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So far most attempts at making DF clones that are more playable have interpreted that as "make it more simple" and just added better graphics, then you end up with stuff like Rimworld and Gnomoria but I just don't want that. I want this game, except with a few tweaks so I don't have to play microforts all the time. It'd be cool if there was just an easier way to clear clutter and just less poo poo laying around. I still want body parts but just make tattered clothing disappear completely more quickly and have stuff rot away at a faster rate. Also make custom worldgen a bit more user friendly, I dislike the way caverns by default are shaped all spiderlike, you can make them less granular using a custom value for the caverns but it's insanely fiddly and it'd be nice if that was just the default, messy caverns also slow down FPS.
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# ? Oct 27, 2019 10:29 |
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# ? Jun 9, 2024 21:55 |
dfhack has a quickrot thing that does that. Agree on the caverns.
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# ? Oct 27, 2019 11:00 |
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Sankis posted:At this point I think Toady is gonna Toady you're not wrong, of course, but history has shown that it's more likely we'll get a competitor doing stuff well (rimworld was so close...) Was? What happened?
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# ? Oct 27, 2019 15:54 |
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No Z-levels.
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# ? Oct 27, 2019 17:01 |
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Ambaire posted:You do know about the manager and work orders, correct? You can automate that... Yeah I do most of my stuff through it but it's awesome and a lot of people probably don't so glad to see it pointed out. It's doable but my gripe with clothing is that in any given long fortress your biggest industry is inevitably going to be the clothing industry between growing enough pigtails and making the actual clothes if you want to keep dwarfs clothed. Then when they do get new clothes so they don't walk around naked their old stuff sits in their cabinets, still owned by them so it can't even be manually dumped. If I'm wrong here and they'll bring it to a garbage pile now please correct me, but I'm pretty sure they haven't when I've played in the past and I just throw stuff into magma to get rid of it generally. Trading for materials can take some of that workload off but once you have the king (Some dwarf inherited it last fort I played, and I also had like 5 barons and a count I couldn't tell to gently caress off to their own holdings) you can't request certain goods anymore so they won't bring enough. Maybe next time I'll just push for everyone to be in armor I'm sure I could do it. Mzbundifund posted:No Z-levels. I'd be down for just less Z levels and know how to do it in world gen but the problem is the good/fun cavern layer is the third one, and you need all 3 to get it I'm fairly certain. If you set it to less it'll cut the lower levels first. I kind of miss the old underground features they replaced too, most of the time they're not as interesting. Maybe I'll try scrunching them together, I know they sometimes merge if you do that but maybe that'd be a good thing instead of bad. GokuGoesSSj69 fucked around with this message at 17:12 on Oct 27, 2019 |
# ? Oct 27, 2019 17:07 |
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I liked DF without Z-levels and I'm not convinced they were worth it for how much they negatively affected performance.
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# ? Oct 27, 2019 17:36 |
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I like Z-levels, but I think there are way too many of them. We don't really need dozens and dozens of floors of nothing but rock.
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# ? Oct 27, 2019 18:04 |
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That's quitter talk.
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# ? Oct 27, 2019 19:20 |
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The number of z-levels depends on how worldgen decided to go about its stuff and where you're embarking. I've seen sites with as few as 45ish levels and as many as 130+. I do admit that 130+ is a bit excessive.. maybe.
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# ? Oct 27, 2019 22:24 |
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I kind of just want one, maybe two cavern layers
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# ? Oct 27, 2019 22:29 |
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Infinite clown layers. S̝͈̘̗̻̥̳̥̝͟͠É̸̡̞͎̣̱͘͟ͅŅ̛͜҉̝̩̹͕̳͙͚D͚͕͖̙̬̰̜͉̘̱͢ ̵̘̟̳͕̖̹̟͇̭̼̮̟̯̜̦̜̤̳̀͠ͅI͠͏͔̲̲̝̣̥͉̥̤̺͍̥͈̝̹͎̗Ń҉̵̞͉̞̫̰̱̱͕͓̳̲ ҉̬̼̖̱͔̙̦̝̟͕̬͔̟̫̠̞ͅT҉̖͚̘̳͈͈̞̳̹͙͙̺H̵̻̰͉̹͞͝ͅḘ̷̸̬͙̼̹̺̝̼̘̘̜̤ ̵̡͏͔̖̙͔̼͖͓̺̠̬̪̞̠Ç͉̱̝̬̩̙̭̬̮̭͖̺͜ͅͅĹ̢̛͇̫̹͕̝̖̲̬̼̞͍͈̖͎͞Ơ̛͔̫̥̭̻̪̹̩͘͢͡ͅW̨̤͇̯̝͓͈̝̲͍̠͕̣̝͚͚̰̱͘͢ͅŅ̵̖̱̺̻͇͇̭̠̙̪̩̣͚̤̻̘͝S̸̛̺̜̖͔͕̥̮̘̪̖̫̗͎
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# ? Oct 27, 2019 22:36 |
Had a game recently where I had no way to create high boots. Can your dwarves just sometimes... not have designs for things like that?
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# ? Oct 28, 2019 05:07 |
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Nessus posted:Had a game recently where I had no way to create high boots. Can your dwarves just sometimes... not have designs for things like that? Yes. And it's super annoying.
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# ? Oct 28, 2019 05:10 |
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Eagerly rolling fortress after fortress until I meet a group of dwarves who never developed the concept of pickaxes
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# ? Oct 28, 2019 05:12 |
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I think picks are available by default, which implies the first dwarves spontaneously manifest in the world with picks in their hands, an urge to dig, and a craving for booze. This is as it should be imoNessus posted:Had a game recently where I had no way to create high boots. Can your dwarves just sometimes... not have designs for things like that? Yeah, it's possible for your civ to not invent certain things. I think it's less likely in older worlds, but it's possible the game handles it as a cultural quirk and the civ is just Like That forever. Angry Diplomat fucked around with this message at 05:27 on Oct 28, 2019 |
# ? Oct 28, 2019 05:25 |
Sorry dude, you're stuck with the low top sneakers.
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# ? Oct 28, 2019 05:51 |
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Trying to look up information given that I've never really understood the tech system myself, at least one post suggests it to be part of some arcane legacy process that decides what tech a civ will have when it's generated. There's (supposedly) a hierarchy of 'levels' of armor, and you're guaranteed at least one pick from each 'level' out of the items available to your race in the raws, but you aren't guaranteed ALL of the available items, which in practice almost exclusively comes up when the game gives your dwarf civ low boots but not high boots. This is, presumably, something that will be changed or expanded on whenever civs are made more malleable and research topics and knowledge actually mean something, given that I'm pretty sure Toady has mentioned wanting some dwarven civs to have come up with unique fighting styles and weapon sets from other ones at some point. I think there's a handful of non-armor clothing options subject to this system as well, but I'd be hard-pressed to say exactly which items. Looking into this did make me realize that, while a currently-unrelated system, it will be nice for knowledge topics among scholars to eventually be meaningful, since they include a number of topics that could be wildly useful. The 'Health' sphere includes the study and treatment of mental illness, for example, which would be keen given the current state of fortress management. I also love the sheer number of light and lens-related topics that exist. E: Supposedly the work-around for only having low boots is to add greaves to your military getup, but I'm not sure that's quite as fool-proof as advertised. Shady Amish Terror fucked around with this message at 06:12 on Oct 28, 2019 |
# ? Oct 28, 2019 06:10 |
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1 z-level DF was a pretty great game. It would have held up without bringing in more of them either way. When the multi z-levels was first announced it was mind-blowing though. Seeing the trickle of screenshots and preview posts by toady about it, up until it being released, was such a seismic shift in the game.
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# ? Oct 28, 2019 06:31 |
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is it possible to fund the research and development of high boots in your fortress
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# ? Oct 28, 2019 07:18 |
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ninjewtsu posted:is it possible to fund the research and development of high boots in your fortress Not yet. Research can't actually expand technology.
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# ? Oct 28, 2019 07:31 |
ninjewtsu posted:is it possible to fund the research and development of high boots in your fortress
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# ? Oct 28, 2019 07:57 |
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On the subject of magma drilling, I never worked out how to create vertical magma pumping, and gently caress making dwarves path a dillion levels, dodging Elk Birds and Cave Trolls down to find their forges. I just go loving Mordor on the surrounding forests, driving a ton of burners and smelters with wood and bitumen coal to fuel my factories. Is it worth learning? I must have tried five times and given up.
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# ? Oct 28, 2019 11:59 |
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Well, supposing most of your required metal industry is just arming and armoring your dwarves, not really. Fully kitted out iron dwarf would be lets see.. Breastplate- 3 bars Mail shirt - 2 Helm -1 Greaves- 2 Leggins- 1 High boots -1 Gauntlets -1 Spear -1 Thats total of 12 bars, 8 items. So to melt ore Its 3 jobs (4 bars per ore chunk), then 8 jobs to do items, So 11 wood turned to charcoal. Multiply by 3 full squads, Its 330 logs. With multi-level trees thats maybe 30-40 trees. So unless youre super sparse on trees the only issue is extra work- maybe 1-2 fulltime wood burners and 1 woodchuck and the extra hauling. Dont even get me started on the elves- their demands only start by the time you have nobles, at which point your military should be kitted out, and once they do they dont demand hundred or less LOGS But full-rear end trees which means you still have a leeway of around 3-500 logs a year.
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# ? Oct 28, 2019 12:37 |
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Shibawanko posted:I want more marital drama in this game, including divorce proceedings. I want every dwarven marriage to basically be the Honeymooners with magma. One of these days, Urist, bang zoom right to *game halts for five minutes procedurally generating the number, terrain and history of moons*
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# ? Oct 29, 2019 19:09 |
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GokuGoesSSJ3 posted:I'd be down for just less Z levels and know how to do it in world gen but the problem is the good/fun cavern layer is the third one, and you need all 3 to get it I'm fairly certain. If you set it to less it'll cut the lower levels first. I kind of miss the old underground features they replaced too, most of the time they're not as interesting. Maybe I'll try scrunching them together, I know they sometimes merge if you do that but maybe that'd be a good thing instead of bad. Shibawanko posted:I kind of just want one, maybe two cavern layers To be honest it'd be a RELATIVELY easy modding deal to just put... everything that shows up in the third caver layer also in the second cavern layer. Tias posted:On the subject of magma drilling, I never worked out how to create vertical magma pumping, and gently caress making dwarves path a dillion levels, dodging Elk Birds and Cave Trolls down to find their forges. I just go loving Mordor on the surrounding forests, driving a ton of burners and smelters with wood and bitumen coal to fuel my factories.
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# ? Oct 30, 2019 07:25 |
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Jazerus posted:toady doesn't play fortress mode and doesn't seem to understand why that's bad for the majority of his players, who exclusively play fortress mode. his development is not targeted toward improving fortress play simply because he doesn't know what's wrong with it through personal experience. Steam release certainly appears to be making them look into the game as more of a product: https://twitter.com/threetoebay12/status/1188668766399254528 Zach's also got a thread over on the Bay12Games forums asking for player feedback re: stress mechanics: https://twitter.com/clinodev/status/1189002899633913856
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# ? Oct 30, 2019 08:03 |
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Jesus, were they really not aware of the extent of the stress problem? It's been a fortress-killing issue for literally years now.
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# ? Oct 30, 2019 08:12 |
Re. high boots, maybe they're an Elf Thing and it would just be unthinkinkable for a dwarf to make or wear them?
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# ? Oct 30, 2019 08:16 |
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Tuxedo Catfish posted:Jesus, were they really not aware of the extent of the stress problem? It's been a fortress-killing issue for literally years now. It's a really common dev blindness thing - heck it's happened to me sometimes. Until you experience a bug for yourself it's way too easy to dismiss as "not a huge priority, I'll get to it in due time" and then you experience it for yourself and go "oh. Oooh. Better fix that then"
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# ? Oct 30, 2019 09:29 |
Official forums, especially a cult favorite game, can also be kinda bad for finding out stuff like that. Don't upset or distract the CREATOR with your talk of imbalances. I can handle it just fine maybe you need to get better. Don't know if that's true for bay12 but I wouldn't be surprised. Sankis fucked around with this message at 09:39 on Oct 30, 2019 |
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# ? Oct 30, 2019 09:37 |
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It's more that Toady always keeps them at a distance. Dwarf fortress forums got really loving creepy about the game in the past, I remember reading somewhere that it got so bad that Toady wrote in his will that he's only going to release the game's code upon his death if he dies of natural causes.
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# ? Oct 30, 2019 09:42 |
That's a shame but maybe the least surprising thing I've read today. I remember early on you could just pop into irc and chat with him. Because of that I'm the reason molten rock changes name from magma to lava when it reaches the surface.
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# ? Oct 30, 2019 09:48 |
my dad posted:It's more that Toady always keeps them at a distance. Dwarf fortress forums got really loving creepy about the game in the past, I remember reading somewhere that it got so bad that Toady wrote in his will that he's only going to release the game's code upon his death if he dies of natural causes.
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# ? Oct 30, 2019 09:49 |
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Alehkhs posted:Steam release certainly appears to be making them look into the game as more of a product:
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# ? Oct 30, 2019 09:58 |
Captain Invictus posted:now all I can envision is them gathering all the most powerful and influential Dwarf Fortress players together like Procedurally generated Angels trying to initiate third impact by breaking through to the Circus.
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# ? Oct 30, 2019 10:30 |
* Urist McKari has cancelled Operate Giant Robot: Depressed.
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# ? Oct 30, 2019 10:36 |
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Thanks guys, this conversation made the word "Uristsukidoji" pop into my head and it won't leave.
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# ? Oct 30, 2019 17:14 |
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Anime & Dwarf fortress.. two great things, together at last!
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# ? Oct 30, 2019 17:50 |
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Nessus posted:Oh dear, was the mermaid drowning thing not just a weird quirk? I'm guessing it wasn't just a weird quirk. The weird thing about these forums is that farming prisoners for organs and human skin in RimWorld is considered fine and good, but drowning mermen immediately escalates to top tier what the gently caress. I see no difference. It's just a game, anyway.
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# ? Oct 30, 2019 18:05 |
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# ? Jun 9, 2024 21:55 |
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look, all I'm saying is if Toady didn't want me doing this, he wouldn't have made my ☼Unicorn meat roast☼ so insanely valuable
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# ? Oct 30, 2019 18:45 |