|
Angrymantium posted:6.84 was the point of quitting for me, and then I got back into it the game after most of the problems with that were resolved. But it's certainly not the same as when a player with good micro or just being plain smarter than their opponents could win games by themseves. DotA is loving hard. My housemate just started playing 6-8 months ago and just 2-3 months he started to branch out and became okay with more than 1 hero. He is solo 1.8k and even with my help and suggestions on builds he is still struggling to understand the exceptions and other ~dota~ things. There is just a lot of information to take in. Maybe dumbing down the game slightly is a good idea. It's not like dota is a combat flight simulator where I can see why there are purists that want to keep the game hard (realistic). It's a MOBA and making the game a bit easier to digest is not the worst thing. Keep in mind that some of the mechanics we have in place are old carry overs from WC3. e: Also I have huge faith in Icefrog, the guy has really lead the game to greatness from when Blizzard ignored the gently caress out of it in WC3 (gently caress blizzard). Icefrog knows best in my book. 2nd edit: Keep in mind also that we are getting older. I play still pretty regularly but I have a lot of friends that played dota 1 with me and they are finding less and less time to play. For the game to survive it will need to make sure it can continually attract people. Enigma89 fucked around with this message at 03:19 on Dec 12, 2016 |
# ? Dec 12, 2016 03:13 |
|
|
# ? Jun 9, 2024 19:08 |
|
Pandering to casuals who were bad at wc3 is literally the reason dota exists.
|
# ? Dec 12, 2016 03:18 |
more like dICK posted:Pandering to casuals who were bad at wc3 is literally the reason dota exists. Same but Brood Wars and Warcraft 3.
|
|
# ? Dec 12, 2016 03:21 |
|
I don't know if I'll like Dota2 come tomorrow but I'm excited to find out
|
# ? Dec 12, 2016 03:21 |
|
Enigma89 posted:DotA is loving hard. My housemate just started playing 6-8 months ago and just 2-3 months he started to branch out and became okay with more than 1 hero. He is solo 1.8k and even with my help and suggestions on builds he is still struggling to understand the exceptions and other ~dota~ things. There is just a lot of information to take in. Maybe dumbing down the game slightly is a good idea. It's not like dota is a combat flight simulator where I can see why there are purists that want to keep the game hard (realistic). It's a MOBA and making the game a bit easier to digest is not the worst thing. I mean I you want to remove all the weird UAM interactions that are arbitrary and counterintuitive, fine, I don't think many people are going to stop you. But like JPJ said earlier if you get a lead in the early game and your team doesn't capitalize on that, you playing well essentially hosed over your team. The game hasn't just been made simpler, it's been made to reward coordination over individual play, which makes pubs less interesting and rewards teams like TI5 CDEC and TI6 MVP that get good at one overaggressive playstyle, because for the most part no one but the absolute best teams can punish that..
|
# ? Dec 12, 2016 03:22 |
|
Rofl they added the hots talent tree actually now im scared because the last moba they overtly cribbed from got shut down E: nice, wells too Neurolimal fucked around with this message at 03:27 on Dec 12, 2016 |
# ? Dec 12, 2016 03:24 |
|
maybe im just missing it but , is it literally impossible to see a heros attack speed , or even green and white damage on heros other than your own?
|
# ? Dec 12, 2016 03:25 |
|
In regards to the talents stuff I actually like it as a replacement for the most boring part of leveling, which was putting points into stats. Whether it ends up working out at least it's more decisions about how your hero will play instead of just 2 strength, 2 int, 2 agility. I also think that whilst the loss of individual power play is unfortunate it was necessary for the game to feel good at more levels of play to well play. Taking things from League and HotS isn't necessarily a bad thing, so long as the stuff you copy backwards is redone to fit DotA and so far everything taken has been matched up pretty well. Cooldown Reduction on an item, spell damage lifesteal and spell damage increases have all made it more viable to take spellcasters into the late game and still do damage with them, whilst not stopping bkb from allowing true carries to remain in the game.
|
# ? Dec 12, 2016 03:28 |
|
I don't actually mind more incestual design elements, I just find some amusement that it's gaining wells and jungle buffs and talent trees when that kind of stuff was crowed about a shitload as a reason dota was superior in open beta/launch
|
# ? Dec 12, 2016 03:30 |
|
Also I like the idea but unless you get EXP and an insane rate now some of these talents sound pretty useless (at level 25 Bounty Hunter can pick from 5 seconds off Jinada or.....20% evasion), and while they're being used to also enact balance changes that also means the talents vary hilariously, with some 25's being really good/game changing, while others are incredibly meh stat buffs.
|
# ? Dec 12, 2016 03:38 |
|
7.00 should let everyone reset their mmr
|
# ? Dec 12, 2016 03:40 |
|
Neurolimal posted:I don't actually mind more incestual design elements, I just find some amusement that it's gaining wells and jungle buffs and talent trees when that kind of stuff was crowed about a shitload as a reason dota was superior in open beta/launch The talent trees are per-game, though. Not like LoL's, which are something you decide on before you start and mean stuff outside of the current game can effect it. These are still reactive and give you freedom to build differently depending on circumstances. My only real problem with them at the moment (having not played any games yet) is that I wish there was a bit more variance in some of them. Three choices instead of two. A lot of them just seem to be 'i'm carrying' / 'I'm supporting' 'we're winning this game and I can snowball' versus 'We're getting our poo poo pushed in and I need free gold.'The fact that some people have amazing ones at 25 and some are meh just means heroes have different power curves, which has always been the case and is now even easier to tweak. I'm waiting to see how the shrines shake out in practice, but on paper it makes it look like 'keep pushing' is a more difficult decision and it'll slow the game down a bit since you'll want to circle back to kill the shrines. What jungle buffs? NmareBfly fucked around with this message at 03:44 on Dec 12, 2016 |
# ? Dec 12, 2016 03:42 |
|
The way the game is balanced right now I literally can't carry a team of 2ks against a team of 3ks who butt-plug 5 man all game if I have 1 or 2 of them refusing to play as a team. It used to be that good players could carry pretty much anything up to an even matched, but that's gone now. That's the annoying part. Again for you people who all only 5 man queue that must be awesome, but there's insufferables like me out there that this destroys. Plus anyone who wants Solo MMR.
|
# ? Dec 12, 2016 03:42 |
|
Zurreco posted:Kinda shocked at the lack of Radiance and illusion nerfs but I'll wait to see how the pro meta establishes over the coming weeks. I'd gladly make the Kiev or TI7 thread but gently caress making a real dotes thread GOOD TIMES ON METH posted:7.00 should let everyone reset their mmr Donate hats to increase MMR
|
# ? Dec 12, 2016 03:43 |
|
who loving approved a ui change that removes the ability to see enemy attack speed and damage reduction entirely?
|
# ? Dec 12, 2016 03:44 |
|
Milky Moor posted:I feel like the update has frame rate issues. Not many but enough to be noticeable. just an anecdote but it's fine for me. If you're playing solo bot games it will be slower those because those are hosted locally, so more strain on your machine.
|
# ? Dec 12, 2016 03:44 |
|
NmareBfly posted:The talent trees are per-game, though. Not like LoL's, which are something you decide on before you start and mean stuff outside of the current game can effect it. These are still reactive and give you freedom to build differently depending on circumstances. My only real problem with them at the moment (having not played any games yet) is that I wish there was a bit more variance in some of them. Three choices instead of two. A lot of them just seem to be 'i'm carrying' / 'I'm supporting' or 'we're winning this game and I can snowball' or 'We're getting our poo poo pushed in and I need free gold.'The fact that some people have amazing ones at 25 and some are meh just means heroes have different power curves, which has always been the case and is now even easier to tweak. The shrines are tanky as gently caress and invulnerable unless all the T2s are down, when in most games teams only bother with 2 of them and leave the hard to get to one alone unless they pushed it really early. It's a free fountain heal every 5 minutes though, which can be cool, but can also be easily abused by idiots. They basically give teams that are behind another way to claw back into the game. They don't give vision though, so it's not a sure-thing. The jungle has more camps and such, but spawn less often. It's kinda buffed in the sense that you get more gold with less movement and then can spend time doing other things, which is all good and all. It kinda forces everyone who jungles to play more of a roaming kind of role, which was the right way to play it anyway, but I guess your lower skills will be less likely to afk there. Plus pulling is kind of not a thing anymore. Suppose it's an alche nerf of sorts, so good. I mean, a lot of the changes were good and make sense and all, but there's some core elements that are where I have issues with. JollyPubJerk fucked around with this message at 03:51 on Dec 12, 2016 |
# ? Dec 12, 2016 03:47 |
|
violent sex idiot posted:who loving approved a ui change that removes the ability to see enemy attack speed and damage reduction entirely? don't worry, the death graphic covers the shop, and all of it covers the kill menu, cause communicating while dead about what the hell happened or playing with the shop when dead wasn't ever a thing
|
# ? Dec 12, 2016 03:48 |
|
NmareBfly posted:What jungle buffs? New ancient creep, gives stacking 10% lifesteal. Holy poo poo. Riki and Slark scepter buffs sound dope as gently caress. I already love those heroes too, woo! Neurolimal fucked around with this message at 03:51 on Dec 12, 2016 |
# ? Dec 12, 2016 03:49 |
|
Neurolimal posted:New ancient creep, gives stacking 10% lifesteal. Ah. You mentioned them in the same breath as things that theoretically make Dota superior to other Mobas so I thought you were referring to actual buffs gained by killing things in the jungle, not a new spell from a single creep that certain heroes can take advantage of. That's more a buff to
|
# ? Dec 12, 2016 03:55 |
|
NmareBfly posted:Ah. You mentioned them in the same breath as things that theoretically make Dota superior to other Mobas so I thought you were referring to actual buffs gained by killing things in the jungle, not a new spell from a single creep that certain heroes can take advantage of. That's more a buff to Misread the "provides" as in "gives the slayer" in my rush to get to hero changes. I mean you can wiggle around the differences but it's still pretty funny. Weird differences that were harped upon are now being vindicated/adopted by Valve. Also new Viper model sucks. Weird Bug Lizard > Sick Dragon
|
# ? Dec 12, 2016 03:59 |
|
i think looking at hots and saying "yes the talents are the problem here" is not really seeing the forest for the trees. hots sucks for the same reason hearthstone sucks, for the same reason overwatch sucks, for the same reason sc2 sucks (blizzard can't loving balance games.) hots is probably their least successful mp game but it released really late in a crowded genre when usually blizzard games have 0 competition.
|
# ? Dec 12, 2016 03:59 |
|
haha what is this street fighter bullshit when you start a game? this is amazing
|
# ? Dec 12, 2016 04:02 |
|
Do the shrines break smoke?
|
# ? Dec 12, 2016 04:12 |
|
Enigma89 posted:Do the shrines break smoke? I doubt it, but someone would have to test. They don't give vision, for example.
|
# ? Dec 12, 2016 04:14 |
|
JollyPubJerk posted:don't worry, the death graphic covers the shop, and all of it covers the kill menu, cause communicating while dead about what the hell happened or playing with the shop when dead wasn't ever a thing They fixed that already Capsaicin posted:haha what is this street fighter bullshit when you start a game? this is amazing after about 5 games this is honestly the only part of the changes i really dislike. it's really annoying and ugly
|
# ? Dec 12, 2016 04:15 |
|
Is their utter refusal to acknowledge that THD's model is crap a running joke at this point?
|
# ? Dec 12, 2016 04:23 |
|
Pureauthor posted:Is their utter refusal to acknowledge that THD's model is crap a running joke at this point? It has to be. I don't think I've ever seen a single person complain about enigma but they gave him a new model anyway. But everybody brings up Jakiro all the time because dammit, he needs a new model
|
# ? Dec 12, 2016 04:25 |
|
Radical posted:i think looking at hots and saying "yes the talents are the problem here" is not really seeing the forest for the trees. actually Overwatch rules and is way more fun than Dota 2 ever was
|
# ? Dec 12, 2016 04:28 |
|
the new jakiro model is the jugg arcana
|
# ? Dec 12, 2016 04:28 |
|
looks like they already updated the kill display going over the buy menu. some hope
|
# ? Dec 12, 2016 04:31 |
|
Did everyone miss that attack speed applies to illusions now? Did i fever dream that up? Seems like it'll balance out a lot of the nerfs and end up better in some places.
|
# ? Dec 12, 2016 04:32 |
|
Taffer posted:It has to be. I don't think I've ever seen a single person complain about enigma but they gave him a new model anyway. But everybody brings up Jakiro all the time because dammit, he needs a new model They gave enigma a new model because someone made if for them so why the hell not put it in. It's from this: https://www.youtube.com/watch?v=FofvdCGH94g E: Apparently not according to that dude's twitter. I guess they were just inspired by the ripped abs? NmareBfly fucked around with this message at 04:39 on Dec 12, 2016 |
# ? Dec 12, 2016 04:36 |
|
LOL if you die without skilling your 25 talent u arent able to skill it ever
|
# ? Dec 12, 2016 04:38 |
|
man it's loving wild how there are bugs in the beta test client you're right jpj dota is going to poo poo
|
# ? Dec 12, 2016 04:43 |
|
ElNarez posted:man it's loving wild how there are bugs in the beta test client you're right jpj dota is going to poo poo it goes live tomorrow
|
# ? Dec 12, 2016 04:44 |
|
JollyPubJerk posted:it goes live tomorrow And they've already patched it like 5 times today fixing the most obvious bugs. Relax friend, it will be okay.
|
# ? Dec 12, 2016 04:52 |
|
Pureauthor posted:Is their utter refusal to acknowledge that THD's model is crap a running joke at this point? Waiting for Dota 3 to come out so they can rework the model
|
# ? Dec 12, 2016 05:11 |
|
so is iron talon still worth building now or is it useless?
|
# ? Dec 12, 2016 05:13 |
|
|
# ? Jun 9, 2024 19:08 |
|
I look forward to playing my first game of Dota in 7 months (and third in 9 months) tomorrow and getting absolutely shithoused. Have there been any consumables added since tomes/raindrops?
|
# ? Dec 12, 2016 05:24 |