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Lotish posted:Hey now. Didn't you already make that joke? Repeatedly?
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# ? Aug 7, 2016 22:13 |
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# ? Jun 9, 2024 16:42 |
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Yes. I can't help myself.
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# ? Aug 7, 2016 22:15 |
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Blind Sally posted:Yes. I can't help myself. I guess you just... couldn't resist.
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# ? Aug 7, 2016 22:17 |
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Lotish posted:Hey now. Didn't you already make that joke?
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# ? Aug 7, 2016 22:19 |
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Blind Sally posted:Yes. I can't help myself. Would you say you couldn't resist?
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# ? Aug 7, 2016 22:47 |
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Chapter 12: Satan Great, good job Insomniac. I know that's what they were calling the monster but come on, guys. It's honestly shocking to see this game; I played bits and pieces of the first two but holy poo poo they dropped the ball on R3.
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# ? Aug 7, 2016 23:39 |
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Blind Sally posted:Yes. I can't help myself. Well, you know what they say, repetition helps hammer home a point.
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# ? Aug 8, 2016 00:17 |
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Close the loving thread. Perma Blind Sally. 100,000 hour probations for everyone who ever posted here or in any other Sally thread. Burn them all. BURN THEM ALL
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# ? Aug 8, 2016 02:19 |
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Blind Sally posted:Yes. I can't help myself. It's not so bad, The thread has built up a, uh...tolerance to that kind of joke.
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# ? Aug 8, 2016 03:45 |
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I have discovered a magic word to keep the badness away. Just repeat it enough times, and you won't be affected as much. What's the word, you may ask? OHM
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# ? Aug 8, 2016 04:43 |
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berryjon posted:I have discovered a magic word to keep the badness away. Just repeat it enough times, and you won't be affected as much. What's the word, you may ask? This checks out.
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# ? Aug 8, 2016 05:22 |
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berryjon posted:I have discovered a magic word to keep the badness away. Just repeat it enough times, and you won't be affected as much. What's the word, you may ask? Sigh. This was awful. Not at all conductive to a productive discourse.
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# ? Aug 8, 2016 05:26 |
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to get the discussion a little bit back on topic can you use the auger to see which eggs are going to hatch because that would be a pretty cool use of the scope, also it would be cool the leeches were effected by how many bullets they were hit by to see if they would explode so that you could use the auger/marksman rifle/the sniper to kill them without exploding but your using ammo types not readily available and guns in non optimum setting would be an interesting trade off. I think calling the big chimera Satan could be pretty cool if they were using it in the original sense of the word as adversary and in that way using the Jewish Shatan would of been pretty cool but without them saying anytthing like that it just comes off as lazy/uninspired.
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# ? Aug 10, 2016 02:58 |
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Was it ever mentioned that Capelli's wife is Nathan Hale's sister. Cause that seems relevant.
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# ? Aug 11, 2016 03:44 |
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Wait what? He had a sister?
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# ? Aug 11, 2016 15:09 |
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Klaus88 posted:Was it ever mentioned that Capelli's wife is Nathan Hale's sister. Cause that seems relevant. Oh, that's hilarious. Does she know who put a bullet in his head?
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# ? Aug 11, 2016 18:14 |
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bman in 2288 posted:Oh, that's hilarious. Does she know who put a bullet in his head? Yes, so Capelli- banged two Hales Somebody would have made that joke eventually.
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# ? Aug 11, 2016 18:55 |
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Klaus88 posted:Yes, so Capelli- banged two Hales
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# ? Aug 11, 2016 22:17 |
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Klaus88 posted:Yes, so Capelli- banged two Hales
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# ? Aug 11, 2016 22:47 |
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Klaus88 posted:Yes, so Capelli- banged two Hales Thank you, because that is the most entertaining thing that this game has produced so far, albeit indirectly.
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# ? Aug 12, 2016 00:40 |
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Man. If they had named the baby Nathan it would have been perfect.
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# ? Aug 12, 2016 01:39 |
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Nathann, with two n's.
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# ? Aug 12, 2016 01:42 |
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Klaus88 posted:Yes, so Capelli- banged two Hales It is impossible but that offences will come: but woe unto him, through whom they come! It were better for him that a millstone were hanged about his neck, and he cast into the sea.
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# ? Aug 12, 2016 03:35 |
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If Capelli's son is Hale's nephew that would explain why he's rather overprotective, if he is projecting his guilt over killing Hale onto Nathan-Two. But if that is the case Insomniac really should have led with that since it would've made the whole "Sad-Dad" boringness slightly less so.
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# ? Aug 12, 2016 05:56 |
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Klaus88 posted:Was it ever mentioned that Capelli's wife is Nathan Hale's sister. Cause that seems relevant. holy gently caress, i never put two and two together. she gets name dropped in Project Abraham as Hale's cousin, but I never read any of the novelizations so I never saw her appear as a bigger character in the Resistance back story. what the gently caress, insomniac. apparently they retconned her to be Hale's foster-sister instead. i don't know if that makes it better or worse. pulled this from the Resistance wikia: "Susan departed Concordia and followed a family to The Tank. There she fatefully encountered an enslaved Joseph Capelli being forced into a gladiatorial fight against a Steelhead. She noticed Capelli's SRPA tattoos and realizing his connection to the Sentinels like Hale, she then freed Capelli and killing his handlers. After freeing Capelli, Susan reveal her reason for rescuing Capelli and her relationship with her brother. The latter information surprised Capelli before finally telling her about Hale succumbing to the Chimeran virus and being responsible for killing him. Susan, at first, was angered to learn this and considered killing him, but refused. She joined Capelli in his journey to Haven, Oklahoma. A bond was then developed between her and Capelli. Eventually, when searching a destroyed jewellery shop, capelli found a ring and proposed to Susan. The wedding was interrupted by 2 chameleons, but they were killed. Shortly after the wedding, Susan became pregnant." So I don't even know what. Klaus88 posted:Yes, so Capelli- banged two Hales
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# ? Aug 27, 2016 03:18 |
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Blind Sally posted:The wedding was interrupted by 2 chameleons, but they were killed.
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# ? Aug 27, 2016 03:27 |
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^^^ lol Welcome to the train level! It's--nearly identical to the boat level. Well, there's one key difference-- Cooked Auto posted:The fact that they didn't just bring the locomotive with them and had to drag with them the entire train felt dumb as well. WFGuy posted:Cooked Auto also raises a good point. Is the next level going to be a train defence level? If so, that is a terrible excuse for in-game characters to intentionally use up extra coal (since those things use a shitload of coal) and make more noise on their journey; and if not, there would be no point even in a meta-level sense. YES. 100% YES. There is no good reason for Capelli or Malikov to haul around the entire loving train. It's just a set-up for the next level. So the train level is almost identical to the boat level except for the fact that the train loses cars along the way. Oh, and that they put the infinite ammo box in the rear of the train so that we lose it early on. Brilliant defensive tactics, Capelli and Malikov, you two should know better. Anyways, I don't hate this level. It just kind of feels phoned in. Also, the whole switch to fighting humans feels a bit out of place considering every other Resistance game to ever exist. I get a real "but humankind is the real villain" vibe from it, but considering so many elements are aping the film The Road maybe Insomniac felt obliged to include human enemies to make the comparison more obvious? Oh, and the Beyond Thunderdome thing felt real out of place. Just as much as the whole Satan=Jaws thing in the previous chapter. So I guess what I'm trying to say is this section feels a little disjointed. M5A2 Folsom Carbine "The standard-issue assault rifle used by the United States military during the initial Chimeran invasion. Effective at medium to long range. More accurate when fired in short bursts. R1 - Fires .303 caliber rounds at 750 rounds per minute. R2 - Fires one 40mm grenade. Upgrade 1: Bayonet - A bayonet attachment is added that increases melee damage. Upgrade 2: Extra Grenades - Fires three grenades at once." A good gun. Faster bullets than the Bullseye, more accurate, and with a devastating second function. It's too bad that we get it this late in the game, but I won't begrudge it since it's been a reliable weapon in every Resistance game. The fact that this is showing up (along with the sledgehammer) makes me wonder where Insomniac's flare for creative weapons went. Sledgehammer "A heavy instrument made of solid iron typically used for destruction. R1 - A quick swing. R2 - A heavy, high damage attack with a big windup." Boo, are you serious Insomniac? A sledgehammer? That's it? A boring weapon. Strong--it can kill a Ravager in four or five swings, but seriously? I miss the weird arcadey space weapons from the earlier games. :/ Anyways, I never use this weapon outside of when it's required. Yeah, it's powerful, but this being a shootman game, being able to hit enemies from a distance is always better than needing to get up close especially since the sledgehammer doesn't provide any additional bonus--like the swords and hammers in Halo which cause you to lunge towards an enemy. None of that here. It functions as a powerful but basic melee. "These homicidal humans were once imprisoned for serious crimes, but have now escaped and created their own community of thrill killers. They survive by sticking together, and by taking advantage of any other survivors thy find outside the prison walls. They use use a various of weapons to satisfy their desires. Primary Weapon - Various. Survival Tip: Beware of rushing mobs. Use grenades to disperse them." "The leader of the Wardens. Standing roughly seven feet tall and weighing over 300 pounds, this narcissistic, sadistic convicted murderer represents the worst of humanity." Sally fucked around with this message at 03:46 on Aug 27, 2016 |
# ? Aug 27, 2016 03:36 |
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Related references brought up in the video: The Wardens being knock off cannibals from the film adaptation of The Road: https://www.youtube.com/watch?v=KsXOQh36AT0 The assault derrick level, "Tip of the Spear", from Gears of War 2: https://www.youtube.com/watch?v=IsuPsS2xGzE The Beyond Thunderdome bit--especially when Max gets the sledgehammer: https://www.youtube.com/watch?v=T-h1PsdKy5E
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# ? Aug 27, 2016 03:52 |
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Yknow, I'm willing to call that train level okay. It's simple, it's easy, plus you got to see the Widowmaker stampede, and that's a pretty good setpiece. It's a good breather from the dark tunnels and the escorting of the last level. Aaaaand it's followed by a melee-only segment. Two steps forward...
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# ? Aug 27, 2016 04:40 |
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I do not get why these crazy prisoners are doing this, at all. I could maybe understand if it was those wild chimeras doing it, but this is an absurd amount of resources for these guys to just throw away. The inability to just snipe the drivers is also irking me.
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# ? Aug 27, 2016 04:49 |
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So I guess Earth is screwed since Malikov is dead, unless Capelli is just going to blow up the big tower in New York by shooting it?
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# ? Aug 27, 2016 05:50 |
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one major difference from the boat level while Goliaths could flatten your boat with a torrent of missiles, the wardens pose zero threat to the train. The cars are even detached in a purely scripted sequence. had the wardens not appeared would this a chill level where malikov and capelli observe the ravages of chimeran xenofoming on the Pennsylvanian countryside, u'know like the boat level? thing the other, there is absolutely no way to make a similar video about the environmental storytelling about this level. The stampede is one thing, but at this point the curse of the grey-brown has clearly come to roost.
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# ? Aug 27, 2016 05:57 |
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That Serpa jerk sounds exactly like the bad guy from Ride to Hell. Will Capelli get retribution?
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# ? Aug 27, 2016 06:12 |
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oh man, i've been looking for this. I'm so glad I found it. OK, so this is kind of out of no where, but Grims in Resistance 2 were so much funner than the Grims we get in Resistance 3: https://www.youtube.com/watch?v=BLL_-jF1JCA EDIT: it's beautiful: https://www.youtube.com/watch?v=y3GaYF6WicA EDIT: EDIT: R3 got Kevin Butler, but it's not the same: https://www.youtube.com/watch?v=vfZznXbOJ-E Sally fucked around with this message at 06:26 on Aug 27, 2016 |
# ? Aug 27, 2016 06:21 |
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The stampede was cool but I'm just left squinting at the Sunk Cost raider clan. How many of these dumbasses were there in the first place for so many to still be left? The sledgehammer certainly looks effective but holy poo poo the last time I saw such weightless melee was Frontline Fuel of War's one inch rocket punch. Even if they don't give you a Jat Kittag they could at least give it some heft, this is just doubling down on blandness. And then there was the tranquilizer explosive at the end.
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# ? Aug 27, 2016 07:35 |
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You know, this game just keeps descending deeper into boredom. And man, these evil prisoners or whatever have no idea how to use resources. They let dozens of people and cars explode for a train that might have something they want. Also, the doc was no good at negotiation. You only need the front car! Explain the mission, offer them everything else. Might not work, but you'd at least be able to say you tried. Then again, given how he got his head chopped off... Well, plenty of dumbass to go around.
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# ? Aug 27, 2016 07:38 |
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chiasaur11 posted:You know, this game just keeps descending deeper into boredom. And man, these evil prisoners or whatever have no idea how to use resources. They let dozens of people and cars explode for a train that might have something they want. Or just cut the train cars lose. What use do Raiders have for an engine car? Let the raiders take what they came for and move on to safer territory while your enemy is looting the cars that were left behind. They said Pennsylvania, so they're only a day or so away by rail from New York, they shouldn't need too much more for their journey. I hated the open roofs though, just the most obvious contrivance to let them jump behind you. Also, where was the acid? A whole stampede of Widowmakers ran passed, and not a drop of acid was left after they targeted the train? They specifically rammed a train and smashed cars, but didn't kill anything after the train stopped? C'mon game, decide how you want us to feel about the Feral Chimera, because every encounter with them feels inconsistent. They can be wrangled? How are they kept alive in captivity? Do the Widowmakers have social behaviors or was it like herds of zebra just keeping pace with the one next to them? What antagonizes them? What are they eating so that ~80 completely exposed humans aren't on the menu? I'm starting to feel like the TNG guy in the Plinkett reviews with all of these questions. I really want the game to just pick something and stick with it for once. If it can't make up its mind on how it feels about characters and the world they inhabit, how am I supposed to feel about them?
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# ? Aug 27, 2016 10:31 |
Why did they even start the train in the first place with all the extra cars?
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# ? Aug 27, 2016 11:38 |
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Yeah as soon as the level started I pretty much called the gimmick that you'd lose wagons as you progressed. But I didn't expect the wagons to suddenly catch fire the second they are detached though. I guess the human enemies is a nice touch but still kind of eh. Disappointed they didn't go with "They move in herds" for the Widowmaker part. Also this level would've benefited greatly from localized damage to the vehicles. Like just taking out drivers or wheels would quicken their demise instead of having to dump three magazines worth of ammo into the cars before they decide to explode. Then suddenly an arena segment? Then again, I'd call this entire part pretty
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# ? Aug 27, 2016 12:08 |
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# ? Jun 9, 2024 16:42 |
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The Sunk Cost raiders represent Insomniac's need to cap off the series despite apparently not really feeling it, and the result is brought low by the sledgehammer of mediocrity.
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# ? Aug 27, 2016 14:18 |