Decrepus posted:A human player will never be using hundreds of men in a human wave attack.
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# ? Dec 13, 2013 20:50 |
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# ? May 27, 2024 04:02 |
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You could probably add LA Ulm to that list. Vampire counts freespawning thralls out the wazonga, and wolf herds who's only purpose in life is summoning doggies for the meat grinder.
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# ? Dec 13, 2013 21:02 |
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Not to mention hundreds of cheap crossbow dudes.
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# ? Dec 13, 2013 21:05 |
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It seems kind of a hassle to cart around the lovely thralls imho, although the wolves aren't bad. Iron Blizzards and Stellar Cascades are pretty awesome though.
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# ? Dec 13, 2013 21:06 |
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So I'm playing a MA Ermor and just captured the Throne of Splendor, which gives all my blessed units awe, and it's freaking hilarious watching mortal armies melt before my undead horde. I dunno how I would play them in MP, though, because if I were any other player I'd want the MA Ermor guy out first. MLKQUOTEMACHINE fucked around with this message at 21:30 on Dec 13, 2013 |
# ? Dec 13, 2013 21:22 |
You wouldn't, because most games, especially here, don't have MA Ermor in them because they wreck the map.
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# ? Dec 13, 2013 21:39 |
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jBrereton posted:You wouldn't, because most games, especially here, don't have MA Ermor in them because they wreck the map. Is there a way that could ever be balanced? Say, if Ermor-affected territory eventually spawned supply sites representing abandoned granaries, feral livestock, ghost towns waiting to be looted, and the like. It'd be hard to balance with Dominions mechanics, but it'd be nice if conquered Ermor territories could eventually be reclaimed somehow. Pittsburgh Lambic fucked around with this message at 22:17 on Dec 13, 2013 |
# ? Dec 13, 2013 22:11 |
We've thought about it for at least twenty minutes, and our conclusion is "make their income 10% of normal or so, don't kill the population". On the other hand, this would mean that they'd need for their longdead to spawn as "alive" units, as currently ghouls are produced if their domkill, and thus all those corpses, is eliminated (I tested this). It's also beyond the realms of codeability so far, I think.
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# ? Dec 13, 2013 22:22 |
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ninjewtsu posted:I would love to see how this plays out. I don't imagine you guys are doing a whole big Let's Play deal out of it, but will there be anyone anywhere describing this match in any detail? I'm pretty sure that at least one member of the Something Awful team will post some sort of AAR here in this very thread. Even if it's just me, just once, at the very end of the game.
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# ? Dec 14, 2013 00:10 |
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Well, I played for a while as LA Midgard, going off half-remembered LP advice that skinshifters own. I bungled around for a year or so and got a bunch of provinces with several hundred of the bastards before an assassin ganked my crone I sent out to capture a throne with like 80 bodyguards. I also never once figured out how to build things and only realized the menu to select other things commanders could do existed just before the end. I think I have a lot more to learn.
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# ? Dec 14, 2013 00:19 |
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Schneeble posted:I'm pretty sure that at least one member of the Something Awful team will post some sort of AAR here in this very thread. Even if it's just me, just once, at the very end of the game. That'd be nice, especially since it's becoming more and more apparent that the current Dom 4 LP seems to have suffered the fate of so many Dom 3 LPs before it.
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# ? Dec 14, 2013 00:42 |
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I thought Lilli took it over, then Khisanth took it back, but then nothing has appeared in about a week so WHO KNOWS?
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# ? Dec 14, 2013 00:46 |
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I'm in the middle of writing up turn 10, it's just that after I told Lilli I would take it back over I got very little sleep for most of the week. It isn't dead, just slowed down a bit until I catch back up on sleep.
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# ? Dec 14, 2013 01:01 |
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Cool beans.
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# ? Dec 14, 2013 01:02 |
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It didn't help that the one day that I was rested I had technical problems getting the screenshots taken. Hopefully turn 10 will get finished and go up tonight.
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# ? Dec 14, 2013 01:18 |
Daeren posted:Well, I played for a while as LA Midgard, going off half-remembered LP advice that skinshifters own. I bungled around for a year or so and got a bunch of provinces with several hundred of the bastards before an assassin ganked my crone I sent out to capture a throne with like 80 bodyguards. I also never once figured out how to build things and only realized the menu to select other things commanders could do existed just before the end.
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# ? Dec 14, 2013 02:17 |
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http://dom4editor.googlecode.com/svn/trunk/inspector/index.html In case anyone didnt know the Dom4 Mod Inspector is up.
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# ? Dec 14, 2013 02:25 |
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LordLeckie posted:http://dom4editor.googlecode.com/svn/trunk/inspector/index.html Ah, wonderful!
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# ? Dec 14, 2013 02:38 |
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LordLeckie posted:http://dom4editor.googlecode.com/svn/trunk/inspector/index.html Godsend. Bookmarked.
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# ? Dec 14, 2013 03:39 |
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jBrereton posted:We've thought about it for at least twenty minutes, and our conclusion is "make their income 10% of normal or so, don't kill the population". I think a lot of the MA Ermor's 'wasteland' problem could be solved if population could emigrate from other provinces into the empty provinces you capture from Ermor. The fact that once a province hits 0 pop it's stuck there forever unless a random event grants it some pop is crippling. Maybe if you capture a province with 0 pop it gets a free +100 people. It's a pity MA Ermor ruins the game so much cuz thematically they're great.
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# ? Dec 14, 2013 04:23 |
Neruz posted:I think a lot of the MA Ermor's 'wasteland' problem could be solved if population could emigrate from other provinces into the empty provinces you capture from Ermor. The fact that once a province hits 0 pop it's stuck there forever unless a random event grants it some pop is crippling.
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# ? Dec 14, 2013 04:41 |
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jBrereton posted:Commanders have the "Construct Building" option. They're required to make fortresses, which are one of the three building types. The others are temples, which Sacred commanders (have some candles on their unit page) can build, and labs are made by mages (any commander with magic other than Holy levels). Technically you need a commander with priest (holy) levels to make a temple, not just a sacred commander. It may be in practice that all sacred commanders have priest levels (I can't think of a counterexample off the top of my head) but technically they are two different things.
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# ? Dec 14, 2013 04:59 |
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jBrereton posted:I think the whole migration/rituals to boost pop thing is honestly just a mechanics disaster in the making if we can get faction-based #poppergold going somehow, or at least an analogue of it. I don't follow?
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# ? Dec 14, 2013 05:00 |
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JerryLee posted:Technically you need a commander with priest (holy) levels to make a temple, not just a sacred commander. It may be in practice that all sacred commanders have priest levels (I can't think of a counterexample off the top of my head) but technically they are two different things. This was the case in Dom3, but in Dom4 all you need is to be sacred, not to have Holy (priest) levels. Also, there are piles & piles of sacred commanders who aren't priests. The Jotuns get two pure (no magic at all) sacred commanders, Sauro gets at least one, Vanarus gets one. And there are any number of sacred mages who benefit from E blesses but can't self-bless, a lot of the Bandar mages are like that.
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# ? Dec 14, 2013 05:06 |
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Neruz posted:I don't follow? #poppergold is the modding command that sets how much population you need, at neutral scales, to get one gold per turn. It is a game-wide command, so the fix of being able to take Ermor and radically lower their income is not available.
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# ? Dec 14, 2013 05:17 |
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Kenlon posted:#poppergold is the modding command that sets how much population you need, at neutral scales, to get one gold per turn. It is a game-wide command, so the fix of being able to take Ermor and radically lower their income is not available. Oh I see, jBrereton was trying to say that the immigration thing was a disaster in the making and it would all be a lot easier if we could just set the population per gold faction-wide instead of game-wide.
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# ? Dec 14, 2013 05:19 |
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Speleothing posted:This was the case in Dom3, but in Dom4 all you need is to be sacred, not to have Holy (priest) levels. Ahh, my bad. I didn't read about the change and, well, I guess I've never yet tried to build anything with a non-priest sacred commander.
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# ? Dec 14, 2013 05:22 |
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Lilli posted:Nah, not against scrubs, but yeah we're doing an SA vs Desura/Dom4mods game. Make us proud!
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# ? Dec 14, 2013 05:58 |
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I have to ask: why Gath?
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# ? Dec 14, 2013 06:07 |
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Speleothing posted:This was the case in Dom3, but in Dom4 all you need is to be sacred, not to have Holy (priest) levels. This is correct, only want to add: a commander made sacred by the shroud of the battlr saint can not build temples (unless he allready was sacred)
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# ? Dec 14, 2013 08:43 |
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dis astranagant posted:I have to ask: why Gath? Blessable recruit-anywhere troops, is my guess.
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# ? Dec 14, 2013 08:58 |
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I'm most surprised by no Arco. There's usually at least one Mystic lover in any group.
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# ? Dec 14, 2013 10:59 |
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Kenlon posted:Blessable recruit-anywhere troops, is my guess. Yeah it just costs 2000 gold to be able to recruit them.
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# ? Dec 14, 2013 17:46 |
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I'm slightly reluctant to post why we picked each of our nations since our composition has much to do with our team strategy. That being said, I'm willing to post an AAR about why we did what we did and what our (or at least my) thoughts were going into the game and how we did during it.
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# ? Dec 14, 2013 18:44 |
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Korwin posted:This is correct, only want to add: a commander made sacred by the shroud of the battlr saint can not build temples (unless he allready was sacred) That's probably because shroud doesn't make them sacred, it just makes them blessed. (I hope I'm not wrong about this too)
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# ? Dec 14, 2013 19:16 |
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Lilli posted:I'm slightly reluctant to post why we picked each of our nations since our composition has much to do with our team strategy. That being said, I'm willing to post an AAR about why we did what we did and what our (or at least my) thoughts were going into the game and how we did during it. Since you are fighting against dirty (forum-)foreigners, I think everybody understands if you don't post more stuff or your thoughts about the on-going game. As long as we get an AAR where we see you go against your enemies we will be satisfied.
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# ? Dec 14, 2013 19:20 |
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dis astranagant posted:I have to ask: why Gath? Trolling irony or death.
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# ? Dec 14, 2013 19:42 |
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You're all monsters.
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# ? Dec 14, 2013 20:18 |
I wonder if Team Desura will slide into incredible hostility through PMs within two or maybe three turns at most, just like the forums themselves
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# ? Dec 14, 2013 20:45 |
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# ? May 27, 2024 04:02 |
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Beat them so badly they cough up
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# ? Dec 14, 2013 21:26 |