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Suprfli6 posted:Tier 13 monks went from 850ish DPS while buffed and beating on a parse mob by themselves to 475 now. The whole system is buggy and not really coherent. We can't invuln to pull/split any more, our AOE dps is gone, I went from having a lifetap combo that hit for 950ish to a lifetap that hits for 100. Tier 11 monks do better dps than tier 13 monks unless the tier 13 monks have their tier 11 gear banked. Ugh I was just saying in IRC yesterday how I needed to log on Gegen and check out if things changed... they probably have... for the worse, I thought my bad dps couldn't get any badder
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# ? Dec 2, 2014 22:35 |
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# ? Jun 8, 2024 16:44 |
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MF_James posted:Ugh I was just saying in IRC yesterday how I needed to log on Gegen and check out if things changed... they probably have... for the worse, I thought my bad dps couldn't get any badder I just had him in game farting around. It is currently kind of bad, but slaar was online and had some people testing the pending modified updates. They appear promising from what I heard from the testers tonight. BTW, way to level your kick skill you lazy dbag. It was 23 when I logged your dude in... I couldn't even land a kick on a light blue.
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# ? Dec 3, 2014 08:12 |
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eldrumo posted:I just had him in game farting around. It is currently kind of bad, but slaar was online and had some people testing the pending modified updates. They appear promising from what I heard from the testers tonight. hey, I had ot level round kick thanks to combo system, can do kick as well, pretty sure only FK and RK are leveled to max all the other skills need stuff because they've literally never been useful.
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# ? Dec 3, 2014 09:05 |
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FYI, last night Slaar was in game saying the monk fix's fix is almost ready to roll out. From what I have been hearing from testers, it should be a good patch.
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# ? Dec 5, 2014 20:30 |
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eldrumo posted:FYI, last night Slaar was in game saying the monk fix's fix is almost ready to roll out. From what I have been hearing from testers, it should be a good patch. Cool, yeah I probably should have logged on to assist with testing stuff but i'm le tired I'm hoping things go well, I'm going to try to pitch a change to force of body once the new system is in place so that force of body isn't a gay +FK damage mod and instead has some actual impact (probably won't happen though sadly enough)
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# ? Dec 5, 2014 20:38 |
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eldrumo posted:FYI, last night Slaar was in game saying the monk fix's fix is almost ready to roll out. From what I have been hearing from testers, it should be a good patch. I was going over numbers with a few of the other highest active monks last night, and it seems unlikely that we'll get buffed up to the numbers we had in the combo system, let alone get a little extra to actually make us desirable. Plus there's the stances, lifetap, tanking ability, etc that are all greatly diminished in this system in exchange for the utility of being good aux tanks. And yet we can't actually be genuine aux tanks in the new system because ripostes and frontal AEs still rape us, so monk combat at the high end will be strafing to the front for a melee round, strafing to the back for a few seconds, and then back to the front, over and over again for the entire fight. I was one of the more optimistic people when the combo system was being proposed and during its release. I've posted dozens of parses and suggestion posts with ideas on how to make the combo system fulfill its goals. It had issues but could have been amazing, with very minor tweaks. Two years later, those tweaks never came. The bane revamp had the same thing happen. And just now we had a whole bunch of items with str/dex "changes" that were nerfs at the high end despite the patch notes, on top of everything else. Every single part of the monk change was released either bugged or greatly inferior to what we had, despite the stated intent of buffing the monk class. At this point I've pretty much given up on the game because every single time something similar has been done in the last 2-3 years, it ends up being unfinished or a straight nerf. None of the active devs have a good understanding of the high end game and it is painfully obvious and has been for a long time. I've invested more time in this game than any other over the past 5 or 6 years, and it just feels like a waste now with the most recent changes. A handful of classes and items are grossly overpowered and have been for quite a long time, and everyone else just gets carried. Suprfli6 fucked around with this message at 21:28 on Dec 5, 2014 |
# ? Dec 5, 2014 21:01 |
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Suprfli6 posted:I was going over numbers with a few of the other highest active monks last night, and it seems unlikely that we'll get buffed up to the numbers we had in the combo system, let alone get a little extra to actually make us desirable. Plus there's the stances, lifetap, tanking ability, etc that are all greatly diminished in this system in exchange for the utility of being good aux tanks. And yet we can't actually be genuine aux tanks in the new system because ripostes and frontal AEs still rape us, so monk combat at the high end will be strafing to the front for a melee round, strafing to the back for a few seconds, and then back to the front, over and over again for the entire fight. this is disappointing, I actually liked the combo system, and you are right, it only needed a few tweaks to really be useful (everything except lifetap, dps and ae combos were worthless, but that could have been fixed!), part of the reason I barely log on anymore is that the character I started with and built up is just being ground into dirt repeatedly and I feel like all the time I spent on him has been wasted. *EDIT* also when I logged in the other night I was extremely worried about losing all the stances, and obviously rightly so considering what you just said.
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# ? Dec 5, 2014 21:55 |
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For a long time, the 10% overhaste group buff combo would keep the buff until you feigned. I used this a lot for soloing, duoing, 6mans, raids. Then it was made worthless and a DPS decrease vs. dps combo no matter what your group composition was. I tried to get this changed so that the overhaste could be situationally worthwhile but to no avail. The two DPS+stun combos I never found a use for. The mez combo I never found a use for. The AOE Iksar combo was bad, the human I would have used, but they were never balanced. I've done some 6mans since the most recent patch, and there is no longer any decision making for monks in combat. You are in stance 2, period. You spam flying kick, unless there is a burn phase, in which case you spam no attacks until the burn phase and then spam flying kick. These changes are worse in every way than the combo system (Now there's a sentence I never expected to type....)
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# ? Dec 5, 2014 23:01 |
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Suprfli6 posted:For a long time, the 10% overhaste group buff combo would keep the buff until you feigned. I used this a lot for soloing, duoing, 6mans, raids. Then it was made worthless and a DPS decrease vs. dps combo no matter what your group composition was. I tried to get this changed so that the overhaste could be situationally worthwhile but to no avail. This along with the staffs inability to actually finish a project is really killing my desire to play. Seemingly the only projects to get finished were done by Zaela. And since nothing is finished it always ends up as a huge nerf.
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# ? Dec 5, 2014 23:30 |
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Xeras posted:This along with the staffs inability to actually finish a project is really killing my desire to play. Seemingly the only projects to get finished were done by Zaela. And since nothing is finished it always ends up as a huge nerf. nothing that has been change hurts your wizard... warrior... necromancer.... you have a monk you haven't played in a million years.
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# ? Dec 6, 2014 03:50 |
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Ketocon posted:you have a monk you haven't played in a million years. I'm waiting for my frog DoTs to summon bees.
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# ? Dec 6, 2014 18:30 |
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Tom Powers posted:Maybe if monks would get an actual nice change he'd play it. you dont know xaltec
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# ? Dec 7, 2014 03:01 |
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Goons killed stuff in Misery last night. Got dudes loots and a relic. Monk changes part two went live in the wee hours of the morning. No clue on the results.
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# ? Dec 7, 2014 19:16 |
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eldrumo posted:Goons killed stuff in Misery last night. Got dudes loots and a relic. Still a 20-30% reduction in dps for me, along with all the other bugs and nerfs.
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# ? Dec 8, 2014 22:32 |
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I liked the monk combo system. I thought it was great and fine. Monks just needed more stuff in addition to the combo system. Like a mix between having /cm abilities and combos.
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# ? Dec 8, 2014 23:04 |
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Stealthgerbil posted:I liked the monk combo system. I thought it was great and fine. Monks just needed more stuff in addition to the combo system. Like a mix between having /cm abilities and combos. realistically a couple of the combos just needed changed/buffed to be useful instead of spamming rk/rk/rk or the lifetap one if you were taking abnormal aoe/rampage damage. I'm saddened that slaar is trying to push monks to a more utility/dps roll, I mean sure it's nice to have a bit of utility but monks are also supposed to punch things good.
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# ? Dec 9, 2014 01:35 |
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Also the fact that "utility class" in EQ/SoD typically means Enchanter, Bard, Beastlord. Currently at the high end Enchanters are capable of the highest single target DPS (personal DPS, on top of the huge boost they give to rangers and other genuine utility they provide) and even in 6mans they are top tier. High end bards do >1200 on most fights while genuine DPS classes do 1400-1500 while providing the songs and poo poo. Beastlords did less DPS which is a known issue and supposedly getting fixed, despite the h2h and stat nerf they just got as part of the monk changes. Basically monks already did "utility" levels of DPS and now do healer levels of DPS. I can log in a shaman or druid and do more DPS than I do on Susvain, while also healing. Then again Tevinter parsing >2000 DPS as an enchanter without his Supreme charm and a lot of tomes while the top DPS in the game are lucky to break 1600, I don't really expect anything remotely balanced any more. If this new system was at least fun or interesting it would be one thing, but now I just have to stare at my endurance bar, strafe between front and back because I can't actually aux tank anything remotely challenging, and lost all of my stances for pulling, AOE dps, tanking, single target dps, etc. Suprfli6 fucked around with this message at 02:28 on Dec 9, 2014 |
# ? Dec 9, 2014 02:25 |
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Suprfli6 posted:Also the fact that "utility class" in EQ/SoD typically means Enchanter, Bard, Beastlord. Currently at the high end Enchanters are capable of the highest single target DPS (personal DPS, on top of the huge boost they give to rangers and other genuine utility they provide) and even in 6mans they are top tier. High end bards do >1200 on most fights while genuine DPS classes do 1400-1500 while providing the songs and poo poo. Beastlords did less DPS which is a known issue and supposedly getting fixed, despite the h2h and stat nerf they just got as part of the monk changes. you're a cleric now bro. welcome to the amazing dps healer club. we're made it!
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# ? Dec 9, 2014 14:50 |
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Ketocon posted:you're a cleric now bro. welcome to the amazing dps healer club. we're made it! Unfortunately this latest round of changes has killed my desire to play this game at all. Maybe when my main is playable again, we'll see. Sorry goons.
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# ? Dec 9, 2014 15:12 |
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you rear end in a top hat you're joining <dragonkin> i knew it! burn the witch!
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# ? Dec 9, 2014 15:35 |
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Suprfli6 posted:Unfortunately this latest round of changes has killed my desire to play this game at all. Maybe when my main is playable again, we'll see. Sorry goons. Just come enjoy raids twice a week on the cleric. Don't be a negative Nancy :p
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# ? Dec 9, 2014 20:54 |
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we're in need of cool dudes. sign up, log in, ask questions............. whatever the gently caress you need to do to play here. SOD forums my name is Nebi In game i play Abuela / Abuelito - Guild forums - gs.emiliogarcia.net/bb
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# ? Dec 11, 2014 15:31 |
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Unfortunately I leveled my monk as my first DPS, which apparently suck now (and already did?). I have a 65 Shaman, and need to level up either my rogue, beastlord, sk, warrior, or ranger. Thoughts? Need anything specific?
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# ? Dec 11, 2014 18:43 |
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Tabletops posted:Unfortunately I leveled my monk as my first DPS, which apparently suck now (and already did?). I have a 65 Shaman, and need to level up either my rogue, beastlord, sk, warrior, or ranger. Play whatever interests you most. The problem is a lot of people play what is "needed" and then quit because they don't find it fun.
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# ? Dec 11, 2014 19:53 |
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MF_James posted:Play whatever interests you most. The problem is a lot of people play what is "needed" and then quit because they don't find it fun. that
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# ? Dec 11, 2014 20:11 |
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MF_James posted:Play whatever interests you most. The problem is a lot of people play what is "needed" and then quit because they don't find it fun. I find all of my dudes to be fun, which is part of why I have so many in the 30s! I guess I'll level my rogue and enchanter for now.
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# ? Dec 11, 2014 20:15 |
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Tabletops posted:I find all of my dudes to be fun, which is part of why I have so many in the 30s! Monks are mid revamp, which is why they suck. There have been 2 monk revamp patches over the last 2 weeks, and I would be shocked if there wasn't a 3rd and maybe 4th over the next 2 weeks. It might premature to give up on monks yet. Just sayin
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# ? Dec 11, 2014 22:46 |
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we're farming dragons relics and bullshit. get in now so you dont have to do it later.
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# ? Dec 12, 2014 15:37 |
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Been doing plane of water, north dragonhorn keep, towers of agony, etc. A lot of back gearing and relic farming. Dudes have been questing, and XPing like mad. We are off progression raiding until after the holidays are over. Get logged in an get caught up on your quests during the down time!
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# ? Dec 24, 2014 21:54 |
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Ketocon posted:we're in need of cool dudes. How long does grinding up to a reasonable level take?
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# ? Dec 27, 2014 23:11 |
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Sampatrick posted:How long does grinding up to a reasonable level take? But the new wave of goons have only been at it for a few months so you could reasonably catch up to them.
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# ? Dec 28, 2014 01:48 |
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Tom Powers posted:Forever. Ugh. That's always my problem with games like these; they're awesome, but they take forever to get to the new content. Uh, so I just downloaded it and patched and I'm currently getting string not found errors, what can I do to fix this? EDIT: Literally every string can't be found, I'm moderately worried.
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# ? Dec 28, 2014 02:11 |
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Did you start with one of the four compatible expansions? I think that SoD is so old now that the newest ones aren't compatible. They're working on that. Other than that I'm not sure what to recommend.
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# ? Dec 28, 2014 04:04 |
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Tom Powers posted:Did you start with one of the four compatible expansions? I got it to work
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# ? Dec 28, 2014 07:18 |
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Tom Powers posted:Did you start with one of the four compatible expansions? Actually you can use the most up to date one. You can just DL and install the ftp version from steam and it'll work.
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# ? Dec 28, 2014 19:10 |
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Tom Powers posted:Did you start with one of the four compatible expansions? All new expansions should work just fine. You can use the online obtainable ones ezpz. It sounds like his anti-virus might be blocking the patcher downloading the correct string files. (eq_str, et al)
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# ? Dec 29, 2014 01:37 |
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What ever happened to that buggy heap of crap that Wiz jumped ship from SoD to "work" on?
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# ? Jan 5, 2015 01:17 |
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Dead. Wiz works for Paradox now.
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# ? Jan 5, 2015 05:26 |
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Tom Powers posted:Dead. Oh, neat! Is he one of the four guys still working on CK2? I saw his name in the notes for a mod I was trying to get to work earlier, what a small world. Good for him.
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# ? Jan 5, 2015 05:41 |
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# ? Jun 8, 2024 16:44 |
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I got the impression he worked for the publishing company and not the development subsidiary but I don't know for sure.
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# ? Jan 6, 2015 03:59 |