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Keru posted:I'm torn between going ape on the Thug with everything I have or conserving heat in case I survive for another round and can start getting move-mods up and maybe, just maybe, stay a decoy for a bit longer. This may be too late but your 'Mech is really not in bad shape. You lost a lot of armour but have no internal damage. Alpha-striking to the point of shutting your 'Mech down or risking ammo explosions seems premature. When people have been complaining about un-Clanlike behaviour, they (IMO) have been complaining about SD refusing to advance into the city and other 'Mechs doubling back to take out stragglers, not "you didn't fire everything this turn."
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# ? Jan 23, 2012 14:45 |
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# ? May 24, 2024 22:13 |
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Carbolic posted:This may be too late but your 'Mech is really not in bad shape. You lost a lot of armour but have no internal damage. Alpha-striking to the point of shutting your 'Mech down or risking ammo explosions seems premature. When people have been complaining about un-Clanlike behaviour, they (IMO) have been complaining about SD refusing to advance into the city and other 'Mechs doubling back to take out stragglers, not "you didn't fire everything this turn." Goons are going to complain about everything. I think since the death and rebirth of the Ilkhan the thread and strategy has taken a more pleasant and entertaining turn. Many large robots are about to meet their end in fire and death!
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# ? Jan 23, 2012 15:22 |
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Guys, don't take it too seriously, I know I'm not. This is a Let's Play, not the Grand gently caress Tourney Battletech Championships of Spergia XXV. We're here to tell a story, not necessarily win every fight with perfectly precisioned strikes of dicerolls.
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# ? Jan 23, 2012 15:29 |
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Keru posted:We're here to tell a story, not necessarily win every fight with perfectly precisioned strikes of dicerolls. It's also really hard to say that doing something would've been so much better than doing something else. Dice giveth, dice taketh away. Like killing the Spider: it's not what I'd have done but it's really hard to say that killing the fastest jumper when you're about to make a break for it was a bad idea. Ditto with aiming at the Thug's center torso, to-hit of 5 was reasonable.
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# ? Jan 23, 2012 15:45 |
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Keru posted:Battletech: Grand gently caress Tourney Championships of Spergia XXV. Requesting thread retitle.
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# ? Jan 23, 2012 15:52 |
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Where's the ammo in the Kingfisher? I'm guessing the right torso. Does that cause a mission kill since he probably has an XL engine?
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# ? Jan 23, 2012 17:11 |
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Rick_Hunter posted:Where's the ammo in the Kingfisher? I'm guessing the right torso. Does that cause a mission kill since he probably has an XL engine? IS Mechs that lose a torso when they mount XL engines are completely dead. Clan mechs, on the other hand, are merely crippled. It's two engine crits, which means -2 MP and +10 heat/turn, I believe. So he'll be pretty slow and have to limit his fire, but he won't be entirely useless.
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# ? Jan 23, 2012 17:16 |
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Rick_Hunter posted:Where's the ammo in the Kingfisher? I'm guessing the right torso. Does that cause a mission kill since he probably has an XL engine? The ammo is probably evenly divided between the side torsos. An ammo hit would take out the side torso, the arm, 2 engine hits (+10 heat every turn), and 2 pilot hits. So while the mech would technically be alive, it would be in bad shape. Those two pilot hits would probably mission kill it since it already has 1 pilot hit and would suffer a fourth hit from the fall if it blacks out.
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# ? Jan 23, 2012 17:40 |
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Arcturas posted:IS Mechs that lose a torso when they mount XL engines are completely dead. Clan mechs, on the other hand, are merely crippled. It's two engine crits, which means -2 MP and +10 heat/turn, I believe. So he'll be pretty slow and have to limit his fire, but he won't be entirely useless. Wouldn't get the -2 MP, but yeah.
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# ? Jan 23, 2012 17:54 |
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Remember knockout rolls do not care about how good a pilot you are, they are completely "luck" based (A Set number like 3 or 5 you have to beat) ammo explosions and engine shutdowns are also like that.
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# ? Jan 23, 2012 18:03 |
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Carbolic posted:This may be too late but your 'Mech is really not in bad shape. You lost a lot of armour but have no internal damage. Alpha-striking to the point of shutting your 'Mech down or risking ammo explosions seems premature. When people have been complaining about un-Clanlike behaviour, they (IMO) have been complaining about SD refusing to advance into the city and other 'Mechs doubling back to take out stragglers, not "you didn't fire everything this turn." Yeah, no need to knock yourself out, though it would be a pretty sweet way to go.
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# ? Jan 23, 2012 18:33 |
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I disagree with the guys saying "no need to knock yourself out", if what you're doing is making yourself the biggest target at the same time. Two or three gauss hits, even if they don't destroy whoever they hit this turn, will take the mech they hit out of contention for the mission target (because there's a fuckload of SRMs to face and critseekers are going to ruin anyone with compromised armor during the endgame of this mission). So Keru's going for the sacrifice play here not just because of his existing damage, but in anticipation of crippling damage being taken this turn too. Of course there's always the possibility that the sphereoids will ignore him and shoot at other clanners, but good strategy dictates you concentrate fire and go for the injured mechs before the fully-healthy ones, and the IS guys have no way of knowing during the targeting phase that Keru is going to overheat himself, so it's actually quite likely that they'll focus-fire on him. I think it's a good move, a calculated sacrifice to get the other mechs closer to being where they have to be to get the target, and getting there in fighting condition.
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# ? Jan 23, 2012 19:09 |
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Leperflesh posted:I think it's a good move, a calculated sacrifice to get the other mechs closer to being where they have to be to get the target, and getting there in fighting condition. I haven't crunched the math on the KF surviving under concentrated fire, but even if the enemy focuses on it completely I'm very confident it's chance of dying is substantial and high but definitely less than one in two. Now on the other hand the last couple of medium pulse lasers will cost 4/6/8 shutdown checks and 2 ammo explosion checks at 4/6. That's a cumulative 86,5% chance of shutdown, and I'm not sure whether one can have multiple ammo explosions, but at least a 51,4% cumulative chance of a single ammo explosion. That's a 6,9% chance of the KF not being messed up something fierce and being partly or fully unable to contribute what it would the round after. Even if it is avoided it will be unable to aim or move properly. The two medium pulse lasers represent a substantial fraction but well below half of the KFs total firepower in but one round. Surviving one more round alone, let alone two, three or beyond, will deliver more firepower than the two medium pulse lasers. (The average damage potential per round divided by the increase in incapaciation risk (around fifty percent or more) is higher than the two pulse lasers in just one round.). One might gamble that the KF is dying this round, but Goonstar needs to gamble on the KF surviving, not the immediate effect of two pulse lasers, or to run hypervigilant risk reduction of being killed. There's also about a 5% chance the KF doesn't melt or explode or is killed by the enemy mechs if it alphastrikes, but as noted that would leave it ineffective the next round, which would not be worth it unless the two medium pulse lasers finished off an enemy mech. Of course I've only played BT twice, short games, so I might have gotten stuff wrong. It's an awesome in-character choice though, Keru will only add to the glory of the battle and Clan Hell Horse and that alone has earned our collective respect. ... I just dig how his pilot is appropriately being written as so in the zone his skin is being fried and he barely feels it!! cwDeici fucked around with this message at 10:00 on Jan 24, 2012 |
# ? Jan 23, 2012 20:04 |
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Hey Poptarts, I've been wondering, how does completing secondary objectives usually affect the wider scenario? Like, how would things turn out differently if the Long Tom from my mission had made it out?
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# ? Jan 23, 2012 21:32 |
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cwDeici posted:Stuff When the record sheet says 'Shutdown, avoid on a 4+' it means that you only fail on a roll of less than 4.
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# ? Jan 23, 2012 23:10 |
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paragon1 posted:Hey Poptarts, I've been wondering, how does completing secondary objectives usually affect the wider scenario? Like, how would things turn out differently if the Long Tom from my mission had made it out? Well in this scenario I can imagine that it can end a few ways. 1. Our intrepid heroes lose. The Coordinator and Yorinaga survive and they fight the clans to a standstill in the hills outside Imperial City. (temporary standstill?) (edit; and clans get to elect a new ilkhan) 2. We kill the coordinator and the Ilkhan survives. The DC military charge down out of their entrenched positions and get slaughtered by the clan forces. 3. We kill the coordinator and the Ilkhan dies. DC military attacks and gets beaten but the clans have to elect a new Ilkhan. These are just my guesses though. Affi fucked around with this message at 00:27 on Jan 24, 2012 |
# ? Jan 23, 2012 23:21 |
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Affi posted:Well in this scenario I can imagine that it can end a few ways. This is a make it or break it moment for the ilKhan. After reading the fluff from the beginning of the mission, the ilKhan has 2 choices: 1. Kill the Coordinator and die. The Clans will honor you. 2. Kill the Coordinator and survive. The Clans will WORSHIP you. Retreat is not an option. Unless you like throwing more sabots into PTN's reimagining of the BT universe.
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# ? Jan 23, 2012 23:45 |
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Rick_Hunter posted:Retreat is not an option. Unless you like throwing more sabots into PTN's reimagining of the BT universe. I hate to be that guy, but a Sabot is essentially a bullet adapter that lets you fire rounds of a different calibre out of a bullet, it isn't actually a projectile.
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# ? Jan 24, 2012 04:25 |
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NovemberMike posted:I hate to be that guy, but a Sabot is essentially a bullet adapter that lets you fire rounds of a different calibre out of a bullet, it isn't actually a projectile. I love to be the guy who steps in on the hate to be that guy, but sabotage, according to folk etymology, comes from the word sabot, supposedly because Dutch workers would stick their shoes in the gears of machinery that was threatening their jobs. Ergo, it's a fair, if weird, allusion mixed with the idiom of 'a wrench in the works.'
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# ? Jan 24, 2012 04:29 |
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NovemberMike posted:I hate to be that guy, but a Sabot is essentially a bullet adapter that lets you fire rounds of a different calibre out of a bullet, it isn't actually a projectile.
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# ? Jan 24, 2012 04:30 |
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Der Waffle Mous posted:Four-hundred years ago, on the planet Earth, workers who felt their livelihood threatened by automation, flung their wooden shoes, called "sabot", into the machines to stop them . . . hence the word: sabotage. Can you read Shakespeare in Klingon?
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# ? Jan 24, 2012 04:37 |
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the JJ posted:I love to be the guy who steps in on the hate to be that guy, but sabotage, according to folk etymology, comes from the word sabot, supposedly because Dutch workers would stick their shoes in the gears of machinery that was threatening their jobs. If it makes you feel any better about yourself, you only knew that because of a lovely Star Trek movie. The actual word sabotage is from saubatu'ge, which entered French as a result of Napoleon's adventures in Mesopotamia and is an ancient Sumerian word for the keepers of the Annunaki, who would cause the demons to trip and stumble and try to find their lost items in an attempt to prevent them from devouring the universe. loving public school system and Paramount Films destroying our culture.
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# ? Jan 24, 2012 04:38 |
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What's a star trek? I just speak beastie boys.
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# ? Jan 24, 2012 04:40 |
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Der Waffle Mous posted:What's a star trek? Well, the best way I can describe Star Trek is that it's Intergalatic, Planetary adventures.
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# ? Jan 24, 2012 04:44 |
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paragon1 posted:Hey Poptarts, I've been wondering, how does completing secondary objectives usually affect the wider scenario? Like, how would things turn out differently if the Long Tom from my mission had made it out? Depends on the mission and the bonus objective. For example: if the Artillery had survived, it would've tied up the Widowmaker Dragoons for another week which, while not a huge impact, would've put them even further behind in their invasion corridor.
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# ? Jan 24, 2012 04:50 |
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Der Waffle Mous posted:Four-hundred years ago, on the planet Earth, workers who felt their livelihood threatened by automation, flung their wooden shoes, called "sabot", into the machines to stop them . . . hence the word: sabotage. That seems unlikely.
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# ? Jan 24, 2012 04:55 |
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NovemberMike posted:That seems unlikely. Hence, folk etymology. Wikipedia lists it as a 'claimed explanation,' for all that's worth. Anyway, regardless of the actual origin of the word, the allusion to the 'claimed explanation' remains legitimate and sabot-as-a-wooden-shoe remains a legitimate use of the word sabot, and indeed is the origin of the firearm term.
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# ? Jan 24, 2012 05:05 |
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Working on the update now and I must say I am pleased. The players have discovered the value of focused fire (not trying to be snarky, I really am pleased).
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# ? Jan 24, 2012 05:15 |
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PoptartsNinja posted:Working on the update now and I must say I am pleased. The players have discovered the value of focused fire (not trying to be snarky, I really am pleased). The same way Grant discovered its value at Cold Harbor?
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# ? Jan 24, 2012 05:17 |
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PoptartsNinja posted:Working on the update now and I must say I am pleased. The players have discovered the value of focused fire (not trying to be snarky, I really am pleased). You Liiiiie.
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# ? Jan 24, 2012 05:30 |
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AtomikKrab posted:You Liiiiie. You're right, I do. Someone's probably going to blow up this turn, though. Edit: Stop blowing the gun arms off my Panthers! PoptartsNinja fucked around with this message at 05:37 on Jan 24, 2012 |
# ? Jan 24, 2012 05:32 |
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PoptartsNinja posted:You're right, I do. THOSE ARE THE TASTY PARTS, best meat on the mech.
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# ? Jan 24, 2012 05:41 |
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AtomikKrab posted:THOSE ARE THE TASTY PARTS, best meat on the mech. Kill the meat. Save the metal.
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# ? Jan 24, 2012 05:45 |
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PoptartsNinja posted:You're right, I do. Win or lose for the DC, I imagine the after-combat cleanup and salvaging from this is gonna be a bitch.
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# ? Jan 24, 2012 05:56 |
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Rorac posted:Win or lose for the DC, I imagine the after-combat cleanup and salvaging from this is gonna be a bitch. On the upside, we are going to get the Battletech equivalent of Frankenstein's Monster out of it. a Panther with Thug arms on Kingfisher legs with a Storm Crow head.
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# ? Jan 24, 2012 06:01 |
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Keru posted:On the upside, we are going to get the Battletech equivalent of Frankenstein's Monster The Cataphract already exists though.
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# ? Jan 24, 2012 06:02 |
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Calling a mech a "Frankenstein's Monster" is offensive to Capellans, who have to actually drive Cataphracts. E: drat, got too wordy. BUTT SOUP.
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# ? Jan 24, 2012 06:03 |
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Man, you guys are fast with the comebacks.
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# ? Jan 24, 2012 06:05 |
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I have had a lot of practice, myself. I had a Capellan arch-nemesis who required me to step up my game.
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# ? Jan 24, 2012 06:07 |
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# ? May 24, 2024 22:13 |
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Keru posted:On the upside, we are going to get the Battletech equivalent of Frankenstein's Monster out of it. a Panther with Thug arms on Kingfisher legs with a Storm Crow head. This needs to be made a canon mech. PTN-canon at least.
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# ? Jan 24, 2012 06:12 |