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My friend who was working on the GTA VR stuff has decided to work on a different project instead: https://gfycat.com/WelltodoShortBluebottle
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# ? Aug 16, 2016 07:39 |
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# ? May 27, 2024 03:07 |
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gonna try combining my rift and leap motion. Looks pretty janky but some roomscale has to be better than none. I really want to get back to The Lab!
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# ? Aug 16, 2016 10:10 |
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Not explicitly VR related, but the reveal of Nvidia's next gen laptop GPU lineup is pretty interesting. They're close to being performance parity of the desktop parts and the 1060 should be quite capable of reasonable VR performance. Prices start at $1300 which while expensive, is pretty obtainable for the target market. This makes backpack/tetherless VR a lot more realistic, provided someone comes along with some mounting kit for this stuff. It'd be limited only to the Vive, though.
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# ? Aug 16, 2016 11:47 |
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Ciaphas posted:gently caress, I totally forgot about War Thunder. I've got to imagine it's rough to play in the arcade dogfight mode in VR, though? It, uh. Takes a bit of getting used to. At first I played with mouse from 3rd person, and that gave me no motion sickness, but trying to play with mouse in first person is a barffest. Now I play in the "virtual cockpit" (the thing where it's just an elaborate HUD), but with a joystick and it works great, feels much better than 3rd person. Still, definitely prefer simulation battles though.
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# ? Aug 16, 2016 12:04 |
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Truga posted:It, uh. Takes a bit of getting used to. At first I played with mouse from 3rd person, and that gave me no motion sickness, but trying to play with mouse in first person is a barffest. Now I play in the "virtual cockpit" (the thing where it's just an elaborate HUD), but with a joystick and it works great, feels much better than 3rd person. Gamepad actually works great for air battles too with the default controls (I'm a lefty so no good hotas for me). You pretty much have to use a mouse for tanks because the main cannon tracks to where your mouselook "cursor" would be and it's tuned terribly for gamepad.
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# ? Aug 16, 2016 15:19 |
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Has anyone delved in deep with DolphinVR yet? How good is it with n64 titles? How does it treat Vive controllers with Wii titles? I'm considering getting into it but I don't know if the software is there yet.
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# ? Aug 16, 2016 15:45 |
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Thor-Stryker posted:Has anyone delved in deep with DolphinVR yet? How good is it with n64 titles? How does it treat Vive controllers with Wii titles? I'm considering getting into it but I don't know if the software is there yet. They recently patched in wiimote emulation for the Vive controllers I think, haven't tried it. And idk if it works with N64 VC games or not, hadn't thought about trying it but now I'm going to go do that right now.
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# ? Aug 16, 2016 15:57 |
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Lemming posted:720p is also probably the highest resolution you want to deal with, according to Lord Carmack you get severely diminishing returns afterwards
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# ? Aug 16, 2016 16:06 |
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Helter Skelter posted:I'm not saying he's wrong or anything, but when Carmack is talking about anything to do with VR, I would keep in mind that he's usually talking about GearVR first and foremost. Yeah the 720p quote was him saying the Gear VR screen is 1440p so don't bother encoding movies to watch above 720p because you're just going to burn through battery faster and there aren't enough pixels to go around. Battery isn't an issue on PC obviously. Rift has slightly lower resolution but almost all of the pixels are hitting your eyes clearly. I have both and the CV1 looks slightly better actually. Edit: I don't even know what the original post was about but 1080p movies on Rift are nicer for sure. Zero VGS fucked around with this message at 16:25 on Aug 16, 2016 |
# ? Aug 16, 2016 16:19 |
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homeless snail posted:It varies from game to game but it puts some games in a really cool new perspective IMO. My favorite that I've tried is Paper Mario TTYD, because it just looks like this incredible tiny little diorama that you're poking your head into which actually kind of substantially improves that game. Most of the other ones I've tried have been a whole lot less impressive, although there's an AR patch for one of the Mario Karts, Double Dash I think, that makes it first person and that's pretty cool. Thanks for the info, I just wanted another way to demo VR to friends with a more "well known" franchise of games like Nintendo.
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# ? Aug 16, 2016 16:45 |
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Surprise Giraffe posted:gonna try combining my rift and leap motion. Looks pretty janky but some roomscale has to be better than none. I really want to get back to The Lab!
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# ? Aug 16, 2016 16:52 |
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Thor-Stryker posted:Thanks for the info, I just wanted another way to demo VR to friends with a more "well known" franchise of games like Nintendo.
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# ? Aug 16, 2016 17:01 |
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Breakfast All Day posted:Minecrift has handed to the torch the Vivecraft, which still works.
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# ? Aug 16, 2016 17:05 |
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StarkRavingMad posted:There's a reddit thread here with a pack of cabinet art that a guy made, it has a lot of the bigger names: https://www.reddit.com/r/NewRetroArcade/comments/4qyuuo/need_some_cabinet_art_made_taking_requests/ omg I'm going to spend so many days on this
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# ? Aug 16, 2016 19:52 |
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I had an idea for a great VR peripheral. Removable Label tags that you can attach to things so the sensors can detect them and you can see them them without having to take the headset off. So you could label things like standard controllers, the TV, the cat and so on.
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# ? Aug 16, 2016 19:54 |
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Intel have an A/VR headset on the way with built in battery and processors. Cameras on the front for image recognition and pass through etc. No specs that ive found but that all sounds really cool. Also, Touch demos in stores October. Wonder what that means for the release date
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# ? Aug 16, 2016 21:06 |
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Angrymog posted:I had an idea for a great VR peripheral. The problem with doing it generically means that associating a marker with an object, the VR engine doesn't know what sort of model to display in 3D to represent the marker so they'd also need a gallery of 3D models for common objects.
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# ? Aug 16, 2016 21:11 |
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Bhodi posted:It's janky but it definitely works in a some of the games. Make sure you mount the leap pointing downwards at a 30 degree angle! Abosolutely this. It was totally janky, but still pretty cool getting some motion controller functionality back. I only tried the lab, wonder what brookhaven's like
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# ? Aug 17, 2016 00:52 |
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CapnBry posted:Alan Yates talked about this on the embedded podcast. The hosts asked for a peripheral that would allow them to find their drink without taking the headset off and Alan immediately brainstormed that if your cup had a marker on it, they could easily use the Vive's camera to register and place the cup in 1:1 space so you could grab it. The problem being that every game would need to integrate this for it to work in every game. The way he sounded a little excited about it made it sound like he may pitch that idea to the SteamVR software team so it would be available cross-title, so it might be already coming. You'd just need to print out a marker. SteamVR can already do overlays in the compositor, it's built into the API. Some software is already using this functionality.
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# ? Aug 17, 2016 01:15 |
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CapnBry posted:The problem with doing it generically means that associating a marker with an object, the VR engine doesn't know what sort of model to display in 3D to represent the marker so they'd also need a gallery of 3D models for common objects.
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# ? Aug 17, 2016 01:40 |
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Zero VGS posted:Yeah the 720p quote was him saying the Gear VR screen is 1440p so don't bother encoding movies to watch above 720p because you're just going to burn through battery faster and there aren't enough pixels to go around. Battery isn't an issue on PC obviously. I've been curious about this and google hasn't been helping. I have a GearVR and it's a lot of fun... I'm looking to upgrade to a Rift because I make buildings for a living, and walking around inside them has been amazing! But making quick changes, oh god... the number of times I've unplugged my headset, plugged it in, updated the model, unplugged it, put it in the gearVR, put it on... I'll probably wear out the connector soon. So - in terms of pixel fill ratios, from people who have used both, how much of a difference is there?
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# ? Aug 17, 2016 04:59 |
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Guitarchitect posted:I've been curious about this and google hasn't been helping. What are you using to view your models in, Unity? If so just get your phone and PC on the same wireless network and push builds onto it. The first time is a little tricky, but then once it works you just build and run inside Unity and it will make a build, push it to your device, and launch it. Definitely saves a lot of connector wear and tear. https://forums.oculus.com/community/discussion/18795/wireless-export-and-testing-on-gearvr-no-unlpugging-wifi
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# ? Aug 17, 2016 05:38 |
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Senor Tron posted:What are you using to view your models in, Unity? Hmm, I will have to give that a shot as a short-term solution!
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# ? Aug 17, 2016 12:12 |
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The vive software can already do a simple kind of photogrammetry, imagine slapping a few labels on something and turning it in your hand to get a 3d scan of the object inserted into your scene and saved. In other news, does anyone know if I can join regular minecraft servers with vivecraft? or would I need to get a vivecraft group together? Anyone interested? :V
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# ? Aug 17, 2016 14:35 |
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GlyphGryph posted:The vive software can already do a simple kind of photogrammetry, imagine slapping a few labels on something and turning it in your hand to get a 3d scan of the object inserted into your scene and saved.
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# ? Aug 17, 2016 14:39 |
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GlyphGryph posted:The vive software can already do a simple kind of photogrammetry, imagine slapping a few labels on something and turning it in your hand to get a 3d scan of the object inserted into your scene and saved. You can join any server with vivecraft, but teleporting won't work unless the server has the plugin installed. Also, I suggest making your own server, inviting friends to build poo poo, and then having them over and see what they built in 1st person. It's what I did and there was loads of hype.
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# ? Aug 17, 2016 14:39 |
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Angrymog posted:I had an idea for a great VR peripheral. http://structure.io I know someone working on integrating this with current and next-gen VR headsets. Pretty cool stuff.
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# ? Aug 17, 2016 15:01 |
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CapnBry posted:The problem with doing it generically means that associating a marker with an object, the VR engine doesn't know what sort of model to display in 3D to represent the marker so they'd also need a gallery of 3D models for common objects. He had a decent idea for this too though, to just overlay the camera feed in the area around the object so you're looking at the actual thing in roughly the right place, basically like a targeted version of tron mode.
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# ? Aug 17, 2016 15:06 |
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Eyud posted:http://structure.io I can't wait to try the Infinitus Prime tVR but I can't imagine the kind of machine that will be needed to run it! Also can't wait to try something that has a lightfield display - i feel like those could leapfrog any screen resolution arms race
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# ? Aug 17, 2016 16:37 |
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Guitarchitect posted:I can't wait to try the Infinitus Prime tVR but I can't imagine the kind of machine that will be needed to run it! If the lightfield technology is as good as it appears to be, I can't see any other solution being used. It's got a minimal footprint, extremely high resolution, tricks your brain into seeing depth and realism and has lower power usage.
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# ? Aug 17, 2016 20:49 |
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If any of you nerds have Virtual Desktop and are also Fifth Element fans: https://www.youtube.com/watch?v=kNm7T0pnBgM If you have a vive you can obviously get up and walk around in Korben's apartment, but there's not much there (just like the movie)
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# ? Aug 19, 2016 16:28 |
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https://www.engadget.com/2016/08/18/star-trek-bridge-crew-hits-vr-headsets-november-29th/ This requires Touch, so it would be weird if it wasn't out by then. Of course, we saw what "release date" meant with the headset, so Either way, super looking forward to this.
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# ? Aug 19, 2016 19:42 |
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It's been pretty clear they intend to release in October sometime.
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# ? Aug 19, 2016 19:47 |
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A new Gear VR was just released, reviews say it is lighter, more comfortable, better optics and adjustment, compatible with Note 7 by default (uses USB-C) or you can clip in an adapter to use with previous Micro USB Galaxy phones. Still going for $100 on Samsung's site. http://www.wired.com/2016/08/new-gear-vr-best-100-phone-accessory-can-buy/ http://www.samsung.com/us/mobile/wearable-tech/SM-R323NBKAXAR/
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# ? Aug 19, 2016 20:19 |
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Someone make a ios device please
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# ? Aug 19, 2016 22:23 |
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Lemming posted:https://www.engadget.com/2016/08/18/star-trek-bridge-crew-hits-vr-headsets-november-29th/ This comes out on Vive and PSVR too so there is no reason the game can't be released in October as planned even if Oculus Touch isn't out.
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# ? Aug 19, 2016 23:14 |
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Tokyo Sexwhale posted:If any of you nerds have Virtual Desktop and are also Fifth Element fans: So is there any point to virtual desktop aside from porn?
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# ? Aug 20, 2016 04:56 |
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Anyone have an issue with Elite: Dangerous graphics corrupting after a number of jumps? It only takes a couple when I use the Oculus debug SS, but I did about 5 jumps in a row using just the normal in-game SS (which is worse) and it finally happened. Closing out of Elite fixes it, but it's annoying. There's a thread on the Elite forums but no solution as of yet. Someone posted this and it's a good example of what happens - starts on the bottom half and eventually spreads to the entire image.
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# ? Aug 20, 2016 05:36 |
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Anyone know how to reset the head position in war thunder?
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# ? Aug 20, 2016 06:06 |
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# ? May 27, 2024 03:07 |
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I dunno how it took this long to hit me, but......how long until a Jurassic Park Trespasser port, do you think?
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# ? Aug 20, 2016 06:24 |