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Nice of Tynan to make some colonists pray and tell me who gets cannibalized first. Might need to mod Crucifixion back in. We're on a distant planet, there is no god to save you. On that note, I've never messed with Long Pig before. If you jam the human cubes into a paste dispenser do they know it's human?
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# ? Mar 22, 2015 05:56 |
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# ? Jun 5, 2024 04:28 |
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Gibbo posted:Nice of Tynan to make some colonists pray and tell me who gets cannibalized first. According to the wiki, yes. I checked today because I was running out of food but had thousands of human meats stockpiled.
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# ? Mar 22, 2015 06:03 |
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Hows the new build working out? Is booze more fun or is it more of a pain still?
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# ? Mar 22, 2015 06:14 |
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I finally got this after eyeballing on and off for awhile. My first colony was two middle aged nudists and a 700 year old medieval slave that all quickly starved to death due to my incompetence. My second was a bit more interesting and consisted of a teacher, a vat grown super soldier turned Luddite rebel with a deep passion for busting rocks, and a miner born and raised. Things went rather smoothly for awhile, I claimed some ruins for a starting storage area, and built into the side of the mountain. This was occasionally punctuated by the occasional tribal raid, but nothing major, well aside from the time my miner got the absolute living poo poo kicked out of him by a tortoise. My miner also ended up being the first casualty, he died clearing away a small mountain area that was blocking my turrets line of fire when it collapsed on him killing him instantly. Things continued more less as normal after that, even started improving, but I never managed to obtain another colonist. There were a few failed attempts at converting some captured tribals, but they're stubborn bastards, and I never seemed to have enough money when the slave ships came through. My super soldier caught the plague at one point, but it was a minor inconvenience because she quickly developed an immunity. Eventually the day I dreaded came about and my teacher/closest thing to a doctor came down with malaria. You see, when they grow soldiers they don't bother teaching them unnecessary things like medicine or basic human compassion. So every morning my super soldier would eat her breakfast while her only friend in the world slowly starved to death just a few feet next to her. After the teacher passed a ship of some sort crashed near my base and would emit the occasional psychic pulse that would send the local wild life in a suicide charge at my front door. The pile of broken and twitching critters didn't seem to phase the soldier though. She was eventually shot in the gut by a stray turret round when she got caught outside during a stampede. It became infected, and she would spend most of her days lying in the medical bed. She didn't even really seem to care when the battery storage area blew and the base began to burn. At least until the flames reached her feet, and she suddenly kicked into high gear and frantically began trying to save what was left of her home. When she noticed a crowd of neighboring yokels that had gathered outside to rubberneck, something broke in her deeply. She charged pass the flames, ran outside, and blasted their mayors drat fool head off at point blank range with her rifle. She was of course immediately cut down by a rather impressive hail of gunfire, but honestly it was probably best that way.
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# ? Mar 22, 2015 11:19 |
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Tony Montana posted:Hows the new build working out? Is booze more fun or is it more of a pain still? It's a net negative but it's a fairly fun negative, it introduces sculpture story events of puking so your artists carve statues of frat boys spewing their guts Gibbo posted:On that note, I've never messed with Long Pig before. If you jam the human cubes into a paste dispenser do they know it's human? The whole point of cannibalism is to inflict trauma on your colonists, CLEARLY SIR YOU DO NOT GET THIS. The best part is the wholly imaginary layer of subtext it adds to statue descriptions of founding members convincing prisoners to join the colony. "Yes friend, EAT, EAT WELL, we have MUCH FOOD YES" Flesh Forge fucked around with this message at 12:55 on Mar 22, 2015 |
# ? Mar 22, 2015 12:52 |
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So I recruited a new doctor named Maverick and set another newbie (who'd wandered in out of the jungle buck naked to join up) to get a bionic eye since he was a prosthophile and I figured having a dude all hopped up and happy on being a cyborg would be great. "Maverick has failed catastrophically while operating on Johs." "Johs has died due to missing body part." ...Maverick, what did you do? Johs's health report: Neck: Removed (Fresh)
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# ? Mar 22, 2015 19:35 |
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I had a guy survive having his spine accidently removed last game. Had 4 bionic limbs, 2 bionic eyes, 0 spines.
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# ? Mar 22, 2015 20:53 |
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Are there any mods that make the various floors removable? I have some wood floor right where I want a new grove of trees to go.
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# ? Mar 22, 2015 23:24 |
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Spaseman posted:Are there any mods that make the various floors removable? I have some wood floor right where I want a new grove of trees to go. Floors, Get Stuffed! Haven't tried it, so I don't know how well it works.
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# ? Mar 22, 2015 23:58 |
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Oh god comfort levels. It's going to ruin my non-flammable stone furniture.
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# ? Mar 23, 2015 00:34 |
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gently caress YEAH ZOMBIES
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# ? Mar 23, 2015 06:00 |
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A little technical protip, if you've got a colony that has been running a long time and the game starts feeling really sluggish, what may be happening is that there's something hosed up with the current game data and the Unity engine is quietly handling a large number of exceptions but not crashing. You won't be shown this while playing (maybe dev mode has a way to see this but not normal mode) but when you load a game, if you get any exceptions in the console, just save the game and reload. The engine does some sort of sanity checking and on reloading you get a clean set of game data and the game runs OK.
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# ? Mar 23, 2015 21:08 |
Oh god. So I am using the ice sheet mod with randy random. Randy likes sending a lot of community visitors to check out my little snowhole at -100 farenheit. I have about 80 corpsicles randomly strewn throughout the icefields. Time to get to butchering I suppose.
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# ? Mar 24, 2015 03:44 |
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If you're using that mod, make sure you're using the Winter is Here & Harsher Tundra mod as well, as apart from the handful of wood you start with, you have no means of getting any more on the ice sheet, as trees can't grow and traders don't carry wood at the moment, which will quickly bone you because a lot of workbenches need wood in their construction. The mod adds a number of prepackaged kits for various workbenches that can be bought from traders.
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# ? Mar 24, 2015 14:58 |
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Well eventually you'll hit a bulk trader who has a couple thousand wood but yeah, Winter Is Here/Harsher Tundra are super wonderful and well done. Also sometimes tribal dudes drop wood when killed, I'm not sure if that's vanilla or Winter is Here doing that. Winter Is Here/Harsher Tundra are just very good mods all around, the guy put a ton of work into making them stand out. Meanwhile at the tundra colony of White Meat: aaaaaaaaa
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# ? Mar 24, 2015 18:11 |
Yea, I discovered that quickly on my second colony (first colony wasn't cold enough). I finally got some bulk traders with thousands of wood and snagged those, and now I have at least 1-2 of the required main production benches. Flesh Forge, are you using a hair mod? Hungry has got some locks.
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# ? Mar 25, 2015 01:41 |
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Yeah, Rimsenal has a hair-only mod if you're not interested in all the other crap Rimsenal has (I wasn't): https://ludeon.com/forums/index.php?topic=11160.0 e: Winter is Here/Ice Sheet/Harsher Tundra are now bundled into one package and updated today: https://ludeon.com/forums/index.php?topic=8004.0 Flesh Forge fucked around with this message at 03:10 on Mar 25, 2015 |
# ? Mar 25, 2015 03:04 |
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Dudes, for the ice sheet mod, he made the default terrain ice.
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# ? Mar 25, 2015 16:26 |
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Are you a huge sperg and want to build a massive network of ducts and air conditioner/heaters in every room with different thermostat settings tailored for each colonist/prisoner OF COURSE YOU ARE https://ludeon.com/forums/index.php?topic=11056.0 ^^ seriously this is a great mod, it adds a ton of crunchy construction and capacity planning fun ^^
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# ? Mar 27, 2015 19:28 |
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Flesh Forge posted:Are you a huge sperg and want to build a massive network of ducts and air conditioner/heaters in every room with different thermostat settings tailored for each colonist/prisoner There should be a fake thermostat that gives colonists a minor happiness bonus when they fiddle with it as long as they don't actually know it's fake, like in office buildings.
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# ? Mar 30, 2015 19:50 |
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Roadie posted:There should be a fake thermostat that gives colonists a minor happiness bonus when they fiddle with it as long as they don't actually know it's fake, like in office buildings. Trait: Dad - gives a bigger happiness bonus for using the thermostat item, but has a corresponding penalty when somebody else uses it
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# ? Mar 30, 2015 20:52 |
Started a new colony with the zombie mod. I cant figure out how to burn or butcher zombie corpses. I have the bills created and make sure the permissions include zombies and the relevant colonist skills are active. Anyone know the fix?
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# ? Mar 30, 2015 21:32 |
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Roadie posted:There should be a fake thermostat that gives colonists a minor happiness bonus when they fiddle with it as long as they don't actually know it's fake, like in office buildings. I'm sure this could be added but in A9 there isn't really any way to encourage colonists to go gently caress with it other than manually clicking it. Next alpha when Tynan adds the "fun seeker" system and you can tag buildings as sources of "fun" and colonists automatically go seek out fun things to gently caress around with, that could be a pretty straightforward thing to mod in.
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# ? Mar 30, 2015 22:13 |
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Donkringel posted:Started a new colony with the zombie mod. I cant figure out how to burn or butcher zombie corpses. I have the bills created and make sure the permissions include zombies and the relevant colonist skills are active. Anyone know the fix? All I have had to do is hit the "..." button and enable humanoid corpses/zombie corpses for butchering and cooking and cremating. Of course you need to unforbid the corpses after they're killed too.
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# ? Mar 30, 2015 22:14 |
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So is it just me, or is Rimworld a loving drag to play on embark sites with no mineable plasteel? I can't really find anything to create/hunt/mine that is worth enough to get the plasteel I need, and when I have it, there's no ship in comms range.
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# ? Apr 1, 2015 21:50 |
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i get all my plasteel through taking apart mechanoids.
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# ? Apr 1, 2015 21:51 |
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You get a whole bunch from disassembling centipedes, not sure about scythers. That's if you can kill the bastards first though. On a slightly different note: is it worth buying gold at all? There's certainly not enough to dig up, and when I made a sculpture out of gold (with a Superior result) the beauty value was only about as good as a legendary wood sculpture (which I have lots of and the materials are in plentiful supply) and sold for around $5000 with my maxed-out-in-social trader colonist, which is nowhere near how much the raw materials cost.
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# ? Apr 1, 2015 23:25 |
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I have yet to find a single use for gold except for when I want to build an underground bling vault to store the hearts taken from captured raiders as a sacrifice to H'oochin-ikwa. Some people say blood sacrifice doesn't work but I have yet to run low on potatoes.
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# ? Apr 2, 2015 00:10 |
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Tias posted:So is it just me, or is Rimworld a loving drag to play on embark sites with no mineable plasteel? I can't really find anything to create/hunt/mine that is worth enough to get the plasteel I need, and when I have it, there's no ship in comms range. You should always have plenty of human skin and flesh onhand to trade for plasteel. Also excess crappy guns and tribal crap.
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# ? Apr 2, 2015 00:15 |
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Yeah I think materials that require extra to use could use some tweaking. My level 20 artist made a silver statue worth less than the materials by a fair deal.
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# ? Apr 2, 2015 04:38 |
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Alaan posted:Yeah I think materials that require extra to use could use some tweaking. My level 20 artist made a silver statue worth less than the materials by a fair deal. It's because previously statues made of "small" materials could sell for upwards of like 100k, making them impossible to use in practice. I think he just needs to get rid of the distinction between large and small materials because it's totally pointless at this stage.
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# ? Apr 2, 2015 17:20 |
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Drone_Fragger posted:It's because previously statues made of "small" materials could sell for upwards of like 100k, making them impossible to use in practice. I think he just needs to get rid of the distinction between large and small materials because it's totally pointless at this stage. It makes sense for Silver, at least in part, because you have quite a lot of resources that sell for about one silver, so being stuck with 20 silver as your base unit would make trading a bit weird, even though the game can handle decimals in the trade window. Dunno, it's a bit of a bugger and I'm not sure how you could make it work entirely comfortably.
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# ? Apr 2, 2015 17:32 |
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No more having to manually make colonists clean every few days, just set aside an hour or two per day for that poo poo!
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# ? Apr 2, 2015 19:53 |
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The only thing I've ever found gold useful for is as a way to store tons of silver. Like trading in all your dimes for a
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# ? Apr 2, 2015 20:10 |
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All my games seem to end up with my colonists eating the dead. For reference, that graveyard outside was full. I had four colonists, but one took a shot to the head in a massive raider attack and died. She was also my only doctor and had 15 medicine, god help my colonists if one of them gets the flu. Dan up there almost died too, because an incendiary mortar shot landed in my base and nearly burned him to death.
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# ? Apr 3, 2015 03:16 |
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Swedish Horror posted:
Father Winter might seem cruel, but drat he keeps the corpses fresh
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# ? Apr 3, 2015 03:23 |
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You should try MarvinKosh's Ice Pack, it will teach you what it means to be snowed in and surrounded by piles of meat THEY SAY you must not eat. https://ludeon.com/forums/index.php?topic=8004.0 Most particularly, play on the ice sheet. Wow, brr.
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# ? Apr 3, 2015 03:43 |
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Playing on the ice sheet is pretty much the closest you'll come to re-enacting the scenario from Alive!, especially if you combine it with that crash landing mod.
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# ? Apr 3, 2015 14:43 |
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Well, I lost the colony I posted about above. I think Dan got kidnapped by pirates, because I couldn't find him after the fight. Andy started wandering in a daze after losing his friend, and I had Zellian arrest him. Andy starves to death because Zellian is incapable of being a warden. Then the game decides to send scythers to finish me off. Zellian falls defending the colony.
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# ? Apr 3, 2015 15:36 |
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# ? Jun 5, 2024 04:28 |
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Swedish Horror posted:
Rimworld: All my games seem to end up with my colonists eating the dead.
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# ? Apr 3, 2015 15:43 |