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One thing that wasn't clear - can you earn the new UGP through normal means, or do you only get them at the beginning of each new era?
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# ? May 19, 2020 19:08 |
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# ? May 28, 2024 13:08 |
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Shooting Blanks posted:One thing that wasn't clear - can you earn the new UGP through normal means, or do you only get them at the beginning of each new era? The unique seems to be era only, but they can still earn normal generals too. Moreover their bonuses seem to stack. HappyCamperGL fucked around with this message at 19:18 on May 19, 2020 |
# ? May 19, 2020 19:15 |
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+1 movement is game changing in that it just makes you really powerful, it wouldn't actually change how you play specifically other than "you can do everything everyone else does but a lot faster".
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# ? May 19, 2020 19:44 |
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Gran Colombia is insane, but I think people are putting a bit too much stock in conquest victory as some inherently given thing. He's a great conquest dude, and the +1 movement for everyone obviously will help, but as far as I can tell nothing he gets gives bonuses to science, culture, tourism, anything but production and gold and even then you need to sacrifice multiple tiles to really get the heavy benefit. Plus the special generals are seemingly one time things, your age ticks, you get one, then it's back to normal generals until the next tick. He's gonna be my new most hated neighbor for sure, but I think he's in the realm of "REALLY good at his niche and just normal at everything else"
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# ? May 19, 2020 20:16 |
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The +1 movement applies to settlers and builders as well. That poo poo is going to compound very quickly.
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# ? May 19, 2020 20:26 |
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sexpig by night posted:Gran Colombia is insane, but I think people are putting a bit too much stock in conquest victory as some inherently given thing. He's a great conquest dude, and the +1 movement for everyone obviously will help, but as far as I can tell nothing he gets gives bonuses to science, culture, tourism, anything but production and gold and even then you need to sacrifice multiple tiles to really get the heavy benefit. Plus the special generals are seemingly one time things, your age ticks, you get one, then it's back to normal generals until the next tick. +1 movement helps you get that science and production faster though. Obviously not a culture victory civ but perfectly capable of science or diplomacy as a backup to the conquest
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# ? May 19, 2020 20:28 |
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I'm going to guess that Gran Colombia is OP because the +1 movement and special general abilities make it seem like it's meant to be a micromanagement civ; and Firaxis doesn't know the game well enough to know how to balance that. There have been videos where their best player attacks with melee before using range on the target. They probably don't even realize how powerful extra movement with movement after promotion is.
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# ? May 19, 2020 20:33 |
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The Hacienda is basically an Outback Station with fewer restrictions. I played a TSL game as Australia and carpeted the continent with them, and it was by far the easiest game I'd ever played. Adding 5+ production to every tile is a better science bonus than whatever a science-focused civ gets, and likewise for the other victory types. Even without the also-broken military buffs, Colombia would be bonkers. This is just insane.
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# ? May 19, 2020 21:09 |
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Zulily Zoetrope posted:The Hacienda is basically an Outback Station with fewer restrictions. I played a TSL game as Australia and carpeted the continent with them, and it was by far the easiest game I'd ever played. Adding 5+ production to every tile is a better science bonus than whatever a science-focused civ gets, and likewise for the other victory types. This was my take. Outback Station is what takes Australia from a very good civ to one that's borderline broken, Hacienda feels like it will do the same thing for Gran Colombia - just with more of a military flavor to it, rather than culture/science.
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# ? May 19, 2020 21:16 |
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the logistics policy card is really powerful for a peaceful/econ type game because it applies to builder units. colombia get this in perpetuity (and it applies outside home territory). it'll even apply to apostles for a religious game. it's just a really good general bonus that is always useful. while also being insane for domination. the hacienda might be too late in the tech tree to be properly useful though.
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# ? May 19, 2020 21:49 |
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I'd just like to throw out there that in Civ 4, India was considered one of the best civilizations in the game due to its unique unit, which was just a worker with +1 movement.
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# ? May 19, 2020 22:14 |
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All units includes sea units too, I presume.
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# ? May 19, 2020 22:54 |
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I'm pretty sure even peaceful Gran Colombia is stronger than best-case scenario Maya. That extra movement is wild. The hacienda needs a lot of space to be at its best, but faster settlers and builders should buy you an extra city or two, and if I ever break down and take over the continent, obviously space will never be a problem. I just realized their scouts have four movement. Cool cool, get half the huts on the planet and guarantee a classical golden age. And am I remembering the stats wrong, or are their warriors basically Cree scouts but with a melee upgrade track? Starting next to Giant's Causeway is going to be hilarious. Does this affect their trade route units? God, do they even build roads faster? Do they get faster trade outposts? If so, maybe that's your incentive to not instantly kill everyone. I'll take it! I look forward to seeing how they'll nerf these guys. If at all! I don't really want them to, honestly, although I'm sure they're going to ruin multiplayer. I hope they keep the +1 movement in some capacity.
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# ? May 19, 2020 23:09 |
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I was just thinking about the +1 movement mod someone recommended a few pages back, it was in the context of discussing basic movement and scouts sucking etc. They're totally right: the game rules as written would greatly benefit from basic movement being 3, and I've even played a game that does that. WH:Gladius has the exact same scale as Civ5/6, with similar sized forests, cities, natural choke points, etc, and also the same movement rules. It also gave every unit base3 movement, and the game is so much better for it. (Gladius itself benefits from it, not that Gladius is a better game than civ, which is laughable) Units get swamped in hard terrain, but are able to move in&out of it with ease, repositioning units as they get damaged in a fight is simple, moving large blobs across the map is... less? burdensome. It looks like Gran Colombia's perk is a trial for the new normal, and I sure as poo poo hope it gets shoved into Civ7.
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# ? May 19, 2020 23:28 |
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I'd love that. I'm often tempted to get that mod, but it feels transformative in a way I think I'd have trouble adapting to.
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# ? May 20, 2020 05:38 |
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sexpig by night posted:Gran Colombia is insane, but I think people are putting a bit too much stock in conquest victory as some inherently given thing. He's a great conquest dude, and the +1 movement for everyone obviously will help, but as far as I can tell nothing he gets gives bonuses to science, culture, tourism, anything but production and gold the gently caress do you think settlers and workers produce
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# ? May 20, 2020 05:46 |
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The White Dragon posted:the gently caress do you think settlers and workers produce Well, when a mommy worker and a daddy worker love each other very much...
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# ? May 20, 2020 06:14 |
The White Dragon posted:the gently caress do you think settlers and workers produce Absolutely nothing. Now Capital on the other hand...
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# ? May 20, 2020 07:04 |
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The update comes out tomorrow. Anybody found any news about balance tweaks, UI upgrades, bug fixes; or are we just getting meteors instead.
The Human Crouton fucked around with this message at 15:50 on May 20, 2020 |
# ? May 20, 2020 15:48 |
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Tom Tucker posted:If the entire Civ was just "units gain +1 movement" I think they would still be top-tier for conquest victories.
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# ? May 20, 2020 16:24 |
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Chad Sexington posted:Inspired by this thread, I started an Eleanor game on Pangea to try and roll culture while I am on Zoom calls for work. To close the loop, I wound up winning my pacifist cultural victory in the 1930s once I got broadcast centers going and I finished bombarding Suleiman with rock bands. Shaka blocked me from making any real progress into the main continent, but Eleanor's unique helped me snap up five of Norway's cities as well as two more that Spain tried to plant on the continent. Three more of Norway's cities were moving towards flipping when I won, including the capital, which I did not realize could happen...
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# ? May 20, 2020 17:02 |
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The Human Crouton posted:The update comes out tomorrow. Anybody found any news about balance tweaks, UI upgrades, bug fixes; or are we just getting meteors instead. Pantheon exploit is being fixed. Assume the build queue duplicate district will be too. Diplo victory is tweaked somehow. Hopefully to not be dogshit. Units will also gain 'reknown' which is different from XP. But that's about it. There is a developer live stream tomorrow.
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# ? May 20, 2020 17:57 |
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Just let me completely disable the world congress, it's dogshit Also, that +1 movement for Gran Columbia is ridiculous. I'm not sure Firaxis understands their own game.
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# ? May 20, 2020 18:08 |
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Huh. GRAN Colombia, the proto-empire that had a short but blooming life. Interesting. +1 movement for EVERYTHING sounds almost too good to be true. I love it. EDIT: Addendum to the Eleanor victory: Loyalty pressure is largely affected by population so having very populous cities is key, and entertainment districts so you can do a festival that blasts everything nearby with more loyalty pressure. And spies to reduce city loyalty if you think you can swing that.
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# ? May 20, 2020 18:09 |
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As someone who is not good with the early settler rush game so he constantly gets boxed in, I love playing tall Eleanor and just slowly taking over the world through love and peace and modern art.
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# ? May 20, 2020 18:58 |
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In my most recent game Eleanor was right next to Peter the Great and managed to lose the culture war. All but two of her cities got flipped during a single dark age and she never recovered, hovering around 300-400 points for the entire rest of the game. It was kinda satisfying to see because she has definitely screwed me over before.
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# ? May 20, 2020 20:25 |
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I feel like the +1 movement (for me) would be most important for scouts, you'd get so much more territory covered. It's pretty insane all in all.
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# ? May 20, 2020 23:11 |
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Luceo posted:Just let me completely disable the world congress, it's dogshit It's the dumbest thing I've ever seen in a game. I still can't believe that adult humans came up with it.
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# ? May 21, 2020 00:45 |
Luceo posted:Just let me completely disable the world congress, it's dogshit They know it's ridiculous. Either they're targeting sales in ~Colombia or think that OP new civs will drive interest and sales generally, or both.
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# ? May 21, 2020 00:53 |
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Maybe they have been listening to Revolutions and think Bolivar is neat?
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# ? May 21, 2020 01:04 |
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The Human Crouton posted:It's the dumbest thing I've ever seen in a game. I still can't believe that adult humans came up with it. You mean that's not how the UN works irl!?
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# ? May 21, 2020 01:27 |
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Ratios and Tendency posted:They know it's ridiculous. Either they're targeting sales in ~Colombia or think that OP new civs will drive interest and sales generally, or both. And then nerf it when the next round of stuff comes out
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# ? May 21, 2020 01:57 |
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I 100% know it’s due to Mike Duncan
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# ? May 21, 2020 02:00 |
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Kinda disappointed the movement skill is not called Old Iron rear end
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# ? May 21, 2020 02:04 |
This comes out today or tomorrow and there's still no steam page? Am I blind?
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# ? May 21, 2020 03:29 |
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Ratios and Tendency posted:This comes out today or tomorrow and there's still no steam page? Am I blind? I just looked and yea, what the hell the only DLC is Rising Tide & Gathering Storm, none of the small individual civ and scenario stuff. Weird!
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# ? May 21, 2020 03:46 |
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Serephina posted:I just looked and yea, what the hell the only DLC is Rising Tide & Gathering Storm, none of the small individual civ and scenario stuff. Weird! Gran Colombia has +1 movement on Steam pages as well.
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# ? May 21, 2020 04:15 |
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HappyCamperGL posted:Units will also gain 'reknown' which is different from XP. But that's about it. lol if it's something like "enemy AI will focus renowned units" and then because the AI is already horrendous you can just have a very renowned spearman funneling hordes of everything past a dozen archers, forever
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# ? May 21, 2020 05:00 |
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New Frontier Pass Steam page. Also, an update landed even on macOS.
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# ? May 21, 2020 05:22 |
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# ? May 28, 2024 13:08 |
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Ratios and Tendency posted:They know it's ridiculous. Either they're targeting sales in ~Colombia or think that OP new civs will drive interest and sales generally, or both. Yeah they’re doing it for the booming video game market of Colombia
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# ? May 21, 2020 06:31 |