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Not as good, doesn't have the sergeant with an eagle that takes up like 20% of the models height.
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# ? Feb 18, 2015 16:52 |
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# ? May 25, 2024 04:13 |
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I also don't remember Death Cultists being klansmen.
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# ? Feb 18, 2015 16:55 |
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SRM posted:I'm REALLY hoping they do this. A 5 man box just like the Scions box with shotguns and bolters would sell really well to old school hams, and any opportunity they have to release another Guardsmen stand-in kit is a good one if you ask me. I'd buy one of those just for the prospect of mashing them with Scions to make shotgun veterans. Or at some point make these guys: I should buy more Scion helmets at some point.
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# ? Feb 18, 2015 17:22 |
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Cataphract posted:Ok, so I'm slowly building my 30k Night lords and I should have some painted tonight. I haven't given a lot of thought to a list yet so if there's some thoughts y'all have I'd appreciate it. I'm thinking I want to use the terror assault rites of war and I spose this is the backbone that I've been building towards but I don't really know what else to add. This is pretty close to what I was thinking for a Night Lords army. Do we pretty much have to convert our own chainglaives apart from the one that comes with Sevatar? I've also toyed with the thought of a Pride of the Legion rites army built around Sevatar outflanking veteran squads and a few squads of terminators. Both look like quite a bit of fun.
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# ? Feb 18, 2015 20:42 |
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I think the Raptor kit has one, also.
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# ? Feb 18, 2015 20:43 |
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As a new Imperial Guard player, where should I expand from the starting box? I went ahead and got a commissar, a Chimera + 10 guardsmen boxed set, and 10 guardsmen on top so that makes a Leman, 2 Chimeras, 40 guardsmen, 15 heavy weapons (3 of each of five when I get more bases and some cheap guardsmen) and a company squad. I'm not a new tabletop gamer and know how to magnetize and kitbash stuff together to the best of my ability, but I could use some pointers on how exactly to assemble and build a new army in a new rules set for me. I know I'm going to need a lot more dudes so that's a given but should I give all my guys lasguns for now and let my later kits be veteran squads with special + heavy weapon teams?
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# ? Feb 18, 2015 21:02 |
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I finished my inquisitor Xenos Inquisitor Scaramanga, The Man with the Golden Bolt Pistol. Armed with power armor, bolt pistol, close combat weapon, liber heresius, and all the grenades he could carry, he rampaged across the battlefield with a unit of Deathwing Knights and caused untold chaos, felling two plague marines at range with his pistol before dropping another in close combat. Eventually he met his end at the hands of a Heldrake, whose bale flamer dropped him in one hit, but careful reconstruction of his body brought him back from the brink of death.
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# ? Feb 18, 2015 21:34 |
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That tome artwork made me jizz my pants, how do you do that?
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# ? Feb 18, 2015 21:59 |
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Macdeo Lurjtux posted:Not as good, doesn't have the sergeant with an eagle that takes up like 20% of the models height. Sorry, I thought it best to link the original arbites Uroboros posted:That tome artwork made me jizz my pants, how do you do that? loving sorcery that's how
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# ? Feb 18, 2015 22:02 |
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Uroboros posted:That tome artwork made me jizz my pants, how do you do that? A paintbrush and a very steady hand.
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# ? Feb 18, 2015 22:14 |
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NTRabbit posted:Sorry, I thought it best to link the original arbites http://4.bp.blogspot.com/-B8DE-_wCM54/TyaI-CzeJqI/AAAAAAAAAz8/zmXIoCkkVaY/s1600/Citadel_Judge_Dredd_Minis.jpg This is the original, you smug dick head
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# ? Feb 18, 2015 22:31 |
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Mailbox Roleplay posted:As a new Imperial Guard player, where should I expand from the starting box? I went ahead and got a commissar, a Chimera + 10 guardsmen boxed set, and 10 guardsmen on top so that makes a Leman, 2 Chimeras, 40 guardsmen, 15 heavy weapons (3 of each of five when I get more bases and some cheap guardsmen) and a company squad. I'm not a new tabletop gamer and know how to magnetize and kitbash stuff together to the best of my ability, but I could use some pointers on how exactly to assemble and build a new army in a new rules set for me. I know I'm going to need a lot more dudes so that's a given but should I give all my guys lasguns for now and let my later kits be veteran squads with special + heavy weapon teams? Get a punisher and put Pask in it. Other good buys would be a manticore and a wyvern. A good rule of thumb is a squad of dudes for every 250 pts. For a hilarious option, ally with DA and get 50 conscripts, a priest and Azrael. Also get some goddamned psykers with divination. For vets, my setup is 2 plasmas+heavy flamer in a chimera.
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# ? Feb 18, 2015 22:31 |
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Reynold posted:This is pretty close to what I was thinking for a Night Lords army. Do we pretty much have to convert our own chainglaives apart from the one that comes with Sevatar? I've also toyed with the thought of a Pride of the Legion rites army built around Sevatar outflanking veteran squads and a few squads of terminators. Both look like quite a bit of fun. You get one in the night raptors kit. Anvil industries do a set of 5 http://www.anvilindustry.co.uk/Chain-Glaives
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# ? Feb 18, 2015 23:46 |
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Slimnoid posted:I finished my inquisitor This is cool as hell.
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# ? Feb 18, 2015 23:48 |
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Sulecrist posted:Hey Bulbasaur, could you take a good hard look at Word Bearers Ashen Circle and tell me if you think they're worthwhile? Cheap power axes seem nice and I love the models (as we've already discussed), but a squad of 10 is marginally more expensive than Assault Marines with what seem to be pretty marginal advantages, aren't a Troops choice, and Assault Marines seem kind of terrible as it is. Would you take them, and if so, how would you build them? Ashen Circle are basically the only bad thing that Word Bearers have. Their Rite of War is pretty good, most of their characters are decent-to-good, almost all of their unique options and wargear are excellent, but the Ashen Circle are just kinda weak because jump units are hideously overcosted in 30K. Mailbox Roleplay posted:As a new Imperial Guard player, where should I expand from the starting box? I went ahead and got a commissar, a Chimera + 10 guardsmen boxed set, and 10 guardsmen on top so that makes a Leman, 2 Chimeras, 40 guardsmen, 15 heavy weapons (3 of each of five when I get more bases and some cheap guardsmen) and a company squad. I'm not a new tabletop gamer and know how to magnetize and kitbash stuff together to the best of my ability, but I could use some pointers on how exactly to assemble and build a new army in a new rules set for me. I know I'm going to need a lot more dudes so that's a given but should I give all my guys lasguns for now and let my later kits be veteran squads with special + heavy weapon teams? Magnetizing tank-sized stuff is actually pretty easy for the most part; I wouldn't worry about it with the Guardsmen or Chimeras, but with the Leman Russ you'll really appreciate having the option to switch around. (Failing that, I would build it as an Exterminator, the autocannons one, and give it Multimelta or Heavy Bolter sponsons.) Lascannons and Autocannons are really the only squad heavy weapons worth bothering with at this point- you can make the rest if you like, but they're not gonna see much use. Since Veterans and normal Guardsmen look pretty much exactly the same in most cases, I think it's worth it to make ~6 guys with special weapons so you have the option of either- three Plasma and three Melta would be my recommendation, but Flamers have their uses, too. If you don't have enough special weapons, Meltaguns are very easy to convert from Bolters. In looking to expand, you're probably going to want to add ~20 more Guardsmen to your current lot and then consider which, if any, tanks strike your fancy. The Wyvern, Manticore, and all of the non-Ordnance Leman Russ variants are quite good, and most of the other vehicles are at least useable. The Vendetta is also still a very nice chassis and easily swappable with the Valkyrie. Their infantry are a bit more hit-and-miss, but it's hard to go wrong with more guys and Conscripts, Bullgryn, Priests, and Primaris Psykers are all pretty solid inclusions to a lot of armies.
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# ? Feb 18, 2015 23:49 |
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PierreTheMime posted:Hey dude, welcome back! That all sounds pretty cool. My playgroup is hesitant to make the switch to 7th, as they're enjoying 6th just fine (and a few want to go back to 5th.) I may pick up a copy to digest a bit and see. I mostly just want to paint little dudes and smash then together to make them fight/kiss. adamantium|wang posted:'sup Tadhg? Yo.
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# ? Feb 19, 2015 00:29 |
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Cataphract posted:You get one in the night raptors kit. Thanks for this!
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# ? Feb 19, 2015 00:47 |
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Would this monstrosity work as a Cerastus Knight? http://dreamforge-games.com/products/leviathan-crusader
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# ? Feb 19, 2015 00:55 |
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Sulecrist posted:Hey Bulbasaur, could you take a good hard look at Word Bearers Ashen Circle and tell me if you think they're worthwhile? Cheap power axes seem nice and I love the models (as we've already discussed), but a squad of 10 is marginally more expensive than Assault Marines with what seem to be pretty marginal advantages, aren't a Troops choice, and Assault Marines seem kind of terrible as it is. Would you take them, and if so, how would you build them? I'm with AbusePuppy. Compared to assault marines they aren't a bad side-grade, but assault marines criminally overpriced. If you play mostly against 40k armies, it's just not worth it. If you are playing only 30k on 30k, there is more of a role for then, but it's only going to open up in big games with lots of enemy tactical blobs running around. Even then it's up for debate. If you want to run Ashen Circle models as something, consider an alternative- proxy them for a command squad. Command squads are cheap and can be made into 2+ jump pack death squads. I can think of a few ways you could run those that would be better on your points and accomplish the same thing.
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# ? Feb 19, 2015 01:23 |
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Slimnoid that is a fantastic inquisitor. I've got the power armour praetor left over from the forgeworld pair, have to get round to inquisitoring him one day.
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# ? Feb 19, 2015 01:26 |
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Finished another assault cannon razorback today. And some shots of the currently painted Black Templar force. Notice the individual assault marine. Yeah, lowest priority unit there. I'm modelling them to be ascending/descending on their jump packs. I've made extensive use of the BT upgrade pack, Forge World doors, and even sprinkled in the slightly too small for modern marines metal BT shoulders they sold on the GW website (which seem to have been removed) throughout. Next up, moar vehicles. Reynold fucked around with this message at 01:51 on Feb 19, 2015 |
# ? Feb 19, 2015 01:48 |
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Out of interest, how are Grey Knights these days?
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# ? Feb 19, 2015 02:09 |
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Gapey Joe Stalin posted:Out of interest, how are Grey Knights these days? They're ok. Dreadknights got a lot better. They lost psybolt upgrades on vehicle weapons, can't get paladins as troops anymore and lost native access to inquisition stuff.
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# ? Feb 19, 2015 02:20 |
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Tadhg posted:That all sounds pretty cool. My playgroup is hesitant to make the switch to 7th, as they're enjoying 6th just fine (and a few want to go back to 5th.) I may pick up a copy to digest a bit and see. I mostly just want to paint little dudes and smash then together to make them fight/kiss. 7th is basically a refined version of 6th anyway.
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# ? Feb 19, 2015 02:21 |
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Gapey Joe Stalin posted:Out of interest, how are Grey Knights these days? The new edition has balanced the codex a bit. Lots of silly stuff like psy bolt ammo and psychic pilot is gone. Inquisition units are gone from the codex also. They are not as uber strong as they were but they have a good psychic phase and dread knights own now.
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# ? Feb 19, 2015 02:27 |
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Gapey Joe Stalin posted:Out of interest, how are Grey Knights these days? Grey Knights have like four good units in the entire codex, but the stuff that's good is very good.
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# ? Feb 19, 2015 02:53 |
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Okay, cheers. I was thinking of picking up a box of troops and an HQ to use as allies.
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# ? Feb 19, 2015 03:06 |
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Gapey Joe Stalin posted:Okay, cheers. I was thinking of picking up a box of troops and an HQ to use as allies. They are bad like, just not curb stompers like they used to be.
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# ? Feb 19, 2015 03:08 |
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Gapey Joe Stalin posted:Okay, cheers. I was thinking of picking up a box of troops and an HQ to use as allies. Not a bad way of going, as they do heap on psyker dice which is always nice.
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# ? Feb 19, 2015 03:10 |
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DJ Dizzy posted:Would this monstrosity work as a Cerastus Knight? http://dreamforge-games.com/products/leviathan-crusader Speaking from experience: quite well. The Leviathan kits are both really nice, and while there's one or two tricky spots with the legs that could maybe have been explained better, for the most part they go together really easily and are just fantastic-looking pieces overall. Be aware that they are larger than a Knight, although not by so much as to be unusable. The base they come with is circular and is pretty close to exactly the same width as the Knight's base is, but is quite a bit "deeper." Depending on which variant you want it to count as, you may need to pick up one of the alternate weapon arms in order to make a good fit. The basic Crusader's multibarrel gun makes for a fine Knight Castigator, and there's a "flamer" arm that does a great Knight Acheron. (The Leviathan Mortis also has an empty hand to be the Reaver fist for that model, if you want to go that way.) The Knight Lancer is a bit tricker, as they don't have a good spear melee weapon, but you could probably make something if you tried. Gapey Joe Stalin posted:Okay, cheers. I was thinking of picking up a box of troops and an HQ to use as allies. The Librarian is essentially the only HQ that GK get (all of the others are pretty weak), but he's actually quite good for what he is. Terminators are the de facto troop and can be kitted a couple different ways. Unless you absolutely loathe the model and cannot bear to convert it, I would strongly recommend a Dreadknight or two, as they are an excellent buy for the price- the guns range from decent to very strong and it has cheap upgrades for S10 Force Weapons and a 12" movement. Even stock-standard, a Dreadknight is a tough customer for most things to fight. The Nemesis Strike Force is the default choice for pretty much every GK army and requires only one HQ and one Troop to start out while letting you make reserve rolls for Deep Striking on turn 1 (as well as shoot + run the turn you arrive)- it's essentially a superior version of the Allied Detachment, albeit one without Objective Secured. Purifiers, Paladins, Purgators (if you have access to a good transport for them, such as a Drop Pod or the SR), and Stormraven are all quite useable as well in varying roles.
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# ? Feb 19, 2015 03:26 |
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AbusePuppy posted:Be aware that they are larger than a Knight, although not by so much as to be unusable. Well, if he's going for a Lancer, it seems to be of comparable height with the FW one. If anything it might be a bit shorter than the Lancer. I don't know what the height of the Lancer is (google is providing nothing) but I'd say going by those photos it's close enough.
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# ? Feb 19, 2015 04:19 |
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I was hoping to use the 15mm scale Leviathan Crusaders (or maybe Mortis variant) as Dreadknights but they weigh in at 4.5" tall which is way too out of scale, I feel.
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# ? Feb 19, 2015 06:09 |
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BlackIronHeart posted:I was hoping to use the 15mm scale Leviathan Crusaders (or maybe Mortis variant) as Dreadknights but they weigh in at 4.5" tall which is way too out of scale, I feel. Eh, not TOO badly out of scale. A DK is about 4" tall.
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# ? Feb 19, 2015 07:01 |
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Hmm, maybe they just feel that way since they're comparatively beefier. Hmm. I think a Leviathan Mortis with a right handed assault cannon and that big sickle arm would fit right in, though be even more expensive than a GW Dreadknight.
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# ? Feb 19, 2015 07:11 |
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Sulecrist posted:Hey Bulbasaur, could you take a good hard look at Word Bearers Ashen Circle and tell me if you think they're worthwhile? Cheap power axes seem nice and I love the models (as we've already discussed), but a squad of 10 is marginally more expensive than Assault Marines with what seem to be pretty marginal advantages, aren't a Troops choice, and Assault Marines seem kind of terrible as it is. Would you take them, and if so, how would you build them? They look great - but I have NEVER gotten them into close combat. They always get blown away before I can even get them close.
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# ? Feb 19, 2015 07:48 |
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DJ Dizzy posted:Would this monstrosity work as a Cerastus Knight? http://dreamforge-games.com/products/leviathan-crusader I think the biggest problem you'll face is finding out that if you'd asked this about 2 weeks ago, you could have gotten it for $90 in the site wide 25% off sale that ran Jan 30 to Feb 10
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# ? Feb 19, 2015 08:57 |
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Ghost Hand posted:They look great - but I have NEVER gotten them into close combat. They always get blown away before I can even get them close. The most effective use of 7th ed assault marines I ever saw was a guy who took the jump packs off and drop podded them in for the 2 flamers, assorted other shots and a unit that had to be shot but using any blast weapons was either impossible or danger close.
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# ? Feb 19, 2015 09:03 |
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And they're even limited in that role because Assault Sergeants aren't able to take combi-weapons.
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# ? Feb 19, 2015 09:51 |
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Tbh this is where Sternguard also show their quality... what do you take Assault Marines for? A fast moving objective grabber with an OK combat punch on the charge. Sternguard in a pod can shoot like demons, and still have 3 attacks each on the charge - 4 with Kantor.
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# ? Feb 19, 2015 12:03 |
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# ? May 25, 2024 04:13 |
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Assault marines and raptors are just sad now that bikes are only a few points more. If bikes were a little bit more expensive I think they'd have their niche again and people might actually take them. Their only gimmick is deep strike and regular marines have easy access to that through drop pods. It's also pretty bad for chaos marines as their bikers have pistols and close combat weapons on top of everything else, making raptors entirely redundant. Guess who wants to run 20+ raptors for thematic reasons.
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# ? Feb 19, 2015 12:23 |