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Definitely Super Metroid, I'd love to see a video series of this where someone isn't just impossibly good at the game and abusing the mechanics to all hell. A fresh perspective would be insanely refreshing to see.
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# ? May 3, 2018 21:29 |
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# ? Jun 3, 2024 23:02 |
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Alxprit posted:Definitely Super Metroid, I'd love to see a video series of this where someone isn't just impossibly good at the game and abusing the mechanics to all hell. A fresh perspective would be insanely refreshing to see. If it changes your choice, someone already did that blind recently. As for me, I would rather see SotN
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# ? May 3, 2018 21:33 |
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Super Metroid please!
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# ? May 3, 2018 21:36 |
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Natural 20 posted:
Just quoting this because I managed to snipe the bottom of the page!
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# ? May 3, 2018 21:41 |
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Voting Symphony of the Night because I love that game but I've only played the version included with Dracula X Chronicles on PSP, so I'd like to see what would presumably be an LP of the PSX version. Natural 20 posted:Prime is absolutely amazing and is to blame for conditioning me into wanting story out of a Metroid game.
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# ? May 3, 2018 22:06 |
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Symphony of the Night. There are like 20 Metroid games, but everyone suggests Super Metroid like it is the only one ever made.
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# ? May 3, 2018 22:54 |
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If both of them would be blind, go for Super Metroid. I wouldn't want you to miss half of a game just because you are doing it blind.
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# ? May 4, 2018 00:52 |
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BlazeEmblem posted:If both of them would be blind, go for Super Metroid. I wouldn't want you to miss half of a game just because you are doing it blind.
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# ? May 4, 2018 01:20 |
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Natural 20 posted:Our next LP is set to be a blind run of Super Metroid or Castlevania: Symphony of the Night. Enough of you expressed disgust at my inexperience in that area and we thought given that there's a single Blind Super Metroid LP and no Blind Symphony of the Night LP on the archive that this would be an area ripe for exploration. Two games, one controller, dual Super Metroid/SotN LP
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# ? May 4, 2018 02:00 |
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I vote SotN
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# ? May 4, 2018 05:55 |
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I like playing Super Metroid more, but I think Symphony of the Night would make for a more interesting LP, so I'm giving my vote to that one. Seeing a shift away from ranged combat would be nice and I think some of what makes Super Metroid great is lost in the LP format because you can't quite soak up the atmosphere the way you can when playing it for the first time on your own. Also, since you asked for our stage rankings, in order of favorite to most hated mine would probably be: Sheep Man, Galaxy Man, Splash Woman, Hornet Man, Tornado Man, Pump Man, Strike Man, Plug Man, Jewel Man, Nitro Man, Concrete Man, Magma Man, Commando Man, Chill Man, Blade Man, Solar Man So, they mostly line up fairly well with your own rankings with a few exceptions, particularly Commando Man. I'd also say that the first 5 are ones I'd consider great, then the next 5 are decent, and the final 6 are ones which I consider bad or forgettable. 10 has a lot of great level settings, but Sheep Man's level is one of the few which I feel takes full advantage of it and I love both the colored disappearing block gimmick and the mouse cursor enemies. Sheep Man is also a better fight than Galaxy Man even though I like the latter's design more. Tornado Man I had the most trouble deciding on because his level is a nightmare if you try to go into it early, but I really like how it feels built around giving you a chance to really take full advantage of your weapons - it's almost more like a good fortress level than a Robot Master level. Plus, I like the changing weather and it has what is probably my favorite song between 9 and 10. Strike Man might have my favorite level setting and it has some great sports-themed enemies, but the platforming elements feel lacking. I think every boss on the list after Nitro Man doesn't have a particularly memorable level with the exception of Commando Man, whose gimmick I simply don't like, though it may be more due to the obnoxious bombs than the gimmick itself. I like the "two-hit" ice blocks in Chill Man's level, but they don't do enough with it and it ends up being one of the most forgettable levels in the whole original series. Blade Man is a terribly balanced boss and, while I like the castle miniboss, the platforms in his level are a boring gimmick made even worse when they show up underwater in Wily 3 right after the checkpoint. As for Solar Man, his level manages to be even more tedious than Blade Man's, he's a frustrating fight if you don't have his weakness (he can block buster shots with the fire on his head), and everything about his level is made worse by the fact that I think a lot of the enemies in it are good in concept and his song is one of my favorites from 10. Seeric fucked around with this message at 06:03 on May 4, 2018 |
# ? May 4, 2018 05:59 |
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I'd be pleased to see you present either of those games, but I'm slightly more curious to see how you react to Symphony of the Night
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# ? May 4, 2018 07:49 |
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A proper blind Super Metroid run needs to be streaming with a bunch of Twitch pubbies complaining that you don't know exactly where to go in such a "brilliantly designed" game and jerking off when you die to Spore Spawn. So do Symphony of the Night.
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# ? May 4, 2018 19:51 |
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Alxprit posted:So, any consideration towards the extra weapons you can get in Mega Man 10? I forget exactly how it works but maybe through some DLC menu or something you can access new stages and get new weapons from them, something like that - and you can tell that they're there because the wallpaper on your Legacy Collection version has 11 Mega Men using weapons instead of 8. Just as a thing here. If we'd known we would likely have done them before Wily Castle, but we didn't. I might put it in as a bonus while Tea and I arrange our next recording session though.
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# ? May 6, 2018 00:29 |
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Hope to see it then! But no big deal if you can't fit it in.
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# ? May 6, 2018 00:36 |
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Definitely going to have to suggest Symphony of the Night, because that voice acting is hilariously bad and super memorable.
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# ? May 6, 2018 02:09 |
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# ? Jun 3, 2024 23:02 |
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I think the tiered unlocks for MM7/8/&Bass were trying to get lexicated. Like, you have an intro stage, and then there's like three-four introductory Robot Masters, and more that unlock after fighting those. I don't know how well that actually wound up working for anyone, though. Obviously they didn't go back to it for 9/10.
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# ? May 22, 2018 02:29 |