|
Some Numbers posted:To be fair, if Pattern Analysis is what we think it is, that's pretty insane. That's the defensive Weapons Guidance isn't it? I'm 99% sure it is that, and it's very solid, but still only affects 3 loving ships, one of which already has a good use for the slot.
|
# ? Jul 11, 2016 20:45 |
|
|
# ? Jun 7, 2024 11:40 |
|
thespaceinvader posted:That's the defensive Weapons Guidance isn't it? No, it's the one that people suspect will be "when executing a red maneuver, receive your stress token after the Perform Action step." Tech upgrade.
|
# ? Jul 11, 2016 20:46 |
|
Some Numbers posted:To be fair, if Pattern Analysis is what we think it is, that's pretty insane. What is that
|
# ? Jul 11, 2016 20:46 |
|
T-65s still gettin' the shaft.
|
# ? Jul 11, 2016 20:52 |
|
Some Numbers posted:No, it's the one that people suspect will be "when executing a red maneuver, receive your stress token after the Perform Action step." Sensor Cluster is the defensive weapons guidance? Pattern Analysis does seem like it's going to be very useful if that is what it is, but again, tech slot. Only 3 ships, one of which already has Comm Relay.
|
# ? Jul 11, 2016 20:56 |
|
Pattern Analysis plus Targeting Astromech has the potential to be hilarious with T-70s but not useful with almost everything else.
|
# ? Jul 11, 2016 21:05 |
|
thespaceinvader posted:Sensor Cluster is the defensive weapons guidance? It will basically turn any T-70 into a pseudo-Ello Atsy. Though FOs pulling S-Loops and taking stress later could also be good.
|
# ? Jul 11, 2016 21:12 |
|
Yeah, Ello will loving hate that upgrade just because it makes him close to pointless. And yeah, /fos might get some utility, but I suspect Comm Relay is still going to be more useful for the action economy overall. /fos do have ludicrous dials though, so they could get some crazy unpredictability.
|
# ? Jul 11, 2016 21:15 |
|
Ello's still better, since he doesn't take stress from T-Rolls at all, but yeah, it seriously downgrades his pilot ability. I still like Juke/Comm Relay on /fos, but maybe the /sfs will have some use for stressing after actions. Assuming they have Sloops.
|
# ? Jul 11, 2016 21:22 |
|
Some Numbers posted:Ello's still better, since he doesn't take stress from T-Rolls at all, but yeah, it seriously downgrades his pilot ability. I'm assuming they will have some reds and probably fairly lovely greens so this might well be useful.
|
# ? Jul 11, 2016 21:29 |
The Gate posted:Predator and Tail Gunner vs Dengar and....PtL? I dunno, I think it's got a place. What does Kath run as an EPT normally? [url]https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!117:27,-1,-1,178,-1,108:-1;116:170,-1,24,173,17,128:1:25:U.126&sn=Boba%2BKath[/url] That's the firespray list I'm running right now. It gets around Kath's relative fragility with a combination of Engine and Intertial Dampeners at PS9. Can't shoot what's not in arc, right? Still, like any Firespray, she melts to focus fire. Firesprays don't have the health to survive big attacks and don't have the dial or actions to avoid them. I really wish the Firespray had the mobility of the Aggressor.
|
|
# ? Jul 11, 2016 22:12 |
PS: The Gate we still need to play our league game. Come at me bro!
|
|
# ? Jul 11, 2016 22:24 |
|
ConfusedUs posted:[url]https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!117:27,-1,-1,178,-1,108:-1;116:170,-1,24,173,17,128:1:25:U.126&sn=Boba%2BKath[/url] Yeah, tail gunner sounds like a good time on a firespray but you run into the problem that they really, really need that crew slot for a dice mod (K4, Dengar, etc) Engine Upgrade on firesprays with rear arcs is a hoot, but it really loses its punch without dice mods. You could swap VI for PTL, but then you lose all the boost advantage against higher PS pilots. So with Kath and tail gunner you'd probably want to be boosting to manipulate the rear arc, but would also want a TL or focus to help with rerolls. PTL gets you that, but then you're stuck with the ship's crappy greens and moving at PS7. I can't really see a path where it's GREAT, but paired with another ~50 point big ship like Dengar or party bus might make it pretty useful.
|
# ? Jul 11, 2016 22:47 |
|
The answer to that problem is Mindlink. I'm only half joking.
|
# ? Jul 11, 2016 22:49 |
|
Tekopo posted:The answer to that problem is Mindlink. OK now I want to try a Kath/Zuckuss/N'Dru mindlink list
|
# ? Jul 11, 2016 23:45 |
General Battuta and I are doing our league game now, GOONS BEING GOONS, lljk. Someone watch us. EDIT: The good general is currently reenacting The Three Stooges with all his dial cards. Admiral Joeslop fucked around with this message at 23:58 on Jul 11, 2016 |
|
# ? Jul 11, 2016 23:56 |
|
Don't remember where I saw it, but what do y'all think of this crit seeking mess of a list? https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!193:12,144,73:34:2:;71:12,22,73:34:2:&sn=Marksmanship%20dual%20Trips
|
# ? Jul 12, 2016 00:14 |
|
Kilo147 posted:Don't remember where I saw it, but what do y'all think of this crit seeking mess of a list? Corbeau posted:You know what's really obnoxious?
|
# ? Jul 12, 2016 00:26 |
|
I've got a feeling that two Defenders using Marksmanship (thus without focus/evade for defense) would not survive long enough to push those crits through.
|
# ? Jul 12, 2016 00:33 |
|
R3 is loving terrible and I'm super disappointed in FFG for pulling another "oh, we don't want this card to be too OP" cop-out. It should be 1 point and should be "when attacking with a primary weapon roll one fewer attack die, then gain an evade token". For gently caress's sake.
|
# ? Jul 12, 2016 00:42 |
|
Endman posted:R3 is loving terrible and I'm super disappointed in FFG for pulling another "oh, we don't want this card to be too OP" cop-out. I would never use this because giving up an entire die is terrible but cancelling a result you're not going to use anyway is not.
|
# ? Jul 12, 2016 00:51 |
|
Endman posted:R3 is loving terrible and I'm super disappointed in FFG for pulling another "oh, we don't want this card to be too OP" cop-out. It would still be terrible then If Scum can get generics like R4 and Unhinged, Rebels can get some useful ones too. Hell, make Vector a 1 pt title, Rebel small ship only. Call it Heroes of the Rebellion or something. At 2 pts and a mod spot it's dead on arrival for Rebels.
|
# ? Jul 12, 2016 00:54 |
|
I think R3 is playable, maybe even good, on Wedge (possibly with Juke). Don't see it with anyone else though. It really encourages you to Target Lock rather than Focus, which makes it even more important to have a high PS to make it work. Luke might benefit from it too, but he's probably just plain better as Lone Wolf Regen Luke.
|
# ? Jul 12, 2016 00:56 |
|
Endman posted:R3 is loving terrible and I'm super disappointed in FFG for pulling another "oh, we don't want this card to be too OP" cop-out. I understand where you're coming from, but I prefer this to the alternative. *tumbleweed rolls past Attack Wing regional tournament*
|
# ? Jul 12, 2016 01:03 |
|
Using it with Juke is janky as all hell. You've got to bank on rolling a focus and on the opponent not having/not willing to spend a focus on defence.
|
# ? Jul 12, 2016 01:05 |
|
Finster Dexter posted:I understand where you're coming from, but I prefer this to the alternative. Having usable cards isn't the same as appalling power creep. I'm just super disappointed that there is yet another Rebel astromech that'll sit in the card folder and never, ever come back out.
|
# ? Jul 12, 2016 01:06 |
|
Endman posted:Using it with Juke is janky as all hell. You've got to bank on rolling a focus and on the opponent not having/not willing to spend a focus on defence. You can make the same argument about any ship using Juke, except Omega Leader. That's what keeps Juke from being a reusable Crack Shot. I mean, it is a reusable Crack Shot, but it requires some extra effort.
|
# ? Jul 12, 2016 01:09 |
|
Finster Dexter posted:I understand where you're coming from, but I prefer this to the alternative. Lol if you think the past tournament season wasn't a shitshow. Jumpmasters weren't even playtested at their current cost.
|
# ? Jul 12, 2016 01:13 |
|
Add me to the chorus of people disappointed at the R3 and this expac in general. I don't really give that much of a poo poo about Yet Another Falcon or PS9 Poe either. Maybe I should just take a break from X-Wing for a while.
|
# ? Jul 12, 2016 01:17 |
|
Some Numbers posted:You can make the same argument about any ship using Juke, except Omega Leader. That's what keeps Juke from being a reusable Crack Shot. I do make the same argument. I can't think of another ship I'd take Juke on apart from Omega Leader. It's just too situational for a two-point card that uses up the EPT slot. Omega Leader is the only pilot that removes the situational nature of Juke that otherwise cripples the card.
|
# ? Jul 12, 2016 01:22 |
|
Endman posted:Using it with Juke is janky as all hell. You've got to bank on rolling a focus and on the opponent not having/not willing to spend a focus on defence. Janson says hello.
|
# ? Jul 12, 2016 01:22 |
|
alg posted:Lol if you think the past tournament season wasn't a shitshow. Jumpmasters weren't even playtested at their current cost. Here's an 84 person regional with no 3xJumpmaster lists, and only two Dengaroo lists in top 8. Everything else is a pretty good mix of random poo poo. Sorry you had a bad season, m8 http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1843
|
# ? Jul 12, 2016 01:23 |
|
There's three other T-70 pilots along with the TIE/sf and two Scum ships. Unless you're a Rebel-only, no T-70 player, I think it's a little early to write off the entire wave. Especially since Heroes of the Resistance isn't part of Wave 9.
|
# ? Jul 12, 2016 01:24 |
|
Strobe posted:I would never use this because giving up an entire die is terrible but cancelling a result you're not going to use anyway is not. Then make it "you may choose to cancel any single attack die". Having to roll a focus specifically makes it crap at two points. I've been of the opinion for a while that X-Wings would be well and truly competitive as long as they had some guaranteed way of generating an evade token. This is not that way. Corbeau posted:Janson says hello. You'd take a whole extra ship just to guarantee a gimmick?
|
# ? Jul 12, 2016 01:25 |
|
Some Numbers posted:There's three other T-70 pilots along with the TIE/sf and two Scum ships. I find it pretty annoying how someone at FFG is apparently allergic to making good generic Rebel astromechs, a thing which could benefit several ships in use of a boost. That guy must have had jury duty the day they made Targeting Astromech.
|
# ? Jul 12, 2016 01:30 |
|
Endman posted:You'd take a whole extra ship just to guarantee a gimmick? No. Triple-X runs Janson anyway, so it's already available. Some Numbers posted:Unless you're a Rebel-only, no T-70 player, I think it's a little early to write off the entire wave. Hi.
|
# ? Jul 12, 2016 01:31 |
|
https://twitter.com/ClickHole/status/752661275688181760
|
# ? Jul 12, 2016 01:33 |
|
Endman posted:You'd take a whole extra ship just to guarantee a gimmick? Wedge and Wes is already one of the meanest offensive (and defensive) combos in all of X-wing. Target lock is better for offense than focus (marginally, but it's still better), and when you remove the absolute need to take focus to use on defense it's a win-win. Adding Juke to the mix and capitalizing on Jansen's token removal is even better. I will absolutely be replacing my normal Predator/R2 Astromech Wedge with Juke/R3 Astromech Wedge. The only thing that's stopping me from doing it to my entire list is pilot skill.
|
# ? Jul 12, 2016 01:47 |
|
Gerdalti posted:Aramoro and Canyenero, I'm out of town until this weekend, but I'll hit you both up asap for game time. Hey guys, I'm back in town. I can do games Wednesday night or most times over the weekend this week (including maybe Friday night). Drop me a PM or hit me up on Steam (same name as here).
|
# ? Jul 12, 2016 01:49 |
|
|
# ? Jun 7, 2024 11:40 |
|
Corbeau posted:Hi. You own a Falcon.
|
# ? Jul 12, 2016 01:50 |