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Beer4TheBeerGod posted:I wish the Precursor stuff was done better. Either cut the number of required systems in half so it's more likely to be accomplished, or make it a grand part of the game with a massive role similar to the role Protheans played in Mass Effect. Eiba posted:I don't know how easy it would be to set up, but it might be nice if you had a way of getting the equivalent of a precursor artifact from a fallen empire you had good relations with, or did some task for. Like they would say "Ah yes, the old [precursor], we interacted with them in an ideologically appropriate way." It would give a bit of flavor to the fallen empires too.
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# ? Jan 30, 2018 09:51 |
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# ? Jun 3, 2024 23:56 |
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Beer4TheBeerGod posted:I wish the Precursor stuff was done better. Either cut the number of required systems in half so it's more likely to be accomplished, or make it a grand part of the game with a massive role similar to the role Protheans played in Mass Effect. Maybe something like "Search four of these six systems" would be better - it sucks when there's just one system you can't get to so an otherwise simple quest goes unfulfilled for years.
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# ? Jan 30, 2018 10:50 |
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Theoretically, you could have an ai watching and judging the game as its going on, and occasionally send you History of the Galaxy events that pick out the mood of recent times.
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# ? Jan 30, 2018 11:59 |
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TheDeadlyShoe posted:Purifiers arn't at perma-war, but they don't need to manufacture a Casus Belli - they can just go "Today is a good day to purify" and declare war. IIRC, the flip side is that anyone else can declare war on them at will as well. Isnit it more than just being able to declare war at will and Purifiers also just straight up own every system they conquer , but also lose any system liberated. Purifier Wars don't need claims from any side, it's a giant free for all once it's declared. DatonKallandor fucked around with this message at 12:07 on Jan 30, 2018 |
# ? Jan 30, 2018 12:00 |
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DatonKallandor posted:Isnit it more than just being able to declare war at will and Purifiers also just straight up own every system they conquer , but also lose any system liberated. Purifier Wars don't need claims from any side, it's a giant free for all once it's declared. I wonder if you'll still be able to white peace out at least.
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# ? Jan 30, 2018 12:19 |
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Does anyone know if you'll be able to join someone else's war in 2.0?
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# ? Jan 30, 2018 12:30 |
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TheDeadlyShoe posted:Theoretically, you could have an ai watching and judging the game as its going on, and occasionally send you History of the Galaxy events that pick out the mood of recent times. I was thinking that myself. It'd be cool to see historical events from the perspective of the different empires. An empire declaring war on another would probably be recorded by history differently for the two empires (Human War of Aggression, Defensive War of 2256 etc.)
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# ? Jan 30, 2018 12:34 |
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ConfusedUs posted:Always click the little camera icon to take you to the system. Every time I do this, I get the anomaly to investigate. Every time I don't, I don't. This isn't universal, sine you started posting about this I've been thinking about it when I get a popup and it doesn't apply in my games.
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# ? Jan 30, 2018 12:54 |
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Splicer posted:Trading for artefacts in general could be cool. Ramp the number up dramatically but allow players to trade with other empires for their artefact data. AI empires could "cheat" and just get given a precursor mcguffin every few decades to trade away. The enclaves could also have purchasable knowledge. Make finishing the chain a much bigger deal, with cybrex-level rewards and possibly a mid-game crisis. Artifacts providing a minor empire-wide bonus would be kind of cool. I also would love to see the same for derelict ships; either you add them to your fleet or you get a "derelict ship" modifier which acts as a source of research.
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# ? Jan 30, 2018 13:33 |
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Ringworlds have four segments, and when each is built it spawns a habitable piece and two decorative pieces ("seam" and "tech"). Each piece is 1/12 of a circle. I made a mod that gives ringworlds 12 individually-buildable segments, which spawn only a single habitable piece each. Under construction, it's seamless, but when each segment finishes building, the newly-spawned habitable pieces appear to do some sort of location snap, and so the ring is broken. gently caress.
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# ? Jan 30, 2018 14:53 |
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What could also be fun is to make it so that there is more interaction with the precursor events. For example a determined exterminator empire could be inspired by what the Cybrex tried to achieve or could come to question just what it is they have set out to do.
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# ? Jan 30, 2018 14:56 |
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wiegieman posted:Some kind of civic that makes them better at salvaging wrecks I tried to do this for a mod but could never figure out how to interact with the salvage system.
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# ? Jan 30, 2018 15:02 |
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I guess what we're all saying is we'd pay money for a fully fleshed out precursor story pack.
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# ? Jan 30, 2018 15:05 |
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Good model for the kind of thing we're talking about would be Vernor Vinge's A Fire Upon the Deep. The basic kick-off to the story is human spacefarers try to take advantage of the ruins of an incredibly advanced (we're talking post-singularity godlike) alien civilization and get taken over by a sealed-off superintelligent infective weapon or some poo poo. The idea here is that the precursor chains aren't just a frustrating collectathon race for a semi-valuable reward. Finishing them can create major changes in galactic politics or even spawn mid-game crises.
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# ? Jan 30, 2018 15:12 |
An ideal Kushan custom civic would be one that allows them to steal an enemy cruiser or battleship that would otherwise be destroyed for every five corvettes of their own that survive the battle. It's the only way to replicate the kleptomania of the single-player campaign faithfully, I feel.
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# ? Jan 30, 2018 15:14 |
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turn off the TV posted:Sajuuk is mentioned for the first time in the Homeworld 1 manual in reference to the religious beliefs of the Gaalsien, who up until the planet was destroyed were still living in the desert, fighting military expeditions and trying to sabotage the launch of the mothership. It implies that the only difference in religious belief at the time of the mothership's launch is whether Sajuuk was an absent god or had trapped them on the planet as punishment. Yeah, I just didn't like the shift in the tone or focus of the story. I felt like I would if season 3 of The Expanse was written like the Last Star Wars movie - complete with all the focus on messiahs and (more) obvious magic technology along with a much less polished plot.
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# ? Jan 30, 2018 15:27 |
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GunnerJ posted:Good model for the kind of thing we're talking about would be Vernor Vinge's A Fire Upon the Deep. The basic kick-off to the story is human spacefarers try to take advantage of the ruins of an incredibly advanced (we're talking post-singularity godlike) alien civilization and get taken over by a sealed-off superintelligent infective weapon or some poo poo. The idea here is that the precursor chains aren't just a frustrating collectathon race for a semi-valuable reward. Finishing them can create major changes in galactic politics or even spawn mid-game crises. Yep, good book and always comes to mind as something that would be interesting to see in Stellaris as a mid/late game crisis.
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# ? Jan 30, 2018 15:48 |
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I am totally going to try to make a starting option where you start in a system with no node connections and a guaranteed wormhole. Should be a Gateway for going full Ghosts of Creuss, but you can't gateway into enemy territory, so you could just get locked in and that's bad gameplay.
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# ? Jan 30, 2018 16:23 |
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MrL_JaKiri posted:This isn't universal, sine you started posting about this I've been thinking about it when I get a popup and it doesn't apply in my games. It always works for me too. Are there any mods you're running that might change events?
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# ? Jan 30, 2018 16:46 |
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binge crotching posted:It always works for me too. Are there any mods you're running that might change events? I believe it was true for all the games I've played recently (no mods, just interface mods, several mods including Guilli's events).
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# ? Jan 30, 2018 16:54 |
MrL_JaKiri posted:This isn't universal, sine you started posting about this I've been thinking about it when I get a popup and it doesn't apply in my games. That's really interesting. I tested it again last night; got a precursor pop-up. Clicked the "we should investigate this" bar out of habit, then manually went to the system. No anomaly, even if I selected a science ship. Later, got another precursor pop-up. Clicked the camera, was taken straight to anomaly. I have no idea why it seems to work that way, but I got the tip from someone else on Reddit. I play modless 99% of the time. My current run is with a Paperclip maximizer mod, but it's the only one currently installed.
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# ? Jan 30, 2018 17:04 |
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I've gotten popups that don't even list a planet before on modless runs.
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# ? Jan 30, 2018 17:40 |
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Once when I clicked the little camera button it zoomed me to the galactic core.
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# ? Jan 30, 2018 17:43 |
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Warbadger posted:Yeah, I just didn't like the shift in the tone or focus of the story. I felt like I would if season 3 of The Expanse was written like the Last Star Wars movie - complete with all the focus on messiahs and (more) obvious magic technology along with a much less polished plot. The shift in focus, tone and plot is because of publisher fuckery. At the time, Relic was an independent game studio, but Sierra owned the rights to the IP. Relic began developing HW2 in 99 and the game was announced in early 2001 with a projected release date of 2002, but it was killed by Sierra about two months after the announcement. As far as I know it was in development hell until early 2002, at which point Relic gave them a 2003 deadline. Their four year project ended up being more of a 16 month project.
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# ? Jan 30, 2018 18:32 |
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PiCroft posted:I'm pumped for Apocalypse. I hope they have some good variety of choice for megamurder weapons. https://www.youtube.com/watch?v=f77k9XeM7V8
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# ? Jan 30, 2018 19:06 |
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Rhjamiz posted:I seem to recall Banks had proper Ringworlds, called Rings, but now that you mention it, I don't think we ever see one except listed as a casualty of the Idiran-Culture War. I thought the one that got blown up in that war was just a ring shaped habitat?
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# ? Jan 30, 2018 19:37 |
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OwlFancier posted:I thought the one that got blown up in that war was just a ring shaped habitat? The orbital got blown up in the story but there is a mention of 2 rings and a couple of dyson spheres getting destroyed in the summary of the war bit at the end.
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# ? Jan 30, 2018 20:02 |
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OwlFancier posted:I thought the one that got blown up in that war was just a ring shaped habitat? The one in the text is an orbital, the appendix refers to a ring in the list of casualties (see http://theculture.wikia.com/wiki/Idiran-Culture_War )
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# ? Jan 30, 2018 20:02 |
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it would be really cool if there was a way to terraform a planet from the expansion planner directly, without having to go to each system and click on the planet.
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# ? Jan 30, 2018 23:45 |
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sudo rm -rf posted:it would be really cool if there was a way to terraform a planet from the expansion planner directly, without having to go to each system and click on the planet. Hell I'd be happy if sectors would terraform planets, give them something to spend those mountains of energy on.
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# ? Jan 30, 2018 23:48 |
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I found it. I found peak WHY GAME COST MONEY turn off the TV fucked around with this message at 00:36 on Jan 31, 2018 |
# ? Jan 31, 2018 00:24 |
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turn off the TV posted:I found it. I found peak WHY GAME COST MONEY He's kinda right. It's all done with computers right? Why can't Paradox be more like Twitter? They don't even make a profit.
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# ? Jan 31, 2018 00:44 |
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fspades posted:He's kinda right. It's all done with computers right? Why can't Paradox be more like Twitter? They don't even make a profit. Twitter exists because investors are convinced that it will, eventually, make money, despite the fact that it does not. It is one of life's greatest mysteries.
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# ? Jan 31, 2018 00:47 |
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These are usually the same people shelling $60 to ea and activision for the yearly installment of battle of duty, and they don't see how that's the exact same poo poo, except 3 times more expensive and with less content, because it isn't billed as dlc.
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# ? Jan 31, 2018 00:57 |
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Paradox should learn to manage their finances and have a successful business while not selling any products, jeez wiz what's wrong with you
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# ? Jan 31, 2018 00:58 |
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turn off the TV posted:I found it. I found peak WHY GAME COST MONEY I mean...... yes? If under capitalism your customers don't buy more you're going to go under?
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# ? Jan 31, 2018 01:00 |
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Truga posted:These are usually the same people shelling $60 to ea and activision for the yearly installment of battle of duty, and they don't see how that's the exact same poo poo, except 3 times more expensive and with less content, because it isn't billed as dlc. Thank you for this post. I feel like enough people don’t realize this. Also whatever company makes Asses Creed.
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# ? Jan 31, 2018 01:01 |
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1stGear posted:Paradox should learn to manage their finances and have a successful business while not selling any products, jeez wiz what's wrong with you wiz when will you finally transcend your flesh and body, and stop bothering us with trifling matters of money?
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# ? Jan 31, 2018 01:05 |
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Of all the shite in gaming to complain about a company that releases regular updates and expansions for their products really doesn't seem like one of them. Far better that than releasing the same thing with a few cosmetic changes every year. But really though Paradox you need to get on building that dyson sphere and turning the solar system into development megacomplex one, it's much more efficient than trying to get money by selling things.
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# ? Jan 31, 2018 01:07 |
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# ? Jun 3, 2024 23:56 |
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turn off the TV posted:I found it. I found peak WHY GAME COST MONEY I hope this guy gets equally mad at the drive thru when asked if he wants fries with that
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# ? Jan 31, 2018 01:08 |