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I appreciate the detailed feedback! The time limits are just the ones from the vanilla levels I replaced. Since my levels are about the same length, I figured it would be enough. I should probably have realized that it'd be better to increase it a bit since going through the sublevel takes you back in the level. I was a bit worried that the star/munchers bit in the last level would be too punishing, yeah. I'm pretty sure every jump is possible even if you stop on a platform. But you're definitely right in that the star runs out too fast in that case. ...I actually pushed the exit back a screen because I thought it was too easy at first. What part of the top path was it that gave you trouble? I had actually thought that one would be easier than the water level.
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# ? May 23, 2019 07:27 |
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# ? Jun 7, 2024 00:02 |
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vilkacis posted:I appreciate the detailed feedback! To answer a question in the spoilered quote: I followed the line of diagonal coins to the harder lower path and ran into a dead end when the splitting chuck at the end hopped down and bodied me into the pit. On reflection, if you stick to upper part of the top path, it's not nearly as bad. Also I should probably write some spoilered thoughts about my own levels, as a kind of postscript. So... Don't read these until you've played my levels! (I'll edit these into the original post as well) Level 1: This is in my opinion the "best" of my levels. The path to the second dragon coin is a bit hidden, but if you're paying attention to coin placement, you'll find it easily enough. My favorite bit is the hidden pipe just after the midpoint. You will only see it if you're paying extremely close attention and follow the line of coins going into nothing. Level 2: Kind of short and really easy. You can climb the vines at the very start to find a somewhat tricky jump to get a feather. If you can take the feather all the way through the level, you can get the 5th dragon coin just before the exit. The key and keyhole is meant to be a hidden entrance to the fortress that makes up the next level. Level 3: This level feels the most unfocused. I don't really like the starting section in the water, the spike hallway in particular. I actually originally had it one tile shorter in testing, but in practice it was actually impossible to get through without taking a hit. On playing through again, the "jumps over lava" bit feels really easy. None of the jumps are as tricky as anything in the first level, and there's only a couple gaps after the midpoint before you reach the end of the level. As a little bit of environmental storytelling, the bridges after the midpoint are meant to be over top of other coin vaults, and the only reason you could get into the last one is because something happened to drain the lava out of it. That's why there's a couple tiles of harmless lava in the bottom of it.
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# ? May 23, 2019 07:49 |
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I did like the warp pipe hidden offscreen, but if I'm going to complain about something, after exiting the sublevel it's really easy to just get tagged by one of the flying koopas as you land. I didn't mind the water castle part at all. Getting a feather early on to deal with the bones is nice.
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# ? May 23, 2019 08:16 |
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Part of the fun of doing levels like this without an overworld is moments like these where the creators have a bit of fun with the overworld and other messages.
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# ? May 23, 2019 19:50 |
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The item finding puzzle thing was pretty neat. Terribly disappointed by lack of fish in getthefish though 9: Chef Beyard
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# ? May 23, 2019 20:58 |
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I used to love SMW romhacking as a kid. Nowadays I can't even bother to design a single level in any game engine without getting bored. I still have a demo of Waluigi's Treasure Hunt that I never submitted to SMW central. It contains (some) custom graphics, custom blocks, assembly and a few custom enemies which I remember being very proud of. I submitted at least one of the enemies to SMW central in 2009. Here's the IPS and the README. It should be playable on ZSNES. I think the holds up pretty well, but I discovered some obvious flaws when I played through it. Either I'm too rusty or the hack is too hard, cause I remember playing it without save states back in the day. Some levels contain "early exits" used during development. I tried to remove them, but then the smc file wouldn't start. Maybe the Lunar Magic version I downloaded is too modern?
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# ? May 23, 2019 21:29 |
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In today's outing, I continue to explore the dungeon, find some friends, find a cryptid, and find my face punched in by death. Maybe I should have showed him a magic trick instead of trying to stab him. Maybe that would work. What do you think, title card?
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# ? May 24, 2019 04:08 |
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I died after the checkpoint on the third level and respawned in a pit This has a lot of "wait... " moments. It's fun to watch, though.
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# ? May 24, 2019 05:09 |
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Hey FP, say "toy boat" five times fast next time you record
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# ? May 24, 2019 05:11 |
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vilkacis posted:I died after the checkpoint on the third level and respawned in a pit Yeah... Coupled with the fact that you're only allowed to save at ghost houses and castles makes it seem like I just played the levels over and over until i memorized them.
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# ? May 24, 2019 06:56 |
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FPzero posted:
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# ? May 24, 2019 08:48 |
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NGDBSS posted:That FF5 track in Flying Fish Fort was from Kuza Castle, the place with the 12 Legendary Weapons. Ty figured it out by the end of the level.
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# ? May 24, 2019 08:51 |
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Artix posted:DKC3: Tag Team Trouble - Kremwood Forest Has anyone told you yet there actually is a way to cheat in all the bonus coins? Put in "WATER" as a cheat input, then go to a specific waterfall near the start and play a Simon Says for 85 bonus coins. Unless the hack messed it up. No need to start a new game, if I recall.
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# ? May 24, 2019 10:09 |
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I believe the deal with the music in Condemned Tower is that it and the Mine of Judgment are considered a single area internally, with the music being determined by whether a room is above or below the midpoint of the castle. Normally the tower is entirely above the line and the mine are entirely below the line, but you got the entire area below the line so only the mine music played. I have seen the randomizer place things such that the area straddles the line and the music changes from room to room. I think rooms crossing the line default to the tower music?
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# ? May 24, 2019 12:45 |
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magikid posted:Has anyone told you yet there actually is a way to cheat in all the bonus coins? Put in "WATER" as a cheat input, then go to a specific waterfall near the start and play a Simon Says for 85 bonus coins. Unless the hack messed it up. No need to start a new game, if I recall. Are you suggesting I should cheat? And not show this romhacker's hard work in shuffling barrels around, depriving all the loyal viewers of content? Good day to you, sir. DKC3: Tag Team Trouble - Cotton Top Cove It's Cotton-Top Cove! It sucks, but for one it's not the romhacker's fault. He only gets half demerits for not making it better.
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# ? May 24, 2019 18:48 |
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10: Nice Ballista, Nerd
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# ? May 24, 2019 21:18 |
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It would be kind of nice to get a healer or a flyer by map 11 or so...
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# ? May 24, 2019 21:30 |
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Torrannor posted:It would be kind of nice to get a healer or a flyer by map 11 or so... It would, but I'm not too worried about Lyn mode even without any. If I'm going to do Eliwood/Hector mode, though... that could get really hairy once enemy stats start ramping up.
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# ? May 24, 2019 22:14 |
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I love the aversion your team has to getting stronger
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# ? May 24, 2019 23:58 |
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I love how most of your team has absolute noodle arms except for big daddy Dorcas who is the most brolic mage in existence.
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# ? May 25, 2019 02:28 |
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Hey, Florina has been getting strength! ...it's just that the rest of the party took one look at that and decided it means they don't have to put in any work
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# ? May 25, 2019 03:55 |
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It's gotta be hard carrying the team if you only have 2 CON.
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# ? May 25, 2019 04:28 |
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I still enjoy seeing Lucius, the ~*~prettiest~*~ archer.
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# ? May 25, 2019 05:30 |
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Jade Rider posted:It's gotta be hard carrying the team if you only have 2 CON. Well Dorcas is the one carrying the team. But Florina is at least trying to help! Shei-kun posted:I still enjoy seeing Lucius, the ~*~prettiest~*~ archer. Yes (But to be fair, he'd be the prettiest regardless of his class.)
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# ? May 25, 2019 07:27 |
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Fire Emblem ROM hacks? I know one that'll be interesting... Fire Emblem Super Thracia 776 What? This is Super Thracia. It's a difficulty/crossover/kaizo hack of FE5. What. That's right. Someone took the hardest, most agonizing, designed-by-crazy-people Fire Emblem game there is, and made it even harder. New maps, characters, weapons, and fun little surprises await you. If you are not familiar with Thracia 776 and its unique mechanics, this LP by Cake Attack is a recommended starting point. Thracia has a lot of mechanics unique to it already. Besides even more sadistic level design, a few core mechanics were altered: - The level cap is now 40, but you don't reset your level when you promote, so it's like FE4. - Most units promote at level 20 with a Knight Crest. You can also find Master Seals, which promote certain units to a third tier class at level 30. - All stats cap at 40, except for HP which still caps at 80, and Build which caps at 25. - The weapon triangle gives you 30 accuracy and evasion now instead of 5, which means weapon matchups are far more significant. - Because of this, many classes that lose access to their primary weapon type when they dismount no longer do. - Speaking of which, promoted mounted units can move indoors on their mounts just fine, but they lose 2 Movement indoors. - You always do a minimum of 1 damage, like in FE4. - Some skills have been altered. Now you'll have to bear with me on one issue: I have never beaten this. My reason for LPing it is that I have never seen a western player beat this. (Some have, I'm sure) I am pretty much following along with a Japanese walkthrough, but if the game proves to be too much, I'll go as far as I can, but I can't promise a completed run. Thank you for your understanding. Now since this is a Japanese hack it's impossible for me to read or transcribe any dialogue, so I am left with no choice but to write my own. Let's begin. Chapter 1: Revenge of the Armor https://lpix.org/sslptest/index.php?id=154221 Chapter 2 and 2x: They Do What They Want 'Cause a Pirate Is Free https://lpix.org/sslptest/index.php?id=154248 Chapter 3: Dagda Smash! https://lpix.org/sslptest/index.php?id=154310 Chapter 4, 4x, 5: Beauty Is A Mad Mistress https://lpix.org/sslptest/index.php?id=154376 Chapter 6: We Are Legion! https://lpix.org/sslptest/index.php?id=154443 Chapter 7: Double Trouble https://lpix.org/sslptest/index.php?id=154479 Chapter 8: She Blinded Me With Bullshit https://lpix.org/sslptest/index.php?id=154515 Chapter 8x and 9: Rocks Fall, Everyone Dies https://lpix.org/sslptest/index.php?id=154560 Chapter 10: A Kingdom of Isolation https://lpix.org/sslptest/index.php?id=154664 Chapter 11: Mein Kempf https://lpix.org/sslptest/index.php?id=154718 Chapter 11x: Don't Play This Sidequest https://lpix.org/sslptest/index.php?id=154761 Chapter 12: Ibicella Lutea https://lpix.org/sslptest/index.php?id=154795 Chapter 12x: Yoink. https://lpix.org/sslptest/index.php?id=154842 Chapter 13 and 14: Dain's Legacy https://lpix.org/sslptest/index.php?id=154856 Chapters 14x and 15: The Route Split https://lpix.org/sslptest/index.php?id=154884 Chapter 16B: The Whack Knight https://lpix.org/sslptest/index.php?id=154905 Chapter 17B: Is It The Dawn Brigade? https://lpix.org/sslptest/index.php?id=154935 Chapter 16A: Your new name is "Mid-boss" https://lpix.org/sslptest/index.php?id=154951 Chapter 17A: Alternate Universes https://lpix.org/sslptest/index.php?id=154977 Chapter 18: It Should Have Ended Here https://lpix.org/sslptest/index.php?id=154993 Chapters 19, 20, 21, 21x: Fast-Forward https://lpix.org/sslptest/index.php?id=155045 Chapters 22 and 23: FIN https://lpix.org/sslptest/index.php?id=155090 Chapters 24, 24x, 25: Endgame https://lpix.org/sslptest/index.php?id=155119 Ephraim225 fucked around with this message at 03:00 on Sep 22, 2019 |
# ? May 25, 2019 09:00 |
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How? Why?? I'm so here for this absolute clusterfuck. Not sure why there are random FE4 characters popping up as enemies, but whatever.
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# ? May 25, 2019 09:29 |
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Oh noooooooo
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# ? May 25, 2019 15:54 |
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Oh yes
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# ? May 25, 2019 18:42 |
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Ahahaha that Arden, that was beautiful I remember hearing about this hack a while ago, considering playing it, but being put off by how difficult it looked. It looks like something from the Ragefest competitions but over a whole game. Can't wait to see how far this goes off the deep end!
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# ? May 25, 2019 18:47 |
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Considering that FE5 already seemed like a Kaizo version of FE4, this is like some sort of metakaizo nonsense.
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# ? May 25, 2019 18:50 |
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Goddammit I can't read that because I still haven't seen vanilla Thracia and I can't read the vanilla Thracia lp because I still haven't seen vanilla FE4 Speaking of FE though... 11: A Cunning Plan
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# ? May 25, 2019 21:29 |
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Hey, Ninian and Florina are finally getting some good strength based levels. At least Ninian's shaping up considering she's coming with you for the rest of the game no matter what. And I don't know, Raven's at least got good magic and constitution going for him compared to a lot of your other magic users. I could see a world where he wiggles onto the team.
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# ? May 25, 2019 21:37 |
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Gets a mage that actually has magic 'Eh, I'll keep using Eliwood'
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# ? May 25, 2019 21:45 |
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I have this mental image of Florina casually swinging around weapons 2-3 times her size and it is hilarious
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# ? May 25, 2019 21:49 |
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Ramos posted:Hey, Ninian and Florina are finally getting some good strength based levels. At least Ninian's shaping up considering she's coming with you for the rest of the game no matter what. Well let's be honest. Florina's coming along for the rest of the game no matter what, too. But yes, having a good thief will be so nice. quote:And I don't know, Raven's at least got good magic and constitution going for him compared to a lot of your other magic users. I could see a world where he wiggles onto the team. Chocolate Bunny posted:Gets a mage that actually has magic 'Eh, I'll keep using Eliwood' It's true that Raven is pretty good right now. On the other hand, there's no guarantee we'll ever get him back, and if we do get his map, he comes in as an unpromoted mage quite late in the game and we may not even be able to get to him before he dies. Eliwood at least comes back reasonably quickly and should be mostly safe to recruit. Rabbi Raccoon posted:I have this mental image of Florina casually swinging around weapons 2-3 times her size and it is hilarious
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# ? May 25, 2019 22:32 |
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Wait, wait, I missed something. When did we get Eliwood and who is he replacing?
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# ? May 25, 2019 23:16 |
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this is amazing.
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# ? May 25, 2019 23:38 |
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^PlasticAutomaton posted:Wait, wait, I missed something. When did we get Eliwood and who is he replacing? Read part 8!
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# ? May 25, 2019 23:46 |
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Oh. Oh dear. That is a very, very colorful paladin.
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# ? May 26, 2019 00:21 |
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# ? Jun 7, 2024 00:02 |
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I can only hope that one day, I too will have a paladin just as colourful. Or... or any paladin at all, honestly. Game...?
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# ? May 26, 2019 02:25 |