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Len posted:I thought they went on some rant about how Alien Isolation stole their idea and the game was basically dead? Alien Isolation is what comes to mind on watching that trailer. But I feel like there's enough room for 2 of that sort of game.
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# ? Apr 24, 2020 00:37 |
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# ? Jun 4, 2024 02:47 |
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The_Doctor posted:Alien Isolation is what comes to mind on watching that trailer. But I feel like there's enough room for 2 of that sort of game. If anything it might make more people want to pick it up since you'll have game media telling people it's like this best selling game you loved.
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# ? Apr 24, 2020 01:03 |
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Len posted:I thought they went on some rant about how Alien Isolation stole their idea and the game was basically dead? That is 99% guaranteed to be an excuse thrown out for what in reality was probably another gross mundane case of money mismanagement and internal troubles leading to downsized teams, and eventually game vapor.
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# ? Apr 24, 2020 01:18 |
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Len posted:I thought they went on some rant about how Alien Isolation stole their idea and the game was basically dead? I don't they did, I never heard of that. There's so many theories about why poo poo when south but there's no confirmation of anything.
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# ? Apr 24, 2020 01:20 |
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This feels like another one of those things that hosed over Killzone over the years, nobody attached to it ever so much as mentioned it being "The Halo killer" but a magazine said it in a big splash page, people strung that out to mean it was a statement endorsed by the devs, then eventually a statement straight from the devs, which only ever caught them poo poo when they never said it in the first place, likewise with Routine, I feel like someone somewhere said that Isolation came out and ate it's lunch, then people mutated the statement the same way.
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# ? Apr 24, 2020 10:03 |
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https://twitter.com/cjmelendez_/status/1253753172683882496?s=21
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# ? Apr 25, 2020 02:22 |
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Pyramid head was the good guy.
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# ? Apr 25, 2020 02:26 |
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This town is full of 5G towers! How can you just sit there and self-isolate?
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# ? Apr 25, 2020 02:56 |
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Just in time to update REm4ke for the modern day.
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# ? Apr 25, 2020 02:59 |
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it's been known for years that cihi is a total kook so i can't say i'm surprised
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# ? Apr 25, 2020 05:16 |
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FirstAidKite posted:This town is full of 5G towers! How can you just sit there and self-isolate? They look like 5G towers to you?
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# ? Apr 25, 2020 05:24 |
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Piss Meridian posted:They look like 5G towers to you?
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# ? Apr 25, 2020 16:46 |
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Len posted:I thought they went on some rant about how Alien Isolation stole their idea and the game was basically dead? Statements like this are so weird, there are a lot of horror games out there that play similarly, see all the RE-alikes. People still play them because even if the core gameplay conceits are the same, stuff like monster design/environment design/plot exposition varies enough to make it feel fresh and interesting enough to follow (providing a certain minimum of playability).
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# ? Apr 25, 2020 16:57 |
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I bought Soma over 2 years ago on the recommendation of this thread, and finally got a chance to play through it this week. Jesus. loving. Christ.
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# ? Apr 25, 2020 16:58 |
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a mysterious cloak posted:I bought Soma over 2 years ago on the recommendation of this thread, and finally got a chance to play through it this week. Yeah, Simon's a complete loving buffoon isn't he?
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# ? Apr 25, 2020 17:15 |
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I'm trying to find a game which was posted itt, it was ostensibly about driving a train but the background was some horrific plague/catastrophy ?
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# ? Apr 25, 2020 17:16 |
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unpacked robinhood posted:I'm trying to find a game which was posted itt, it was ostensibly about driving a train but the background was some horrific plague/catastrophy ? I think this was it
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# ? Apr 25, 2020 17:19 |
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The Final Station. It's fine.
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# ? Apr 25, 2020 17:34 |
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Glagha posted:Yeah, Simon's a complete loving buffoon isn't he? I mean, they actually kind of explain it eventually, but yeah, poor fella. It's not really his fault.
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# ? Apr 25, 2020 17:37 |
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Bogart posted:The Final Station. It's
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# ? Apr 25, 2020 17:57 |
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Shady Amish Terror posted:I mean, they actually kind of explain it eventually, but yeah, poor fella. It's not really his fault. Wait, I actually don't know what you mean by that. What did they explain? Are we talking about the same thing?
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# ? Apr 25, 2020 18:54 |
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Pyrolocutus posted:Statements like this are so weird, there are a lot of horror games out there that play similarly, see all the RE-alikes. People still play them because even if the core gameplay conceits are the same, stuff like monster design/environment design/plot exposition varies enough to make it feel fresh and interesting enough to follow (providing a certain minimum of playability).
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# ? Apr 25, 2020 19:01 |
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Glagha posted:Wait, I actually don't know what you mean by that. What did they explain? Are we talking about the same thing? He had a brain tumor it's why they scanned his brain to begin with.
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# ? Apr 25, 2020 19:03 |
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I love this discussion, that was one of Soma's successes is it generated a lot of really good debate. The old SOMA thread was a fun read, it may be in archives at this point. Simon's a lot more sympathetic a character than he seems at first. He's a very average guy put into an incredibly terrifying (and unlikely) situation. He uses denial as a completely understandable defense mechanism. Poor dude basically has to go through all the stages of grief in the space of like a few hours, that would do just about anyone's head in Glagha posted:Wait, I actually don't know what you mean by that. What did they explain? Are we talking about the same thing?
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# ? Apr 25, 2020 19:05 |
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Glagha posted:Wait, I actually don't know what you mean by that. What did they explain? Are we talking about the same thing? I always just figured he was a small minded person in denial.
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# ? Apr 25, 2020 19:08 |
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I absolutely loved how that went down too. A great story. Really gave me that existential discomfort or whatever. I came across a YouTube series sometime back that did a fantastic analysis that really did the game justice. If I find it, I'll post it
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# ? Apr 25, 2020 19:09 |
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RightClickSaveAs posted:Simon's a lot more sympathetic a character than he seems at first. He's a very average guy put into an incredibly terrifying (and unlikely) situation. He uses denial as a completely understandable defense mechanism. Poor dude basically has to go through all the stages of grief in the space of like a few hours, that would do just about anyone's head in Cardiovorax fucked around with this message at 19:28 on Apr 25, 2020 |
# ? Apr 25, 2020 19:22 |
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Books better than a video game? I think not.
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# ? Apr 26, 2020 00:13 |
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he was dying of brain damage before being scanned, which probably didn't help
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# ? Apr 26, 2020 00:17 |
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Lol Bogart posted:The Final Station. It's Oh that's the one, thanks !
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# ? Apr 26, 2020 00:20 |
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Piss Meridian posted:he was dying of brain damage before being scanned, which probably didn't help there wasn’t any cognitive decline yet, he was just a loving idiot
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# ? Apr 26, 2020 00:24 |
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Oxxidation posted:there wasn’t any cognitive decline yet, he was just a loving idiot He forgot to send the email to his boss at the start of the game. He also lost the contrast solution he was supposed to drink
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# ? Apr 26, 2020 00:26 |
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Cardiovorax posted:I think I know a trilogy of sci-fi novels you might enjoy, they're really into exploring the implications of a world in which mind-backup technology made everyone almost-but-not-quite immortal thousands of years ago and what that does to their sense of personal identity. Except unlike Soma, they doesn't just cludge it together for the sake of a half-baked shocking twist! at the end of a horror game, so it's actually much better, really.
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# ? Apr 26, 2020 00:35 |
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RightClickSaveAs posted:I don't think it's really THAT much of a twist to anyone but Simon himself though. If you follow what's happening throughout the game (and I did a terrible job of this myself the first time I played, there's a lot to take in and I kept taking long breaks in between), the story of the split between the ones who believed in seamless consciousness transfer (the game had names for them I believe, but it's been a while) and those who didn't foreshadow it pretty heavily. I agree; I didnt see it as a twist but more of a gut punch as no, there wont be some divine miracle to rescue this poor desperate person, there wont be a mind swap and yes, he will be left alone while the "other him" will wake up in some paradise. I really loved how it ended, in my humble opinion.
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# ? Apr 26, 2020 00:56 |
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RightClickSaveAs posted:I don't think it's really THAT much of a twist to anyone but Simon himself though. If you follow what's happening throughout the game (and I did a terrible job of this myself the first time I played, there's a lot to take in and I kept taking long breaks in between), the story of the split between the ones who believed in seamless consciousness transfer (the game had names for them I believe, but it's been a while) and those who didn't foreshadow it pretty heavily. The entire trilogy is just full of that kind of thing and it was really one of the more interesting things I've ever read. Just the way it's so matter of fact about treating voluntary and habitual brain-washing and directed personality changes as mrore like getting a new haircut than even an invasive medical procedure.. It's a bit of an adjustment, getting into that kind of indset, but it's also really interesting and used consistently enough to let you pick up on upcoming plot twists that otherwise wouldn't make any sense when they happen.
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# ? Apr 26, 2020 01:18 |
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RightClickSaveAs posted:I don't think it's really THAT much of a twist to anyone but Simon himself though. If you follow what's happening throughout the game (and I did a terrible job of this myself the first time I played, there's a lot to take in and I kept taking long breaks in between), the story of the split between the ones who believed in seamless consciousness transfer (the game had names for them I believe, but it's been a while) and those who didn't foreshadow it pretty heavily. I think the ending was great. It was definitely foreshadowed throughout the game, but it would definitely be easy to miss if you were kind of going through the motions. All the people into "continuity," Catherine mentioning the "coin toss" and telling Simon he's not listening to her... You can see it coming, but poor Simon just completely missed it. The couple of times you have to choose whether or not to kill someone, particularly the last human alive really got to me - it was surprisingly difficult to decide. I was super impressed with the whole playthrough.
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# ? Apr 26, 2020 01:27 |
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We're fine with going to sleep. That's just the brain in another state. We're fine with anesthesia. Dreamless sleep. You can die and be resuscitated and you're still you. Anything with a new brain, too far. Clones? Useless. You die and the clone keeps living and you still die. Star Trek teleporters? Straight up killing yourself. Who cares if you're remaking the person from the same molecules. You got destroyed. You'd think they'd reconsider teleporters when they made two Rikers who lead very different lives. Proof positive you have hundreds of dead Rikers. Backing up your brain data? That's Soma and that's no good.
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# ? Apr 26, 2020 01:33 |
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Sleep is actually just an altered state of consciousness, you're essentially never actually unconscious. You just don't form any memories during the times where it feels like you were, but you're actually still aware all night long. Bit of a different situation from stepping into a teleporter in the clear understanding that you're about to bodily die as you are ripped apart into very, very small pieces and that a freshly-assembled clone of you is what's going to walk out the other side.
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# ? Apr 26, 2020 01:40 |
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Cardiovorax posted:Yeah, that was kind of what I meant. It comes across a bit as a Babby's First Existential Crisis, it's all kept very basic and superficial so that Simon can feel properly horrified by it, which really makes it not all that much of a twist or even necessarily horrifying to someone who is already familiar with the concept. Sure, I see what you're saying; you are well read in the concept and this is 101. So A) that's perfect for me and B) thinking about it more, I should clarify what the true horror of the ending was to me. It wasn't the concept of existential crisis now that I think about it - it was empathizing with him, realizing that it really doesn't matter now, who or what he is at the moment, or what happened to the copy, it[the horror] is what is going to be the rest of his currently reality - stuck down in the deep, dark abyss, alone with no silver lining. That actually got to me more than anything else.
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# ? Apr 26, 2020 01:54 |
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# ? Jun 4, 2024 02:47 |
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Professor of Cats posted:Sure, I see what you're saying; you are well read in the concept and this is 101. So A) that's perfect for me and B) thinking about it more, I should clarify what the true horror of the ending was to me. It wasn't the concept of existential crisis now that I think about it - it was empathizing with him, realizing that it really doesn't matter now, who or what he is at the moment, or what happened to the copy, it[the horror] is what is going to be the rest of his currently reality - stuck down in the deep, dark abyss, alone with no silver lining. That actually got to me more than anything else.
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# ? Apr 26, 2020 02:27 |