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phasmid
Jan 16, 2015

Booty Shaker
SILENT MAJORITY

hard counter posted:

i generally agree re: game stories but when you do enough reading and you realize almost everything's been done before anyway you can sometimes loop back around to appreciating the little spins that get put on old ideas, nonetheless you'll still detest it when whole blocks of ideas are recycled wholesale

I don't mind if a game steals a whole scene from a movie (if it's an action sequence), say, down to character-analogs and scenery. That is fantastic and I love when games do cinema right. Your last statement is what really brings it home for me. It's like, they'd take the ending of a great movie or some key plot point and shoehorn it so it's the equivalent of Mario slapping Peach around while she cries "My sister! My daughter!" and fans come all over themselves.

So yeah, we're in agreement I'd wager.

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Rutibex
Sep 9, 2001

by Fluffdaddy

mind the walrus posted:

See: Every loving JRPG loving ever holy poo poo

Final Fantasy Tactics has a very good story/gameplay ratio

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

phasmid posted:

I don't mind if a game steals a whole scene from a movie (if it's an action sequence), say, down to character-analogs and scenery. That is fantastic and I love when games do cinema right. Your last statement is what really brings it home for me. It's like, they'd take the ending of a great movie or some key plot point and shoehorn it so it's the equivalent of Mario slapping Peach around while she cries "My sister! My daughter!" and fans come all over themselves.

So yeah, we're in agreement I'd wager.

the intro to mega man legends (the best game of whatever year it came out) ends with a scene that is straight ripped off from Marty jumping onto the flying delorean in BttF2, it's an obvious homage but done in the cartoony style of the game and it's wonderful

Haverchuck
May 6, 2005

the coolest
im going to play secret of mana on my nintendo on this holy sunday until i become bored

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

unpopular opinion around here for some reason: the switch is cool af and i love that i can be chilling in a hammock in my yard with a fire and a beer and playing zelda





Haverchuck posted:

im going to play secret of mana on my nintendo on this holy sunday until i become bored

same except shovel knight, which is p good

a new study bible!
Feb 2, 2009



BIG DICK NICK
A Philadelphia Legend
Fly Eagles Fly


phasmid posted:


On a related subject, I hate it when young people talk about "ka-thoo-loo". You have not read the story, you little poo poo. Do not talk to me about Lovecraft because some youtube slut brought it up.

Yeah, gently caress those sluts. Video-making whores, the lot of them.

Riot Bimbo
Dec 28, 2006


Youtube personalities are sluts. I am not gendering slut here the men and women are gross weirdos slumming it for views and likes namedropping whatever piggybacking off whatever and dressing as spiderman and elsa just to get some adsense money like a bunch of dirty sluts!!!!

phasmid
Jan 16, 2015

Booty Shaker
SILENT MAJORITY

a new study bible! posted:

Yeah, gently caress those sluts. Video-making whores, the lot of them.

Go ahead and crawl up their asses like everyone else does then. :rolleyes:


e. The both of you!

Haverchuck
May 6, 2005

the coolest
lovecraft is stupid anyway. what a dumb thing to claim "i was here first" supremacy over

phasmid
Jan 16, 2015

Booty Shaker
SILENT MAJORITY

Haverchuck posted:

lovecraft is stupid anyway.
Shut up, slut.

get that OUT of my face
Feb 10, 2007

mind the walrus posted:

Well duh. After 2006 or so... the prominence of middle-budget offbeat games largely dried up because of development costs.
also, every mid-sized developer around that time was either bought out or left for dead. i think the complete lack of game makers between AAA behemoths and indie games made by one person is why video games have taken a turn for the worse

basic hitler posted:

Youtube personalities are sluts. I am not gendering slut here the men and women are gross weirdos slumming it for views and likes namedropping whatever piggybacking off whatever and dressing as spiderman and elsa just to get some adsense money like a bunch of dirty sluts!!!!
you can't even make that much money off of youtube anymore, the payout system has changed so many times over the past couple of years that everyone's been left in the dust. i've seen a couple of videos with ads in the actual runtime, instead of at the beginning and separate from the video

a few years ago, the creator of a channel got in a biking accident and the money she made from youtube paid for her rehab appointments. if that happened today, she'd be screwed

Rutibex
Sep 9, 2001

by Fluffdaddy

get that OUT of my face posted:

also, every mid-sized developer around that time was either bought out or left for dead. i think the complete lack of game makers between AAA behemoths and indie games made by one person is why video games have taken a turn for the worse

indy games rule, just play those. modern development tools let one man make games that would have taken an entire team in the past.

mind the walrus
Sep 22, 2006

Rutibex posted:

indy games rule, just play those. modern development tools let one man make games that would have taken an entire team in the past.
Counterpoint-- most of those games suck for more than a cursory playaround for a YouTube channel no one watches.

a bone to pick
Sep 14, 2011

by FactsAreUseless
It's pretty funny how THQ went out of business

Haverchuck
May 6, 2005

the coolest

a bone to pick posted:

It's pretty funny how THQ went out of business

i'd buy a summoner remake

Rutibex
Sep 9, 2001

by Fluffdaddy

mind the walrus posted:

Counterpoint-- most of those games suck for more than a cursory playaround for a YouTube channel no one watches.

90% of everything is crap, AAA or indy. its lucky there are lots of indy games so you don't have to play any but the very best

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Visual novels and Japanese porn in general seem to be designed for the blind and or deaf. They never shut up while they're boning.

Haverchuck
May 6, 2005

the coolest

Rutibex posted:

90% of everything is crap, AAA or indy. its lucky there are lots of indy games so you don't have to play any but the very best

with indy games there is a greater chance someone will make a game suited to my particular tastes that I can really enjoy instead of fps stuff for bro dude dingalings. why yes I'm in my 30s why do you ask

mind the walrus
Sep 22, 2006

Rutibex posted:

90% of everything is crap, AAA or indy. its lucky there are lots of indy games so you don't have to play any but the very best
Yes, and the mid-size game market where the budgets are big enough to have polish and a decent production staff, but small enough to remain hungry, risky, and focused is gone. There's a lot of good indie stuff, but even the good stuff is limited by budget--especially if it's a game with 3D controls, which is why so many of those games tend to be "adventure" and "story-driven" games where you can't really do much other than walk and press the interact button while you take in the atmosphere--and/or an attempt to polish/iterate on stuff from the 80s-90s.

phasmid
Jan 16, 2015

Booty Shaker
SILENT MAJORITY
And all the while those throwbacks that made cards against humanity are throwing money in a literal hole.

Blue Star
Feb 18, 2013

by FactsAreUseless
Ive been watching Game Grumps play through Zelda; Breath of the Wild, and its kinda turned me off of trying the game. Dont get me wrong, the mechanics look great and being able to climb on stuff looks like it adds a lot. But goddamn there are only like 5 different types of enemies in the entire loving game. Seriously, why are there so few enemies? Its just moblins, lizard guys, bats, and a bunch of robots. Also, the in-game "lore" and storyline is a little too sci-fi. This is purely a subjective opinion but i dont like all the stuff about robots and ancient technology. I think its a bit played out and this game doesnt really do anything interesting with the concept. Its all just generic glowing blue robots.

To me a perfect Zelda game would have mechanics like this one (being able to climb on anything, etc.) and having a big open world that you can just explore, but get rid of all the ancient robots and just make it more of a fantasy medieval setting. It doesnt have to be completely generic but just keep the in-world tech level down and make it more fantasy than sci-fi. ALso include way more creatures and enemies and sprinkle them around the world, with different environments having different enemy types. If you go to the desert, there's certain types of enemies, and if you go into the forest there's completely different enemies, and if you go up into the snowy mountains there are still new enemies. Not just "ice lizalfos", "desert lizalfos", etc. Oh, and get rid of almost all of the "official" Zelda lore that has been attached to the series since Ocarina of Time. No more timeline bullshit. Make Zoras enemies again. Get rid of Gorons and those bird people. Gerudos are cool so they can stay.

Blue Star fucked around with this message at 23:04 on May 28, 2017

SIDS Vicious
Jan 1, 1970


Blue Star posted:

Ive been watching Game Grumps play through Zelda; Breath of the Wild, and its kinda turned me off of trying the game. Dont get me wrong, the mechanics look great and being able to climb on stuff looks like it adds a lot. But goddamn there are only like 5 different types of enemies in the entire loving game. Seriously, why are there so few enemies? Its just moblins, lizard guys, bats, and a bunch of robots. Also, the in-game "lore" and storyline is a little too sci-fi. This is purely a subjective opinion but i dont like all the stuff about robots and ancient technology. I think its a bit played out and this game doesnt really do anything interesting with the concept. Its all just generic glowing blue robots.

To me a perfect Zelda game would have mechanics like this one (being able to climb on anything, etc.) and having a big open world that you can just explore, but get rid of all the ancient robots and just make it more of a fantasy medieval setting. It doesnt have to be completely generic but just keep the in-world tech level down and make it more fantasy than sci-fi. ALso include way more creatures and enemies and sprinkle them around the world, with different environments having different enemy types. If you go to the desert, there's certain types of enemies, and if you go into the forest there's completely different enemies, and if you go up into the snowy mountains there are still new enemies. Not just "ice lizalfos", "desert lizalfos", etc. Oh, and get rid of almost all of the "official" Zelda lore that has been attached to the series since Ocarina of Time. No more timeline bullshit. Make Zoras enemies again. Get rid of Gorons and those bird people. Gerudos are cool so they can stay.

The bats are called keese

Rutibex
Sep 9, 2001

by Fluffdaddy

mind the walrus posted:

Yes, and the mid-size game market where the budgets are big enough to have polish and a decent production staff, but small enough to remain hungry, risky, and focused is gone. There's a lot of good indie stuff, but even the good stuff is limited by budget--especially if it's a game with 3D controls, which is why so many of those games tend to be "adventure" and "story-driven" games where you can't really do much other than walk and press the interact button while you take in the atmosphere--and/or an attempt to polish/iterate on stuff from the 80s-90s.

I only like games with SNES tier or worse graphics, that way I know they put the effort in on gameplay. if I want polish I'll buy some furnature

Haverchuck
May 6, 2005

the coolest

Blue Star posted:

Ive been watching Game Grumps play through Zelda; Breath of the Wild, and its kinda turned me off of trying the game. Dont get me wrong, the mechanics look great and being able to climb on stuff looks like it adds a lot. But goddamn there are only like 5 different types of enemies in the entire loving game. Seriously, why are there so few enemies? Its just moblins, lizard guys, bats, and a bunch of robots. Also, the in-game "lore" and storyline is a little too sci-fi. This is purely a subjective opinion but i dont like all the stuff about robots and ancient technology. I think its a bit played out and this game doesnt really do anything interesting with the concept. Its all just generic glowing blue robots.

To me a perfect Zelda game would have mechanics like this one (being able to climb on anything, etc.) and having a big open world that you can just explore, but get rid of all the ancient robots and just make it more of a fantasy medieval setting. It doesnt have to be completely generic but just keep the in-world tech level down and make it more fantasy than sci-fi. ALso include way more creatures and enemies and sprinkle them around the world, with different environments having different enemy types. If you go to the desert, there's certain types of enemies, and if you go into the forest there's completely different enemies, and if you go up into the snowy mountains there are still new enemies. Not just "ice lizalfos", "desert lizalfos", etc. Oh, and get rid of almost all of the "official" Zelda lore that has been attached to the series since Ocarina of Time. No more timeline bullshit. Make Zoras enemies again. Get rid of Gorons and those bird people. Gerudos are cool so they can stay.

My uncle works at nintendo and he says that they're going to implement all of your incredibly specific requests in the next game.

phasmid
Jan 16, 2015

Booty Shaker
SILENT MAJORITY
Golems are the robots of the ancient world. As for moblins, I don't know their analog.

Edmund Sparkler
Jul 4, 2003
For twelve years, you have been asking: Who is John Galt? This is John Galt speaking. I am the man who loves his life. I am the man who does not sacrifice his love or his values. I am the man who has deprived you of victims and thus has destroyed your world, and if you wish to know why you are peris

Haverchuck posted:

im going to play secret of mana on my nintendo on this holy sunday until i become bored

Secret of Mana gets boring if you're playing by yourself but it's way better if you can find weirdos who will stick it out and play co-op with you.

White Light
Dec 19, 2012

Just came in to say I really loving hate those Metal Gear Solid games, welp thanks for listening, god bless

Rutibex
Sep 9, 2001

by Fluffdaddy

Parrotine posted:

Just came in to say I really loving hate those Metal Gear Solid games, welp thanks for listening, god bless

same, but i really liked MGS VR missions for some reason

SIDS Vicious
Jan 1, 1970


I'll play almost anything that is procedurally generated as long as it's also pretty fun I've out something like 35 hours into loving Downwell and I still play it every day

mind the walrus
Sep 22, 2006

I too will play fun things if they are fun.

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

Sid Vicious posted:

I'll play almost anything that is procedurally generated as long as it's also pretty fun I've out something like 35 hours into loving Downwell and I still play it every day

Check out Caves of Qud. Weird and cool roguelike and gamedevs are updating regularly (and are goons).

SIDS Vicious
Jan 1, 1970


mind the walrus posted:

I too will play fun things if they are fun.

I mean like I specifically will just sink so many hours into fun rogue lites but other ones like flame over or the swindle which I didn't enjoy I barely touched I guess I worded it poorly. I will play a rogue lite way more than a regular linear properly designed game is all.

Blue Star
Feb 18, 2013

by FactsAreUseless

Haverchuck posted:

My uncle works at nintendo and he says that they're going to implement all of your incredibly specific requests in the next game.

good

get that OUT of my face
Feb 10, 2007

Rutibex posted:

indy games rule, just play those. modern development tools let one man make games that would have taken an entire team in the past.
even the most widely appreciated indie games are ones like Shovel Knight, Binding of Isaac, or Undertale- games that actively appeal to nostalgia because these programs can't build worlds nearly as big as a AAA game can. then you've got kickstarter games created by people who used to work for big video game companies that end up being flops (Mighty No. 9, Yooka-Laylee), because it takes more than a few million dollars to make them run well. these were the sort of games that would have been made well by mid-sized developers, but those don't exist anymore

also, you're not going to find the next Miyamoto or Kojima from the world of indie game developers. off the top of my head, the only person who's made a big indie game that wants to make a new, completely different one is Austin Jorgensen (the guy who made LISA), and i don't think anything concrete has been put forth by him yet. indie developers presumably have day jobs and other hobbies, they're not in it to make a living

mind the walrus
Sep 22, 2006

What you're telling me that spending 14 years developing an insanely pretty pixel-art version of the Squaks levels from Donkey Kong Country 2 isn't going to set the world on fire no matter how much acclaim it gets from 30-somethings who grew up playing the Squaks levels in Donkey Kong Country 2?

I mean I love Owlboy but I would trade it for a slate of offbeat franchise launches like Resident Evil and Katamari Damacy any day.

Rutibex
Sep 9, 2001

by Fluffdaddy

get that OUT of my face posted:

these programs can't build worlds nearly as big as a AAA game can.

https://www.youtube.com/watch?v=0jQGT8krCDU

Rutibex
Sep 9, 2001

by Fluffdaddy
if anything the more "AAA" a developer gets the more bland, unambitious, and small their worlds get. just look at Bethesda, every single elder scrolls game is less ambitious then the one before it

mind the walrus
Sep 22, 2006

Perhaps world scale is the wrong lens. What I--and he I'm guessing by context--are talking about are 3D games (e.g: games in a fully 3D environment, not just made in Unity or w/e) where things like the engine, assets, controls, and overall architecture and design feel more substantial and progressive than even the biggest Kickstarters and Indie games can. As I said, almost every indie 3D game worth a drat I've seen are ones where it's either a story/atmosphere-driven "find the next bit of voice acting" or is made in an engine far far behind the tech curve like Cry of Fear. You will never see a game franchise like Silent Hill or Kingdom Hearts or even Metal Gear Solid come up out of the indie environment, nor would a AAA developer ever take the initiative to develop a game so far outside the financial comfort zone du jour.

get that OUT of my face
Feb 10, 2007

yeah what mind the walrus said. AAA developers could make these games if they didn't perceive anything outside of their comfort zone as a risk

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Rutibex
Sep 9, 2001

by Fluffdaddy

mind the walrus posted:

Perhaps world scale is the wrong lens. What I--and he I'm guessing by context--are talking about are 3D games (e.g: games in a fully 3D environment, not just made in Unity or w/e) where things like the engine, assets, controls, and overall architecture and design feel more substantial and progressive than even the biggest Kickstarters and Indie games can. As I said, almost every indie 3D game worth a drat I've seen are ones where it's either a story/atmosphere-driven "find the next bit of voice acting" or is made in an engine far far behind the tech curve like Cry of Fear. You will never see a game franchise like Silent Hill or Kingdom Hearts or even Metal Gear Solid come up out of the indie environment, nor would a AAA developer ever take the initiative to develop a game so far outside the financial comfort zone du jour.

when you say they can't make "Kingdom Hearts or Metal Gear Solid" do you mean they can't make a good 3D action/stealth game, or do you mean they can't make some kind of over blown "cinematic" tour de force with lots of licensed characters?

because indy devs sure can make good 3D games all on their own. what they can't make is a half-assed CGI movie to tack onto the actual game, and frankly i concider that an improvement.

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