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That card isn't terrible I just wish you could use it more then once a turn
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# ? Mar 21, 2016 14:14 |
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# ? Jun 8, 2024 11:22 |
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These lands are going to be rough. They are probably best for splashing a 3rd color in a 2 color deck and true 3 color decks are gonna be very hard to play. And I'm more apt to try to play 3 colors with evolving wilds and the battle lands than these anyway.
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# ? Mar 21, 2016 14:24 |
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Elyv posted:
It probably is awful to be honest. If the ability was free and it wasn't restricted to once a turn, it would probably still be bad but at least it would have a chance. Just like most cards, you would prefer the card do something by itself first. mcmagic posted:These lands are going to be rough. They are probably best for splashing a 3rd color in a 2 color deck and true 3 color decks are gonna be very hard to play. And I'm more apt to try to play 3 colors with evolving wilds and the battle lands than these anyway. Yeah... odds are this is going to be a two color standard. 3 could happen still, just the odds don't look great at the moment. Also it seems interesting on the two color front as well though. Enemy colors get what... a painland and a tapped land? Seems like a major downgrade from handlands and battlelands. Sickening fucked around with this message at 14:35 on Mar 21, 2016 |
# ? Mar 21, 2016 14:28 |
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mandatory lesbian posted:That card isn't terrible I just wish you could use it more then once a turn You can at least use it in your turn and the opponents, I'm not sure how often you'd be looking to discard a card like that anyway. With good Madness support it might be good against aggro. Also, yay for good art depicting Olivia!
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# ? Mar 21, 2016 14:29 |
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At the very worst it turns dead draws into creatures for cheap, which isn't that bad of a card.
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# ? Mar 21, 2016 14:33 |
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It seems worse than most of the other discard outlets we've seen so far.
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# ? Mar 21, 2016 14:35 |
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Turning every card in your deck into a split card where one side is a 1/1 with lifelink, flash and a potentially relevant creature type for 1 seems pretty decent in limited to me. Being in a set with Delirium and Madness definitely doesn't hurt either.
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# ? Mar 21, 2016 14:39 |
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Sickening posted:Enemy colors get what... a painland and a tapped land? Seems like a major downgrade from handlands and battlelands. The Manlands are enemy colored.
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# ? Mar 21, 2016 14:41 |
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Elyv posted:How many madness cards do you think you'll have in your deck? You'll get a discount instead of having to discard something like twice max, probably. idk, ask me when the full spoiler is out.
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# ? Mar 21, 2016 14:41 |
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End of Life Guy posted:The Manlands are enemy colored. Totally forgot about manlands. That does make a huge difference. If anything, shambling vent is probably too cheap at the moment. Sickening fucked around with this message at 14:49 on Mar 21, 2016 |
# ? Mar 21, 2016 14:42 |
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Sickening posted:Totally forgot about manlands. That does make a huge difference. BW is the most obvious color pair to start the next standard with. It's already pretty good and it's not losing any of it's mana fixing.
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# ? Mar 21, 2016 14:54 |
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So the allied manabase ends up like a worse version of checks + shocks. You could probably run 3 color but you'd have lands coming into play tapped a fair amount of the time. The new lands do make Evolving Wilds a bit awkward.
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# ? Mar 21, 2016 14:56 |
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mcmagic posted:BW is the most obvious color pair to start the next standard with. It's already pretty good and it's not losing any of it's mana fixing. GW megamorph isn't going anywhere either (although it may be getting much whiter)
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# ? Mar 21, 2016 14:59 |
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Seems like Eldrazi will be the most consistent deck going into the new standard.
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# ? Mar 21, 2016 15:04 |
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ThePeavstenator posted:GW megamorph isn't going anywhere either (although it may be getting much whiter) GW Company is probably going to be where you want to be at but not being able to play blue in that deck reliably is going to make it a lot worse.
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# ? Mar 21, 2016 15:05 |
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TheKingofSprings posted:Seems like Eldrazi will be the most consistent deck going into the new standard. Basically. I think you can swap rattleclaw mystic for another 2 mana dork and keep the rest of the deck other than fetches.
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# ? Mar 21, 2016 15:08 |
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TheKingofSprings posted:Seems like Eldrazi will be the most consistent deck going into the new standard. Which Eldrazi deck are you talking about? Kent Ketter's red one? That seems pretty untouched.
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# ? Mar 21, 2016 15:11 |
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mcmagic posted:Which Eldrazi deck are you talking about? Kent Ketter's red one? That seems pretty untouched. G/R ramp one didn't lose anything but wooded foothills in its entire 75.
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# ? Mar 21, 2016 15:12 |
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Sickening posted:G/R ramp one didn't lose anything but wooded foothills in its entire 75. GR Ramp is a terrible deck though.
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# ? Mar 21, 2016 15:12 |
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mcmagic posted:GR Ramp is a terrible deck though. Eh, terrible based on what? Previous standard? Terrible playstyle? I had a lot of this deck in my local meta and for as silly as this deck might seem, it definitely wasn't terrible. Kozi's return is a great card and turn 4/5 worldbreakers happened pretty consistently. It though, like a lot of decks, just didn't beat rally consistently. It could very well continue to be a 1.5 tier deck in the next standard, but there is a lot to be said about a competitive deck that doesn't lose any its cards after a major rotation.
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# ? Mar 21, 2016 15:16 |
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Sickening posted:Eh, terrible based on what? Previous standard? Terrible playstyle? It's just SUPER high variance and has too many 25-75 matchups.
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# ? Mar 21, 2016 15:18 |
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mcmagic posted:It's just SUPER high variance and has too many 25-75 matchups. I never piloted the deck, but what were its bad matchups?
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# ? Mar 21, 2016 15:19 |
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It also loses Ugin but Ugin was becoming less good anyway. e: the main upside of ramp is that it bodies midrange decks, which is a lot of the format
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# ? Mar 21, 2016 15:19 |
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Sickening posted:I never piloted the deck, but what were its bad matchups? Rally, any aggressive build of Jeskai, any aggressive red deck, Bant and 4c Comapny. It was good against the controlling versions of Jeskai Black and against Abzan decks but those aren't really in the format now other than Mardu Green. mcmagic fucked around with this message at 15:28 on Mar 21, 2016 |
# ? Mar 21, 2016 15:26 |
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I want to see what archetypes Eerie Interlude ends up spawning, and if that's what rally morphs into.
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# ? Mar 21, 2016 15:28 |
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For gently caress sake that land cycle is miserable. They could of finished the Lorwyn tribal land cycle but nooooo.
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# ? Mar 21, 2016 15:45 |
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Irony Be My Shield posted:It also loses Ugin but Ugin was becoming less good anyway. Ugin will become less legal going into SoI anyway, if that was a stumbling block for RG Ramp. Of the spoiled cards, though, none of them really ramp or need to be ramped into. Arlinn is a big bonus for anything GR but she's midrangey rather than rampy.
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# ? Mar 21, 2016 15:47 |
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This red card seems like a Very Good Red Card
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# ? Mar 21, 2016 16:03 |
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Rip_Van_Winkle posted:
Both of these seem pretty good. Sin Prodder is literally "Do I get this burn spell or do you get 3 to the face?" Really cool card. And oh my god it also has evasion!
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# ? Mar 21, 2016 16:05 |
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Sin Prodder seems alright but you better not be mana-screwed when you cast it!
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# ? Mar 21, 2016 16:05 |
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Rinkles posted:I want to see what archetypes Eerie Interlude ends up spawning, and if that's what rally morphs into. Given the precedent, probably nothing. Count Bleck posted:Sin Prodder is literally "Do I get this burn spell or do you get 3 to the face?" They are really trying to find a punisher card that people are willing to play, it seems like.
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# ? Mar 21, 2016 16:06 |
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I can't wait until someone slams that devil on turn 3 and then loses horribly when their opponent never lets them draw a land again.
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# ? Mar 21, 2016 16:07 |
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C-Euro posted:Sin Prodder seems alright but you better not be mana-screwed when you cast it! In the right Red Deck, 3 mana is all you need anyway
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# ? Mar 21, 2016 16:07 |
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Kalli posted:I can't wait until someone slams that devil on turn 3 and then loses horribly when their opponent never lets them draw a land again. I mean, you still get to draw cards normally
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# ? Mar 21, 2016 16:08 |
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Kalli posted:I can't wait until someone slams that devil on turn 3 and then loses horribly when their opponent never lets them draw a land again. This is an upkeep trigger, it doesn't replace the regular draw or anything.
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# ? Mar 21, 2016 16:09 |
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I'm retarded.
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# ? Mar 21, 2016 16:09 |
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Sin Prodder is going to be very painful to play against and I want to run 4 of them. I have no idea what the shell will be but I love it and hate it already.
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# ? Mar 21, 2016 16:16 |
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Sin prodder seems like a very good card.
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# ? Mar 21, 2016 16:16 |
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I actually think that Devil's less than great in a burn deck or an aggro deck, having a 2/3rds chance of dealing ~2 damage on upkeep is a pretty mediocre rate, but the body's solidly aggressive. Honestly, you're rolling a dice every upkeep and on a 1-4 your opponent gives you whichever option you want least. I think I'll pass. E: on the other hand if a 3/2 menace is a playable body in whatever deck then the ability is just gravy, but if it's getting played, its for the body primarily. TheKingofSprings fucked around with this message at 16:19 on Mar 21, 2016 |
# ? Mar 21, 2016 16:17 |
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# ? Jun 8, 2024 11:22 |
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Sin Prodder doesn't seem that amazing. It's Boggart Brute that maybe pings your opponent each upkeep.
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# ? Mar 21, 2016 16:20 |