- problematic hug
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i use a bleed and normal falchion, but i'd prefer double poison manslayer. i'd also like to be able to trade between the two for different situations
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Apr 15, 2015 23:31
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Jun 10, 2024 09:02
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- problematic hug
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dex has not as good a weapon scaling as strength but it pumps up the bleed and poison status effects. i think i 50 dex 50 adaptability poisoner with crest of the rat king, sanctum soldier guantlets, and the friggin simpleton's ring would be really hell of good and flavorful
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Apr 15, 2015 23:32
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- Pomp
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by Fluffdaddy
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Does the repair spell scale with int?
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Apr 15, 2015 23:33
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- problematic hug
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i don't know, tbh. not to my knowledge
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Apr 15, 2015 23:40
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when i played dark souls 2 last str was just categorically better than dex in every way so
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Apr 16, 2015 00:45
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- Pro Target
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I hear they buffed it but like, in order to actually inflict status youd need to hit them so many times that theyd almost be dead anyways, and in that case you might as well Power Stance Greatswords and kill peeps in 2 hits
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Apr 16, 2015 00:46
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Unless you do something dumb and gimmicky like dual spotted whip
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Apr 16, 2015 00:46
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by Fluffdaddy
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the basic rapier is entirely worth dex for. it's obscenely safe, and can take down almost any basic mob in the game in like one to two passes.
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Apr 16, 2015 00:50
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by Fluffdaddy
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anything you're adding on top of that rapier is just giving you more options.
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Apr 16, 2015 00:52
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- Stormyish
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Unless you do something dumb and gimmicky like dual spotted whip
or double shield
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Apr 16, 2015 00:59
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- Pro Target
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Of course you could Always go Hexer and kill people in one hit
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Apr 16, 2015 01:01
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- Pomp
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by Fluffdaddy
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spellcasting doesn't feel as good as stabbing
the double shield npc summon rules
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Apr 16, 2015 01:07
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- problematic hug
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idk i just don't really like strength builds. i know it's stronk and all that
and i've certainly been able to bleed/poison opponents already
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Apr 16, 2015 01:22
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- Pro Target
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fair enough
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Apr 16, 2015 01:29
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- Pro Target
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the endboss of the dlc is my pick for Hardest DS1 boss
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Apr 16, 2015 03:50
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- Stormyish
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yeah holy poo poo it's a lot different than fallout
I was thrown in, not given a map, not really told specifically what to do and where, didn't know who would shoot me or not, couldn't see, had little ammo, ect ect
Yeah, fallout is pretty much on tracks compared to STALKER, seeing as you have to go to X place, else the level of enemies is too high for you to progress, forcing you down what is essentially a linear path in a free roam game
I just wandered in STALKER till I had a general idea of the area
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Apr 16, 2015 04:09
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- Stormyish
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even now I still have no idea what I was doing, dropped down some huge hole to get a box for some dude, ran away like a baby, and I finally bumbled my way back
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Apr 16, 2015 04:10
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- Stormyish
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Is there any sort of map, though?
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Apr 16, 2015 04:34
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- deep dish peat moss
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Is there any sort of map, though?
press P
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Apr 16, 2015 04:49
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- problematic hug
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yeah, pop 1-2 stealth boys and breeze past deathclaw pass or whatever and you're in the heart of the game.
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Apr 16, 2015 16:18
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- Pro Target
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This is actually completely untrue and you have just been playing it wrong since there are no 'enemies' just things that can/will turn hostile if they see you Even less true for New Vegas.
Also doesn't Call of Pripyat have hell of artificial boundaries requiring modding to make it at all open?
it actually is true, like all bethesda games past daggerfall. you can wander around but its either Instant Death (due to lovely combat systems you dont really stand a chance against higher level enemies) or trivially easy, and theres very little reward for doing it
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Apr 16, 2015 16:41
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Stalker has real 'openness' where to survive correctly you need to engage with the entire world, not just dots in the minimap
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Apr 16, 2015 16:42
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its a killthings game, also stealth is determined by invisible dice rolls, not player skill
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Apr 16, 2015 16:52
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Ahh yeah... running past a bunch of enemies who will kill you in 2 hits until they leash back to their designated Spawn Point... THIS is the true feeling of freedom
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Apr 16, 2015 16:53
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New vegas offers an unprecedented amount of player choice: do i want to trap this enemy behind a rock and shoot them with my weak pistol for 45 minutes now, or come back and one shot them from my permanent stealth later
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Apr 16, 2015 16:54
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- Scaly Haylie
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This is actually completely untrue and you have just been playing it wrong since there are no 'enemies' just things that can/will turn hostile if they see you
i love the 3D fallouts, but how is that not the DEFINITION of an enemy?
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Apr 16, 2015 16:55
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what a copout
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Apr 16, 2015 17:05
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- Pro Target
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You can play throuigh mario without ever stomping an enemy, thats why its the Free-est game of all time
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Apr 16, 2015 17:05
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- problematic hug
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hahah
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Apr 16, 2015 17:09
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- Stormyish
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You can play throuigh mario without ever stomping an enemy, thats why its the Free-est game of all time
heh
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Apr 16, 2015 17:14
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Jun 10, 2024 09:02
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- Pro Target
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an d they happened to be placed in specific spots to make you walk around the map in a certain way that also happens to be where we chose to place all these quests
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Apr 16, 2015 17:32
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