|
Nintendo Kid posted:It seems like people just gave up on whole game doom 2 runs for years, then all of a sudden are trying again. Would love to see some doom 1 episode records broken too. Every few years people come back to Doom, realizing it's one of the best FPS ever made.
|
# ? Mar 15, 2015 19:49 |
|
|
# ? May 29, 2024 04:18 |
|
Bar glides are still the coolest.
|
# ? Mar 15, 2015 19:56 |
|
Zaphod42 posted:Ugh, I used to have a MOD song that used Quake 1 sound effects, most notably the pipe bomb bounce sound, to make some lovely 90s techno. I really wanted to link it and listen to it again, but I can't find it for the life of me Shadow Hog posted:I vaguely remember a music module using Quake sound effects, yeah. As I recall it starts off with the wind gust noises that the game's teleporters typically make, right? Might still have it - on another computer than the one I'm currently using, but nevertheless... Zaphod42 posted:Teleporter sound at the beginning sounds right, although I'm not sure.
|
# ? Mar 15, 2015 21:00 |
|
I'm beta testing an indie game, and seeing the gliding in that speed run inspired me to try similar things in that game. It actually worked, I'm pretty proud of myself even if it wasn't in Doom.
|
# ? Mar 15, 2015 21:20 |
|
Shadow Hog posted:Well, for what it's worth: found the track I was thinking of. No idea if it's what you were thinking of, though (that's clearly the axe clink rather than the pipebomb clink). Holy crap, where did you find this? It's hilarious.
|
# ? Mar 15, 2015 21:40 |
Shadow Hog posted:Well, for what it's worth: found the track I was thinking of. No idea if it's what you were thinking of, though (that's clearly the axe clink rather than the pipebomb clink). this is amazing. this was linked before but I'm linking it again https://www.youtube.com/watch?v=lvaU9CaSeCE
|
|
# ? Mar 15, 2015 21:53 |
|
Shadow Hog posted:Well, for what it's worth: found the track I was thinking of. No idea if it's what you were thinking of, though (that's clearly the axe clink rather than the pipebomb clink). Hahaha this is perfect.
|
# ? Mar 15, 2015 21:57 |
|
laserghost posted:Holy crap, where did you find this? It's hilarious. I'm thinking it was YTMND, but hell if I can remember anymore, it was roughly ten years ago.
|
# ? Mar 15, 2015 22:49 |
|
mod sassinator posted:There are special instructions for playing Aliens TC with chocolate doom: http://www.chocolate-doom.org/wiki/index.php/Aliens_TC It's definitely worth playing a little bit as it was the first TC that really blew people's minds. I remember playing it at the time and being scared poo poo-less of the aliens. Lots of great tension and build up. Tried that command from the CD wiki but there's no change from what I get when I just point a source port at the .wad files I generated from my Doom2 installation. There must be something higher up going on because this is now the same result from both an Ultimate Doom updated version and a 1.666 Doom II version. I'm seeing stuff like the armor pickups flicking back and forth between the custom sprites and ceiling lamps (I'm guessing they used the bar from the lamp as part of the armor sprite and the engine doesn't know it's supposed to hide the original sprite): And then there's these weird sprites that I think are supposed to be just general structure damage to the floor or ceiling, but they're floating in the middle of hallways and I can't walk through them. Also there's dripping slime sprites but the floor portion is also floating in air: Too bad cuz this does look really cool, and I can believe the stories about this basically overshadowing the release of Doom II for a time. some things just weren't meant to be
|
# ? Mar 15, 2015 23:13 |
|
reposting this one because it seems someone met the ol' "how the hell do I run Aliens TC" problem:laserghost posted:I've assembled together the fixed by Quasar version of Aliens TC, Freedoom IWAD (the 4-episode one, mimicking Ultimate Doom), and GLBoom+. Works straight from the box after unzipping and running alien.bat It's the second episode that has the main campaign, the first one crashes, and the third has some bonus maps. If you don't trust the download link provided by me, you can just use the commandline parameter with your sourceport of choice.
|
# ? Mar 15, 2015 23:59 |
|
http://forums.somethingawful.com/showthread.php?threadid=3428164&userid=0&perpage=40&pagenumber=1 Just wanted to link this thread for a game I played since it came out. Since I've been going through my list of Source games, I found this gem on my list. After a year, I decided to pop it back in just to see if the hype at the time was overrated and no, it's still a very weird but enjoyable experience. And yeah, I'm talking about E.Y.E. Divine Cybermancy. Despite all its flaws, it's just a silly little stylish game you'd want to play every now and then. To this day I have no idea what's going on in this universe and the characters, but goddamn it I'm as interested as a child trying to eagerly make sense of an adult conversation. It also got some cool maps and mods too. http://eye.streumon-studio.com/
|
# ? Mar 16, 2015 04:12 |
|
Reinstalled Unreal; this time around it's Gold, although I can't imagine it makes much difference beyond Return to Na Pali being present (and the game gaining UT99's menu). My old saves seem to be compatible, at least (although I had to manually load them via the console, since the Load dialog wouldn't recognize them) - was worried they wouldn't be for some arbitrary reason. Terraniux sucks. I've tried playing Unreal twice now, but this is the stage that killed all my momentum each time. I just can't make heads or tails of where to go; everything looks the same and there's little indication of where I should be focusing on (I'm guessing the gardens up top, since I've got access to them, but nothing obvious stands out up there). Bleh. I'm going to get through it at some point, though, surely. Also kinda wish you could enlarge the HUD without lowering the screen resolution. I mean, UT99 can do it...
|
# ? Mar 16, 2015 05:45 |
|
I strongly suggest playing it with oldskool amp'd and the module that lets you use the Operation Na Pali hud. It's massive and terrible, but that's better than unusably tiny.
|
# ? Mar 16, 2015 05:49 |
|
uncleKitchener posted:And yeah, I'm talking about E.Y.E. Divine Cybermancy. Despite all its flaws, it's just a silly little stylish game you'd want to play every now and then. To this day I have no idea what's going on in this universe and the characters, but goddamn it I'm as interested as a child trying to eagerly make sense of an adult conversation. You've probably figured that EYE is basically off-model Warhammer 40k fanfic in game form. Which makes it extra cool that Games Workshop gave them the Deathwing license and they're working on a new Space Hulk FPS. https://www.youtube.com/watch?v=AIopmJhVQzs Unreal 4 engine and everything. Pretty fancy.
|
# ? Mar 16, 2015 06:09 |
|
I have somehow fumbled my way out of Terraniux and into whatever map comes after. It looks like some kind of temple stage, which bodes well. Things are looking up! Also I see the Bio Rifle sucks just as much in Unreal as it does in Unreal Tournament. Elliotw2 posted:I strongly suggest playing it with oldskool amp'd and the module that lets you use the Operation Na Pali hud. It's massive and terrible, but that's better than unusably tiny.
|
# ? Mar 16, 2015 06:14 |
|
Shadow Hog posted:It looks like those are mods for UT99 rather than Unreal. While I gather they're relatively faithful ports of Unreal in spite of that, wouldn't that still necessitate starting the game over? It should be able to load the saves, since the games are basically identical.
|
# ? Mar 16, 2015 06:24 |
|
...Wait, I missed a Dispersion Pistol upgrade in Terraniux. Dammit. Guess I gotta backtrack a smidgen.
|
# ? Mar 16, 2015 06:25 |
|
uncleKitchener posted:http://forums.somethingawful.com/showthread.php?threadid=3428164&userid=0&perpage=40&pagenumber=1 I've always seen this and Steam keeps recommending it to me but I've been hesitant because of its alleged impenetrable-ness. Maybe I'll jump on it next time I see it on sale.
|
# ? Mar 16, 2015 06:40 |
|
Wamdoodle posted:I've always seen this and Steam keeps recommending it to me but I've been hesitant because of its alleged impenetrable-ness. Maybe I'll jump on it next time I see it on sale. It's not that impenetrable, it's just really batshit.
|
# ? Mar 16, 2015 06:52 |
|
Wamdoodle posted:I've always seen this and Steam keeps recommending it to me but I've been hesitant because of its alleged impenetrable-ness. Maybe I'll jump on it next time I see it on sale. It's impenetrable in that you'll never figure out all the bizarre batshit metaphysics badly translated from French. The gameplay is complex but not to the point where you can't figure out without a wiki or anything like that.
|
# ? Mar 16, 2015 07:16 |
|
it's based on some warhammer 40k fanfiction setting that some french guys made for a tabletop game so that's where a lot of the confusion comes from. otherwise it's relatively easy to figure out barring the times when your brain explodes because you got counter-hacked by an ATM or some poo poo.
|
# ? Mar 16, 2015 07:24 |
EYE's always been sort of weird to me because it's not exactly difficult to translate French to English (or vice versa). It's not like you're dealing with two incredibly disparate languages that are unlikely to have individuals who can competently speak both. You're not, like...translating Hebrew into Icelandic or something. But I suppose that's part of the game's allure, trying to decipher dialogue, never knowing if the message is obscured by translation or narrative fever-dream. I'd like to think I enjoy games weird FPS-RPG games. Obviously there's stuff like the STALKER series, but I also liked The Precursors, an ambitious (if broken) Russian Sci-Fi; I even liked Boiling Point, another hopelessly flawed game by the same company. That being said, I tried to get into EYE but I just couldn't enjoy it. Don't know why. The guns felt solid, the world was refreshing and memorable in a "Dark City" meets Warhammer 40K sort of way, and there were plenty of weird tricks and quirks to discover...but it just didn't click with me for some reason. Cream-of-Plenty fucked around with this message at 07:37 on Mar 16, 2015 |
|
# ? Mar 16, 2015 07:34 |
|
a lot of the gameplay really is solid in a way that's nice to play with but i think it gets bogged down by the absolutely huge amount of weird rpg poo poo you need to manage. i feel like a game that trimmed down on some of that excess and focused more on the batshit setting along with having a fun time jumping around like the hulk and making people explode into werewolves would be a lot more accessible than the EYE we have now.
|
# ? Mar 16, 2015 07:46 |
|
Cream-of-Plenty posted:EYE's always been sort of weird to me because it's not exactly difficult to translate French to English (or vice versa). It's not like you're dealing with two incredibly disparate languages that are unlikely to have individuals who can competently speak both. You're not, like...translating Hebrew into Icelandic or something. But I suppose that's part of the game's allure, trying to decipher dialogue, never knowing if the message is obscured by translation or narrative fever-dream. "After an unending war with the metastreumonic Force, the powerful organization Secreta Secretorum you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power." "angel corp WEED (Warfare Engineering and Enforcement Division)" I don't think they take their ~~*worldbuilding*~~ ~*~lore~*~ very seriously, given the names they use. Looks more like "here's a post stamp filled with some random bullshit plot made out of in-jokes and bad puns, now go shoot stuff". ("Streum" or "streumon" is verlan for "monstre". In gaming slang it's used kind of like "mob" in English. Using it to make a word like "metastreumonic" gives you a word that is instantly recognizable as absurd.)
|
# ? Mar 16, 2015 12:22 |
|
Honestly, I can't really invest in the universe too much. My enjoyment comes from the silliness mostly. A colorful world where you can approach things differently in the sense that the instead of gunning down a helicopter, you can fall down on top of it from a cliff and smash it with a hammer or how when killing human enemies, you might end up killing a surgeon or a loving father or a greater demon the size of a penguin. It's just one of those quirky games that you either get it and have fun with it or you think it's kitsch and low-quality and just leave it. I'm more in the first category, but I see why people won't like it. Honestly, the gameplay is fun enough for me to not care.
|
# ? Mar 16, 2015 15:05 |
|
Running around the Electric Sheep level with Deckard's gun is fun.
|
# ? Mar 16, 2015 15:12 |
|
Shadow Hog posted:Well, for what it's worth: found the track I was thinking of. No idea if it's what you were thinking of, though (that's clearly the axe clink rather than the pipebomb clink). Nah that's sadly not it It was definitely the pipe bomb sound. Man I'm never gonna find this stupid .mod file...
|
# ? Mar 16, 2015 16:35 |
|
Some bought EYE for me years ago on steam, maybe its time I finally play it. I mostly hear bad about it but you guys are making it sound fun.
|
# ? Mar 16, 2015 16:48 |
|
GOG is giving away 30,000 copies of Rise of the Triad 2013 on their front page. Get on it! EDIT: There's also a sale on Duke Nukem 3D, UT2004, AvP2000, SiN Gold and Shogo. The Kins fucked around with this message at 17:38 on Mar 16, 2015 |
# ? Mar 16, 2015 17:33 |
|
Heh.
|
# ? Mar 16, 2015 17:47 |
|
Looks like they got... / < ...SlashROTTed.
|
# ? Mar 16, 2015 17:49 |
|
It's back again. Nabbed a copy even owning it on steam, free stuff is always welcome. Also:The Kins posted:EDIT: There's also a sale on Duke Nukem 3D, UT2004, AvP2000, SiN Gold and Shogo. No reason to not own all of these.
|
# ? Mar 16, 2015 19:10 |
|
There's a little store that sells second-hand stuff, mostly videogames, movies and other things like that. They have a few PC games too that are really tempting to grab, but I already have them in better forms. But big box copies of Unreal, Descent, and SiN? drat. Also Crusader: No Regret big box.
|
# ? Mar 16, 2015 20:47 |
|
catlord posted:Also Crusader: No Regret big box. How much. How much goddammit.
|
# ? Mar 16, 2015 21:19 |
|
Commander Keenan posted:How much. How much goddammit. $15, I believe it was.
|
# ? Mar 16, 2015 21:24 |
|
gently caress that; I'd take Unreal 1 and Sin in large box form.
|
# ? Mar 16, 2015 21:26 |
|
catlord posted:$15, I believe it was. I like those games a lot.
|
# ? Mar 16, 2015 23:38 |
|
Not Early FPS related but those games always seemed so awesome but I could never get them to run on my hardware back in the day. Do they, by any chance, hold up??
|
# ? Mar 17, 2015 00:21 |
|
superh posted:Not Early FPS related but those games always seemed so awesome but I could never get them to run on my hardware back in the day. The controls are a little shonky but other than that they're still fantastic.
|
# ? Mar 17, 2015 00:53 |
|
|
# ? May 29, 2024 04:18 |
|
I want to enjoy DemonSteele but I can never accomplish anything in it except run into fireballs and die like an idiot.
|
# ? Mar 17, 2015 01:18 |