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ForeverSmug posted:That sort of brings me back around to my problems with Aria for a while: the curve was all hosed up in favor of endgame stuff, and nothing you did at the beginning mattered after a while. Symphony did a way better job of giving you interesting toys early in the game. Perhaps the same could be said of all modern game design
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# ? Oct 3, 2014 00:16 |
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# ? Jun 11, 2024 10:07 |
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That's not an endorsement I just think it's not unique to Aria or the other RPGlite Castlevanias. Progression mechanics that aren't lovely are something that game developers have a hard time wrapping their heads around for some reason. I was harping on it in another thread but fhe idea that you have to earn your fun is beyond asinine and if video game developers took more influence from designer board games instead of just reiterating designs from the horrible echo chamber that is most modern video game design things would be a lot better a lot faster.
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# ? Oct 3, 2014 00:19 |
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Portrait of Ruin is my favorite non-SotN, mostly because it has so many silly little details that you can tell the people making it were having fun. I just wish it didn't occasionally freeze when I use one of Jonathan's subweapons. It's the only non-BioWare game I've ever had crash on consoles.
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# ? Oct 3, 2014 00:38 |
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Progression mechanics are loving hard to balance because just a hair in the wrong direction and you get SotN and a hair in the other direction and the player doesn't care whether they level up because it's not going to help. I think developers would rather have a game that you can outlevel and outgear than one where it feels like the progression system isn't benefiting the player.
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# ? Oct 3, 2014 01:55 |
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Pope Guilty posted:Progression mechanics are loving hard to balance because just a hair in the wrong direction and you get SotN and a hair in the other direction and the player doesn't care whether they level up because it's not going to help. I think developers would rather have a game that you can outlevel and outgear than one where it feels like the progression system isn't benefiting the player. I guess what I'm trying to say is more along the lines of level up mechanics are largely worthless when they're just numerical and should be dropped in favor of progression allowing for more moves at your disposal that you have to learn in order to dispatch increasingly more complexly-fought enemies. Skinner boxes are for when you need to kill time, not when you actually want to play a game.
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# ? Oct 3, 2014 02:20 |
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Pope Guilty posted:Progression mechanics are loving hard to balance because just a hair in the wrong direction and you get SotN and a hair in the other direction and the player doesn't care whether they level up because it's not going to help. I think developers would rather have a game that you can outlevel and outgear than one where it feels like the progression system isn't benefiting the player. I guess I wasn't clear. Sotn and it's decendants are fun precisely because of that, like morrowind. The issue is that they're balanced in the other direction, so your cool unique tools are pretty much just window dressing. Like, you should start out with stuff like the vortex sword day one then start throwing Medusa heads at you immediately. Like, you know that npc with max luck in morrowind, and how he's still hard even with max strength, so you can't fight him like a normal enemy? That's what I'm talking about.
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# ? Oct 3, 2014 08:14 |
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Heavy Lobster posted:SotN broke my D. I will never find a Video Game Character as attractive as Alucard and can only get an erection from looking at spritework and character portraits of Alucard. Thanks Konami except unironically, this is a great way to live This, but unironically.
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# ? Oct 3, 2014 10:11 |
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Castlevania lament of purchase. Curse of darkness has some cool stuff going and some dumb poo poo like timed stealing that's frame perfect on a couple of bosses. playing as Trevor is fun as hell. The St. Germaine fight is genuinely awesome.
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# ? Oct 3, 2014 11:03 |
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I remember seeing Alucard in Aria of Sorrow and that he was going by the name "Arikado" and I was like wow I would think after being alive for so many centuries he could come up with a better name when making a cover identity.
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# ? Oct 3, 2014 16:27 |
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Concordat posted:I remember seeing Alucard in Aria of Sorrow and that he was going by the name "Arikado" and I was like wow I would think after being alive for so many centuries he could come up with a better name when making a cover identity. I had a look at the wiki (after finding the page for the Lords of Shadow Alucard, who apparently he used to be Trevor Belmont of all people) and it says his name in Japanese is basically "Mirage/Illusion with Horns".
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# ? Oct 3, 2014 17:05 |
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That loving Sned posted:after finding the page for the Lords of Shadow Alucard, who apparently he used to be Trevor Belmont of all people) Why do people let American studios ever make games in real series They literally don't care Death to gaijin
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# ? Oct 3, 2014 17:16 |
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It's because lords of shadow Dracula is a belmont
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# ? Oct 3, 2014 17:43 |
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But everyone knows Dracula is satan
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# ? Oct 3, 2014 20:59 |
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castlevania was nearly perfect and the only things the sequels ever added that improved the concept was different characters and level select
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# ? Oct 3, 2014 21:13 |
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ForeverSmug posted:Why do people let American studios ever make games in real series Worse... they're Europeans!!! (Spaniards I believe)
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# ? Oct 3, 2014 21:20 |
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ForeverSmug posted:Why do people let American studios ever make games in real series But is Lords of Shadow worse than DmC? They had three whole games to gently caress things up in. Although if you told me Maria Renard was Death incarnate, I'd probably agree with you.
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# ? Oct 3, 2014 21:30 |
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quakster posted:castlevania was nearly perfect and the only things the sequels ever added that improved the concept was different characters and level select wow you mean Castlevania was a flawless game from the start and not in any way subject to the limitations of it's time or currant design philosophies You mean they got it perfect the first try Woah bitch
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# ? Oct 3, 2014 22:14 |
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That loving Sned posted:But is Lords of Shadow worse than DmC? They had three whole games to gently caress things up in. If you tried to compare the quantities of fail on dmc, lords of shadow, and the American silent hill (infinite) the universe would cease to exist
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# ? Oct 3, 2014 22:16 |
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Go ahead and post a link to that egpraptor video I goddamn dare you
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# ? Oct 3, 2014 22:17 |
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egoraptor occasionally makes a good point but gently caress if I'm sitting through thirty minutes of him screaming at having some kind of spastic attack to hear it
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# ? Oct 4, 2014 00:34 |
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I love how the Zelda video came out and goons were tripping over themselves to be all WOW EGORAPTOR REALLY MAKES A GOOD POINT when his point really boils down to "I don't know how to loving play 3d games which is why old games were better"
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# ? Oct 4, 2014 01:18 |
Taint Reaped Again.
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# ? Oct 4, 2014 01:23 |
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ForeverSmug posted:Go ahead and post a link to that egpraptor video I goddamn dare you that egoraptor video owns because he deliberately ignores how awesome castlevania 3/rondo are so that his argument doesn't fall apart
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# ? Oct 4, 2014 05:17 |
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Heavy Lobster posted:I love how the Zelda video came out and goons were tripping over themselves to be all WOW EGORAPTOR REALLY MAKES A GOOD POINT when his point really boils down to "I don't know how to loving play 3d games which is why old games were better" He explains how well Mega Man X teaches you how to play the game, but people who actually watch his LPs say he ignores pretty much everything the games try to tell him.
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# ? Oct 4, 2014 11:10 |
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Heavy Lobster posted:Perhaps the same could be said of all modern game design
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# ? Oct 4, 2014 11:18 |
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When does lords of shadow stop being dog poo poo
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# ? Oct 4, 2014 12:27 |
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Heavy Lobster posted:I love how the Zelda video came out and goons were tripping over themselves to be all WOW EGORAPTOR REALLY MAKES A GOOD POINT when his point really boils down to "I don't know how to loving play 3d games which is why old games were better" It's boot as bad asT all that, but it goes next to what I said- game flows changed as the series went on. Zelda became about experiencing a quest instead of having one- telling a story and presebting you with obstacles, instead of the original where its more of a sandbox game.Neither is wrong, but some people prefer one or the other. What it tends to come down to is that for a lot of people older or simpler means better. Egoraptor, for instance, hates any instance of a story in a game. Goons only like it because Ocarina is popular and they can agree with him to be contrarian thuly posted:When does lords of shadow stop being dog poo poo lmfao
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# ? Oct 4, 2014 13:22 |
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thuly posted:When does lords of shadow stop being dog poo poo it only gets worse
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# ? Oct 4, 2014 13:38 |
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ForeverSmug posted:It's boot as bad asT all that, but it goes next to what I said- game flows changed as the series went on. Zelda became about experiencing a quest instead of having one- telling a story and presebting you with obstacles, instead of the original where its more of a sandbox game.Neither is wrong, but some people prefer one or the other. the problem with all this is that he didn't use the original zelda 1 (literally the only zelda game that has ever had any sort of sandbox elements to it besides maybe the ocean in wind waker), but instead used LTTP for most of his comparisons. OOT is literally just LTTP remade in 3D and instead of going to the dark world you time travel, both games have tons of talking and both games guide you by the nose. also he just straight up did stuff to make his point look better, like when he spent an embarrassingly long time to kill a bat in OOT to try and show how awkward fighting in 3D is compared to LTTP, as if a projectile weapon that locks onto enemies to let you kill bats from the other side of the screen isn't something you get five minutes into the first dungeon in OOT
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# ? Oct 4, 2014 20:36 |
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darealkooky posted:the problem with all this is that he didn't use the original zelda 1 (literally the only zelda game that has ever had any sort of sandbox elements to it besides maybe the ocean in wind waker), but instead used LTTP for most of his comparisons. OOT is literally just LTTP remade in 3D and instead of going to the dark world you time travel, both games have tons of talking and both games guide you by the nose. I remembered him talking about Zelda 1 a bunch, and using lttp as a "this is where the problems started" thing since it was the first to have cutscenes But yeah, all the things he points out as limiting factors like death mountain being blocked off are exactly the same in LTTP so idg what his prob is What was his issue with having 3d combat? It was something weird. His issue with encounter design at least kind of made sense tho
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# ? Oct 4, 2014 21:09 |
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ForeverSmug posted:What was his issue with having 3d combat? It was something weird. His issue with encounter design at least kind of made sense tho Basically he seems to have trouble with object permanence and could not anticipate the return of a circling spike thing, if I remember right. It was a dumb video with mostly dumb complaints and subjective tastes.
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# ? Oct 4, 2014 21:26 |
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Was it literally "this is bad because it's hard"? From the guy who complained sotn was bad BC it was easy?
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# ? Oct 4, 2014 21:59 |
p. sure he complained combat was too easy when most of the enemies just make you wait in one place until they show their weak spots
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# ? Oct 5, 2014 19:19 |
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as someone who hasnt watched the internet guy's review i will say that i played both games last year and ocarina of time has aged a lot worse in every single respect. the combat in the 2D zeldas is this great game of 12-on-1 dodgeball and it strikes me as funny that the 3D ones didnt build on this but created an entirely new combat engine around what it seemed like link "should" be doing based on the objects that are used as symbols for the player's action verbs. but that's OK because without relatively weak 3d zelda fights there would be no Metal Gear Revenge Guy or Dark Souls
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# ? Oct 5, 2014 20:56 |
swamp waste posted:as someone who hasnt watched the internet guy's review i will say that i played both games last year and ocarina of time has aged a lot worse in every single respect.
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# ? Oct 5, 2014 22:49 |
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yeah for as popular as oot is i dont think any other game cribs from it all that much
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# ? Oct 5, 2014 23:00 |
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i assumes he means dark souls wrt the z-targeting thing
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# ? Oct 5, 2014 23:18 |
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you seem like a castlevania man. A real castlevania head. A case of the castlevanias. Heard you were into some serious... castlevania. Is it true what they say about you and castlevania? yeah I get that sense about you
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# ? Oct 6, 2014 03:03 |
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01011001 posted:i assumes he means dark souls wrt the z-targeting thing Yeah and the precision cutting in Revengeance, which reminded me of Skyward Sword but a lot better.
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# ? Oct 6, 2014 03:14 |
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# ? Jun 11, 2024 10:07 |
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Just finished a playthrough of Harmony of Dissonance and I gotta say I never fully appreciated before how nice it was to not include any of those stupid loving hidden rooms that you have to smack randomly at walls for
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# ? Oct 20, 2014 02:13 |