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guide your city to a social/arts revolution
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# ? Oct 25, 2016 13:41 |
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# ? Jun 10, 2024 05:58 |
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what idiot decided it was a good idea to turn all the unseen tiles into a monochromatic mess combined with the terrible ui it seems the design philosophy behind Civ 6 was to make information as inconveniently obscured as possible, to penalize the player and give the brain dead AI a fighting chance
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# ? Oct 25, 2016 13:44 |
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Colonization was the best Civ game imo
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# ? Oct 25, 2016 14:33 |
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Smash it Smash hit posted:guide your city to a social/arts revolution I thought I'm sneaky/smart by trying to win with a dominant culture in Civ 5. But the AI never liked Coca-Cola buddhism and attacked. Lame.
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# ? Oct 25, 2016 14:37 |
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sorry boyz i only play real games like CoD or, when i gotta snap some ropes double dutch my boi, i play leisure suit larry
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# ? Oct 25, 2016 14:39 |
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What's with all the hate for BE? I thought it was fun
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# ? Oct 25, 2016 17:01 |
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T.S. Smelliot posted:What's with all the hate for BE? I thought it was fun People didn't like it because it was a bad game.
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# ? Oct 25, 2016 17:03 |
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Alan Smithee posted:is this less of a thing in later civs? Yes, because you can see it's the city that's attacking your unit, really, and not the Spearman himself.
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# ? Oct 25, 2016 17:09 |
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Bicyclops posted:Yes, because you can see it's the city that's attacking your unit, really, and not the Spearman himself. Teddy Roosevelt: Ow! My unit!
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# ? Oct 25, 2016 17:10 |
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civilization sucks and we should go back to living in the forest among the woodland creatures and eating squirrels and berries for sustenance.
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# ? Oct 25, 2016 17:11 |
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I like civ 6 better than I liked 5 when it first came out (5 is still better with its expansions), but the interface is so aggressively bad it's hard to recommend it to anyone who isn't a big enough fan that they already bought it. It's hard to actually mouse over the side notifications, usually it just gives you the tool tip for the tile underneath, trying to skip the animation in diplomacy to just get to the prompt has even odds of skipping the whole thing and defaulting to the "go gently caress yourself" response, and the civilopedia is completely useless even if it contains the answer to a question you have good luck finding it with the search (good luck clicking the right place to search on your first try too). Just a few of my complaints, but I like the districts and getting rid of empire wide happiness, the eureka system is neat too I just wish they'd polished everything more
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# ? Oct 25, 2016 17:11 |
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Dial-a-Dog posted:I like civ 6 better than I liked 5 when it first came out (5 is still better with its expansions), but the interface is so aggressively bad it's hard to recommend it to anyone who isn't a big enough fan that they already bought it. It's hard to actually mouse over the side notifications, usually it just gives you the tool tip for the tile underneath, trying to skip the animation in diplomacy to just get to the prompt has even odds of skipping the whole thing and defaulting to the "go gently caress yourself" response, and the civilopedia is completely useless even if it contains the answer to a question you have good luck finding it with the search (good luck clicking the right place to search on your first try too). Sounds like a game best picked up a first sale/expansion.
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# ? Oct 25, 2016 17:13 |
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after playing civ6 a while I think I prefer civ5+expansions the UI is too busy and I preferred the cleanness of the art deco theme you can't rename cities or units or anything strategic view sucks I though districts would be cool but they actually seem like kind of a pain so far gently caress "amenities" you can't buy buildings with money anymore? maybe all or most of this poo poo can be fixed with mods tho. where's the SDK already
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# ? Oct 25, 2016 17:19 |
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Feranon posted:the UI is too busy and I preferred the cleanness of the art deco theme Agreed I liked aesthetic of 5 more. 6 is a lot less, I don't know, "majestic" maybe. You actually can rename units I think they just need to level up first, why they took away city banging l naming I can't even begin to guess I like districts overall but they're a pain in that 1) you can't buy them, I think only the Aztecs have a way to rush them, and 2) they tied wonders to certain district/terrain combinations so lol if you didn't build your industrial district a hex away from the coast 2000 years ago and you want to build a Venetian arsenal because there's no way to change a district position Amenities are annoying I agree but they'd probably be less of an obtuse pain in the rear end if you could hover over the amenities number and see a breakdown of it instead of going through the detailed city menu to figure out why your people hate you You can still buy buildings, it's just that most of them are locked under districts, which you can't buy, so good luck jump-starting late game cities
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# ? Oct 25, 2016 17:33 |
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I at least want to play to the point where Sean Bean dies.
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# ? Oct 25, 2016 17:41 |
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MrChupon posted:All Civ games should do combat like Civ 1. Stack to your hearts content, but if your stack loses, goodbye to all 12 units in it. And none of this bullshit where combat is simulated over hundreds of rounds of dice rolls to smooth out the bell curve to a point where it basically has zero unpredictability. It should be a single dice roll so you actually have to plan for the eventuality that your unit might lose the combat, ala Axis and Allies or whatever. You clearly haven't played board games any time in the past 15 years. poo poo mechanics belong to the past.
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# ? Oct 25, 2016 17:46 |
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Alan Smithee posted:what are the odds of this happening? Asking as a non player Low but the AI could buy tons of spear men every turn. They were basically free to build. At such low cost they could wear down your expensive modern amor.
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# ? Oct 25, 2016 20:05 |
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Dial-a-Dog posted:I like civ 6 better than I liked 5 when it first came out (5 is still better with its expansions), but the interface is so aggressively bad it's hard to recommend it to anyone who isn't a big enough fan that they already bought it. It's hard to actually mouse over the side notifications, usually it just gives you the tool tip for the tile underneath, trying to skip the animation in diplomacy to just get to the prompt has even odds of skipping the whole thing and defaulting to the "go gently caress yourself" response, and the civilopedia is completely useless even if it contains the answer to a question you have good luck finding it with the search (good luck clicking the right place to search on your first try too). there's some UI stuff that needs a lot of work yeah the spies were baffling to me; every time it ended a mission it pulled up the 'which city do you want to go to now?' thing and I'm just like 'none stay there' but when I clicked the spy mission button on the right it just removed the city screen... turns out you have to click the spy mission button twice to get the right screen to appear but it took me a while to realize that. Why is there even a turn limit on missions that are passive like counterspy and listening post btw just let me take them off it - I don't need to tell my capital city spy to keep counterspying every 20-30 turns guys. She's just gonna sit in that industrial zone until the game ends. half the time I try to click on a city, it selects the unit instead. idk where the gently caress to actually click; I click the name bar or the base of the tile and it still grabs the garrisoned unit sometimes. the bombard button cities have when enemies are in range suffer from this too. I still don't know if there is a more detailed city screen telling me where all the pops are working in what tiles but if there is they've obscured it pretty well 'cuz I couldn't find it. I did see I could tell a city to focus on a particular type of production (food/science/industry) but can I not actually fiddle with the pops myself anymore? there's a lot of buttons that straight don't work unless you click them a couple times (city bombard button comes to mind) for the love of god stop moving my camera focus to a unit that can move if I already have another unit selected. the amount of scrolling back to where I was and sometimes even misclicking and resulting in a wasted turn as a unit just moves the total wrong direction was frustrating after a few hundred turns. It makes no sense that I can queue up orders except half the time it'll just take me halfway across the map to look at some other unit when the current action/battle is completed instead of the one I already have selected. still though I think once the DLCs are out and things are tightened up it'll be better than 5 Moridin920 fucked around with this message at 20:42 on Oct 25, 2016 |
# ? Oct 25, 2016 20:25 |
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I will say that even though there's improvement in a lot of areas there's some things that are kind of bafflingly simplified (or maybe just not explained well). Do I still need to connect cities to the capital to share resources like luxury goods? Do I need a harbor if there is no land connection? Does it just not matter anymore and anything in my territory is shared across all other territory I own regardless of roads/harbors? If it doesn't matter then that's kind of disappointing because I always liked getting my trade stuff all connected up. More examples of this strange simplification stuff making me feel less like a god-emperor: Dial-a-Dog posted:You actually can rename units I think they just need to level up first, why they took away city banging l naming I can't even begin to guess Also there are raider naval units (and privateers) but it seems like the mechanic of having mystery pirates attacking ships is still gone? I miss that a lot. What use is a privateer if I have to go to real war to use it to harass shipping/trade? The mystery pirate attacks was a cool mechanic. Dial-a-Dog posted:You can still buy buildings, it's just that most of them are locked under districts, which you can't buy, so good luck jump-starting late game cities I agree with this and also the bit about being hosed out of later wonders because you placed your districts wrong 300 turns ago. Just seems like a punishment to people who don't have all the wonder requirements memorized for no real reason - give a synergy bonus maybe for the 'right' configuration but don't prevent me from building it entirely. I wanted to build that Venetian Arsenal for 200 turns before someone else finally did it. Seems like the latter half of the tech tree is a little light too... maybe it was just my perception after 1 epic length game but I blew through the final 3 eras super quick. I like the map and art design in general but I agree with what a previous poster said about the fog of war turning 90% of the map you aren't actively looking at monochromatic and dull. Also for the love of god stop spawning barbarians in 1900AD just because there's a tiny spit of tundra/desert that isn't settled or actively being looked at by anyone. It's kind of ridiculous how fast encampments spawn and how many will spawn close to each other (like literally right next to each other sometimes). I almost want to turn barbarians off just because of that which is a shame because they work just fine in early eras. Mid-late game barbarians should have spawn rates affected by happiness levels in the border cities, and the camps should have some kind of minimum distance apart requirement like the cities do. Moridin920 fucked around with this message at 20:40 on Oct 25, 2016 |
# ? Oct 25, 2016 20:31 |
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The lack of tooltips is reaaaally annoying. Maybe it's from playing EU4, but I expect tooltip explanations every time I hover over something. The opacity of this game's mechanisms makes thing so much less intuitive.
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# ? Oct 25, 2016 20:41 |
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FIRAXIS SUCKS DONKEY DONG
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# ? Oct 25, 2016 20:43 |
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also builders should be able to repair pillaged tiles like army units do. the fact that I was confused the first few dozen turns (bc logically the builder repairs improvements not the warrior right?) and ended up removing an improvement entirely and re-building it before I realized I needed to just use the warrior to repair the tile instead is silly. then in the modern era suddenly my army units wouldn't repair pillaged tiles barbarians hit so now I gotta spend 20 turns repairing my space center (that was 2 turns away from launching the 3rd Mars project ) with city production because barbarians spawned and damaged it maybe im doing it wrong or something but as has been said, the player feedback is extremely lacking All that being said I still spend a poo poo ton of time playing it over the weekend and I had fun. I kinda wish they'd do a future era already though. Maybe as DLC. Moridin920 fucked around with this message at 20:51 on Oct 25, 2016 |
# ? Oct 25, 2016 20:45 |
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Alan Smithee posted:what are the odds of this happening? Asking as a non player In Civ 1, you could engineer scenarios where tanks have worse-than-even odds of taking out a really fortified spearman. Under "average" conditions, a tank might have around ~25% chance of losing against a defending spearman. Even if they're just mowing down defenseless spears in the open they still have ~10% chance to die. Civ 2 largely fixed the problem, but then Civ 3 was a step back. The "average" scenario in Civ 3 would have been something like a 5% chance to wipe out on a full health attack... but there was a decent chance that you'd take heavy damage even if you won, which still annoyed people. From Civ 4 on the combat system got a lot more complicated and massive upsets pretty much became a non-issue.
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# ? Oct 25, 2016 20:47 |
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First Civ Game, went full military. I get far enough that I am conquering all things. I lose to some unspecified reason. Check progress I am number one on all things. Just requested a refund. Whelp, learned my loving lesson, gently caress you Sid. gently caress you.
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# ? Oct 27, 2016 08:13 |
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Man, I wanted to get excited about this but I burned out on Civilization 5 (My ranking Civ 4> 2> 5> 3> 1). Civ 4 with Beyond the Sword is amazing. Unless 6 ends up some off the wall stuff like that, I'm gonna pass. Review: If you like Civ 6 or hate it, who cares - play Civilization IV Beyond the Sword! Edit: & also Sid Meier's Alpha Centauri. re: Alien Crossfire, you can take it or leave it Enophos fucked around with this message at 08:53 on Oct 27, 2016 |
# ? Oct 27, 2016 08:45 |
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Civ 4 isn't all that great, and the people who worship it just didn't bother to give a fully updated Civ 5 a try.
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# ? Oct 27, 2016 08:53 |
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steinrokkan posted:Civ 4 isn't all that great, and the people who worship it just didn't bother to give a fully updated Civ 5 a try. Fair enough, I got Civ 5 at release and was burned out on it before the expansions. Enophos fucked around with this message at 09:15 on Oct 27, 2016 |
# ? Oct 27, 2016 08:56 |
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Enophos posted:Review: If you like Civ 6 or hate it, who cares - play Civilization IV Beyond the Sword! also: try it with this mod https://www.moddb.com/mods/caveman2cosmos start as a band of homo sapiens, invent speaking a native language, progress until you invent time travel (also don't play on bigger than Huge maps lol)
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# ? Oct 27, 2016 09:05 |
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VendaGoat posted:First Civ Game, went full military. lol at this happening in less than two hours
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# ? Oct 27, 2016 10:09 |
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Dawn of Civilization is perfect and in fact Civ V loving sucks rear end
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# ? Oct 27, 2016 10:23 |
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1upt is the dumbest loving thing, and furthermore https://www.youtube.com/watch?v=IJiHDmyhE1A
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# ? Oct 27, 2016 14:30 |
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1 unit per tile is fine it just needs some more refining. It's way better than the old massive stacks. I just don't understand why non combat units can't stack. Is it really a balance issue to let two workers stop on the same tile?
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# ? Oct 27, 2016 16:48 |
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I always thought it might be some sort of failsafe for dumb players/the AI so that they don't stack every worker they have and get it capped by a barbarian or something
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# ? Oct 27, 2016 16:50 |
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Blue Train posted:graphics are too cartoony; looks like an ios game This is my main complaint Civ 5 looked cool and the illustrations were great This new game is extremely cartoony and I don't like it And I can't tell what the buildings are on the map yet, it just looks like a mess
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# ? Oct 27, 2016 16:56 |
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I started a Civ V game and I had forgotten how long it takes for City States to take their turn. I remember now why I always turned them off.
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# ? Oct 27, 2016 17:19 |
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VendaGoat posted:First Civ Game, went full military. Did you actually win to turn 750 or did you lose to religion and forget to check that tab?
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# ? Oct 27, 2016 17:56 |
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Dial-a-Dog posted:1 unit per tile is fine it just needs some more refining. It's way better than the old massive stacks. I just don't understand why non combat units can't stack. Is it really a balance issue to let two workers stop on the same tile? it's not, it doesn't, it isn't. if they were interested in getting it right they could've just done a supply limit and been done with it rather than spending years iterating on a stupid as gently caress system that their maps and AI brains are too small to handle. credit to the lead designer of civ v for having the cojones to admit he royally hosed up: Jon Shafer, Lead Designer of Civ V posted:"By far the most significant change I made with Civ 5 was to way in which wars were fought. Instead of large stacks of units crashing into one another as had always been the case in the previous Civ games, there was now 1UPT (one unit per tile). This forced players to spread out their armies across the landscape, instead of piling everything into a single tile. This was a model very much inspired by the old wargame Panzer General. On the whole, I would say that the combat mechanics are indeed better in Civ 5 than in any other entry in the series. But as is the theme of this article, there's a downside to consider as well. i'm just heartbroken over how thoroughly they've ratfucked my favorite series. ah well, here's sulla. read them if you care way too much about vidya. http://www.sullla.com/Civ5/whatwentwrong.html http://www.sullla.com/Civ5/bnwreview.html http://www.sullla.com/Civ6/positivethoughts.html
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# ? Oct 27, 2016 19:06 |
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Nah, I like it, they just need to work on the AI and ignore 1upt for non combatants
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# ? Oct 27, 2016 19:22 |
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Nut to Butt posted:
this is why most forums devoted to video games are bad, because of stupid hyperbole from grognards who make any thread about any triple A game an absolute chore to read. it is especially true of civilization, bethesda games, zelda, and smash brothers. there's always some mechanical change that has "ruined the series forever," and the only good games are ones that were from 20 years ago, and they post 20 times a page about it while other people are trying to enjoy themselves
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# ? Oct 27, 2016 19:28 |
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# ? Jun 10, 2024 05:58 |
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Bicyclops posted:this is why most forums devoted to video games are bad, because of stupid hyperbole from grognards who make any thread about any triple A game an absolute chore to read. it is especially true of civilization, bethesda games, zelda, and smash brothers. there's always some mechanical change that has "ruined the series forever," and the only good games are ones that were from 20 years ago, and they post 20 times a page about it while other people are trying to enjoy themselves sorry, im not heartbroken, that was hyperbole. 1upt was a massive and ill-advised change in the series, and forced all sorts of other bad changes to accommodate it. i understand that some people disagree, but nice meltdown, moron. see you in the civ7 thread when doomstacks are back.
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# ? Oct 27, 2016 19:42 |