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sliderule posted:It's not about locking Rift users into the store, it's about locking store users to the Rift. Not all people who will buy a Rift will be savvy enough to know what's going on, and they will build a library, and then when they want to move to gen 2 hardware, they will have an awful decision to make: buy Oculus hardware or throw away your game library. I doubt many devs will make their content HMD exclusive from here. It is not an attractive prospect, especially backing the losing side. So you have the current lineup to consider only. Pretty weak.
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# ? May 21, 2016 12:44 |
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# ? Jun 10, 2024 09:49 |
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Sillybones posted:I doubt many devs will make their content HMD exclusive from here. It is not an attractive prospect, especially backing the losing side. They will, for the same reason people still make console exclusives: Oculus will pay cash monies for exclusivity.
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# ? May 21, 2016 13:00 |
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sliderule posted:It's not about locking Rift users into the store, it's about locking store users to the Rift. Not all people who will buy a Rift will be savvy enough to know what's going on, and they will build a library, and then when they want to move to gen 2 hardware, they will have an awful decision to make: buy Oculus hardware or throw away your game library. I see, so you're saying that most consumers aren't smart enough to make their own decisions and shouldn't be accountable for them?
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# ? May 21, 2016 13:04 |
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atomicpile posted:I see, so you're saying that most consumers aren't smart enough to make their own decisions and shouldn't be accountable for them? Hang on, you are all in favour of people being locked into one store? Consumers arent the ones that should be held accountable to their decisions, it should be the company. These are virtually identical pieces of hardware, not separate consoles. Heck, even Steam games can be converted to Origin or uPlay codes quite easily without having to buy the same game twice.
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# ? May 21, 2016 13:18 |
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I'm against artificially sealing off content based on a monitor headset based on brand you decided to buy. Oculus might have lovely games on it right now, but that might not always be the case. The problem is that Facebook is beyond guarantee going to make shady deals with developers to develop exclusively for their platform, because otherwise they'd make no money, and the moment they do so, they automatically screw over the developers that are made to do so. This walled garden thing is the least sensible thing and you idiots defending it can't have the slightest bit of economical sense if you don't understand how much this is a lose-lose situation for everyone involved. It's also as if they don't have faith in their own product, so I guess they don't think the better lens will automatically sell Rifts, which comes across as really sad.
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# ? May 21, 2016 13:29 |
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No where did I say I was in favor of locking anything down. I personally think it's a terrible move for Oculus to make. It's my decision, and anyone else who feels the same way, to choose not to buy from Oculus. Oculus doesn't have a monopoly on the market, there is another option and it's likely there will be even more options in the future. What I don't understand is all the Internet Rage. Oculus did something dumb, I won't buy from them now. End of story. Why do we need so much content devoted to bitching about it?
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# ? May 21, 2016 13:31 |
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https://www.youtube.com/watch?v=V-BdGchS0yk Ringo was right.
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# ? May 21, 2016 13:36 |
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atomicpile posted:I may be an angry old man (pretty sure I am) but I don't get all the internet hate about all the Oculus whatnot. They aren't locking you into their store, so if you don't like it just don't use it. They aren't holding you and forcing you to buy a Rift so if you don't like what the company is doing, don't buy a Rift. That should be all. I don't understand the internet outrage, everyone feels like they have to take a side. Oculus went from a company that looked like it would go on to do cool things to a company that completely poo poo the bed. From the eula to their own store and not including the touch controllers ( granted I did not know room VR would be this cool so they get a pass ) to the way they handle customers. Carmack should have gone to work for HTC. This pretty brutal: https://www.reddit.com/r/oculus/comments/4gfpjk/palmer_luckey_on_twitter_i_prefer_production_that/d2h9uud Mr Shiny Pants fucked around with this message at 13:51 on May 21, 2016 |
# ? May 21, 2016 13:49 |
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Mr Shiny Pants posted:Carmack should have gone to work for HTC. I hope Valve poaches him.
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# ? May 21, 2016 14:40 |
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You know what oculus store game sucks? Eve Valkerie. it's pretty, but it's bad and boring. I didn't think a space dogfighting game in 3d could be boring but here we are. I'm not the only one either since when I did multiplayer there was literally zero people playing, it was just me and 19 bots in a "multiplayer" game. It's slightly more entertaining than elite, but only slightly. The poor design choices are just so numerous - everything from the cockpit obscuring half your view to the control scheme layout to combat which just devolves into circling around each other, to the ridiculous rep grind and story bullshit, literally the only "neat" things about the game are the launch catapult in the beginning and the look-at missile lock on mechanic. And I thought it was supposed to get a patch to make things better? this is post patch? yikes.
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# ? May 21, 2016 15:05 |
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Something I'm curious about: Does anyone own Project Cars on Home? If so, could you check whether you can still run it in Desktop Mode without an HMD connected, or has the recent update broken that?
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# ? May 21, 2016 15:37 |
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I agree, tried Valkerie once and thought it was crap. Ended up flying in circles for 10 min before the game crashed. I've really been enjoying DCS world. It's a bit buggy at the moment, but with some Oculus SDK tweaks it's a lot of fun.
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# ? May 21, 2016 15:39 |
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Strong Sauce posted:When did you preorder the Rift? +34 minutes I think. The site wasn't working for me so I gave up and went back to work, I tried again later and it worked which is why I was late in the queue.
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# ? May 21, 2016 15:39 |
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I still have no idea if the Vive order page showing "In Stock" as opposed to "Pre-Order" means anything at all, but I finally caught it happening on my desktop rather than just my phone. Since payday was yesterday, I'm now around $875 lighter after tax. We'll see how long it takes to ship.
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# ? May 21, 2016 15:49 |
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Rectus posted:I hope Valve poaches him. He's CTO of the company and Oculus literally opened an office in his town in Texas to get him. Seems unlikely. Also lollin' at everyone who outraged that a company with a long term platform strategy is defending their platform.
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# ? May 21, 2016 15:55 |
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Tenzarin posted:That's like the ending to Jet Li's The One. Somebody please make a gif of Palmer Lucky fighting an infinite wave of people on top of a pyramid. s.i.r.e. posted:Everyone knew he was right Hahaha, bullshit. Quite a bit of kool-aid drinking motherfuckers going to bat for Oculus. Taiso fucked around with this message at 16:13 on May 21, 2016 |
# ? May 21, 2016 16:05 |
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Lemming posted:Apparently Valve added a touchpad calibration wizard to the steam VR beta. Anyone here have wonky controllers and tried it yet? Mine are pretty messed up when I try to use the bottom right quadrant and I'm hoping this could help. I can confirm that this resolved my deadzones in the bottom corners of my trackpads. Go to SteamVR in Tools in Steam and go to settings and opt-in to beta. Then boot everything up and turn on the controllers. Right click the controllers in the SteamVR overlay (on your computer not really in the headset although I guess you could) Then just click calibrate and follow the instructions (which consist of a "next" button, and not touching anything)
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# ? May 21, 2016 16:13 |
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Randomosity posted:He's CTO of the company and Oculus literally opened an office in his town in Texas to get him. Seems unlikely. I just think it's a bit of a tactical mistake at this early stage of VR. Right now, the VR gaming market is essentially 100% enthusiast nerds. Enthusiast nerds do their research and figure out things like "walled garden bad for me." They tend to realize that buying things on Oculus Home ropes them into future Oculus headsets. If said nerds are pushed to buy a Vive instead as a result, Oculus gives up a portion of the critical ground floor of VR. I must stress that I don't know poo poo about marketing and sales, but it seems to me that this kind of setup would have been better suited to VR Gen 2 or even Gen 3 as wide adoption begins. Making Call of Duty 36: Bedroom Warfare an Oculus exclusive would be a homerun. Valkyrie? Not so much.
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# ? May 21, 2016 16:16 |
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Carmack is doing the bleeding edge of VR technology currently, fully contained and mobile. Miniaturized inside out tracking is, currently, one of the biggest technological hurdles with the biggest payoff in VR. Sorry for being yet another goon who pretends to know what he thinks and wants but, for a genius coder, that sounds like a dream job at Oculus.
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# ? May 21, 2016 16:16 |
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nerds are so loving dramatic, jesus christ
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# ? May 21, 2016 16:39 |
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keyframe posted:I am getting crazy motion sickness from games that involve moving while you stay stationary which include project cars, dcs world and hover junkers so far. It makes me sad because those looked so good and is fun to play. I hope it gets better in time as I get used to it. Is it immediate or does it happen at a certain speed? I'd try taking a slow car in project cars and casually driving down California highway to try to get acclimated. Drive for a while and when you get sick, stop immediately. Then a day or two later, try again and try to go farther. It's important to not try to force it. If you try to force the way through, you might just end up making your brain associate putting on your headset with getting sick. Just ask people who tried to brute force their way with the rift dk1 and then when they got the dk2 and the foam had the same smell, they got sick before they even tried anything. Maybe one day you'll be like me where I was driving the lotus 49 in AC, hit a wall, did a bunch of spins and was just fine.
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# ? May 21, 2016 16:40 |
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Darknet is a good game on the Oculus store and you should play it. He also said on Facebook that he'd give out steam keys when it comes to steam to existing customers.
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# ? May 21, 2016 16:51 |
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That's neat. Darknet is indeed a good game.
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# ? May 21, 2016 17:00 |
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New ReVive version released, this one bypasses the DRM entirely (both ownership and hardware checks). The dev asks you politely not to use it to pirate games (probably not the best idea to link ReVive here anymore either now) Only works in Unreal Engine games for now, apparently, Unity support coming soon. Next stop, Denuvo, probably. Paul MaudDib fucked around with this message at 17:27 on May 21, 2016 |
# ? May 21, 2016 17:18 |
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nobody saw that one coming
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# ? May 21, 2016 17:27 |
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Thanks for promoting more piracy, Oculus.
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# ? May 21, 2016 17:47 |
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Bhodi posted:You know what oculus store game sucks? Eve Valkerie. it's pretty, but it's bad and boring. I didn't think a space dogfighting game in 3d could be boring but here we are. I'm not the only one either since when I did multiplayer there was literally zero people playing, it was just me and 19 bots in a "multiplayer" game. It's slightly more entertaining than elite, but only slightly. Well thanks, now I feel less bad about not being able to play it. Guess I'll just play more Elite instead...
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# ? May 21, 2016 17:55 |
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https://twitter.com/RtoVR/status/726852702106431488 I guess these are the lovely headsets Palmer was talking about.
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# ? May 21, 2016 18:07 |
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Looks like the end of the world has been delayed for at least a little bit.
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# ? May 21, 2016 18:53 |
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Cojawfee posted:Is it immediate or does it happen at a certain speed? I'd try taking a slow car in project cars and casually driving down California highway to try to get acclimated. Drive for a while and when you get sick, stop immediately. Then a day or two later, try again and try to go farther. Yea in slower speeds (like 5-10 mph) I am fine. I am doing what you suggested, gonna slowly increase speed and only play like 10-15 minute increments until I get used to it.
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# ? May 21, 2016 18:56 |
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Truga posted:https://www.youtube.com/watch?v=V-BdGchS0yk Oculus user isnt sitting down.
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# ? May 21, 2016 19:10 |
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Randomosity posted:Also lollin' at everyone who outraged that a company with a long term platform strategy is defending their platform. It's not a platform, doofus.
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# ? May 21, 2016 19:19 |
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Mordaedil posted:It's not a platform, doofus. If they say it enough times though and wish really hard maybe it will turn into one! Worked for Apple right?
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# ? May 21, 2016 19:47 |
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Tried the Vive demo at the MS store yesterday. It's pretty cool. I wish I could swim around the underwater world instead of just walk in a small box. But the paint one was amazing. I was so happy just painting stars and walking around my own little part of fake space. I went ahead and "reserved" one for no money down and no obligation (expected delivery mid June) which felt safer than pre-ordering directly from HTC. The demos gave me flashbacks to the Wii when it first came out. VR is fun. Hopefully it gets more support than the Wii did.
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# ? May 21, 2016 19:58 |
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Has anyone else experienced problems with the in-HMD SteamVR overlay UI not working? I'm incredibly frustrated (having tried the usual uninstall/reinstall on SteamVR) with it at this point, trying to actually select things just doesn't work about 49 times out of 50. The UI elements bounce around in ways that are illogical, and pointing the controller at an "Ok" button and trying to select it means i'm sitting there clicking the trigger for a minute or two before it finally works for reasons I cannot discern. Just to clarify this isn't a tracking issue, it's some sort of problem with the overlay.
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# ? May 21, 2016 20:02 |
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mad.radhu posted:Has anyone else experienced problems with the in-HMD SteamVR overlay UI not working? I'm incredibly frustrated (having tried the usual uninstall/reinstall on SteamVR) with it at this point, trying to actually select things just doesn't work about 49 times out of 50. The UI elements bounce around in ways that are illogical, and pointing the controller at an "Ok" button and trying to select it means i'm sitting there clicking the trigger for a minute or two before it finally works for reasons I cannot discern. Do you have any joystick or controller plugged in? The overlay controls turn into poo poo if I have my warthog connected.
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# ? May 21, 2016 20:05 |
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Rectus posted:Do you have any joystick or controller plugged in? The overlay controls turn into poo poo if I have my warthog connected. Yes, but this only started happening recently, and the Stream controller / throttle / joystick have been plugged in the whole time.
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# ? May 21, 2016 20:06 |
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mad.radhu posted:Yes, but this only started happening recently, and the Stream controller / throttle / joystick have been plugged in the whole time. I think the issue has something to do with Steam detecting the joystick as a gamepad. Moving the throttle to the middle position might help with it not triggering buttons.
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# ? May 21, 2016 20:15 |
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This is what i'm talking about - Note how the tracking is fine (except for a couple of drops due to how i'm trying to capture this video) but it just.........won't select things. Also note the mouse cursor that keeps popping up for Reasons. https://www.youtube.com/watch?v=6zVITvpmhvc
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# ? May 21, 2016 20:15 |
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# ? Jun 10, 2024 09:49 |
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That looks like something is trying to take control of input.
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# ? May 21, 2016 20:21 |