- Swizzbutt
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The fun of the game (in pve) is overcoming the challenges that are placed there by the developers with the intent to kill you. its getting into their mindset (if i was trying to kill the player where would i put a trap)
that makes sense and I'll keep it in mind, thanks. I'll probably try it out again here soon
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Apr 17, 2015 02:13
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Jun 10, 2024 08:42
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- Scaly Haylie
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GTA5 has some good rear end tennis, as it turns out
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Apr 17, 2015 02:41
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- Gone Fashing
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KEEP POSTIN
I'M STILL LAFFIN
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i remember someone posting aboiut banished is it good
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Apr 17, 2015 04:28
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- yoober
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I haven't played banished since like the first week it was on steam but it was pretty much a less good tropico
might have improved greatly since then! I really ought to find out
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Apr 17, 2015 07:11
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- Stormyish
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Its absolutely not true that you need to have memorized the map, I avoided pretty much every trap in dark souls 2 when i first played it due to playing cautiously
well dark souls 2 is a corridor, so that's not hard
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Apr 17, 2015 07:14
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- Stormyish
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I haven't played banished since like the first week it was on steam but it was pretty much a less good tropico
might have improved greatly since then! I really ought to find out
get the colonial charter mod and it's a wonderful game
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Apr 17, 2015 07:15
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- yoober
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ok I'm doing that
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Apr 17, 2015 07:57
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- Pro Target
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well dark souls 2 is a corridor, so that's not hard
The level design of dark souls 2 is perfect. It's
A hallucinogenic flight from safety and civilization into an incredibly distant wilderness in the tradition of shadow tower, idiot
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Apr 17, 2015 12:13
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- Pro Target
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the reason that dark souls 2 has long, seemingly linear (not really but nerdss loveeee to complain) levels is because thats the only way to get the sense of distance the game was going for without actually having an enormous world. When you reach the primal bonfire at the end of a given branch you Feel really far away from majula, as opposed to das1 where firelink always felt rpetty dang close by
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Apr 17, 2015 14:06
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- Pro Target
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Also i get really annoyed when people are hung up on stupid thiongs like the transition from earthen peak to iron keep as if it somehow matters how or why you got there and the game isnt trying to evoke a sort of mythological epic/dreamlike world where the specifics of how you get where dont matter. its the same thing as in DaS1 when you go down the great hollow, its pretty clear you didnt descend through an Entire Archtree since theyre miles tall
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Apr 17, 2015 14:08
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- Pro Target
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well, you enter through the side of it so who knows how far down that is. that area was weird because it gave me the idea that lordran was just built on top of the archtrees or something.
you can look directly up when you enter ash lake and see how much larger it is
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Apr 17, 2015 17:38
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- Pro Target
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lordran is built on top of the archtrees
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Apr 17, 2015 17:39
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- Pro Target
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Dark souls speaks in a mythological language , ash lake is more just representative of a primal pre-creation universe than an actual place,.. the specifics dont matter
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Apr 17, 2015 17:45
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- Pro Target
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did the bearer of the curse actually take an elevator from earthen peak to iron keep, or did he spend weeks hiking across the mountains shown in between on the map, or did either of those places really exist, it doesnt matter for the myth
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Apr 17, 2015 17:46
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- problematic hug
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pt what dark souls mystery, if any, are you most curious about
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Apr 17, 2015 17:50
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- Pro Target
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id like to know how ornifex ended up in drangleic
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Apr 17, 2015 17:51
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- Pro Target
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Yeah
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Apr 17, 2015 17:57
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- Pro Target
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as far as I know theres no hint at her origin whatsoever in the game except for some very broad information (shes a blacksmith, she belongs to a people with a culture and traditions, she likes making dolls)
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Apr 17, 2015 18:04
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- Scaly Haylie
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is that the only crow demon in ds2
well there's two in things betwixt
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Apr 17, 2015 18:08
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- Pro Target
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Those are just crows
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Apr 17, 2015 18:09
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- Scaly Haylie
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okay, then give me screenshots
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Apr 17, 2015 18:12
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- Pro Target
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i dont believe that nest is appropriately sized for two crow demons
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Apr 17, 2015 18:14
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- Pro Target
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Also they are shown to be considerably less intelligent than ornifex
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Apr 17, 2015 18:14
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- Scaly Haylie
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Also they are shown to be considerably less intelligent than ornifex
so? there's marked difference in intelligence between some BYOB posters, and we can agree that all of them are human.
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Apr 17, 2015 18:15
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- Pro Target
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They also dont speak in the same way
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Apr 17, 2015 18:16
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- Stormyish
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CAW
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Apr 17, 2015 18:17
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- ulvir
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I like the difference in level design between the two dark souls games. in the first, everything feels interconnected but in a vertical way, whilst in the second the interconnectedness is spread out horizontally. I've also heard some talk of the seemingly "weird" designs, like elevator up to iron keep or what feels like a short trek through some hallways gets you into no-man's warf and so on, being intended as a way to project how, in these games, time is supposed to be distorted and non-linear. So the amount of time you spend walking around doesn't reflect the actual distance walked.
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Apr 17, 2015 18:20
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- problematic hug
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well someone was keeping ornifex imprisoned, the key to her cell is held by a petrified lion warrior who are creations of seath['s old soul] or aldia's. and seath does have a big connection to the painted world.
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Apr 17, 2015 18:50
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- problematic hug
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both soul smiths were locked in a cell w/ petrification enemies outside
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Apr 17, 2015 18:54
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- Pro Target
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there was also a petrified blacksmith in painted world
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Apr 17, 2015 18:57
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- ulvir
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there was also a petrified blacksmith in painted world
I thought the petrified blacksmith was in the tower after moonlight butterfly, or have I just missed the guy in painted world every time I've been there?
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Apr 17, 2015 19:42
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Jun 10, 2024 08:42
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