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This is the first game I've 100%'d in ages, the collectibles were so well done. I know people lamented the lack of real tombs but I just found that I didn't care at all once I got rolling in the game. Anyways great loving game and awesome port by Square-Enix / Crystal Dynamics.
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# ? Apr 13, 2013 04:20 |
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# ? Jun 3, 2024 22:08 |
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Alteisen posted:Good news folks, Steam is offering the japanese language track of TR on Steam, it will go on sale on april 25th. Japanese game companies routinely charge more at home than away. My guess is that the actual retail release in Japan will be $80, so the $30 voice pack is to keep price parity instead of tempting foreign purchases at a lower price. e: That's exactly it. Hah, the article even uses the term price parity. "The massive upcharge brings the US Steam version into price parity with the Japanese retail release, which shares an April 25 release date with the VO pack, and retails for ¥7,980 ($80). Yes, video games are always too expensive in Japan. And Square Enix is artificially ensuring that's the case for Tomb Raider." Winks fucked around with this message at 04:42 on Apr 13, 2013 |
# ? Apr 13, 2013 04:31 |
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I wonder how many people who don't actually speak the language will still buy this because it "sounds better".
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# ? Apr 13, 2013 07:15 |
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Renoistic posted:I wonder how many people who don't actually speak the language will still buy this because it "sounds better". Probably every worst people out there, but it's a thing, because for Japanese voice-casts the VO's behind the job tend to be very important for whether or not a large portion of weeaboos care. Is the Japanese voicepack voiced by any celebrities?
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# ? Apr 13, 2013 10:38 |
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DangerKat posted:Or it cost $15.
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# ? Apr 13, 2013 19:48 |
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If they made single player DLC or some sort of challenge arena against waves of dudes I'd buy that in a heartbeat.
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# ? Apr 13, 2013 19:53 |
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Yodzilla posted:If they made single player DLC or some sort of challenge arena against waves of dudes I'd buy that in a heartbeat. That, and a "story-based" co-op mission mode like in Uncharted would be awesome. And bigger tombs, of course.
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# ? Apr 13, 2013 23:33 |
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I was really hoping they'd have some sort of coop horde mode instead of a lovely PvP.
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# ? Apr 14, 2013 00:01 |
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It's kind of hilarious that they're such an inept company that even when they have a game that's a hit they literally don't even know how to capitalise on it, and end up just making dlc that noone will buy.
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# ? Apr 14, 2013 00:31 |
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But but the Call of Duties made money from their multiplayer why can't we???
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# ? Apr 14, 2013 00:50 |
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I'd absolutely buy just about any decent, reasonably priced singleplayer DLC they might release for this game, and it annoys me that they appear to be so myopically set on this multiplayer nonsense (a mode that, as far as I'm concerned, should never have been in the game to begin with).
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# ? Apr 14, 2013 00:54 |
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The DLC is planned ahead way before the release, which means somebody at SE earnestly believe that people would forget about the single player quickly and still play the tacked on stupid multiplayer. Which means that SE has some very ignorant people at very powerful positions in the corporate hierarchy.
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# ? Apr 14, 2013 07:41 |
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MMAgCh posted:I'd absolutely buy just about any decent, reasonably priced singleplayer DLC they might release for this game, and it annoys me that they appear to be so myopically set on this multiplayer nonsense (a mode that, as far as I'm concerned, should never have been in the game to begin with). Yeah, what the hell? Bioshock Infinite didn't need any shoehorned multiplayer. I bet Ken Levine had to fight to keep it out of his contract, too.
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# ? Apr 14, 2013 07:46 |
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Multiplayer is a proven, and fairly signficant, factor in wether or not people will buy games/DLC for those games. It's honestly not as dumb as it looks. Just unfortunate.
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# ? Apr 14, 2013 07:46 |
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Dan Didio posted:Multiplayer is a proven, and fairly signficant, factor in wether or not people will buy games/DLC for those games. True but the multi was relatively DOA when the game came out, they have to know this, especially when the map packs don't end up selling like they want them to.
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# ? Apr 14, 2013 08:51 |
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Alteisen posted:True but the multi was relatively DOA when the game came out, they have to know this, especially when the map packs don't end up selling like they want them to. It's far too late for them to change their DLC plans now and Square Enix probably isn't chomping at the bit to throw more money into more DLC.
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# ? Apr 14, 2013 08:52 |
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I dont really think it is that crazy. People said the same thing about Uncharted 2 and that game took off. Splinter Cell also had the same complaints about the multiplayer and they ended up being good. This was just a swing and a miss.
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# ? Apr 14, 2013 13:37 |
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Speedball posted:Yeah, what the hell? Bioshock Infinite didn't need any shoehorned multiplayer. Fun fact, Bioshock had multiplayer for most of its dev cycle until they finally saw reason a year or two ago.
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# ? Apr 14, 2013 14:52 |
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blackguy32 posted:I dont really think it is that crazy. People said the same thing about Uncharted 2 and that game took off. Splinter Cell also had the same complaints about the multiplayer and they ended up being good. Also even if I pretend they somehow believed people will decide to not have fun and play it - they were fully aware of the situation the first week after release and still decided to ask Activision level $ for additional maps instead of making one pack that gathers multiplayer maps/weapons/skins and is proportionally marked down when it comes to price.
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# ? Apr 14, 2013 15:09 |
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Palpek posted:The difference is that both of those games had decent multiplayer. One thing is for a good mode not to catch on and another is to have a multiplayer mode that is just plain bad. I can't believe a developer studio doesn't realise their multiplayer mode is poo poo during testing. Tomb Raider's multi is plain bad unlike Uncharted 2's or Splinter Cell's but they still decided to pump resources into making DLC for it. That's just a bad CEO-level decision. There is no way of knowing if multiplayer will be well received on release or not other than releasing a demo or a beta.
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# ? Apr 14, 2013 15:59 |
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blackguy32 posted:There is no way of knowing if multiplayer will be well received on release or not other than releasing a demo or a beta. Eh, that isn't true. Any good company would do internal testing and focus testing to at least get some idea of how it was received. Either they didn't do that (and they're morons) or their internal testing gave a completely different outcome in the real world.
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# ? Apr 14, 2013 17:21 |
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Tomb Raider's MP could be well received and ripping it up (ala ME3's), and for my part I'd still be bummed by their chosen policy, because I don't care about MP, but would certainly buy SP DLC (assuming it wasn't poo poo).
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# ? Apr 14, 2013 17:25 |
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ImpAtom posted:Eh, that isn't true. Any good company would do internal testing and focus testing to at least get some idea of how it was received. Either they didn't do that (and they're morons) or their internal testing gave a completely different outcome in the real world. Well, A game can have a multiplayer that is legitimately fun and well designed, but if it's not something people give a poo poo about it's still going to fail because not enough people will play it. I haven't played Tomb Raiders MP because when I think Tomb Raider I don't think "Death Match" but for all I know it's a perfectly good game mode. I will never know because I don't care to even try it. I'm sure I'm not the only one.
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# ? Apr 14, 2013 17:34 |
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Snak posted:Well, A game can have a multiplayer that is legitimately fun and well designed, but if it's not something people give a poo poo about it's still going to fail because not enough people will play it. I haven't played Tomb Raiders MP because when I think Tomb Raider I don't think "Death Match" but for all I know it's a perfectly good game mode. I will never know because I don't care to even try it. I'm sure I'm not the only one. Yeah, but if you're investing in DLC, it is because you have some reason to believe it's going to sell, even if it's cheap DLC.
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# ? Apr 14, 2013 17:39 |
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It's a shame, I'm definitely one of those people who would buy decent single player DLC for this game in a heartbeat. A new larger tomb or an extra combat area would be fun, or while I'm dreaming DLC that adds the supernatural Japanese horror-inspired monsters that got cut from the original game. Of course if multiplayer were a big hit I wouldn't be playing it; I just don't play online multiplayer games because my internet connection is spotty and I have no desire to play with strangers.
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# ? Apr 14, 2013 17:59 |
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Groetgaffel posted:And Lara actually looks like an actual human being, and not something drawn by a drunk pin-up artist! I'm not sure if this got posted here but Lara 1996 meets Lara 2013...
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# ? Apr 14, 2013 21:25 |
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Snak posted:Well, A game can have a multiplayer that is legitimately fun and well designed, but if it's not something people give a poo poo about it's still going to fail because not enough people will play it. I haven't played Tomb Raiders MP because when I think Tomb Raider I don't think "Death Match" but for all I know it's a perfectly good game mode.
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# ? Apr 14, 2013 22:32 |
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Dudley posted:I'm not sure if this got posted here but Lara 1996 meets Lara 2013... Looking at this picture it strikes me as hilarious how little improved Lara's hair is compared to everything else.
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# ? Apr 15, 2013 08:23 |
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Hair physics are *really* hard to pull off well.
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# ? Apr 15, 2013 08:26 |
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I'd pay money for a DLC that allowed me to play using the TR1 Lara's model with the original animations. It would actually be a pretty sweet homage.
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# ? Apr 15, 2013 09:36 |
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Mordaedil posted:Hair physics are *really* hard to pull off well. Also TresFX seems to be disabled in that screenshot.
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# ? Apr 15, 2013 14:21 |
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Yodzilla posted:Also TresFX seems to be disabled in that screenshot. TressFX doesn't look good at all, though. I mean it looks fine in still images, but in actual motion it's like Lara's got a bunch of spaghetti hanging from her head.
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# ? Apr 15, 2013 14:57 |
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Hakkesshu posted:TressFX doesn't look good at all, though. I mean it looks fine in still images, but in actual motion it's like Lara's got a bunch of spaghetti hanging from her head. They've improved the clipping and animation constraints a lot on it since the first release, so it looks somewhat more natural now. When it first launched, her hair liked to levitate and inch or two away from her skin.
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# ? Apr 15, 2013 15:03 |
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Dominic White posted:They've improved the clipping and animation constraints a lot on it since the first release, so it looks somewhat more natural now. When it first launched, her hair liked to levitate and inch or two away from her skin. Well, with this and the fact that there's a lot of storms on the island, maybe there actually is a mundane explanation for the events on the island after all: The island is a giant Van der Graaf Generator!
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# ? Apr 15, 2013 15:12 |
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Palpek posted:I'd pay money for a DLC that allowed me to play using the TR1 Lara's model with the original animations. It would actually be a pretty sweet homage. You can do this in Tomb Raider: Legend. The old blocky Lara model is an unlockable "outfit."
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# ? Apr 15, 2013 18:50 |
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DrNutt posted:Looking at this picture it strikes me as hilarious how little improved Lara's hair is compared to everything else. I think the hair mesh looks vastly improved. It's no less detailed than the rest of her (except her face).
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# ? Apr 15, 2013 19:58 |
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Hakkesshu posted:TressFX doesn't look good at all, though. I mean it looks fine in still images, but in actual motion it's like Lara's got a bunch of spaghetti hanging from her head. Hah, well that's the general idea with hair. Now we just need the computing power to make the noodles smaller and more numerous.
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# ? Apr 15, 2013 22:04 |
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notZaar posted:Hah, well that's the general idea with hair. Now we just need the computing power to make the noodles smaller and more numerous. Yeah, I thought the patched TressFX looked very nice though my computer doesn't have the ergs to run it so I only saw it in stop motion. It does make the game look like a shampoo commercial though. 'Swimming through raw sewage and the blood of 1000 screaming sacrifices must be hard on your hair, Lara Croft - how do you keep it looking so luxurious?' The next stage is getting it to look convincingly lanky and disgusting, I guess.
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# ? Apr 16, 2013 00:37 |
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Well there's no reason to disbelieve the next 18 years won't show a similar improvement. I always remember games looking better than they actually did, 1995 Lara was actually something of a shock.
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# ? Apr 16, 2013 13:15 |
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# ? Jun 3, 2024 22:08 |
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Has anyone had issues with saves reverting? I've been trying to get 100% over the past week and despite seeing the autosaves at camps when I check in with my new collectibles, I've loaded my game back up twice to find out that it's dropped from 80 or so percent to 76% percent, erasing the progress of two small areas I've completed. It feels like at this rate I'm going to have to do it all in one go, because I've already gotten some of the drat collectibles three times. This is on PC and through Steam.
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# ? Apr 20, 2013 20:22 |