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Mirificus posted:The Squadron 42 trailer music isn't too bad. However, it's from that awful 2012 movie Battleship. Battleship was good, and was released.
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# ? Nov 25, 2015 04:55 |
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# ? Jun 12, 2024 21:03 |
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A Neurotic Jew posted:This is basically a repost but: quote:unless RSI has failed to deliver the pledge items and/or the Game to you within 12 months after the estimated delivery date What about the Caterpillar and the other shits that have been in the oven for years now?
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# ? Nov 25, 2015 04:58 |
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trucutru posted:Here is the state of all the announced ships. I don't even remember half of these. What the hell is the Crucible supposed to be?
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# ? Nov 25, 2015 04:58 |
Othin posted:I don't even remember half of these. What the hell is the Crucible supposed to be? That is the brand new ship that introduced 2 new game mechanics for ship repair.
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# ? Nov 25, 2015 05:04 |
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trucutru posted:Here is the state of all the announced ships. I kinda like the asymmetrical design of the Herald. This is the first time I've seen it and I really wonder why it's in something like this. I love that the Hull ships all have the same containers, except bigger for some reason. You'd think they'd just scale the Hull C, Hull D, and Hull E down to the same size as the Hull A and Hull B, or vice versa. Edit: OMG, the Hull C, Hull D, and Hull E have the same front and identical engine sections, they just have extra gun turrets pasted on and are scaled up. That's some lazy, lazy loving work. Young Freud fucked around with this message at 05:36 on Nov 25, 2015 |
# ? Nov 25, 2015 05:06 |
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Octopode posted:There literally never has been, and still isn't, an intention for an independent FPS module. Star Marine was and still is planned as another subgame within the game, just like Arena Commander. I don't know where you got this idea that there was going to be an independent FPS game. For what its worth, this is correct. That said, it doesn't change the fact that a playable proof of concept for FPS (in a loving FPS engine) is how many months late now?
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# ? Nov 25, 2015 05:07 |
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trucutru posted:Here is the state of all the announced ships. So how many thousands of hours are required to complete these?
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# ? Nov 25, 2015 05:07 |
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no_recall posted:So how many thousands of hours are required to complete these? Depends if we're talking in human hours or Crobert's hours.
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# ? Nov 25, 2015 05:12 |
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The Marauder posted:For what its worth, this is correct. That said, it doesn't change the fact that a playable proof of concept for FPS (in a loving FPS engine) is how many months late now? He's being obtuse. I'm well aware that the intention was ultimately roll the FPS features from the module into the PU. He was trying to side-skip the implications of CIG basically back-tracking on an entire years worth of "Star Marine module will be out Any Day Now".
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# ? Nov 25, 2015 05:14 |
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G0RF posted:If you don't mind me asking, Bootcha, was it the employee abuse that tipped the scale for you- once you started digging deeper? Or was it more the sum total of managerial misdeeds? It seemed like the former-- like you didn't want to stay in business with those sorts- regardless of whether it might make you money. It was mostly the former as a result of an argument with me. It's a long story, but yeah, it's mostly the former. He's a good guy. (edit: Yeah, I know he can post this himself, but I also know he's asleep right now and unlikely to pay much attention to this thread due to the holiday. Plus he's reluctant to bring me into it even though I don't care.) fuzzknot fucked around with this message at 05:22 on Nov 25, 2015 |
# ? Nov 25, 2015 05:14 |
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A Neurotic Jew posted:He's being obtuse. I'm well aware that the intention was ultimately roll the FPS features from the module into the PU. He was trying to side-skip the implications of CIG basically back-tracking on an entire years worth of "Star Marine module will be out Any Day Now". Which is all well and good, but I really wish you two would play nice.
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# ? Nov 25, 2015 05:22 |
The Marauder posted:Which is all well and good, but I really wish you two would play nice. parp
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# ? Nov 25, 2015 05:23 |
A Neurotic Jew posted:He's being obtuse. I'm well aware that the intention was ultimately roll the FPS features from the module into the PU. He was trying to side-skip the implications of CIG basically back-tracking on an entire years worth of "Star Marine module will be out Any Day Now". No, I'm not. You made the same statement about an independent FPS module here that you did the first time we had this conversation. It was never independent. But you keep making that claim for some reason (and then change the argument when someone else points out you're still wrong about it).
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# ? Nov 25, 2015 05:24 |
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I'm going to show those dastardly naysayers, but I don't know how perhaps I will try... nitpicking
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# ? Nov 25, 2015 05:28 |
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Ursine Catastrophe posted:I'd say the 2.0 that they managed to poo poo out-- even with the crashes-- would convince 11/12 jury members that they have progression on game development. Call in an expert witness to testify how long it takes to make a AAA game, compare the scope lists of them vs Star Citizen, and you'd have a pretty hard time convincing even an educated layperson that they've been pissing away the money on coke and booze instead of game development ("in addition to" is also another ).
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# ? Nov 25, 2015 05:33 |
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Decrepus posted:That is the brand new ship that introduced 2 new game mechanics for ship repair. So wait, the client crash and falling the gently caress out of game world aren't actually bugs, they're just gameplay features that haven't been fully implemented yet
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# ? Nov 25, 2015 05:37 |
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D_Smart posted:Yes - we know. Which is why a bunch of very expensive attorneys are mulling over how best to approach this. I'm not inclined to march into court just to say I did, piss away all that money (I have $100K in retainers committed across three law firms. Believe it. These things are not cheap. Been there) Oh, I believe that this is not going to be a cheap endeavor. I don't envy you going through untangling all of this legal bullshit, especially with which way to go and how to approach it. And getting everything sealed up if it goes to arbitration would be a shame. Those TOS' must be a nightmare. Even if the lawsuit doesn't amount to anything, I think it is a good thing. They are loving up crowd funding and their method of getting cash is completely reprehensible. Freemium games are at least games. They are exploiting people and sell ships that don't even exist with no way of knowing how the game is going to be balanced. What is worse is that if they get away with this, other companies will try something similar. Gaming has enough bad poo poo in it, it doesn't need paying for imaginary poo poo added to the heaps of micro transactions, bad DRM and day one DLC. Another thing, I never could figure out why they just didn't ignore you and instead went on this bizarre warpath. Responding only lends credence to the fact that the things you are saying might be true. If you were really so insignificant, why would Roberts write a rambling letter about you? He didn't even need to show anything, he could have just ignored you and just said, 'no comment'. Confronting you like this was stupid. I do think they need to be held accountable because they aren't working with their money. They have a responsibility to their backers and they seem to not give a poo poo. People can say whatever they want about you, at least you didn't fund your games through concept art from your customers in one of the absolute shadiest and garbage practices I have ever seen. Not to mention that awful developer gulag. Have you ever seen anything like that?
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# ? Nov 25, 2015 05:40 |
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Octopode posted:No, I'm not. You made the same statement about an independent FPS module here that you did the first time we had this conversation. It was never independent. But you keep making that claim for some reason (and then change the argument when someone else points out you're still wrong about it). Wait.... Wait wait wait wait. You're trying to twist things around here. First- there was never the intent to make the FPS aspect of the game separate. You are correct in that. That being said, the first iterations of FPS development were to be separated into a separate module- completely independent from the DFM and hangar. It was to be launched from the hangar, as a "sim" called Star Marine. This was to allow the FPS combat portion to be developed alongside flight and "planet side" parts of the game. This was also to include the Ender Arena and some made up game called "Sataball" CIG completely hosed this up. I couldn't care less if they outsourced it to Illfonic. All of the work, including the multiplayer demo from last spring, was completely trashed except for whatever few assets they could bring over. Things such as the original armor, effects, maps, grav gen, the zero-g character animations (remember the video where the model would automatically grab things 'correctly'), the dynamic lighting, particle effect, etc were worthless and didn't make it through the attempted code merge. They didn't even try merging the FPS into any part of the client until this summer. The only things from the 2 years of FPS work are a handful of textures, head bobbing, and the lack of a crosshair. So yes, the FPS was to be an independent module and EVENTUALLY merged into the PU- however this 2.0 talk didn't even come about until they realized how bad the merge was. It was to be Arena Commander 2.0, with multicrew and the ability to move around. This was not the FPS part. Somewhere AC 2.0 was slowly dropped, and around the time CIG really noticed the problems with the FPS branch did the talk of "baby PU" come about. This whole Star Citizen 2.0 is a complete deviation from the original development plan, which would have had the DFM, FPS, and Planetside completely separate and only after their release and stabilization were they to be combined to make the PU. However when all this went tits up they just turned the stock Cryengine FPS branch back on and band-aid patched what they could to make it work. And that's where you are now with 2.0
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# ? Nov 25, 2015 05:41 |
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Octopode posted:There literally never has been, and still isn't, an intention for an independent FPS module. Star Marine was and still is planned as another subgame within the game, just like Arena Commander. I don't know where you got this idea that there was going to be an independent FPS game. I don't know whether it's a subgame, independent FPS, or some hybrid. But I do know, beyond any doubt, it's not going to be superior to Battlefield 4. Or Black Ops 3. Or even Quake 2. Because CIG hasn't delivered anything that was superior to the competition yet-- save for the exploitative nerd fleecing mechanic that powers the business. Chris overcomplicates every drat thing in his quest to reinvent everything- and in the process, he kills fun and replaces it with chores. And you can see him planning it in the article above-- with things like trying to simulate player running momentum so you can't hard stop from a sprint in the shooter, you'll have to stagger and lurch to an awkward stop every time. That's a recipe for suckiness- like G-Force blackout mechanics in flight, or forced ten second animations every time you get out of bed, or ten minute answers to one sentence questions on 10ftC...
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# ? Nov 25, 2015 05:43 |
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The Marauder posted:Which is all well and good, but I really wish you two would play nice. sorry but I'm gonna have to parp on this a little bit more. Octopode posted:No, I'm not. You made the same statement about an independent FPS module here that you did the first time we had this conversation. It was never independent. But you keep making that claim for some reason (and then change the argument when someone else points out you're still wrong about it). You're being pedantic or the word "independent" ended up confusing you somehow, even though you yourself described Star Marine as "independent of other game mechanics" when people were trying to understand what the hell you were trying to argue. I was always referring to the Star Marine module. I never intended this idea of an FPS retail game completely divorced from the PU, or whatever it is you were trying to say I said. Although I'm not sure how I could have made it any clearer. Thanks for reminding me what a good era in owning Octopode that was though. A Neurotic Jew fucked around with this message at 05:52 on Nov 25, 2015 |
# ? Nov 25, 2015 05:49 |
OhDearGodNo posted:Wait.... Wait wait wait wait. Then why did you bother with the rest of that post when you start by conceding the same point I was making to begin with? I didn't change anything around--he implied there was something wrong with me stating the FPS was never intended to be an independent thing, even though it wasn't. I don't know how you read all these other things into correcting that single fact.
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# ? Nov 25, 2015 05:53 |
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no_recall posted:So how many thousands of hours are required to complete these? The "connie" takes like 40-60 hours of playing to get (according to Christ himself) , there are four versions, and are medium-sized. If you consider a large ship to be worth 4 connies and an x-large one to be worth 8 then that's at least 4000 hours of pure gameplay!
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# ? Nov 25, 2015 05:54 |
A Neurotic Jew posted:sorry but I'm gonna have to parp on this a little bit more.
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# ? Nov 25, 2015 05:58 |
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Octopode posted:Then why did you bother with the rest of that post when you start by conceding the same point I was making to begin with? I didn't change anything around--he implied there was something wrong with me stating the FPS was never intended to be an independent thing, even though it wasn't. I don't know how you read all these other things into correcting that single fact. You should probably re-read my post.
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# ? Nov 25, 2015 06:00 |
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When alpha slots ran out, CIG charged every new customer $5 to play the DFM. They also clearly stated the FPS module would cost an additional $5. If they did not buy the FPS pass, they could play whatever they had access to. This was to carry on until the final merge with the PU, at which case the late customer would have spent $5 for the DFM, FPS, and Planetside modules. This was again later changed and thrown out, and CIG converted the $5 into worthless credits.
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# ? Nov 25, 2015 06:04 |
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Octopode posted:Even right there in that second link you referred to it as a separate download from the rest of the game, which was exactly what I was arguing against there. Do you just ignore the actual meaning of words when you write, or what? Octopde, while arguing about semantics and the meaning of words may be fun surely you must realize that the game, in its current "alpha 2.0" (lol, a 2.0 alpha) state, sucks a whole metric kilometer of dicks, right? Yes, I know a kilometer is not the proper measurement unit for dicks.
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# ? Nov 25, 2015 06:06 |
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Octopode posted:Even right there in that second link you referred to it as a separate download from the rest of the game, which was exactly what I was arguing against there. Do you just ignore the actual meaning of words when you write, or what? Wow this is some pretty brazen pedantry right here, even for you. Welp.
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# ? Nov 25, 2015 06:08 |
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quote:Stream Until It's Stable! 2.0b 12hr+ Marathon Crashapalooza Crash 150! Yes!
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# ? Nov 25, 2015 06:09 |
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# ? Nov 25, 2015 06:10 |
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God drat it you two.
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# ? Nov 25, 2015 06:13 |
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fuzzknot posted:It was mostly the former as a result of an argument with me. It's a long story, but yeah, it's mostly the former. It really seems like, for employees or investors, CIG is not a "good guy" friendly environment. Chris & Sandi seem to prize loyalty above all else-- character, talent, experience all are secondary to someone's ability and willingness to kiss rear end, lick boots, and basically prostrate themselves before the golden idol the Roberts have erected for worship. Glad Bootcha got out and can wash his hands of their grime and move on.
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# ? Nov 25, 2015 06:14 |
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trucutru posted:Octopde, while arguing about semantics and the meaning of words may be fun surely you must realize that the game, in its current "alpha 2.0" (lol, a 2.0 alpha) state, sucks a whole metric kilometer of dicks, right? Understand something, SC was designed to appeal to alpha males. Stop making a fuss and just wait for the gamma version to come out like a good boy.
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# ? Nov 25, 2015 06:17 |
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G0RF posted:Thanks for the perspective.
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# ? Nov 25, 2015 06:23 |
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Ursine Catastrophe posted:Right, but that's what I mean: even without the ToS thing they've been giving out refunds* , so you can't say "I didn't get my refund" ("timely refunds" may be arguable, but that's a whole other ), and I'd say the 2.0 that they managed to poo poo out-- even with the crashes-- would convince 11/12 jury members that they have progression on game development. Call in an expert witness to testify how long it takes to make a AAA game, compare the scope lists of them vs Star Citizen, and you'd have a pretty hard time convincing even an educated layperson that they've been pissing away the money on coke and booze instead of game development ("in addition to" is also another ). They bought a mo-cap studio, then outsourced the mo-cap work (while still owning the studio they bought I think?) and are now building a new mo-cap studio. If that isn't pissing money up a wall I don't know what is. EDIT: Also the possibility that Sandi is going to auditions on company money.
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# ? Nov 25, 2015 06:29 |
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Was it Karl or octopooh that outed their clearance in this thread? It's hard to stay up to date on the crazies. Can you please update the op with the mentally insane Derek?
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# ? Nov 25, 2015 06:30 |
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Octopode posted:No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here. Ninth chevron locked, see you in the verse.
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# ? Nov 25, 2015 06:33 |
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jaegerx posted:Was it Karl or octopooh that outed their clearance in this thread? It's hard to stay up to date on the crazies. Can you please update the op with the mentally insane Derek? Octopode posted:No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.
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# ? Nov 25, 2015 06:34 |
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When your dick is as small as Octopode's, ants are the only thing you can gently caress.
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# ? Nov 25, 2015 06:35 |
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His epeen is so strong.
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# ? Nov 25, 2015 06:37 |
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# ? Jun 12, 2024 21:03 |
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MeLKoR posted:That looks fun, what's it called? Clustertruck. It's greenlit on steam right now, but it's not out yet.
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# ? Nov 25, 2015 06:49 |