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it is a mammoth mammoth Anyway the other Amplitude 4X games have given each faction a small number of unit types, but allowed a lot of customisation of them. It'll be interesting to see how this will play out in a civ-shaped game, particularly now that we've gotten used to cuirassiers and pike-and-shot and compound bows and other niche-fillers. Zulily Zoetrope posted:Game looks fuckin gorgeous. I am not psyched about Endless Legend combat (though I love AoW combat, so who knows?) and am not entirely sold on the mix-and-match civilization theme, but I'll likely end up getting it for that reason alone. Yeah, the theme's going to be interesting: Amplitude games have always been notable for their crazy faction lore, and in EL they went out of their way to break as many stereotypes as possible. So the elves are the industrialists and the pain cultists are great at science and the vampires are chivalrous. It will be veeeeery interesting to see how that approach gels with actual real-world cultures. (Particularly since Amplitude are French and have a rather caustic sense of humour regarding politics a lot of the time....) JeremoudCorbynejad posted:Yeah I think I'd be the same. I'm glad auto-resolve exists. EL's unit equipment loadouts can give pretty massive bonuses against particular unit types, the flanking bonuses are huge, and there's lots of abilities like corpse-consumption or increased attack power with distance travelled that benefit greatly from micro-managing. So auto-resolving can potentially really hurt you if the battle odds are near even.
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# ? Aug 21, 2019 07:48 |
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# ? Jun 8, 2024 11:27 |
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Fingers crossed they won't bring over the single-player simultaneous turns.
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# ? Aug 21, 2019 07:49 |
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Krazyface posted:Fingers crossed they won't bring over the single-player simultaneous turns. Pyromancer posted:[...]Pretty sure most people hated Endless Legend's combat because there really was almost nothing to it but damage and hitpoints, nothing you could tactically mastermind to improve much on autoresolve result, so why even bother. Tree Bucket posted:[...]So auto-resolving can potentially really hurt you if the battle odds are near even. But this is the Civ thread so back to the new game, err, "Humankind". (They need a better title?). It's totally gorgeous and has taken the better parts of Civ5&6's together, and I'm totally hoping that they ripped off Civ6's "destacking of cities" although it's hard to tell in the shots. And we can totally hope for a good AI, and a pony and world peace while we're at it. The past five years have really soured me on getting hyped for new titles so I guess I'll be seeing the steam reviews after release before I get invested. Kinda like Planetfall; I liked AoW3, but I'm so jaded now that all I thought was "Planetfall looks to AoW3 like Civ:BE looked to Civ5, and this is killing any enthusiasm I have for it" and then Boom, it's released to mediocre Stream reviews. So yea, it's cool Humankind is coming with a Civ contender, but I think we should just wait a tick.
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# ? Aug 21, 2019 09:09 |
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What I've always wanted to see in these types of games is a difference in 'wars'. Right now, there's all-out total war or peace. I want a game that knows the difference between border skirmishes, encroachments, invasions, ... and an AI that recognizes that difference as well. And actual rebellions, revolutions and civil wars.
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# ? Aug 21, 2019 09:48 |
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Planet fall has some teething issues but it’s nowhere near as flawed as Beyond Earth. It’s obviously not as good as AoW3 since that game had two expansions and several massive patches based on user feedback, but I’d rank it as better than AoW3 at release, which is a high mark. It was always going to get mediocre steam reviews because it’s a genre switch from its predecessor, and it’s a new release which can’t compete with the years of aftercare afforded to AoW3.
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# ? Aug 21, 2019 10:04 |
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John F Bennett posted:What I've always wanted to see in these types of games is a difference in 'wars'. Right now, there's all-out total war or peace. I want a game that knows the difference between border skirmishes, encroachments, invasions, ... and an AI that recognizes that difference as well. I think you'd like the Endless games. "Cold War" is the default where you can fight each other in neutral territory (and in ES2, doing so is considered rude), and you need a formal war dec to be able to fight someone in their territory. Sins of a Solar empire also did excellent diplomacy gradients, but that's a RTS and probably outside your interest.
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# ? Aug 21, 2019 10:20 |
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John F Bennett posted:What I've always wanted to see in these types of games is a difference in 'wars'. Right now, there's all-out total war or peace. I want a game that knows the difference between border skirmishes, encroachments, invasions, ... and an AI that recognizes that difference as well. Yeah it's impressive that civ 6 has about 10 different types of war but they're all basically the same.
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# ? Aug 21, 2019 10:58 |
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Marmaduke! posted:Yeah it's impressive that civ 6 has about 10 different types of war but they're all basically the same. Yep, Im new to the game but the only difference between all those types of wars seems to be the warmonger score you get, which is mostly irrelevant
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# ? Aug 21, 2019 11:40 |
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Serephina posted:Endless Space 1 was hideous in the regard, but in EL it was barely noticible at all (practically identical to turn-based imo since the AI took all its actions instantly at turn start and left you to putter at your own pace). ES2 fixed the abuse in ES1, so frankly "Simultaneous turns in a Civ game" is now a good selling point imo. The main advantage in manually resolving combat is that the AI is poo poo and easily exploitable, so you could win fights you shouldn't be able to by kiting enemies around with ranged attacks etc. Endless Legend did the destacking cities thing before Civ 6, although it was much simpler. So I'd be very surprised if Humankind reverts to single point cities.
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# ? Aug 21, 2019 13:28 |
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Straight White Shark posted:Endless Legend did the destacking cities thing before Civ 6, although it was much simpler. So I'd be very surprised if Humankind reverts to single point cities. yeah that's still in, if you look at that trailer you can see later developed cities with lots of tiles with buildings radiating out of the main tile
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# ? Aug 21, 2019 13:33 |
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Straight White Shark posted:The main advantage in manually resolving combat is that the AI is poo poo and easily exploitable, so you could win fights you shouldn't be able to by kiting enemies around with ranged attacks etc. The trailer shows EL-type cities spanning multiple contiguous hexes. So no, they're not reverting.
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# ? Aug 21, 2019 13:33 |
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Fine I'll make the thread. Title suggestions? Also: Endless Legend had single-tile "minor faction" villages - I wonder if the devs are going to bring that over as their version of city-states, or try something new?
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# ? Aug 21, 2019 13:43 |
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Humankind: Someone Else's Civilization V
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# ? Aug 21, 2019 13:56 |
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Straight White Shark posted:Endless Legend did the destacking cities thing before Civ 6, although it was much simpler. So I'd be very surprised if Humankind reverts to single point cities. It was also a lot loving better than "well what should I put on this tile? let me consult the necronomicon to figure out the optimal thing to put here that will let me build the things i want near it still".
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# ? Aug 21, 2019 14:03 |
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Straight White Shark posted:The main advantage in manually resolving combat is that the AI is poo poo and easily exploitable, so you could win fights you shouldn't be able to by kiting enemies around with ranged attacks etc. Unless you want to lose, because you like smart AIs playing optimally. Then might I suggest Smart Kobolds to the discerning masochist? edit: vv my bad Serephina fucked around with this message at 14:20 on Aug 21, 2019 |
# ? Aug 21, 2019 14:10 |
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Serephina posted:Well, duh? I'm not sure how that's at odds with what I said? Someone said the AutoResolve could substitute anything the human could do, I disagreed and said you can get good returns on unit control, and you're reaffirming that yes the AI can be easily outplayed with simple tricks. Everyone wins! I think he was quoting to agree with you, not argue with you, no need to get defensive
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# ? Aug 21, 2019 14:14 |
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Humankind: I am fond of pigs
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# ? Aug 21, 2019 14:28 |
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JeremoudCorbynejad posted:I think he was quoting to agree with you, not argue with you, no need to get defensive yeah I was just clarifying that the advantage in manual resolving is mostly the bad AI, and not so much the million fiddly combat statistics and modifiers (god I hope they learned their lesson on that.)
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# ? Aug 21, 2019 14:57 |
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Humankind: Very Large Mammoths It should be this though: Krazyface posted:Humankind: Someone Else's Civilization V jojoinnit fucked around with this message at 15:56 on Aug 21, 2019 |
# ? Aug 21, 2019 15:53 |
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Humankind: You have met a new Civilization (and it looks better)
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# ? Aug 21, 2019 16:28 |
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Humankind: Hopefully with less Religion
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# ? Aug 22, 2019 04:57 |
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Humankind : Now this is podracing
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# ? Aug 22, 2019 07:02 |
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Humankind: “It’s Civ, Sid, but not as we know it”.
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# ? Aug 22, 2019 11:58 |
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Humankind: 1 Mammoth Per Tile
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# ? Aug 22, 2019 12:05 |
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Humankind : "Our mammoths are just passing through"
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# ? Aug 22, 2019 19:39 |
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OK I made the thread: https://forums.somethingawful.com/showthread.php?threadid=3896939
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# ? Aug 23, 2019 20:28 |
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Bravo.
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# ? Aug 23, 2019 21:35 |
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Finally got Gathering Storm, and boy Im glad I waited for a good sale (75% off), or I would have asked for a refund I found the world congress is even more stupid than people here had told me, and that "diplomacy points" mechanic is dumb and annoying. After half a game with this thing on, I want to know if there's a way to disable it completely The disasters are too frequent (normal setting) and dont add much to the gameplay, imo. I kinda like what they did to resources, but Im not sure yet. Seems poorly balanced, like, 20 iron for a single swordman seems excessive, for example I liked the new civs, and new wonders and stuff, but that alone is not nearly worth the price of admission I like Civ 6 probably more than most here, but GS has to be the most disappointing civ expansion ever Elias_Maluco fucked around with this message at 12:23 on Aug 26, 2019 |
# ? Aug 26, 2019 12:21 |
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Elias_Maluco posted:Finally got Gathering Storm, and boy Im glad I waited for a good sale (75% off), or I would have asked for a refund I agree Diplomacy sucks — I say that mostly after getting to 9/10 my one playthrough as Canada and getting voted down several times. But I love the weather dynamics! The disasters themselves don't really punish you too much, though I do love blowing up other Civs' dams. Climate change does definitely change the way I play though. If I'm heavy on coastal cities, I'll try and consciously sidestep coal power plants to prevent flooding. But if I'm big on the interior of a continent, I'll belch greenhouse gases like there's no tomorrow to flood everybody else. I actually have a hard time doing the latter sometimes because I'll feel bad about polluting in a vidya game.
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# ? Aug 26, 2019 15:27 |
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Zulily Zoetrope posted:Planet fall has some teething issues but it’s nowhere near as flawed as Beyond Earth. It’s obviously not as good as AoW3 since that game had two expansions and several massive patches based on user feedback, but I’d rank it as better than AoW3 at release, which is a high mark. I think it's also been hurt by the fact that AoWs seems to be considered a 4x now, so people go in expecting Civ rather than a more HoMM style. Though I guess Planetfall also leaned into that?
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# ? Aug 26, 2019 15:31 |
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I loved Civ V but I didn't really jump in on Civ VI until recently, and uh... what the gently caress is going on with barbarians? Even on Prince they're overwhelming right off the bat. I've been swarmed by spearmen and horse archers before I could even build a second slinger. I feel like turning them off entirely would be against the "spirit" of the thing, but are there any mods that make them less immediately annoying? Or am I supposed to just spend the first 50-75 turns building nothing but military units so I can actually fight back a little bit?
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# ? Aug 26, 2019 20:51 |
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If a barb scout spots your city, he'll get a notification above his head and try to run back to the barb camp and spawn an army. Early slingers (multiple!) are very solid, doubly so since civ6 scouts are pathetic at their job. As in, your first 2-3 things upon founding are slingers and then go scout with them.
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# ? Aug 26, 2019 20:56 |
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What difficulty you are playing on? On prince and king I never had much trouble with barbarians, and I usually stick with the starting warrior and a slinger until the medieval era
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# ? Aug 26, 2019 20:57 |
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Serephina posted:If a barb scout spots your city, he'll get a notification above his head and try to run back to the barb camp and spawn an army. Early slingers (multiple!) are very solid, doubly so since civ6 scouts are pathetic at their job. As in, your first 2-3 things upon founding are slingers and then go scout with them. Yep. VI wants you to be really aggressive at beating back the barbs. They're honestly not that much of a problem so long as you stay on top of them, but if you don't you are going to get clobbered.
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# ? Aug 26, 2019 21:21 |
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Harrow posted:I loved Civ V but I didn't really jump in on Civ VI until recently, and uh... what the gently caress is going on with barbarians? Even on Prince they're overwhelming right off the bat. I've been swarmed by spearmen and horse archers before I could even build a second slinger.
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# ? Aug 26, 2019 21:28 |
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Fleetwood Crack posted:Just clear the camps asap. Go for the +dmg vs. Barbs when you get code of laws and a single warrior can take out a barb spearman. Or the warrior weaken it to the point it won't leave camp, where it can be killed by a slinger for the tech boost.
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# ? Aug 26, 2019 21:30 |
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Harrow posted:I loved Civ V but I didn't really jump in on Civ VI until recently, and uh... what the gently caress is going on with barbarians? Even on Prince they're overwhelming right off the bat. I've been swarmed by spearmen and horse archers before I could even build a second slinger. Get the Yet (not) Another Map pack, one of its features lets you change the turn barbarians start spawning, I set it to 20, barbarians still cause a small amount of havoc but not enough to ruin the game.
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# ? Aug 26, 2019 21:36 |
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Harrow posted:I loved Civ V but I didn't really jump in on Civ VI until recently, and uh... what the gently caress is going on with barbarians? Even on Prince they're overwhelming right off the bat. I've been swarmed by spearmen and horse archers before I could even build a second slinger. on the horse archer note, barb camps that spawn a certain number of tiles near horses can start spewing out horseman and horse archers early it's incredibly annoying
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# ? Aug 26, 2019 21:46 |
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This discussion is weird to me, Im playing normally, no mods, Im new to the game (only 5 games so far, 2 on prince, 3 on king), and never once I had much trouble with barbarians I dont think they are more dangerous than in Civ 5 at all Maybe Im lucky
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# ? Aug 26, 2019 21:48 |
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# ? Jun 8, 2024 11:27 |
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I might just be having a hard time getting into Civ 6 in general. I've won a couple games on Prince but I still don't feel like I can entirely wrap my head around the number of things the game wants me to keep track of (like adjacency bonuses, loyalty, placing districts in a way that lets you build wonders adjacent to them, how many cities to settle, etc.). I got bored of always going tall in Civ 5 but it seems like in Civ 6 you really need to go wide ASAP or you're going to run out of places to settle. I think I'm supposed to conquer my closest neighbor as early as possible but I have a hard time balancing building settlers/builders with building up a military big enough to actually pull that off.
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# ? Aug 26, 2019 22:03 |