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Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


I wonder if there's a mod to make the snakes and codexes not look like fetish porn.

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Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
If there was gonna be one, they would've made it by now.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



natetimm posted:

So I guess I hosed myself taking the Last Gift mission while still using gunpowder weapons and no armor? Got through it fine but I've really got no way to kill the loving sectopod.

Shen shoves herself on the mission no matter what because she's got unlimited uses of both Combat Protocol and Capacitor Discharge. These will ignore the armor on Julian and do double damage. Just cycle recharges.

Sparks come with innate Shred, overdrive on the first turn can remove three ticks of armor.

Grenades, grenades, and more grenades.

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

Lurdiak posted:

I wonder if there's a mod to make the snakes and codexes not look like fetish porn.

the "live a little" mod

BlazetheInferno
Jun 6, 2015

Lurdiak posted:

I wonder if there's a mod to make the snakes and codexes not look like fetish porn.

There's a mod to change the Vipers, but it kinda goes in the opposite direction...

Canuck-Errant
Oct 28, 2003

MOOD: BURNING - MUSIC: DISCO INFERNO BY THE TRAMMPS
Grimey Drawer

Alkydere posted:

Shen shoves herself on the mission no matter what because she's got unlimited uses of both Combat Protocol and Capacitor Discharge. These will ignore the armor on Julian and do double damage. Just cycle recharges.

Sparks come with innate Shred, overdrive on the first turn can remove three ticks of armor.

Grenades, grenades, and more grenades.

Don't forget, THE GENERATORS EXPLODE.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

BlazetheInferno posted:

There's a mod to change the Vipers, but it kinda goes in the opposite direction...

That mod is a requirement of every mod collection worth its salt.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It's weird that faceless are immune to frost grenades if they're undercover.

Also sparks are loving terrible at hacking. 15 hack skill lmao

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Lunethex posted:

That mod is a requirement of every mod collection worth its salt.

Link? I'm asking out of curiosity,of course.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Steam is dropping a 503 error upon me.

Type in "sassy" in the XCOM 2 workshop and you'll have your answer :v:

Ceramic Shot
Dec 21, 2006

The stars aren't in the right places.
So wait, do I have this right?

If I start a new game with Alien Hunters ticked, but just don't do their mission (but grab the basic-tier weapons), they will never show up?

It's only if you untick it that they show up randomly? :confused:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Every single radio and contact taking maximum time to complete combined with UFO Hunt and Major Breakthrough showing up every single time on top of faceless dodging a billion overwatch shots to crit 3 guys two missions in a row is making for a real loving harrowing experience let me tell you. I just want my god damned exo suits go away resistance.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Yeah, that horseshit is what got me to hunt down the mod that makes most scan times 1 day. "Scan time: 1-4 days" should not loving be "4 days, every time, all the goddamn time".

deep dish peat moss
Jul 27, 2006

natetimm posted:

So I guess I hosed myself taking the Last Gift mission while still using gunpowder weapons and no armor? Got through it fine but I've really got no way to kill the loving sectopod.

I was having the same problem and it made me quit playing. All of my grenades and resources are used because holy poo poo this mission is long and here I am with like a 50+ hp 6 armor sectopod. This is the third mission I've done in the entire campaign, to kill it I have to have the spark shoot as often as possible so that Shen can do damage (someone above posted that her skills ignore armor but they're not for me, they show a full damage number but only reduce the sectopod's HP by the full damage number minus his remaining armor). Best-case scenario is it's going to take me three turns to remove the armor and then another 3-4 assuming no misses and everything doing maximum damage to kill it, but Shen or SPARK dying are both fail conditions and he always kills one of the two in the first two turns. I'd just hide them and sacrifice my real soldiers instead but they're the only two who can do anything against the boss :toot:

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
You should be hacking the boss immediately

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
It's really really easy for Shen to stun the sectopod with hacking, and then you can have the SPARK wail on it with its armor-shredding cannon. Also remember that Shen is a max rank, offensive Specialist and all those fairly weak abilities are like triple damage against robots

Exposure
Apr 4, 2014
So I heard people wanted better SPARKs.

Prawned
Oct 25, 2010

Hello duders, I picked this up during the steam sale and after finishing up my other games I want to get stuck in. Would commander-ironman be equivalentish difficulty to classic ironman in xcom1? I tried the first mission last night, and after easily killing the first patrol the next immediately annihilated my four rookies.

Just curious if I'm really setting myself up for unnecessary dick-punching or if commander is a reasonable challenge.

Crosspeice
Aug 9, 2013

If you're familiar with the first xcom, then commander is a good start. It's tough, but also pretty exhilarating first time through.

Prawned
Oct 25, 2010

Crosspeice posted:

If you're familiar with the first xcom, then commander is a good start. It's tough, but also pretty exhilarating first time through.

Nice, I'm not afraid to restart if I'm losing, but I found impossible to be not-fine so looking for that compromise.

Tzarnal
Dec 26, 2011


Where is the upgrade to install a rocket into my SPARKs punch ?

many johnnys
May 17, 2015

Crosspeice posted:

If you're familiar with the first xcom, then commander is a good start. It's tough, but also pretty exhilarating first time through.

I think it's good to have a single veteran game before stepping up to commander.

Yoshimo
Oct 5, 2003

Fleet of foot, and all that!
I've just got the Avenger Defence mission, and I hadn't built a Defence Matrix. Is there any point in building one after this mission (assuming I survive it?) or is there only one Defence mission, ala Enemy Within?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Yoshimo posted:

I've just got the Avenger Defence mission, and I hadn't built a Defence Matrix. Is there any point in building one after this mission (assuming I survive it?) or is there only one Defence mission, ala Enemy Within?

Defence missions are random and theoretically infinite but you'd be extraordinarily unlucky to have more than one or two per campaign. Also Defence Matrices are basically useless.

Even if you get the alien hunting event there's a chance you avoid the shootdown. I had Bradford show off his sick dodging skills 3 times one campaign before I finally got shot down.

many johnnys
May 17, 2015

You might build a defense matrix if you've upgraded everything to plasma tech and have nothing else to buy, but no they're basically useless.

They're not even that great on the mission itself. If you don't have a Phantom Ranger to use as a scout, then the turrets can give you some peace of mind as you move your squad toward the spike. But that's about it.

Coolguye
Jul 6, 2011

Required by his programming!
if you have a defense matrix, upgraded, with an engineer on the job, the turrets are pretty ballin' actually

however as you might expect from that explanation, the d-matrix is gold plating on the avenger, do not worry about it really

Yoshimo
Oct 5, 2003

Fleet of foot, and all that!

Coolguye posted:

if you have a defense matrix, upgraded, with an engineer on the job, the turrets are pretty ballin' actually

however as you might expect from that explanation, the d-matrix is gold plating on the avenger, do not worry about it really

Exactly why I'm wondering if I'll need to build them again! My first play through I built the Defence Matrix and had it staffed, and when I got the Defence mission I had four turrets that could fire twice a round at something like 75% a piece, for a ridiculous amount of damage. It definitely made the difference on that playthrough - I got lucky this time round and didn't face anything tougher than ADVENT troops and maybe one Muton, so I didn't need its ridiculous sentry farm.

Eraflure
Oct 12, 2012


https://xcom.com/news/en-xcom-2-gets-new-lws-perk-and-laser-pack-mods

Long War Studios are releasing a new 2.5 weapon-only tier (laser, between mag and plasma). Base classes are broken into 7 classes à la Long War, with 70 new perks or so (you get to choose between 3 perks at every level).

e : here's the perk pack https://steamcommunity.com/sharedfiles/filedetails/?id=719109968

also new PCS

ee: new abilities description : http://pastebin.com/KFzB1Yv7

Eraflure fucked around with this message at 18:44 on Jul 8, 2016

Coolguye
Jul 6, 2011

Required by his programming!

Yoshimo posted:

Exactly why I'm wondering if I'll need to build them again! My first play through I built the Defence Matrix and had it staffed, and when I got the Defence mission I had four turrets that could fire twice a round at something like 75% a piece, for a ridiculous amount of damage. It definitely made the difference on that playthrough - I got lucky this time round and didn't face anything tougher than ADVENT troops and maybe one Muton, so I didn't need its ridiculous sentry farm.

You probably don't. It's theoretically possible to get another defense mission, but in practical terms you'll likely be clowning all over the xenos before they can launch another one. If you get to the end of the tech tree and you've got extra bitcoins, then sure, go ahead - if nothing else it looks awesome. But on your list of priorities, I'd file this one way toward the bottom.

Exposure
Apr 4, 2014

Yoshimo posted:

Exactly why I'm wondering if I'll need to build them again! My first play through I built the Defence Matrix and had it staffed, and when I got the Defence mission I had four turrets that could fire twice a round at something like 75% a piece, for a ridiculous amount of damage. It definitely made the difference on that playthrough - I got lucky this time round and didn't face anything tougher than ADVENT troops and maybe one Muton, so I didn't need its ridiculous sentry farm.

On Vanilla defense missions are pretty rare enough that unless you expect to get super unlucky, you don't really need the matrix.

If you're running something like Additional Dark Events that ups your chances of getting multiple missions, it may become a more worthwhile investment, though so far I've been getting lucky with that.

Well I say lucky but it's more that the game tends to pull out more events that makes my life hell on the tacticalscape instead of events that makes my life hell on the geoscape since there's more of the former than the latter.

Ornamented Death
Jan 25, 2006

Pew pew!

Shakill OReal posted:

I was having the same problem and it made me quit playing. All of my grenades and resources are used because holy poo poo this mission is long and here I am with like a 50+ hp 6 armor sectopod. This is the third mission I've done in the entire campaign, to kill it I have to have the spark shoot as often as possible so that Shen can do damage (someone above posted that her skills ignore armor but they're not for me, they show a full damage number but only reduce the sectopod's HP by the full damage number minus his remaining armor). Best-case scenario is it's going to take me three turns to remove the armor and then another 3-4 assuming no misses and everything doing maximum damage to kill it, but Shen or SPARK dying are both fail conditions and he always kills one of the two in the first two turns. I'd just hide them and sacrifice my real soldiers instead but they're the only two who can do anything against the boss :toot:

Just want to quote this as I also had an issue where Shen's skills were still being affected by Julian's armor.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



So stunlancers break my mods bad enough that I want to remove them and replace them with headhunters https://steamcommunity.com/sharedfiles/filedetails/?id=710122811&searchtext=advent+headhunter

How would I go about doing that?

Andre Banzai
Jan 2, 2012

Eraflure posted:

https://xcom.com/news/en-xcom-2-gets-new-lws-perk-and-laser-pack-mods

Long War Studios are releasing a new 2.5 weapon-only tier (laser, between mag and plasma). Base classes are broken into 7 classes à la Long War, with 70 new perks or so (you get to choose between 3 perks at every level).

e : here's the perk pack https://steamcommunity.com/sharedfiles/filedetails/?id=719109968

also new PCS

ee: new abilities description : http://pastebin.com/KFzB1Yv7

That looks amazing, thank you!

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I finally get the instant proving ground bonus, realize EXO suits don't even apply for it, then watch as it gives me almost nothing but flamethrowers for heavy weapons. gently caress you XCOM.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Eraflure posted:

https://xcom.com/news/en-xcom-2-gets-new-lws-perk-and-laser-pack-mods

Long War Studios are releasing a new 2.5 weapon-only tier (laser, between mag and plasma). Base classes are broken into 7 classes à la Long War, with 70 new perks or so (you get to choose between 3 perks at every level).

e : here's the perk pack https://steamcommunity.com/sharedfiles/filedetails/?id=719109968

also new PCS

ee: new abilities description : http://pastebin.com/KFzB1Yv7

Looks fantastic but you are gunna be mowing through aliens like no one's business until there's a solid difficulty increase mod that isn't a better advent.


Which is great don't get me wrong. But not entirely sufficient.

Kwanzaa Quickie
Nov 4, 2009
There's two different Proving Grounds continent bonuses, one for ammo/grenades, the other for armor/exo-spider-war-wraith suits.

Exposure
Apr 4, 2014

The Iron Rose posted:

Looks fantastic but you are gunna be mowing through aliens like no one's business until there's a solid difficulty increase mod that isn't a better advent.


Which is great don't get me wrong. But not entirely sufficient.

From Amineri's comments on the modding discord, they're perfectly aware of that and plan to rectify that problem with their Alien Pack.

Bholder
Feb 26, 2013

That class pack looks exactly the thing I wanted to frankenstein from all manner of class mods. Now I feel bad for not being able to use those anymore, I'm gonna miss the Grimy classes :(

Andre Banzai
Jan 2, 2012

Exposure posted:

From Amineri's comments on the modding discord, they're perfectly aware of that and plan to rectify that problem with their Alien Pack.

YEEESSSSSSSSSSSSSSSSSSSSSSSSSS

Which I think is the weakest aspect of Vanilla XCOM 2, actually. The endgame is basically Archons, Andromedons, Gatekeepers and Sectopods. Gets really boring after a while.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Finally doing the snake mission. Twelve snakes grouped up for me. My sniper has faceoff, dragon rounds, and 100% hit to all of them. :getin:

Dez Orwell posted:

There's two different Proving Grounds continent bonuses, one for ammo/grenades, the other for armor/exo-spider-war-wraith suits.

:negative:

RBA Starblade fucked around with this message at 20:32 on Jul 8, 2016

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