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Lord Koth posted:Unassisted point captures and base defense awards are worth far more EXP than they probably should be. I much prefer this to the open beta days when capping and defending were worthless.
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# ? Sep 18, 2016 20:14 |
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# ? May 26, 2024 21:14 |
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Bismarck being better than Tirpitz is fine, good in fact. The problem is the Tirpitz was already a really good ship, the Bismarck is a bit much.
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# ? Sep 18, 2016 20:19 |
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Welp, bought the weekend pass thingy. Gotta take advantage of port slots being 50% off.
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# ? Sep 18, 2016 21:35 |
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Sperglord Actual posted:I much prefer this to the open beta days when capping and defending were worthless. Hell, I've had games where I've barely broken 10K damage yet finished in the top 3 due to capping
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# ? Sep 18, 2016 22:14 |
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Do I want to purchase the C-class hull for the Omaha? I know I have to research it (I've saved it for last). Just wondering if all that extra AA is worth is, considering I never seem to end up in an AA role. I feel like maybe 20% of my games have carriers.
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# ? Sep 18, 2016 22:17 |
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Lord Koth posted:The dumbest thing about the Bismarck/Tirpitz comparison is that their AA suites really need to be switched. So, WG, the ship that sunk in 1941, after being crippled by goddamn biplanes, somehow has better AA than a ship that survived until 1944, having its AA continuously upgraded and added onto during that time. Sure.
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# ? Sep 18, 2016 22:23 |
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Insert name here posted:I don't know what the AA suites were in real life but consider that the "Bismark" in game is not specifically the Bismark, but a generic "Bismark class", so it wouldn't surprise me if they used an earlier AA fit for the Tirpitz while the "Bismark" got a later IRL Tirpitz refit. I want to say it's kind of like the Arkansas/Wyoming, where the "Wyoming" gets a hull fit that only the Arkansas got in real life while the Arkansas gets stuck with an early hull, but I'm not completely sure about that so don't quote me. Yeah, IIRC the Tirpitz lost its torpedo tubes IRL at some point when they were adding the AA. So it goes something like: Bismark A hull: Bismark as sunk Tirpitz: Tirpitz in its last torpedo-having configuration Bismark B hull: Tirpitz as sunk There's probably deviations from all of those since those were just now pulled out of my rear end with zero research, but that's basically what I feel is the intention. Also the top hull of a ship having better AA than its premium version is the way it's supposed to be IIRC.
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# ? Sep 18, 2016 22:53 |
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No, the paid-exclusive premiums of ships already existing on the tech tree are supposed to be different, or have unique features, but not necessarily better or worse than the tech tree counterparts. Tirpitz was marketed as having the different feature of torpedoes instead of long-range secondaries, but then they piled on multiple other features for Bismarck. Also, even if inferior AA was supposed to be the standard, it should not really mean Bismarck should have that much more AA than Tirpitz does (Tirpitz AA: 239, 155 discounting the 2 km guns. Bismarck AA: 374, 236 discounting the 2 km guns. Bismarck stock is 202 (154 being 3.5+). Ones that I recall off the top of my head aside from Tirpitz. USS Texas: New York-class battleship that exchanges its center turret for much improved AA. Honestly more powerful than the normal one given the middle turret tends to be a trap anyways, but it is still a noticeable change. Murmansk: Omaha-class cruiser that's better than its tech tree counterpart in basically every single way for no adequately explained reason (other than Russian bias; seriously, they're even using the same loving Mark of torpedo). Supposed special feature was the inclusion of a scout plane instead of a fighter. Lo Yang: A Benson-class destroyer (it's literally USS Benson) that exchanges a gun for access to Hydroacoustic Search. Some other minor stat changes. Prinz Eugen: Effectively just a skin of the Admiral Hipper with some extremely minor stat increases and decreases. There's a reason WG releasing the ship as it currently is was mocked so much. Currently lacking a tech tree counterpart, but... Atago: A Takao-class cruiser that uniquely possesses the Repair Party ability at T8. Presumably the tech tree version when it releases will lack that but theoretically gain something else. Marblehead is discounted since it originally was released for free, as are the Kamikaze R and Fujin (and they don't technically have a tech tree counterpart anyways, being separate, though highly similar, classes than Minekaze). Arkansas Beta similarly was never a paid premium, and those sorts of reward ships are normally inferior to the tech tree versions. Lord Koth fucked around with this message at 23:28 on Sep 18, 2016 |
# ? Sep 18, 2016 23:17 |
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M.C. McMic posted:Do I want to purchase the C-class hull for the Omaha? I know I have to research it (I've saved it for last). Just wondering if all that extra AA is worth is, considering I never seem to end up in an AA role. I feel like maybe 20% of my games have carriers. Yes, because it also gives you an extra 2KM range on the guns. Why? Because Wargaming, that's why.
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# ? Sep 18, 2016 23:18 |
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MadJackMcJack posted:Yes, because it also gives you an extra 2KM range on the guns. Why? Because Wargaming, that's why. It was their way of trying to correct some of the balance fuckups they made on Murmansk vs Omaha.
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# ? Sep 18, 2016 23:19 |
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Lord Koth posted:USS Texas: New York-class battleship that exchanges its center turret for much improved AA. Honestly more powerful than the normal one given the middle turret tends to be a trap anyways, but it is still a noticeable change. Texas still has the center turret, but it's got a better arc than New York's. Both the mid turret and aft mast are slightly aft of New York's. It hinders the Texas' number four turret by a couple of degrees, but overall allows the Texas to fire all its guns at a better angle than New York. The only downsides to the Texas are losing about a knot of speed and a slightly slower rudder.
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# ? Sep 18, 2016 23:28 |
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dublish posted:Texas still has the center turret, but it's got a better arc than New York's. Both the mid turret and aft mast are slightly aft of New York's. It hinders the Texas' number four turret by a couple of degrees, but overall allows the Texas to fire all its guns at a better angle than New York. The only downsides to the Texas are losing about a knot of speed and a slightly slower rudder. Whoops, didn't remember the difference correctly. So instead of mostly better but still a noticeable firepower difference, it's simply better - almost full stop.
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# ? Sep 18, 2016 23:46 |
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Is that 3 point dogfighting skill even worth it for carrier captains? It seems like you'd very rarely ever face "fighters of a higher tier." Especially after you get to the only 1 carrier per side tiers.
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# ? Sep 18, 2016 23:53 |
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No. You take torpedo acceleration instead.
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# ? Sep 18, 2016 23:57 |
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ZombieLenin posted:Is that 3 point dogfighting skill even worth it for carrier captains? It seems like you'd very rarely ever face "fighters of a higher tier." Especially after you get to the only 1 carrier per side tiers. The only even fringe recommendation would be for players planning to keep a captain on either a Hiryuu or Ranger, since the Saipan with its T9 fighters is also sitting at that tier. Other than that? No, there's literally no reason to take the skill. And even then you'd be better served taking something else.
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# ? Sep 18, 2016 23:58 |
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ZombieLenin posted:Is that 3 point dogfighting skill even worth it for carrier captains? It seems like you'd very rarely ever face "fighters of a higher tier." Especially after you get to the only 1 carrier per side tiers. There was a patch where the skill was accidentally giving a 100% bonus per tier instead of 10%, and even though players realized and reported it within hours I think it took them like a couple weeks to fix it. So people stopped using anything bigger than a Langley or Hosho which was kinda nice.
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# ? Sep 19, 2016 00:03 |
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Heartcatch posted:No. You take torpedo acceleration instead. Thanks, guys. That was my feeling looking at the skill description. The dogfighting skill just seems so terrible, I thought I might be missing something.
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# ? Sep 19, 2016 00:35 |
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At what tier do Russian DDs get good?
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# ? Sep 19, 2016 00:48 |
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ZombieLenin posted:At what tier do Russian DDs get good? Depends on the definition of "good", but pretty much all of them are average to above average. I'd say IV, V, and VIII are the weakest ships in the line relative to their tier, though.
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# ? Sep 19, 2016 01:18 |
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ZombieLenin posted:At what tier do Russian DDs get good? They're all "decent", the Kiev at 7 is a standout and sets the tone for the rest of the line. The Tashkent at 8 isn't much of an upgrade over the Kiev, though, but T9 Udaloi and T10 Khabarovsk are both very strong DDs. So much so that they're getting nerfed (the Khab certainly deserves it). Before 7, they're not as zippy, but they still play like really fragile CLs. Except they don't have citadels, so they're actually a little better at the job.
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# ? Sep 19, 2016 01:29 |
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ZombieLenin posted:Thanks, guys. That was my feeling looking at the skill description. The dogfighting skill just seems so terrible, I thought I might be missing something. The skill for that was put in place back when cv wasn't forceably tier balanced. Sadly, even when a tier 6 cv fought against a tier 9 cv, that skill did not help the tier 6 at all. In fact, the tier 6 was better off just exiting to port because the limited plane hangars at those tiers unlike the tier 9s plus the large power difference meant any encounter with the enemy fighters was just instant death of the entire squad. They definitely need to revisit that skill now that matchmaker doesn't allow for tier spread on CVs anymore. I'll be curious if it just becomes a flat fighter damage buff, or something else. Torp accel is just so powerful for them even though the skill shouldn't be working for carriers.
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# ? Sep 19, 2016 01:37 |
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While I agree that the skill is worthless and needs to be changed saying that it's not possible to see higher tier CVs is wrong. You can still see higher tier CVs if you're playing in a T4-6 CV, and only T7 and up can't see higher tier CVs due to the rule of T8+ matches only being able to see 1 CV thus indirectly making it so if you get a 2 CV game in a T7 the other CV can only be T6 or T7.
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# ? Sep 19, 2016 01:51 |
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Saipan's planes are T9. So a +20% damage boost for Hiryu/Ranger, and 30% if you get a double CV as a Ryujo/Indy. Its not really going to stop the Saipan from wrecking your poo poo, though. Only a pure AS setup Ranger would really benefit, one that's taking the 2 fighter 2 DB loadout and doesn't intend to use their commander for the Lexington later. If they did, they'd want Torp Accel.
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# ? Sep 19, 2016 02:05 |
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Torpedo Acceleration became near-mandatory for CVs when they nerfed aerial dropped torpedoes to be slow as hell. Without it, almost all destroyers along with some cruisers can actually outrun them. At least with the skill it's only Russian destroyers that can do that.
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# ? Sep 19, 2016 02:17 |
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As a proud new Bismark owner with a 15 point captain (and free xp's B hull): This ship is OP to the max. I expect a nerf. I get 80-100k damage games without any effort. It's beautiful when a BB just chases me while I kite him for 200 secondary hits and numerous fires, all the while shooting someone else with my main guns.
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# ? Sep 19, 2016 02:35 |
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Tirpitz: still p2w goodness.
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# ? Sep 19, 2016 03:02 |
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I am sorry low tier seals but I want to complete this ARP mission and also be ready to unlock the new IJN DD branch when it comes out. Hazdoc, the real reason IJN DDs keep getting nerfed.
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# ? Sep 19, 2016 03:10 |
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Hazdoc posted:Saipan's planes are T9. So a +20% damage boost for Hiryu/Ranger, and 30% if you get a double CV as a Ryujo/Indy. Its not really going to stop the Saipan from wrecking your poo poo, though. Only a pure AS setup Ranger would really benefit, one that's taking the 2 fighter 2 DB loadout and doesn't intend to use their commander for the Lexington later. If they did, they'd want Torp Accel. While that perhaps helps, I still don't see the boost helping enough judging from past experience. A 15 point saipan captain is still going to be trouble, even with the dogfighter skill on a 15 point captain honestly. But who knows, air combat in this game is some black voodoo magic. For all the grief we give rng for the gun dispersion, the rng that dictates plane kills is god awful bad.
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# ? Sep 19, 2016 03:17 |
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https://na.warships.today/player/1015370677/MizzouRT
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# ? Sep 19, 2016 07:11 |
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They played one really good game? Not sure what's out the ordinary here.
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# ? Sep 19, 2016 09:09 |
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Kim Jong ill posted:They played one really good game? Not sure what's out the ordinary here. One PvP game - then nothing but PvE. In short, the person just 'gave up.' You might laud them for deciding to 'win' a Wargaming game by choosing not to play with other humans.
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# ? Sep 19, 2016 10:13 |
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Welp, missed out on the Life and Soul of the Party cheevo because nobody ever sends compliments in game, and hence missed the King of the Party one as well. I would have thought by now Wargaming had learned not to put any achievement behind a gate that relies on another player, but apparently not.
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# ? Sep 19, 2016 11:13 |
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Does torp acceleration decrease the distance required for arming? Also what would be a funny gimmick for upcoming RN cruisers? Maybe accoustic homing torpedoes? I can't really think of what another gimmick that isn't in the game already.
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# ? Sep 19, 2016 11:38 |
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No. Arming time remains the same. RN cruisers will have a BV in every compartment. That will be their gimmick.
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# ? Sep 19, 2016 11:43 |
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NTRabbit posted:Welp, missed out on the Life and Soul of the Party cheevo because nobody ever sends compliments in game, and hence missed the King of the Party one as well. "Hey can someone give me a compliment for the achievement? I will compliment right back for you." Takes all the effort of writing one line in the chat.
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# ? Sep 19, 2016 12:37 |
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Junkozeyne posted:"Hey can someone give me a compliment for the achievement? I will compliment right back for you." You say that like I didn't try it
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# ? Sep 19, 2016 12:52 |
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Hazdoc posted:Bismarck being better than Tirpitz is fine, good in fact. The problem is the Tirpitz was already a really good ship, the Bismarck is a bit much. Me and my struggle for as much realism as possible; but, Bismark should have been the premium and Tirpitz the tier 8. She was a better, improved upon Bismark.
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# ? Sep 19, 2016 13:56 |
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I grabbed the Bismark on sale, and am having fun but not much luck with it. 150 secondary hits a game is great, less so when you're the first target for any carrier for some reason.
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# ? Sep 19, 2016 13:57 |
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ZombieLenin posted:Me and my struggle for as much realism as possible; but, Bismark should have been the premium and Tirpitz the tier 8. She was a better, improved upon Bismark. Tech tree ships are the class.
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# ? Sep 19, 2016 13:58 |
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# ? May 26, 2024 21:14 |
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I'm closing in on my 15 point German BB captain which will be manual secondaries. I'm still on the Bayern, which I like, and will be stopping at Bismarck. I just don't care about grinding for the Grosser Wurstfurst. These dragon flags should help me push over the edge. Also going to keep going on my US DD captain for Concealment Expert, though I'm thinking of skipping CE for my Russian DD captain and just getting DE on top of AFT.
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# ? Sep 19, 2016 15:24 |