I may have to make my second psyker using that voice.

Nehru the Damaja
May 20, 2005

Cretin90 posted:

I also really like the male psyker constantly rambling about his beloved, I may have to make my second psyker using that voice.

Oh man I dislike that one so much. I like the lady one though. She has some really kind dialogue with the Ogryns that makes her nice to have around.

Screw it, tier list. It is arbitrary, meaningless, and correct:

S: Agitator (f)
A: Agitator (m), Bodyguard, Loose Cannon (f), Seer (f),
B: Bully, Professional/Loose Cannon (m), Cutthroat (f), Professional (f), Scottish (m)
C: Judge (f) Cutthroat (m), Savant (both), Scottish (f)
F: Loner (both), Brawler, Judge (m), Seer (m)

Cretin90
Apr 10, 2006

Nehru the Damaja posted:

Oh man I dislike that one so much. I like the lady one though. She has some really kind dialogue with the Ogryns that makes her nice to have around.

Screw it, tier list. It is arbitrary, meaningless, and correct:

S: Agitator (f)
A: Agitator (m), Bodyguard, Loose Cannon (f), Seer (f),
B: Bully, Professional/Loose Cannon (m), Cutthroat (f), Professional (f), Scottish (m)
C: Judge (f) Cutthroat (m), Savant (both), Scottish (f)
F: Loner (both), Brawler, Judge (m), Seer (m)

Well, you can't always be right, man.

Devils Affricate
Jan 22, 2010
I love how the beloved psyker instantly starts triangulating every time he gets into a disagreement with someone, he's such a sassy bitch

Evil Kit
May 29, 2013

I'm viable ladies.

who cares about that, Fatshark finally coming in with an announcement!

https://forums.fatsharkgames.com/t/whats-coming-up-in-darktide/92572

Next update is a revamp of penances with many more rewards and fashion. Update after that will be a revamp to the crafting system to make it less RNG reliant.

Sprinkled throughout the year will be new features, QoL stuff, new weapons (not just new marks), new missions, new enemies(!), and more.

Hell yeah looking forward to it.

Nehru the Damaja
May 20, 2005

We are so fuckin' back.

tangy yet delightful
Sep 13, 2005



I think I'll wait to level a Zealot until the new crafting changes come out, hopefully they are really good and not somehow stupid bullshit.

Cretin90
Apr 10, 2006
What do you guys prefer as your melee weapon on a gungryn? I’m using a Achlys stubber and a Latrine Mk 5 shovel. I like the shovel because even with zero investment the heavy wrecks hordes and the special wrecks carapace but I’m interested in hearing other ideas.

Nehru the Damaja
May 20, 2005

I rarely play gunlugger, but I also think the mk5 shovel is the best pick.

(I usually play heavy attack focus with the mk3 club)

Evil Kit
May 29, 2013

I'm viable ladies.

Depends on the build. If your ranged weapon covers armor and monsters (rumbler), bring a cleaver. If you have a horde clear or ranged weapon that doesn't deal with armor, club or folding shovel.

Meme option: Slapback, pair with folding shovel to deal with crushers.

toasterwarrior
Nov 11, 2011
i've fallen off HD2 faster than I expected so yeah, bring me back in. i played so much darktide last year from skill revamp to xmas, it was nuts. turns out i like killing lots of enemies and not running away from them

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Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
HD2 is shockingly simple compared to Darktide. No specialist enemies, no melee system, no map variety, no real character customization, no writing. The whole Konami code inventory system seems incredibly arbitrary and artificial. I’m glad that people are enjoying themselves and all, but it seems like every criticism of Darktide can be aimed at HD2 twofold.

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