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I want to play the Knife of Dunwall DLC but I hate the witches so loving much that it's kind of turning me away from it. The witches drag the Dishonored DLC at the maximum that dragging can be.
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# ? Jan 15, 2017 17:22 |
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# ? May 24, 2024 20:40 |
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Perestroika posted:It's way old by now, but XIII had probably one of the worst examples of this. The game was set up to be part one of some kind of episodic deal, to the point where several of the skills shown in the skill menu weren't actually unlockable, because they'd been earmarked for a later part. The game ended on a sudden cliffhanger, all set up for the sequel... which ended up being canceled. RIP Sin Episodes
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# ? Jan 15, 2017 18:03 |
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John Murdoch posted:RIP Sin Episodes i really liked the health kits and stations in this game.
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# ? Jan 15, 2017 18:30 |
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John Murdoch posted:RIP Sin Episodes RIP Xenosaga
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# ? Jan 15, 2017 18:49 |
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Metal Geir Skogul posted:RIP Xenosaga I thought Xenosaga actually got an ending?
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# ? Jan 15, 2017 19:04 |
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Was supposed to be 6 games, cut to 3 after the first two were released. They completely changed the mythology and storyline to squeeze it into one last game. The first two had such promise, the last one had such good gameplay.
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# ? Jan 15, 2017 19:49 |
Metal Geir Skogul posted:Was supposed to be 6 games, cut to 3 after the first two were released. They completely changed the mythology and storyline to squeeze it into one last game. I loved when characters just randomly vanished, or dead people just showed up as if it was all cool because they had to heavily condense the story at the last minute. Then the ending twist was so dumb it hurt.
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# ? Jan 15, 2017 22:36 |
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I loved the moment in XIII when you start that one stealth level with the searchlights from the cabin, and I saw a guard stand under the spotlight and belt out a song while foreshadowing the main characters secret identity: "You can flyyyyy! You caaaaaaan flyyyyyy! You can go the distance if ou.. tryyyyyy~! Wait! I remember! His name was Martin Flye!"
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# ? Jan 15, 2017 23:51 |
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XIII was a really cool game and I thought David Duchovny did a very good job in his role as a voice actor. The comic book pages showing your stealth kills were super cool.
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# ? Jan 16, 2017 01:46 |
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iirc in XIII the sound effects visibly get bigger or smaller based on the distance of the target. that was a cool stealth feature.
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# ? Jan 16, 2017 02:01 |
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I thought you guys were talking about the Final Fantasy game and I was really confused.Action Tortoise posted:iirc in XIII the sound effects visibly get bigger or smaller based on the distance of the target. that was a cool stealth feature. I think Mark of the Ninja did that too.
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# ? Jan 16, 2017 02:05 |
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with XIII it was in 3D so you'd see the sounds through the walls. it was pretty helpful getting a bead on enemies without outright revealing their exact position through the walls.
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# ? Jan 16, 2017 02:11 |
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Action Tortoise posted:with XIII it was in 3D so you'd see the sounds through the walls. it was pretty helpful getting a bead on enemies without outright revealing their exact position through the walls. It also made the game more accessible to deaf gamers, which was a nice plus. While it sucks that XIII didn't get a sequel, you could at least get the rest of the story through the graphic novels it was based on, which more than could be said for most episodic failures.
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# ? Jan 16, 2017 02:16 |
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BioEnchanted posted:I loved the moment in XIII when you start that one stealth level with the searchlights from the cabin, and I saw a guard stand under the spotlight and belt out a song while foreshadowing the main characters secret identity: "You can flyyyyy! You caaaaaaan flyyyyyy! You can go the distance if ou.. tryyyyyy~! Wait! I remember! His name was Martin Flye!" His name was Jason fly!
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# ? Jan 16, 2017 08:21 |
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ilmucche posted:His name was Jason fly! Haven't played the game in years, got stuck at the last level (I think, the weird bunker place). Misremembered.
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# ? Jan 16, 2017 12:02 |
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Nuebot posted:I loved when characters just randomly vanished, or dead people just showed up as if it was all cool because they had to heavily condense the story at the last minute. Then the ending twist was so dumb it hurt. Hey I'm Albedo oh the magic ship is the spear of Longinus and KOS-MOS was Mary Magdalene! Yeah, random Christian symbolism! Worked for Eva! Remember that dude that died to save you? Oops he's back to do another heroic sacrifice and oops x2 we forgot to program in his death scene. I could have been a Xenosaga fan boy on the same level as Final Fantasy. But...Nope.
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# ? Jan 16, 2017 14:43 |
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I don't remember stun stick and shield dudes being this loving miserable to fight, but it's been a while since I played.even Origins.
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# ? Jan 16, 2017 15:07 |
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RareAcumen posted:I thought you guys were talking about the Final Fantasy game and I was really confused.. Same here, I was thinking, "I know I was drinking heavily while I was playing it but did I have a total blackout during some stealth level? " Good to know I wasn't blackout drunk... ok yes I probably was. Content: the whistle in Dishonored 2 isn't as catchy or as memorable as the one in DH1. It's just some cacophony of notes.
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# ? Jan 16, 2017 15:12 |
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Gitro posted:I don't remember stun stick and shield dudes being this loving miserable to fight, but it's been a while since I played.even Origins. Well in Origins stun sticks and shields literally stop mattering after you get the right skills. I can definitely recall a couple of specific fights in Knight that were a huge pain in the rear end thanks to those. It also eventually introduces stun stick and shield heavies, the former of which sucks because IIRC even after you deactivate their stun sticks you still have to cape stun them which feels clunky and off-rhythm. I guess a rather pertinent question is: Do you have the electro-gun yet? You can use it to deactivate stun sticks (though it honestly never feels nearly long enough). The story tells you to go get it a good fair ways into the game, but you can grab it almost from the word go. Go check the GCPD Evidence Room. Similarly, don't be like me and miss the cryo grenade for almost the entire game. Inside the Batcave/quarantine room, just sitting on a little tray on the left as you exit the elevator, right by the prison pods. I have no idea why they obfuscate that. I guess at least as a consequence, that one isn't necessary for anything.
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# ? Jan 16, 2017 17:20 |
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John Murdoch posted:Well in Origins stun sticks and shields literally stop mattering after you get the right skills. theres a bat cave?
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# ? Jan 16, 2017 18:05 |
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Still enjoying FF15, even the stealth hasn't been too painful (although I'm still on chapter 7, haven't got to the apparent clusterfuck that is chapter 13 yet) but goddamn having to wait at these ruins till nightfall is blatant padding... Although I did love the air counter during the Aranea Highwind fight.
BioEnchanted has a new favorite as of 18:08 on Jan 16, 2017 |
# ? Jan 16, 2017 18:06 |
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im pooping! posted:theres a bat cave? The story sends you there sooner rather than later. It's a pretty hard to miss room as even without all the plot happening in it, they art designed the hell out of it.
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# ? Jan 16, 2017 18:13 |
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Titan Souls was an enjoyable little romp for a few hours. What dragged it down was the final boss. While every boss in the game was challenging, the final boss cranks that poo poo up to 50. The idea of the game is that you're a little dude with a bow and a single arrow, you can run around, dodge roll, shoot it, and recall it after you've shot it. Most of the bosses in the game have obvious glowing weak spots, or interesting tricks to reveal their weak spot, and they die in one hit, as do you. The final boss is a "dark" version of you that has a light arrow to match your arrow. He will fire it at you with 1 second preparation time and if you don't dodge at that moment you die. Whenever he fires said arrow, he also produces 4 balls of light that home in on you, killing you if they touch you. His weak spot is as small as you are and appears for about a half a second in a random direction whenever it goes to fetch it's own arrow. If you ever fire and miss, using the arrow retrieval will also suck his arrow toward you, killing you if you touch it. If he gets a hold of your arrow however, he fires it bouncing around the arena, homing in on you on every bounce, and you're expected to wait until it stops before using the retrieve arrow button. If you don't, it instantly flies at you and kills you. In short get good, but every other boss in the game felt at least fair, like if I died I messed up. When I defeated the final boss I felt like I got lucky and not much else.
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# ? Jan 16, 2017 21:36 |
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Poulpe posted:Titan Souls was an enjoyable little romp for a few hours.
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# ? Jan 16, 2017 21:43 |
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Lunchmeat Larry posted:you haven't reached the real final boss, who's pretty cool
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# ? Jan 16, 2017 21:50 |
Poulpe posted:Titan Souls was an enjoyable little romp for a few hours. This was the exact point I quit too. I loved the game but that boss was just no fun for me. Metal Geir Skogul posted:Hey I'm Albedo oh the magic ship is the spear of Longinus and KOS-MOS was Mary Magdalene! Yeah, random Christian symbolism! Worked for Eva! Remember that dude that died to save you? Oops he's back to do another heroic sacrifice and oops x2 we forgot to program in his death scene. To be fair, this seems to be a frequent problem since Xenogears had half its story told in stills after F8 (I think it was 8?) ate its budget then the game just kind of ended.
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# ? Jan 16, 2017 22:14 |
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I don't what sort of person could get 100% in under 2 hours in Metroid: Zero Mission. To do so you need to recite the game from memory as well as save-scum every time you miss a pixel-perfect boost, all while consulting a walk-through. All for the promise to see Samus in an outfit less-revealing than the catsuit you wear in the lovely stealth-level.
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# ? Jan 16, 2017 22:27 |
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Nuebot posted:This was the exact point I quit too. I loved the game but that boss was just no fun for me. Same, perhaps partly due to stubbornness. I was kind of determined to beat the game without looking online to see how to beat any of the bosses, but couldn't even figure out what its weak spot was supposed to be. Got killed about 50 times in a row and eventually just dropped the game entirely.
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# ? Jan 16, 2017 22:40 |
NoEyedSquareGuy posted:Same, perhaps partly due to stubbornness. I was kind of determined to beat the game without looking online to see how to beat any of the bosses, but couldn't even figure out what its weak spot was supposed to be. Got killed about 50 times in a row and eventually just dropped the game entirely. That was my exact problem with it, too. The only other boss I felt they weren't entirely clear about how to beat was that weird water snake thing. But otherwise most of the bosses were pretty solid and fun to fight, I can't think of any I genuinely hated. But then this fucker shows up and it plays like some annoying hard mode romhack.
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# ? Jan 16, 2017 22:48 |
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Vault 22 in Fallout New Vegas is so terrible, and everything relating to it is terrible. so awful that obsidian thought "Lets make the remnants of vault 22 terrible assholes for Honest Hearts, too!" edit: also you can't get "Fist of the north Rawr" without Wild Wasteland. spit on my clit has a new favorite as of 23:40 on Jan 16, 2017 |
# ? Jan 16, 2017 23:31 |
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I'm pretty sure they show up in Old World Blues as well...
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# ? Jan 16, 2017 23:38 |
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Vault 22 is the real star of the game...
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# ? Jan 17, 2017 01:26 |
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Whichever one had the "Gaaaaaary" clone vault is the best.
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# ? Jan 17, 2017 01:32 |
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John Murdoch posted:Well in Origins stun sticks and shields literally stop mattering after you get the right skills. I remember hearing about the first thing from the thread so I got it ASAP. I just forget to use it most of the time. I miss the martial artist dudes from Origins, those were neat and way preferable to getting punished for hitting the wrong dude.
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# ? Jan 17, 2017 01:39 |
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Inside is a lot easier than Limbo was. They seemed to have focused on atmosphere more than puzzles and platforming, which is fine but a bit of a bummer to me. The problem is that the game being so much easier made the world feel much less dangerous.
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# ? Jan 17, 2017 01:47 |
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Metal Geir Skogul posted:Whichever one had the "Gaaaaaary" clone vault is the best.
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# ? Jan 17, 2017 02:16 |
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Vault 108.
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# ? Jan 17, 2017 03:06 |
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hi dead money please stop telling me that the way im going is through this dead end that has a giant toxic cloud ok you know what gently caress off lets noclip this ah, im still poisoned aaaaaaaand im dead aaaaaaand the game crashed. well, at least that one was on me.
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# ? Jan 17, 2017 07:06 |
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Without noclip I would never have finished Oblivion. There needs to be "Oblivion without Oblivion," like "Garfield Minus Garfield." Queen_Combat has a new favorite as of 07:22 on Jan 17, 2017 |
# ? Jan 17, 2017 07:17 |
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# ? May 24, 2024 20:40 |
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"Your map is useless here, don't follow it blindly" - Dead Money *follows map blindly, dies* "URG THIS DLC SUCKS" - players
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# ? Jan 17, 2017 07:34 |