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To clarify: The current party is from world 5, except Ringabel who is an amnesiac Alternis from world 6. The world 6 party is probably dead. My hypothesis is that Airy killed the world 4 versions of the party; world 5 Alternis might or might not have survived transit, he's not an issue either way. E: Alxprit posted:Allegedly. Well of course, if Airy isn't evil all this speculation is wrong. Omobono fucked around with this message at 07:49 on Jul 4, 2018 |
# ? Jul 4, 2018 06:45 |
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# ? May 27, 2024 02:10 |
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Allegedly.
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# ? Jul 4, 2018 07:09 |
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Glazius posted:Well, wait, so what happened to "the party of the last dimension"? Dim actually managed to stop them but not in time to stop the countdown beam? They somehow dimension hopped. Remember, everyone still knows what happened in it. Unless you're talking about the group before them, in which case I propose ringabel wore the bravo bikini in florem, causing the party to get trampled to death by jealous admirers.
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# ? Jul 4, 2018 10:48 |
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Omobono posted:To clarify: Or the number relates to the crystals instead of the worlds.
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# ? Jul 6, 2018 00:24 |
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Entry 86: ...... After awakening the third crystal, the party pauses to let Agnès catch her breath. The dangers of the crystals and the Harrowing... The Harrowing... To think he has studied it for eighteen hundred years and is still in the dark about what it is... ...... I can't help thinking that the Harrowing is what we're going through right now. You mean right here in this strange world where time seems to have been rewound? ...... Do you think this strange world bears some relation to whatever causes the Great Chasm? ...... ...... Ah, well. Who can know? Just like none can fathom the ways of a woman's heart. At least that pursuit, while just as pointless, is more enjoyable. In both topics, the mystery may come less from the complexity of the topic and more from the investigator's lack of ability to learn. Speaking of people with the emotional intelligence of a brick, we're heading back to Florem to dig up DeRosa. We know where his cave is, so we can just kick the door in and stroll on down. None too soon, either. As the party approaches the full prison cell: We must set them all free! Ahh, but that would put me in quite the bind. DeRosa hops out from behind a wall. Now that is unfortunate. You could have at least called me "dashing," don't you think? You do realize you are trespassing? I think it's time you ran along. We know what you are up to. You must stop using these women for your wicked ends. Oh, do you now, my pretty little thing? Well then, go ahead and tell me what I am doing. Pheramore toxin. It never gets old going having the party announce secret plans to a person the moment they meet them. But DeRosa regains his composure quickly. Well, knock me over with a feather. Just where did you hear that? You told us yourself. I did? Just a second, have I met you somewhere before? No, I believe you have yet to make our acquaintance. Hmm... Feigning ignorance, are we? Very well. How much do you know? You use cologne containing pheramore toxin to trick and expoit women for your own gain. You do realize the women I woo get something out of this, too, right? My techniques are truly superior. They all leave satisfied. You filthy old man! If women really enjoyed DeRosa's company, you wouldn't think he'd need to lie, drug, and imprison them first. You seem intent on disparaging my little operation, but I'll have you know the Council of Six has given full approval. What? Don't you see? Your father has personally condoned this operation that you call filthy. ...... I fail to see how it warrants criticism from his own blood. Have I made myself clear? Good. Now, off you go, children. I have much work to do here. We're not going anywhere! We'll not turn a blind eye to this wickedness! Oh, so that is how you want to play it? I'll warn you, I'm not the kind to roll over easily myself. It looks like I'll have to teach you the hard way. That's fine, this conversation wasn't going anywhere anyway. Oh no, DeRosa's attacking. Whatever will we do, help help. Since you're clearly incapable of managing my nickname... Let's make this formal. The Red Mage, Old Man DeRosa! Whoa, hold on there... The party did hold on. DeRosa, on the other hand, did not. After leaving asterisk space the party releases the drugged women, but Edea still looks concerned. Oh...it's just... Does it bother you that your father approved of that man's plan? Yes... Not to sound like Lord DeRosso... But don't you think you are underestimating him? Remember, Ringabel's referring to the guy who allowed child slavery during his war effort, so long as it was in foreign territory. The red mage has stopped at nothing to claw his way up the ranks of the Eternian Forces. You should read them again sometime. I will. Turns out Ringabel found two new pages of DeRosa's notes to add to D's Journal: D's Journal: The Red Reports posted:Red Revelations 1: What a lovely trifecta of crony capitalism, chemical weaponry, and drug-aided sexual assault. Anyway, not only was Braev in the dark about DeRosa's plan, DeRosa was planning to take advantage of Braev's myopia and do a takeover of Eternia. As incompetent as Braev is, the others would be far worse. As a bonus for defeating DeRosa, we've gotten our first costume item! Costumes have a special slot under equipment. They have no gameplay effect, but instead... Change the character's outfit to the costume, overriding Job outfits. This outfit can only be worn by Edea, so no embarrassing Agnès or seeing Ringabel in all his glory. We can assume a little story here: Agnès hated the bikini, but Edea thought it looked neat. Edea wanted an excuse to wear the bikini and took it along, then took the opportunity to wear it to find DeRosa's hideout. Unfortunately, DeRosa drugged her and almost did terrible things. Edea held onto the bikini afterwards, but felt too awkward to put it on again, as she associated wearing it with that near-miss incident... But now that we've taken care of DeRosa -- twice, no less -- she's regained her self-confidence, and can now happily wear her bikini while punching out all the DeRosas of the world! Before leaving Florem, let's look at the Matriarch again. Earlier, we spoke to her before awakening the Water Crystal. If you wait and don't speak to her until after the Water Crystal, you get this slightly altered scene instead: Mm? Who might you be, child? I am the Vestal of Wind, Agnès Oblige. Ahh! I see it now! My, but you've grown, dear. Florem is more beautiful for your visit. ...!! I say... There have been reports that the sea is once again clear. Is this your doing, Wind Vestal? Yes. Forgive my intrusion, but as a vestal, it was my duty to awaken the Water Crystal. Oh, how wonderful! What!? You mean Olivia is... About six months ago, I am afraid. There was a great earthquake at the hidden village, and she perished protecting her Crystalists... It cannot be... Her successor was rejected by the Orthodoxy due to her illness, and there is no other. She was such a talented child, but the Orthodoxy cast her out. In any case, you have my heartfelt thanks for awakening the Water Crystal. Despite the Matriarch saying there's no one else, the proto-Vestaling is there with her. We're done in the city. But guess what? New monsters in the Twilight Ruins! Let's go check 'em out. Mind-destroying drugs and religious war aside, Eternia's influence on Florem can be seen as representing the corruption of purity. That's how the Orthodoxy presents it. Under the Orthodoxy, Florem's all-female culture was a bastion of sainthood, untainted by frivolity or dirty thoughts. But this view, while perhaps nicer looking on the surface, ignores one thing: Women are human. They not only fail at being perfect, but they're often idiot horny neurotic nerds, same as men. On one side, DeRosa and a society obsessed with the superficial. On the other, the Orthodoxy, valuing purity over women's individuality and desires. Perhaps one day, Florem will find a healthier balance, especially without the whole religious war/drug thing going on in the background. Different note: not all birdfriends are friendly. They're also classified as demonkind, no surprise. Anyway, the drug part has been taken care of. Next is the religious war, because as feared, fighting Braev had no effect on his overseas campaign. Deep in the Witherwood, the party comes across Einheria. This time, she has no soldiers pretending to be Crystalists. She's alone. This scene does change depending on if the party's met Einheria before or not. As with the Sage scene, if the party's already met Einheria, they just get a shorter, edited down version of the scene. Since the version where they haven't met yet adds more lines and takes none away, I'm going to show off that version. So it is you, Edea. You are the last person I expected to run into here. You know her? Yes. She is... ...like an older sister to me. ...... There's nobody here... This is the hidden village of the Crystalists. Why would it be empty? ...... You didn't tell them I was a member of the Bloodrose Legion, Edea? This place has been deserted for ages. Since well before I was sent to these lands... What? This is indeed the hidden village of the Crystalists. I have explored it a number of times, but I never found any trace of people living here. Now that you mention it... It doesn't look like anyone has lived here for years. Perhaps they orchestrated their own destruction. What do you mean? I would not be surprised if the Orthodoxy's corruption spread here, causing it to collapse from within. Einheria's views may be biased, but her thoughts corroborate with the idea of the Orthodoxy stifling the women of Florem for the religion's own benefit. Who could have forseen this outcome? You betray the grand marshal, your own father, and face off against me. My father was too impatient. He strayed from the ideals he first envisioned. Do not brand him the same as the rotten Orthodoxy! But, my father... Both the Bloodrose Legion and the Eternian Forces would stoop to anything to achieve their goals. Even so, they are a far cry from the Orthodoxy, which grew fat and corrupt in its thirst for power! Einheria... Saving women from a confining religion only to declare open season for assault and abuse... Do the wrongs of one variety excuse wrongs of another variety? THAT IS A QUESTION I AM CONTINUALLY ASKING THIS GAME. Just a few years ago, you and I spent our days training under the same master, and shared our hopes and fears. Fate is a fickle mistress indeed... Heh, I am not myself. Talking with you has brought back memories of the past. There is still time to change your mind, Einheria. Turn you back on the legion and the duchy. It is over. Why not start anew? Join with us. That I cannot do. I cannot. But why...? BECAUSE SO LONG AS VIDEO GAME GAMEPLAY CENTERS AROUND BATTLING OPPONENTS AND WINNING IS DONE BY BEING PHYSICALLY STRONGEST FIGHT IS GOOD Let me walk the path I have chosen. I shall live the ideals the grand marshal held dear to the end. Ready yourself. Look how ~Tragic~ this is! Ideals against ideals! Spear against spear! Ah, the height of Nobility and Honor: fighting to the death rather than admitting life is complicated! Again and again, our opponents are either comically evil or ~tragic~ but with heads like rocks. Even armed with foreknowledge of events, even after trying to talk things through, things are still ending up just as they did last time. The only real change was in Caldisla, and for all we know that was thanks to the party's alternate selves as much as us. Anyway, it's a riveting battle between valkyries. After combat, it replays the scene from Chapters 1-4 if Braev is already defeated, only this time Einheria doesn't mention her sisters at the end. We came this | | close to winning Einheria over. What if we hadn't already downed Braev? Could the prospect of continued wrongs push Einheria to our side? Let's rewind: I would not be surprised if the Orthodoxy's corruption spread here, causing it to collapse from within. I served only the crystal, and knew nothing of the world until I left the temple. So I cannot know if what you say about the Orthodoxy's corruption is true. Regardless of your lofty ideals, this cannot be forgiven. Yes, you are right. We capture followers and force them to convert to erode the Orthodoxy's power. We use violence to wrest them away from their beliefs. This is our goal, by fair means or foul. However...I must admit I have grown slightly weary of the legion's tactics. Weary? You turned your back on the duchy, Edea... I could not excuse your conduct, but I understood your reasons somehow. In a way, I envied your ability to take meaningful action. Then it is not too late for you! Leave the Bloodrose Legion, and come with us! It would be a boon to have you on our side, Einheria. That I cannot do. I cannot! But why...? You and I learned the ways of the sword under the same master. We have been through much. We swore our blades to the service of Eternia, and pledged to fight for her future. We swore we would honor the ideals held by the grand marshal, and strive to bring the world he envisioned to fruition. But the reality we face is quite different from that my father sought. Surely you must see this!? Then why...? No ideals can be achieved by following the path of virtue alone. I must bring his world into being... We shall build a land where all are free from the crystal curse! I must continue this thankless task... I will fight on to the end! Genocide, forced conversions, psychotropic chemical weapons, her siblings being driven mad, her leader being overthrown -- none of it's enough. You feeling down about this, too, Airy? It's like nothing we do changes anything. We kill and kill and kill -- and for what? ...Oh. Right. Mission. Well, you know... We'll get around to it. Eventually. In the center of Florem Gardens, the party finds a group of fairies peacefully playing in the shade. Then Mephilia kills them. What!? Hmm? Who are you? Mephilia! Since we saw Mephilia last, we learned about her summoner training, found all the summons including the elusive Susano-O, and met the ghost of Mephilia's fiance Suleiman, who died trying to find Susano-O for her. Maybe there's some way we can get through to her this time and get her to regain her sanity. ....Nevermind. I've never seen so dirty a hypocrite... My sister loved you. Oh, but I'm not blaming you. This is far better than the way you used to be. It's so hideous. So deliciously twisted... I feel nauseous just speaking to you. So you're killing fairies again? These fairies are incredibly important to Florem's people. How can you do this? Ah ha ha... You've always been this way. Full of platitudes... Happy lies... Always so pretty... So pretty you reek of rot and decay. Keep away, Edea... Going by this and the way her voice is going through a dozen emotions at once, gonna go ahead and say nope, she's already off the deep end, somewhere below Luxendarc's equivalent of the Mariana Trench. That girl with you, Edea... That is the wind vestal, is it not? Just how long do the two of you intend to feign trust? How long till the facades drop? What will it look like, I wonder. The moment all the little platitudes that hold you lot together start to...crumble. What happened to Mephilia? Is this just the longterm effect of the fairy wings combined with the loss of Suleiman? Did she have a run-in with DeRosa? Whatever it was, the game provides only one outcome for it. Good... Knowing that I've sullied you is... enough... So, where is it...that you hail from? Where... Mephilia was a talented individual. She could have been a great help to Eternia's cause, or whatever cause she chose. Instead, she was thrown in this garden to rot among the fairies. Odd strategy on Eternia's part. She seemed to know what had happened to us. It could not have been pure conjecture... If only we could have questioned her further. ...... Next: Yet another interview with our favorite pretend-yet-actually-immortal vampire. -- Event Viewer Sub-Scenario: Confronting Old Red Red Revealed Olivia is Gone - B Reunion with Einheria The Valkyrie's Chosen Path - B The Valkyrie's Chosen Path - A Mephilia Revisited Blood of Another World Party Chat: Unfathomable D's Journal: Olivia Oblige posted:After entering the Holy Pillar and being enveloped in light, we awoke in another world and went to see the Matriarch. She told us that the water vestal Olivia had perished protecting her followers in an earthquake that had struck the hidden village half a year earlier... D's Journal: Fiore the Red Mage posted:After confronting the red mage DeRosa with the information we gathered in a previous world, he looked shocked, but admitted his evil deeds. In an attempt to sway Edea, he claimed his schemes were all sanctioned by the templar, but after defeating him we found notes in his writing that showed this was a complete fabrication. D's Journal: Einheria the Valkyrie posted:In the world beyond the Holy Pillar, we headed through the Witherwood to the hidden village to the north, and found Einheria lying in wait for us. She had grown tired of the methods of the duchy and the Bloodrose Legion. Though Edea tried to persuade her to join us, she would not listen, and in the course of a heated battle we were forced to defeat her. D's Journal: Mephilia the Summoner posted:In the world beyond the Holy Pillar, we encountered Mephilia deep within the gardens to the west of Florem. Again, she seemed to recognize Edea, but they did not see eye to eye. We defeated her, but before relinquishing life, she revealed she knew we were not of this world. Greyarc fucked around with this message at 00:34 on Jul 10, 2018 |
# ? Jul 10, 2018 00:19 |
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You've been making a typo with the Matriarch telling Agnes she's "grown, dead". And yeah, Einheria is way too drat stubborn for her own good. I imagine the definition of sunken cost fallacy in Luxendarc is just a picture of her face. Blueberry Pancakes fucked around with this message at 03:52 on Jul 10, 2018 |
# ? Jul 10, 2018 00:30 |
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Hobgoblin2099 posted:You've been making a typo with the Matriarch telling Agnes she's "grown, dead". Yeah, that line was copied and pasted from the last entry before it was edited. Thanks for catching that.
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# ? Jul 10, 2018 00:36 |
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I don't think Braev or Kamiizumi even know about the Child Slavery. Like DeRosa's plans, that seems like something the Sword Bearers would keep form their allies.
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# ? Jul 10, 2018 01:50 |
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Omobono posted:Thanks for quoting the opening movie. Honestly, if you rotate the picture so she's standing straight it doesn't look much like the six Ringabel drew. More like she's a signed integer. Makes you wonder what kind of system uses fairies to hold variables and what programming language it uses. Until you remember the canonical answer for "Who set up all these clearly artificial planets where nature is run by magic crystals?" is evil space aliens per FFIV:TAY. Then it just makes you sad.
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# ? Jul 10, 2018 02:24 |
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the more I see of this game the more I like SMT Neutral paths.
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# ? Jul 10, 2018 03:04 |
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Wrestlepig posted:the more I see of this game the more I like SMT Neutral paths. There always something appealing about being able to go gently caress all of you assholes.
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# ? Jul 10, 2018 03:15 |
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MonsterEnvy posted:I don't think Braev or Kamiizumi even know about the Child Slavery. Like DeRosa's plans, that seems like something the Sword Bearers would keep form their allies. Yeah, none of the Asterisk guys were around when we put a stop to that, so it's likely. It's just that the Swordbearer Commander is practically non-existent as a character, so it's not really easy to point the finger of blame at him since his only scene was "Hey, this isn't working out. Stay here and get killed in a boss fight, Kamiizumi."
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# ? Jul 10, 2018 03:54 |
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Dudethunder posted:FFIV:TAY Iä! Iä! After Years fhtagn! Let's pretend TAY didn't happen, shall we? God was that game's plot dumb
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# ? Jul 10, 2018 10:07 |
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The fight against Einheria was about where I lost most of my remaining confidence in the writing of this game. Of all the excuses to fight to the death hers seem to be the most flimsy. And seeing Bravely Default as an LP only makes that worse. When I played by myself I thought that since the Asterisk bearers are optional you could come to this Einheria as your first - so you have to fight in order to gain her Asterisk. It would suck if the game locked you out of that just because you saw optional content as optional. But no; thanks to Greyarc's work it is now obvious that the game knows if you have already meet Einheria. If you already fought her. If you own her Asterisk. There is literally nothing to gain from this second fight aside from some XP and maybe some unimpressive loot. It's not like writing has to step back for the sake of gameplay; instead writing has to step back for the sake of murdering everyone.
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# ? Jul 10, 2018 11:21 |
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Yeah, as much as I like BD and BS, I've never finished BD because the refights are terrible and pointless.
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# ? Jul 10, 2018 13:57 |
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Ratoslov posted:Yeah, as much as I like BD and BS, I've never finished BD because the refights are terrible and pointless. I mean, they are side quests though. You can skip the majority of them and just run from crystal to crystal to advance the plot.
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# ? Jul 10, 2018 14:37 |
Dirk the Average posted:I mean, they are side quests though. You can skip the majority of them and just run from crystal to crystal to advance the plot. This is the sane way to do the game, to be honest. It really gets old with nobody communicating for...reasons...
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# ? Jul 10, 2018 14:58 |
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werbear posted:The fight against Einheria was about where I lost most of my remaining confidence in the writing of this game. Of all the excuses to fight to the death hers seem to be the most flimsy. The main issue is that most of the Asterisk bosses are optional content. So you can't have something like Einheria pull a Beatrix on Braev and have that be a major plot affecting thing because you can potentially go the whole game without seeing Einheria (aside from that cutscene at the start of Florem with Alternis).
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# ? Jul 10, 2018 16:31 |
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Yeah, the fact that so many characters are just straight up optional is hurting the game, I feel. When the whole 'second world' plot beat dropped, I figured our secondary objective after power cycling the crystals again would be to cruise around and do things better this time. After all, the party doesn't necessarily need to murder every boss now. They've already proven to be stronger than everybody, and they know exactly what's going to happen so it's not like they're backed into a corner. You'd think we could just smack Einheria around a bit and maybe get some extra plot out of it or something. But then she just kinda dies again. I'm not sure what the game is trying to do with this second world other than waste time. The asterisk bosses all seem to be exactly the same, the scenarios surrounding them all play out and resolve the same way, the crystals don't do anything new, the boss fights guarding them are just slightly number-bumped versions of the originals.... If the second world had anything truly new, then that'd be one thing, but outside of a small lore dump from Yulyana the game has just kinda been spinning its wheels. Maybe Dracula will have something interesting to say though? Rainuwastaken fucked around with this message at 17:24 on Jul 10, 2018 |
# ? Jul 10, 2018 17:21 |
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Yeah I don't know anything about the actual development of this game, but this second round just sorta screams "we ran out of time".
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# ? Jul 10, 2018 17:37 |
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Hobgoblin2099 posted:So you can't have something like Einheria pull a Beatrix on Braev and have that be a major plot affecting thing There is a lot of room between "fight to the death" and "join forces". Especially with DeRosa and Braev already dead this Einheria could just... not fight you, walk away and never return to the plot. If they wanted to make her stubborn not joining with Edea would be pretty much perfect for her. But I guess they wanted her to be so "stubborn" she gives you a 30 minute Power Point presentation in her own words as to why she should not fight you only to end it with a shrug and the words: "Anyways - I'm now going to stab you with this spear until you die."
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# ? Jul 10, 2018 17:59 |
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I'm going to guess that this bit with Einheria is at least somewhat less annoying to the Japanese, because "retainer who refuses to betray her lord even when she feels his course is wrong" is a fairly common trope in Japanese entertainment, IIRC, and a source of cheap drama. It highlights the Japanese values of obedience and humility, making the character sympathetic, while simultaneously allowing them to be a villain. It's sort of equivalent to giving a serial killer a "child abuse victim" backstory, or writing a Nazi soldier who's "just following orders".
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# ? Jul 11, 2018 01:33 |
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Rainuwastaken posted:If the second world had anything truly new, then that'd be one thing, but outside of a small lore dump from Yulyana the game has just kinda been spinning its wheels. Maybe Dracula will have something interesting to say though? Yeah, was kind of hoping every place would be a bit meatier like how the first island was, with semi dramatic differences, but not enough to change things. But I guess half of those were from the new world's party not being...as strong? They beat up, but did not kill Holly and Barras, so I assume they died to Crowe or to monsters or something. The personality differences haven't really been all that much, either. Also, it's on brand, but still super weird that DeRosso says the women he takes leave satisfied, when we know he dumps them into a pot to distill them for more drugs.
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# ? Jul 11, 2018 04:00 |
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Zagglezig posted:Also, it's on brand, but still super weird that DeRosso says the women he takes leave satisfied, when we know he dumps them into a pot to distill them for more drugs.
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# ? Jul 11, 2018 04:09 |
Though it would be awkward if they were ever in the same room. “What the gently caress happened to my family’s name?”
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# ? Jul 11, 2018 04:58 |
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MonsterEnvy posted:I don't think Braev or Kamiizumi even know about the Child Slavery. Like DeRosa's plans, that seems like something the Sword Bearers would keep form their allies. It's true there isn't any solid proof, but there's a consistent pattern of this sort of thing in Eternia's overseas affairs, which I think strips away the ability to give Braev the benefit of the doubt. At best, he is throwing arms and highly trained soldiers at a foreign war, then turning his back on what those arms and soldiers are actually used to accomplish. That aside, I just remembered there's evidence that in at least one version of the war, the Black Blade leaders and another high-ranking Eternian were fully aware of the canary boys. From D's Journal, Enigmatic Writings: quote:
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# ? Jul 11, 2018 05:11 |
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On one hand, it's really lovely that we can't save the better Asterisk Holders (Einheria, for one) from a fate they probably don't deserve. On the other hand we get to double dip on murdering DeRosa and the creepy alchemist guy.
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# ? Jul 11, 2018 05:12 |
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Don't forget the amoral merchant.
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# ? Jul 11, 2018 05:21 |
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Commander Keene posted:I'm going to guess that this bit with Einheria is at least somewhat less annoying to the Japanese, because "retainer who refuses to betray her lord even when she feels his course is wrong" is a fairly common trope in Japanese entertainment, IIRC, and a source of cheap drama. It highlights the Japanese values of obedience and humility, making the character sympathetic, while simultaneously allowing them to be a villain. It's sort of equivalent to giving a serial killer a "child abuse victim" backstory, or writing a Nazi soldier who's "just following orders". My take it is more suicide by cop then anything else. Einheria knows full well that a lot of what she has done can not be forgiven so getting killed by the party means that justice is done and she does not have to live with all of the horrible poo poo she has done or what has happened to her sisters.
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# ? Jul 11, 2018 05:28 |
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Greyarc posted:It's true there isn't any solid proof, but there's a consistent pattern of this sort of thing in Eternia's overseas affairs, which I think strips away the ability to give Braev the benefit of the doubt. At best, he is throwing arms and highly trained soldiers at a foreign war, then turning his back on what those arms and soldiers are actually used to accomplish. The Sword Bearers War was pretty much something they were obligated to preform in. We learned from the writings and comments. That they originally had no plans for a conflict like that, but the Sword Bearers forced their hands and they had sworn to give them their aid. For the most part their overseas parts evil seems to be a result of corrupt and evil officers more or less having taken charge, (DeRosa and Profiteur) or the group being kind of jerks with the exception of their leader who is merely stubborn and old.
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# ? Jul 11, 2018 06:35 |
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We're very much getting to the low point of the game here. I didn't actually mind refighting in this world too much but the inability to change anything is very frustrating.
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# ? Jul 11, 2018 09:33 |
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I'm going to be super upset when we get to the battle for the bridge and there isn't a secret resolution where everyone specs into performer and holds a concert with the boss rather than fighting her.
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# ? Jul 11, 2018 15:00 |
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It's such a waste that a game full of ~*+inevitable tragedy+*~ just has you redo the first half of the game with so few significant changes. Braev had a change of heart after being defeated and survived, why can't we do the same for the other asterisks? I guess that would mean sparing DeRosa or Profiteur, but I wouldn't mind them seeing the errors of their ways and willingly going to jail or something along those lines. Though knowing this game, it'd have ended up with a half-hearted apology and a return to normalcy. Ugh. I'm still interested though! We still have the mystery of The Harrowing (how do you speend 1800 years knowing the name of a thing but not what it actually is?) and the conspiracy theory about Airy's wings.
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# ? Jul 11, 2018 20:40 |
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FoolyCharged posted:I'm going to be super upset when we get to the battle for the bridge and there isn't a secret resolution where everyone specs into performer and holds a concert with the boss rather than fighting her. I think you mean dance-off.
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# ? Jul 11, 2018 20:42 |
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They're going to do the same dumbass stuff and get stuck in a distorted groundhog day loop, aren't they? Christ, I can see it now. Please let me be wrong.
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# ? Jul 11, 2018 21:08 |
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MonsterEnvy posted:For the most part their overseas parts evil seems to be a result of corrupt and evil officers more or less having taken charge, (DeRosa and Profiteur) or the group being kind of jerks with the exception of their leader who is merely stubborn and old. Agreed, for the most part. What's outstanding is that none of Eternia's overseas campaigns are good. Each and every one has been heavily corrupted from Braev's original vision, which according to Einheria even Braev no longer follows. Einheria's whole conversation here is about admitting that Eternia Central's current plan involves forced religious conversions and hunting down peaceful dissidents. The Duchy's original intentions are essentially dead at this point in time, and we don't even know how much more humane it would've been. I do like the game's attempting to make characters more complex than standard bad guy mcvillains. It's a tough balance making sympathetic characters who do terrible things without accidently handwaving away the bad things they've done. I'm not sure whether the game succeeded, but hey, we're not done yet. Greyarc fucked around with this message at 00:33 on Jul 12, 2018 |
# ? Jul 12, 2018 00:31 |
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How painful is this part to play? I could see it not being too bad or incredibly awful depending on the specifics.
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# ? Jul 12, 2018 00:33 |
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ultrafilter posted:How painful is this part to play? I could see it not being too bad or incredibly awful depending on the specifics. The main thing that got me down when I played the first time was the disappointment of making my way to bosses and defeating them only to get mostly repeated cutscenes. Now that I know what to expect and have the LP as a carrot on a stick, it's not as bad, but it isn't really fun, either. I'm cutting out the tedium of walking/flying everywhere, which really does add up. I'm impressed with the stubborness of anyone who finished the original version of this game before they added the encounter slider. The bosses at least are easy, because once you've found a working strategy a few extra enemy stat buffs won't make a difference. Doing the crystals are worse than you'd think: I was testing something out earlier and did multiple crystals in a row, and by the end my thumb was numb.
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# ? Jul 12, 2018 00:52 |
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ultrafilter posted:How painful is this part to play? I could see it not being too bad or incredibly awful depending on the specifics. Just remember that the original Japanese release didn't let you change the encounter rate.
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# ? Jul 12, 2018 01:22 |
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# ? May 27, 2024 02:10 |
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Personally I enjoyed clowning on all the bosses again with more skill options available. It'd probably have been hell with encounters though.
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# ? Jul 12, 2018 01:59 |