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MrAptronym posted:Having mostly in game directions towards goals and not being able to just warp to the nearest point to your destination every time you have a quest also encourages you to poke around and stop by things. Exploration in Morrowind feels a lot more like exploring than in Oblivion/skyrim. While true walking back and forth across morrowind got loving tedious.
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# ? May 15, 2018 19:22 |
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# ? Jun 8, 2024 20:47 |
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ToxicSlurpee posted:While true walking back and forth across morrowind got loving tedious. True, but I feel like the mass transit system in that game is a pretty good compromise. If only the walking speed wasn't a choice between "crawling but you consume fatigue thereby making everything you do worse" and "loving glacial".
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# ? May 15, 2018 19:31 |
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Glagha posted:True, but I feel like the mass transit system in that game is a pretty good compromise. If only the walking speed wasn't a choice between "crawling but you consume fatigue thereby making everything you do worse" and "loving glacial". There's the choice of getting boots of blinding speed also mods
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# ? May 15, 2018 19:37 |
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Flinger posted:There's the choice of getting boots of blinding speed Or learning to jump incredibly high and far. Edit: remember about the landing.
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# ? May 15, 2018 19:47 |
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Just snort all the skooma and literally fly faster than the game can load. Definitely need mods so you don't just die.
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# ? May 15, 2018 19:58 |
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https://www.youtube.com/watch?v=08I4UCKsA8E
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# ? May 15, 2018 20:14 |
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Glagha posted:They also give you a plot justified opportunity to actually do open world stuff by not constantly dropping urgent "Chosen one! Run off to Important Place and do Important Thing RIGHT NOW to save the world!" quests on you and instead straight up telling you "hey, go do something for a while and establish yourself I gotta look into this thing." Another nice touch is that all the little incidental dialogue (with shopkeepers, telling Atreus to do something) changes based on the context of the story. Like at one point Atreus starts acting like a little brat, and every time you send him to decode a rune or shoot an arrow, instead of his usual excited response he just gives this bored "Whatever". During that time he also stops following your orders during combat and does his own thing instead, which I thought was a nice combination of mechanics and characterization. If you're like me and really dependent on him in fights by that point, it sells the "My son is out of control" thing better than a cutscene by actually affecting your gameplay. (Not a big spoiler, but covering it because it was a neat little bit when I got to that part.)
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# ? May 15, 2018 20:23 |
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Lord Hydronium posted:I've been playing God of War, and it does this too, and even has Atreus tell you when it's a good time to go exploring between plot missions. My favourite was (uh, two-thirds of the way through spoilers I guess)after you told him you're gods, and he says, essentially, "What do you want to do now?". Kratos's response is perfect, because he says "I'll show you." He doesn't say he wants to get stronger, he doesn't say he wants to do <next plot thing>, by saying that, he's giving 100% control up to the player, and no matter what the player does, it's what Kratos meant.
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# ? May 15, 2018 20:27 |
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Look at its legs! They twitch in mid-air! Morpheus posted:Dark Messiah is probably the only game I've ever played multiple times just to experience all the classes, and not for trophies or whatever. Definitely this, except I always wind up playing a fighter because the swordplay feels so good. Combat consists of finding a direction to boot your enemies, and, failing that, stabbing them. The only game that came close to having a kick this good was Bulletstorm. One day I'll play a mage.
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# ? May 15, 2018 20:27 |
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Morpheus posted:My favourite was (uh, two-thirds of the way through spoilers I guess)after you told him you're gods, and he says, essentially, "What do you want to do now?". Kratos's response is perfect, because he says "I'll show you." He doesn't say he wants to get stronger, he doesn't say he wants to do <next plot thing>, by saying that, he's giving 100% control up to the player, and no matter what the player does, it's what Kratos meant. My favorite was the challenge rooms, where Atreus will either be excited about more fighting or whine about having to do them over and over and Kratos will say something about learning from failure or just order him to do it again as practice.
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# ? May 15, 2018 20:30 |
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ToxicSlurpee posted:While true walking back and forth across morrowind got loving tedious. Yeah, due to the huge amount of travel time and lack of markers I never really felt like I was ever doing a quest so much as I was just checking off a dozen quest log boxes every time I wandered into a town after stumbling through the wilderness and incidentally collecting a bunch of quest items in the process. Especially when Morrowind's entire quest structure is always just go here/kill this guy/collect this item and then return to the quest giver for a reward. That's probably why its not uncommon for people to have put triple digit hours into Morrowind over the years and never actually finish the main quest.
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# ? May 15, 2018 21:01 |
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Guy Mann posted:Yeah, due to the huge amount of travel time and lack of markers I never really felt like I was ever doing a quest so much as I was just checking off a dozen quest log boxes every time I wandered into a town after stumbling through the wilderness and incidentally collecting a bunch of quest items in the process. Especially when Morrowind's entire quest structure is always just go here/kill this guy/collect this item and then return to the quest giver for a reward. The other side of that is there's so much to do and see most people got distracted away from the main quest. Granted some of the directions to main quest places were terrible. I'd get lost then just go do other poo poo until just looking up online where the damned cave is.
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# ? May 15, 2018 21:06 |
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OutOfPrint posted:I've been playing Chronicon lately. It's a Diablo clone that has been in early access for years, but is continually updated by what I think is a one man team. This looks really neat, thanks for the tip.
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# ? May 16, 2018 02:54 |
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haveblue posted:I knew it would be Chromehounds, that was such a good idea ruined by such a bad execution. I loved the gently caress out of chromehounds for the like, 2 months anyone played it online. It had voice chat with your team but only if you were in areas with coverage, either via someone fitting a special type of mod to your mech and/or by capturing radio towers.
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# ? May 16, 2018 03:28 |
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Lord Hydronium posted:I've been playing God of War, and it does this too, and even has Atreus tell you when it's a good time to go exploring between plot missions. I loved this in Horizon Zero Dawn as well. As the plot progresses, all the random NPC dialog changes to match the current place in the storyline. The sheer amount of work that went into the little details in HZD (and apparently GOW, which I havent played) is awesome. Speaking of little things in HZD, I love the post-post apocalyptic setting. Like, your looking at something and your trying to remember what it could have been 1000 years ago and your like "oh gently caress, it was a satellite dish" or something.
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# ? May 16, 2018 03:52 |
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FruitNYogurtParfait posted:I loved the gently caress out of chromehounds for the like, 2 months anyone played it online. It had voice chat with your team but only if you were in areas with coverage, either via someone fitting a special type of mod to your mech and/or by capturing radio towers. Now that From Software is super popular from the Souls games I would love for them to try and revisit the concept now that they have a larger enough audience to sustain an online community and people have accepted that their games can be difficult and require a lot of player involvement to really get the most from them. Like, I remember at launch the critical and popular reception to Chromehounds was basically "Wow this game is actually really innovative and deep, I can't wait...AAAAAND IT'S DEAD"
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# ? May 16, 2018 04:26 |
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Lord Hydronium posted:I've been playing God of War, and it does this too, and even has Atreus tell you when it's a good time to go exploring between plot missions. I finally got around to lighting all of the big braziers around the lake (you can't do the last one until nearly the end of the story) and the reward for it was a gem that reduces damage taken from valkyries, all of which I had unfortunately already beaten. Atreus said "I bet this would've been useful when we were fighting the valkyrie queen."
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# ? May 16, 2018 05:27 |
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Lechtansi posted:I loved this in Horizon Zero Dawn as well. As the plot progresses, all the random NPC dialog changes to match the current place in the storyline. The sheer amount of work that went into the little details in HZD (and apparently GOW, which I havent played) is awesome. NPC's reflecting on the state of the plot is great but incredibly stupid if anything goes wrong with it. I remember playing the prequel DLC to Shadow of Mordor and while stalking a bunch of orcs I heard them chatting about the 'recent' death of the Tower of Sauron, something that was thousands of years away in the main story.
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# ? May 16, 2018 11:17 |
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Jeza posted:Pretty sure I've posted it before, but everything in Dark Messiah. If Skyrim had even a fraction of the fun of this game's combat, it'd actually be a good game. gently caress I might just replay it again. Destructible environments and environmental kills are always, always fun. Devs really need to let players directly interact with the world like that more often.
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# ? May 16, 2018 19:59 |
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Remember when Bethesda bought Arkane and everyone was excited because we thought Skyrim would have Dark Messiah combat
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# ? May 16, 2018 20:52 |
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Lunchmeat Larry posted:Remember when Bethesda bought Arkane and everyone was excited because we thought Skyrim would have Dark Messiah combat If they were willing to talk to id to make Fallout 4's shooting tolerable maybe they can just... let Arkane take the elder scrolls?
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# ? May 16, 2018 20:58 |
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I've been playing Deadfall Adventures, based very loosely on the books about Allan Quartermaine (King Solomon's Mines et al.) and I like the collectibles because they are all puzzles that you need to solve/traps to traverse that are often fairly unique even if they are somewhat simple sometimes. Some are annoying to do and one of them I'll have to go back for as a prop that I needed may have gotten destroyed or just not spawned at all, but for the most part they have largely been fun and interesting. Also the minecart section is amazingly over the top.
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# ? May 16, 2018 22:11 |
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Lunchmeat Larry posted:Remember when Bethesda bought Arkane and everyone was excited because we thought Skyrim would have Dark Messiah combat Biggest blueball of my entire life. Somebody bigged it up to me beforehand, that they were doing the combat, that there'd be a kick. Still hurts man.
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# ? May 16, 2018 22:23 |
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Dishonored is basically dark messiah but better.
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# ? May 17, 2018 00:14 |
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Dishonored does not have a kick button nor any of the environmental kill stuff that Dark Messiah has.
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# ? May 17, 2018 00:16 |
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Can you do this in Dark messiah? https://www.youtube.com/watch?v=qXWYbHfjrj4 1 nil to Dishonoured.
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# ? May 17, 2018 00:19 |
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Brazilianpeanutwar posted:Can you do this in Dark messiah? https://www.youtube.com/watch?v=qXWYbHfjrj4 1 nil to Dishonoured. I don't get it, but I liked The New Colossus and could never get into Dishonored so maybe my brain is broken.
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# ? May 17, 2018 00:27 |
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It's not a very well regarded game so I didn't post about it but Mirror's Edge: Catalyst has some great kicking. You can do the usual boot to the face, but you can also side kick and that breaks people's guards and opens them up for a combo but it's even better than you can kick people on each other and they both begin fumbling. There's also kicking them over ledges, dropping down and stomping, and pulling someone, dodging and then kicking their backs. Overall a fine game for some good foot-to-face action.
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# ? May 17, 2018 00:32 |
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Metal Geir Skogul posted:I don't get it, but I liked The New Colossus and could never get into Dishonored so maybe my brain is broken. What the hell How do I delete someone else's post?
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# ? May 17, 2018 00:32 |
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Samuringa posted:It's not a very well regarded game so I didn't post about it but Mirror's Edge: Catalyst has some great kicking. You can do the usual boot to the face, but you can also side kick and that breaks people's guards and opens them up for a combo but it's even better than you can kick people on each other and they both begin fumbling. There's also kicking them over ledges, dropping down and stomping, and pulling someone, dodging and then kicking their backs. Both Mirror's Edge games were absolutely great for that feeling of running around and kicking/sliding into things. Inzombiac posted:What the hell
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# ? May 17, 2018 00:38 |
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PYF petty arguments about others' opinions of games content: I like it in video games when NPCs can, and do, walk over to a chair and then sit in the chair. Sure, this is part of a very limited set of animations that usually have them get back up and walk mutely up to a blank spot on the wall for a short period of time, pivot, then walk up to a different wall and face it at a 45 degree angle, but I see what you did there game, and I appreciate it.
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# ? May 17, 2018 00:40 |
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Metal Geir Skogul posted:Both Mirror's Edge games were absolutely great for that feeling of running around and kicking/sliding into things. Dishonored is really good,fantastic setting (although in a perfect world it would just literally be set in victorian london and everyone would be english) Great graphics,great weapons,unbelievable powers and great voice acting,and One of the best DLC i've ever played. I'd highly recommend giving it a go,it's not as edgelord as the cover might scream. I've never played Halo,Assassins creed or Call of duty.
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# ? May 17, 2018 00:44 |
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The Hound Pits is the point at which your superpowers unlock, so it's worth pushing through to the mission after that at least.
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# ? May 17, 2018 01:02 |
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Brazilianpeanutwar posted:Dishonored is really good,fantastic setting (although in a perfect world it would just literally be set in victorian london and everyone would be english) Who would have though Michael Madson was a bad rear end voice actor. He loving killed it as Doud.
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# ? May 17, 2018 01:13 |
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doctorfrog posted:PYF petty arguments about others' opinions of games https://www.youtube.com/watch?v=p7LHIiSC9h0
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# ? May 17, 2018 01:17 |
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Dishonored 1 felt sluggish on account that you go to the Hound's Pit Pub seven times. I wouldn't call it a hub because there aren't any real side-missions there, nor do you have a choice when it comes to main missions, so the whole thing feels like padding in what is a pretty short game. The game is also not helped by the voice-actors all being dulled on Antihistamines.
Inspector Gesicht has a new favorite as of 01:24 on May 17, 2018 |
# ? May 17, 2018 01:22 |
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TontoCorazon posted:Who would have though Michael Madson was a bad rear end voice actor. He loving killed it as Doud. I really loved Daud's DLC,the short levels really suit the game better than long drawn out ones and being able to kill fuckers with no worry of morality was awesome.
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# ? May 17, 2018 01:24 |
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John Murdoch posted:Dishonored does not have a kick button nor any of the environmental kill stuff that Dark Messiah has. Dying Light is basically Dark Messiah but with zombies. More games need a dedicated kick/dropkick button.
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# ? May 17, 2018 01:28 |
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Brazilianpeanutwar posted:Can you do this in Dark messiah? https://www.youtube.com/watch?v=qXWYbHfjrj4 1 nil to Dishonoured. Oh hell yeah, trick kills in Dishonored rule Spoilers for the final level: https://www.youtube.com/watch?v=zf3PAK9tsmc
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# ? May 17, 2018 01:52 |
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# ? Jun 8, 2024 20:47 |
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Petit Gregory posted:Dying Light is basically Dark Messiah but with zombies. More games need a dedicated kick/dropkick button. Holy poo poo I never made that connection. Everyone should play Dying Light. Zombie fatigue is real, I get it, but this game is SO much fun.
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# ? May 17, 2018 02:34 |