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Hammerstein posted:I wish we had gotten the Richelieu instead of the Dunkerque. 15". When in doubt a treaty era bb is 15" or speaks English.
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# ? Aug 15, 2016 19:53 |
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# ? May 26, 2024 18:20 |
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And Richlieu will be a tree battleship eventually anyway, they can't make a tree without it. Europe: 15 US and Japan: 16 NTRabbit fucked around with this message at 20:08 on Aug 15, 2016 |
# ? Aug 15, 2016 19:57 |
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NTRabbit posted:UK: 14 The Nagato and Colorado class were both grandfathered in, so I wasn't counting them, but yeah. More accurately would be Japan: 406mm (we promise a dyslexic didn't read those specs and design the guns to 460mm). E:welp, gj me.
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# ? Aug 15, 2016 20:02 |
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I remembered the Japanese didn't build any treaty battleships, just modified older ones, Dunkerque had 13s, Scharnhorst had 11s, and the UK had 16" Nelsons and 14" KGV during the treaty era, so it got a bit complicated for a quick guide. NTRabbit fucked around with this message at 20:09 on Aug 15, 2016 |
# ? Aug 15, 2016 20:06 |
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I'm surprised the premium isn't the Strasbourg. If they want to make a French tree, the Dunkerque should be on it. e: A premium Richlieu would be the Jean Bart I guess. TheDemon fucked around with this message at 20:18 on Aug 15, 2016 |
# ? Aug 15, 2016 20:14 |
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I have more money than sense, and played too much Navyfield so the allure of the triple 11s is strong. Probably getting Scharnhorst since they don't seem to be putting in Panzerschiffe any time soon.
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# ? Aug 15, 2016 20:16 |
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TheDemon posted:I'm surprised the premium isn't the Strasbourg. If they want to make a French tree, the Dunkerque should be on it. At a guess, they decided they couldn't make the Dunkerque work as a tree ship for the same reasons as the Scharnhorst, and unlike the Gneisenau there isn't an alternative turret setup with more conventional for the tier guns to use. So the French tree probably goes Courbet, Bretagne, Normandie, Lyon, 37,000t fast battleship design study, Richlieu, Alsace, bigger Alsace design NTRabbit fucked around with this message at 20:28 on Aug 15, 2016 |
# ? Aug 15, 2016 20:25 |
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The tempting thing is that if pubbies are poo poo in the Schotgun, they might buff it so they can sell it for $55 base next time.
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# ? Aug 15, 2016 21:16 |
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BIG HEADLINE posted:The tempting thing is that if pubbies are poo poo in the Schotgun, they might buff it so they can sell it for $55 base next time. That is a fair point.
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# ? Aug 15, 2016 21:36 |
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I don't know what they hosed with the matchmaking but Tier 5 is now extremely painful to play as you seem to get uptiered to Tier 7 games all the time. Gnevy and Omaha don't do so well against Blyskawica and Myoko.
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# ? Aug 15, 2016 21:45 |
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Krogort posted:I don't know what they hosed with the matchmaking but Tier 5 is now extremely painful to play as you seem to get uptiered to Tier 7 games all the time. Matchmaking is such that there's a large spread of tiered ships in a majority of games now. This metamatchmaking really fucks with the viability of some ships like aforementioned Gnevy, Omaha, Konigsberg, etc.
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# ? Aug 15, 2016 21:59 |
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Krogort posted:I don't know what they hosed with the matchmaking but Tier 5 is now extremely painful to play as you seem to get uptiered to Tier 7 games all the time. This is why they make most of their premiums at 7. Need people to eat. The match maker change was the last patch.
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# ? Aug 15, 2016 21:58 |
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Man I picked the worst time to grind my Pensacola, so much Scharnhorsts everywherePacra posted:Matchmaking is such that there's a large spread of tiered ships in a majority of games now. This metamatchmaking really fucks with the viability of some ships like aforementioned Gnevy, Omaha, Konigsberg, etc.
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# ? Aug 15, 2016 22:03 |
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Seems like a great time to play tier 8 BBs though.
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# ? Aug 15, 2016 23:21 |
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does the french navy get autoloaders?
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# ? Aug 16, 2016 00:54 |
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guidoanselmi posted:does the french navy get autoloaders? They better, also they should have real bad problem looking up.
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# ? Aug 16, 2016 00:55 |
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My favorite Scharnhorst retard for today is this guy. I called him a useless idiot or something along those lines, and he replies with "22 hits and 1 kill, bite me" like it would impress me. That one kill was when he rammed his ~35k health Scharnhorst into another Scharn that was at 5k and burning to death. 14k average damage in the Cleveland over the course of 179 games.
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# ? Aug 16, 2016 01:16 |
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I don't particularly like Scharnhorst tbh. I prefer battleships like Iowa that's fast and packs a big punch, but Scharnhorst is a battlecruiser that throws slightly strong jabs while agile. Guess I am too used to Iowa.
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# ? Aug 16, 2016 01:23 |
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Aesis posted:I don't particularly like Scharnhorst tbh. I prefer battleships like Iowa that's fast and packs a big punch, but Scharnhorst is a battlecruiser that throws slightly strong jabs while agile. They honestly should have given it more alpha damage or railgun-fast shells with a shorter range, because as it is most pubbies will treat it like an under-ranged BB and score maybe one 1k hit per salvo at max range because of the terrible dispersion.
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# ? Aug 16, 2016 01:42 |
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Aesis posted:I don't particularly like Scharnhorst tbh. I prefer battleships like Iowa that's fast and packs a big punch, but Scharnhorst is a battlecruiser that throws slightly strong jabs while agile. Yeah, I'm not sure if I'll get it. The regular tier VII German BB, the Gneisenau, is basically the same ship except with bigger main guns. That one will probably be a keeper.
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# ? Aug 16, 2016 01:53 |
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I'm having a blast in the scharn, platooned or not. Charging into groups of cruisers and DDs, letting secondaries and torps feed people into the main guns is super fun. When triple platooned earlier a Blys charged our pack and died to massed secondary fire before any of us could shoot him with our main batteries
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# ? Aug 16, 2016 02:00 |
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I think I'm doing something wrong. I keep dumping shells on the bad dudes but never get any damage numbers.
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# ? Aug 16, 2016 02:04 |
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Asproigerosis posted:I think I'm doing something wrong. I keep dumping shells on the bad dudes but never get any damage numbers. what bote are you in and what are you shooting at?
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# ? Aug 16, 2016 03:03 |
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Cruisers shooting HE at battleships and all the other ships, even destroyers not giving me cool numbers.
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# ? Aug 16, 2016 03:24 |
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Asproigerosis posted:Cruisers shooting HE at battleships and all the other ships, even destroyers not giving me cool numbers. Don't get discouraged because the maximum damage for a HE shell says 2000 but you're only doing like 650 - this is pretty standard. The only time you do maximum damage is with a hit to the vitals like the engine or magazines. This rarely happens with HE unless you are shooting at a carrier. With HE, you want your shots to hit the deck and superstructure. Particularly against battleships, if you are hitting spots with heavy armor, like the main belt (along the hull sides just below the deck) or the main gun turrets you can easily do 0 damage. Even so you still have a chance to set fires and they can do tremendous damage if you have a little luck and timing on your side. Shots to the deck are also good at knocking out AA and secondary guns which will make life a lot easier for any friendly carriers. Destroyers are usually poorly armored enough that hits to the side of the hull still do good damage - theres usually just enough metal there to keep the water out. There is a confusing and frustrating mechanic called damage saturation - if the same section of the ship is hit repeatedly with HE it can "run out" of hp and further shots to that area will do 0 damage (but can still cause fires). This usually only happens when a ship is near death. If you do notice this, switch to AP and put rounds through the superstructure, as they will still do 10% damage even if they just pass through before exploding. Lakedaimon fucked around with this message at 03:53 on Aug 16, 2016 |
# ? Aug 16, 2016 03:45 |
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If I recall correctly, each ship has some number of distinct sections, and each one has an individual hp pool that is something like 4/5s(possibly even more?) the total health of the ship. So you're generally only going to see actual damage saturation in very limited cases. There's just a second, related, mechanic in play. That being that HE damage actually is tracked overall, and each section has a threshold of it over which it starts doing drastically less damage*, though fires are still a thing and ignore sections in regards to dealing damage, so fires set even in fully destroyed sections are still dangerous. The main damage saturation mechanic is where even AP is going to do no damage - aside from citadel hits which ALWAYS do the correct damage. Some of the most noticeable instances have been when a destroyer has taken a torpedo hit and just barely not died from it. When other shots end up landing in that section, even other torpedoes, it doesn't actually lose any health. *This was the big reason Iowa was so overpowered when the game initially went gold. The overall section damage pools were fine, but the HE saturation limit for Iowa's superstructure was insanely low - like "misplaced decimal" low.
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# ? Aug 16, 2016 04:27 |
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What's the Iowa like nowadays ? I only briefly touched her during beta and on the test server. But that's long ago. In the Tirpitz I'm usually not afraid of Iowa drivers, as long as I angle well they can't really hurt me. Is the Iowa a good ship if I like bit citadels ?
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# ? Aug 16, 2016 04:45 |
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Hammerstein posted:What's the Iowa like nowadays ? I only briefly touched her during beta and on the test server. But that's long ago. Like a bigger North Carolina that seems to attract more shells and torpedoes.
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# ? Aug 16, 2016 07:39 |
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Asproigerosis posted:I think I'm doing something wrong. I keep dumping shells on the bad dudes but never get any damage numbers. In the options menu is a setting that shows you in more detail what your shells actually did on impact. If a shell shatters or bounces of the armor it doesn't do any damage even though the game registers it as a hit.
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# ? Aug 16, 2016 08:39 |
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Asproigerosis posted:Cruisers shooting HE at battleships and all the other ships, even destroyers not giving me cool numbers. any specific bote? depending what it is/they are you can sling AP into superstructure for hilarious 2-6k volleys
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# ? Aug 16, 2016 09:08 |
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Vorkosigan posted:I'm having a blast in the scharn, platooned or not. Charging into groups of cruisers and DDs, letting secondaries and torps feed people into the main guns is super fun. When triple platooned earlier a Blys charged our pack and died to massed secondary fire before any of us could shoot him with our main batteries What is the secondary range on Scharnhorst? I'm tempted to get one because I like battlecruiser play, but I haven't been boteing much lately. El Disco posted:My favorite Scharnhorst retard for today is this guy. I called him a useless idiot or something along those lines, and he replies with "22 hits and 1 kill, bite me" like it would impress me. That one kill was when he rammed his ~35k health Scharnhorst into another Scharn that was at 5k and burning to death. Ha; that guy is terrible. Moral_Hazard fucked around with this message at 13:48 on Aug 16, 2016 |
# ? Aug 16, 2016 13:44 |
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MoraleHazard posted:What is the secondary range on Scharnhorst? I'm tempted to get one because I like battlecruiser play, but I haven't been boteing much lately. 6km standard, 7.2(?) with AFT I think. Just 1 more point to get that. EDIT: My first game in it from yesterday: DRIVE FORWARD SO I CAN HIT THEM WITH MY SWORD! Vorkosigan fucked around with this message at 14:19 on Aug 16, 2016 |
# ? Aug 16, 2016 13:50 |
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I'm seriously considering a Scharnhorst too. I've even heard it said that the gameplay is reminiscent of high level German Cruisers and considering how good my experience in the Roon has been so far, thats an endorsement. Another thing to consider, I really think T7 is a sweetspot at the minute after the MM changes which appear to make more T5s see T7 games. Could be anecdotal of course. Final point: I just got an Udaloi and drat its good. I'm not sure what the deal with the upgraded guns is but I hardly ever see 0 dmg hits now whereas with Kiev, Tashkent and stock Udaloi I would often see shots with no dmg. Also their arc and reload is better. The other surprising thing for me was that it has 3x5 torpedos, ie joint most in the game with Shimakaze. They are only 60knot and 8km range but definately useful.
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# ? Aug 16, 2016 14:34 |
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God drat Scharnhorst dispersion, I couldn't hit a Hatsuharu 6km away for a minute
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# ? Aug 16, 2016 15:11 |
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Aesis posted:God drat Scharnhorst dispersion, I couldn't hit a Hatsuharu 6km away for a minute That's why I'm calling it the Schotgun.
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# ? Aug 16, 2016 15:59 |
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So I just downloaded like 10gb of patch. EDIT: Still can't use German BBs. wdarkk fucked around with this message at 16:03 on Aug 16, 2016 |
# ? Aug 16, 2016 16:01 |
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Tier IV german BB looks kind of fun. Tier 9 german BB looks extremely bad.
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# ? Aug 16, 2016 16:21 |
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Pacra posted:Tier IV german BB looks kind of fun. Tier 9 german BB looks extremely bad. Tier 9 looks like a crappy version of the Iowa which isn't really good when you're going to be fighting the Yamato every other game.
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# ? Aug 16, 2016 16:36 |
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New atsf: https://www.youtube.com/watch?v=4t-j1Kaeg4w
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# ? Aug 16, 2016 17:31 |
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# ? May 26, 2024 18:20 |
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That intro. That is basically me when I'm playing battleships in that kind of situation.
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# ? Aug 16, 2016 17:39 |