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Please come back, Unreal Tournament 2004.
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# ? Sep 7, 2019 20:29 |
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# ? Jun 6, 2024 22:50 |
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new phone who dis posted:Please come back, Unreal Tournament 2004. too good for this world
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# ? Sep 7, 2019 20:52 |
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I found an image of prototype SNES controllers where A and B are in the "correct" position (as in, A is the button designed for jumping, B the one in the best spot for shooting), they must have changed it later on for visual design reasons: They should have really stuck with the top right layout, except introduce the new 4 color scheme. UO: when I first saw a US SNES i couldn't really believe that it was an actual SNES. It looked so ugly, like some kind of local unlicensed version of the console. Shibawanko fucked around with this message at 21:12 on Sep 7, 2019 |
# ? Sep 7, 2019 21:08 |
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Shibawanko posted:I found an image of prototype SNES controllers where A and B are in the "correct" position (as in, A is the button designed for jumping, B the one in the best spot for shooting), they must have changed it later on for visual design reasons: Pretty sure those are Photoshopped, unless that’s also the world’s most consistent hand model.
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# ? Sep 7, 2019 21:12 |
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Dewgy posted:Pretty sure those are Photoshopped, unless that’s also the world’s most consistent hand model. drat yeah you're right, here's another picture that shows the same design though: Also funny how the L and R buttons seem really flat, the whole thing looks more NESsy.
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# ? Sep 7, 2019 21:14 |
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what;s hosed is that after microsoft did this they scrambled the colors and moved B to the right of A, totally loving up everyone's ability to react to onscreen button prompts across platforms, especially if you're emulating old games on a microsoft gamepad. If ocarina of time prompts you to press blue, you need to press green, and if it tells you to press green you have to press blue. If a SNES game prompts you to Press Y you have to press X, for B you need to press A and A means you have to press B. It's maddening.
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# ? Sep 7, 2019 21:30 |
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poverty goat posted:what;s hosed is that after I guess that between the SNES and the N64 they realized their mistake and fixed it, sorta, the A and B buttons are probably the only good thing about the N64 controller. Gamecube just went all wonky though and I never liked that layout, even when I eventually got used to it. The Microsoft layout just sucks, it's like when they mess up the numbering on movie series.
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# ? Sep 7, 2019 21:34 |
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It still to this day pisses me off that Microsoft copied Nintendo’s buttons and colors and then scrambled them up. Total troll move.
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# ? Sep 7, 2019 21:41 |
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The N64 and GameCube controllers are both hilariously awful, outdone only by the Wii, and mark Nintendo's descent into mediocre hardware propped up by gimmicks and artificial scarcity.
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# ? Sep 7, 2019 21:47 |
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the n64 gamepad was perfect if you were one of the three-handed mutants that were popular in japan at the time
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# ? Sep 7, 2019 21:48 |
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At least Nintendo actually found a good gimmick after 20 years.
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# ? Sep 7, 2019 21:49 |
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veni veni veni posted:At least Nintendo actually found a good gimmick after 20 years. Shame about the d-pad on the Switch
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# ? Sep 7, 2019 22:44 |
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pooch516 posted:Shame about the d-pad on the Switch I like how they were the patent owners and when the patent expired and other people could use it they immediately switched to garbage. Then they fixed it, but only on the new sku.
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# ? Sep 7, 2019 22:48 |
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The Duke is the most comfortable controller for my hands, I like that the buttons on the right are diagonal, and it has my favorite-feeling triggers. That said, the B/W buttons are a bad idea (especially the S Controller's) and it's one of the worst d-pads out there.
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# ? Sep 7, 2019 23:18 |
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Rutibex posted:gaining levels is the worst mechanic ever invented. Gary Gygax has a lot of bullshit to answer for https://kotaku.com/dungeons-deceptions-the-first-d-d-players-push-back-1837516834
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# ? Sep 8, 2019 06:11 |
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I'm always weirded out at US SNES controllers with the purple-gray buttons rather than the colourful four-button ones. Even Microsoft realised that colour coding the primary buttons was a really good idea.
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# ? Sep 8, 2019 06:30 |
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Xbox ABXY controller layout is objectively the best layout, because it both ergonomically and alphabetically makes sense, as at a glance it follows an A-B, X-Y layout instead of B-A, Y-X. See, it's about proximity to the palm of the hand. The idea is that there's a "default button" that your thumb naturally rests on when holding the controller correctly that generally operates as your confirmation button or most used action button, and it needs to be the easiest to reach button which is naturally the button closest in proximity to the base of your thumb. In theory, your thumb will be resting on the bottom button of a grip controller like any of the Xbox/PS controllers. If it's a flat controller it'll be naturally resting on the right-hand side (NES/SNES) since your palm usually holds the controller by the far right (and far left) rim of the controller. Your default button is pressed with the most ease, and is obviously the easiest of the four to click the poo poo out of. In both layouts, there are essentially two layers: the A-B layer and above that the X-Y layer. Since your thumb naturally rests on the A button in any controller design, the A-B layer is accessed by simply rotating your thumb, and the X-Y layer is accessed by extending your thumb and rotating. Therefore, A and B are usually diametrically opposed in action, or are exclusive of one another, but together are supposed to be the most used buttons, simply because you don't need to extend your thumb to use them, which cuts down on strain. Ergonomically, however, people's hands are bigger/smaller than the controller is designed for, so most people end up straining their hand by constantly flexing their thumb. The Gamecube controller is interesting, though. Instead of two distinct layers A-B, X-Y you have an ABX layer and a Y button. The idea is that with your thumb naturally resting on the A button you can access the X button and the B button simply by rotating your thumb, and extending it only for the Y button. That's nice, actually, that means that A B and X are all able to be used more naturally instead of just A and B. And, with how games treated the B button, the B-A, Y-X layout makes sense since the B button is usually opposed to the A button. Since then, Nintendo has gone off the fuckin' deep end with controllers. But their pro controllers take the style of the Xbox/PS controllers, while retaining the layout originally designed for the flat NES/SNES (and maybe GC) controllers. So now when I play Nintendo games, my brain is confused when it says "press A" because if I'm using a grip controller like the Switch Pro, my finger is naturally resting on the B button, which would have been the A button on the Xbox. In other words, Nintendo needs to switch A/B and X/Y.
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# ? Sep 8, 2019 07:44 |
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nintendo is fine because you're supposed to read it top to bottom, not right to left xbox is wrong because while it reads right to left, it expects you to read it bottom to top but the point is moot because it should be cxza
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# ? Sep 8, 2019 07:52 |
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Well, tell them I hate it. If I'm supposed to read it top to bottom, right to left, then write them in kanji.
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# ? Sep 8, 2019 07:54 |
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the genesis had it right when they just numbered the buttons iirc
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# ? Sep 8, 2019 07:58 |
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I don't get people who love the Gamecube controller. I owned a Cube and played on it a lot but the controller has always kinda sucked for me. That d-pad is horrible, the C buttons were a bad idea on the N64 but even worse when they turned it into a wonky stick. I think in Wind Waker I always ended up pressing the wrong buttons and doing poo poo in the menu that I didn't want to do.
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# ? Sep 8, 2019 08:01 |
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QuarkJets posted:the genesis had it right when they just numbered the buttons iirc They had a b c though?
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# ? Sep 8, 2019 08:26 |
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Barudak posted:They had a b c though? gently caress did I just misremember it then? Am I thinking of something else?
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# ? Sep 8, 2019 08:30 |
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QuarkJets posted:gently caress did I just misremember it then? Am I thinking of something else? turbo grafx used I and II, and the master system used 1 and 2. but the genesis was abc, because there's only so much you can conveniently do with two buttons. say what you like about the layout but four face buttons (abxy), two shoulder buttons (lr), and two system buttons (sel start) is the optimal number imo. if your game needs more than that, and any sensible combination you can input with those buttons, you need to rethink your control scheme Fur20 fucked around with this message at 08:37 on Sep 8, 2019 |
# ? Sep 8, 2019 08:35 |
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Remember when PC games used to come with reference overlays to tell you which keys on the keyboard did what? Honestly feel like those should come back, at least as printouts. Maybe there's some people somewhere who make them.
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# ? Sep 8, 2019 08:54 |
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shoulder buttons were the worst decision ever made in game hardware design, or any design of any kind really i'm lying shoulder buttons were revolutionary
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# ? Sep 8, 2019 09:28 |
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poverty goat posted:If ocarina of time prompts you to press blue, you need to press green, and if it tells you to press green you have to press blue. veni veni veni posted:It still to this day pisses me off that Microsoft copied Nintendo’s buttons and colors and then scrambled them up. Total troll move.
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# ? Sep 8, 2019 10:28 |
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I don't have a problem with MS being unoriginal. I have a problem with their being unoriginal causing me confusion for the rest of my life when I switch around between controllers. All they had to do was not use the same letters and colors, which Sony had the decency to do.
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# ? Sep 8, 2019 11:16 |
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The White Dragon posted:turbo grafx used I and II, and the master system used 1 and 2. but the genesis was abc, because there's only so much you can conveniently do with two buttons. hard disagree, you forgot triggers/l2 and r2
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# ? Sep 8, 2019 16:58 |
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veni veni veni posted:I don't have a problem with MS being unoriginal. I have a problem with their being unoriginal causing me confusion for the rest of my life when I switch around between controllers. All they had to do was not use the same letters and colors, which Sony had the decency to do. and you can be sure microsoft did this at you to segment the market
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# ? Sep 8, 2019 17:05 |
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Comfy Fleece Sweater posted:https://kotaku.com/dungeons-deceptions-the-first-d-d-players-push-back-1837516834 I am like 1/7th way through and I really hate to read anything from Kotak. Is there a point besides "well you see now that he is dead its safe to say ~I~ was the one who really invented D&D?"
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# ? Sep 8, 2019 18:32 |
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Dr. Video Games 0112 posted:I am like 1/7th way through and I really hate to read anything from Kotak. Is there a point besides "well you see now that he is dead its safe to say ~I~ was the one who really invented D&D?" Not really, no. It goes for the big "everything you know about the origin of D&D is wrong!" clickbait headline, but it's just the Arneson side of the argument. Anyone who cares would already know that, and if you don't really care about D&D then you probably won't give a poo poo who exactly invented it anyway. People who do care about D&D and idolise Gygax as its creator are as dumb as Marvel fans believing Stan Lee invented all the characters.
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# ? Sep 8, 2019 19:05 |
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poverty goat posted:what;s hosed is that after I'm pretty sure the reason Microsoft did this is that Nintendo has a patent on the color positions and the lettering positions on their buttons.
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# ? Sep 8, 2019 19:26 |
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Yes. but once again, why use the same letters and colors as Nintendo and then jostle them around? They should have used numbers or something. Or poo poo, just different letters than ABXY.
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# ? Sep 8, 2019 19:48 |
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I'm a normal sane human being so I just refer to the four buttons in the vicinity of the right thumb as downmost uppermost leftmost and rightmost regardless of colours or letters.
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# ? Sep 8, 2019 20:04 |
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Comfy Fleece Sweater posted:https://kotaku.com/dungeons-deceptions-the-first-d-d-players-push-back-1837516834 this "Dave" guy is full of crap. the true inventor of D&D was George Leopold von Reisswitz quote:https://en.wikipedia.org/wiki/Kriegsspiel#Precursors Rutibex fucked around with this message at 20:18 on Sep 8, 2019 |
# ? Sep 8, 2019 20:15 |
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Jerry Cotton posted:I'm a normal sane human being so I just refer to the four buttons in the vicinity of the right thumb as downmost uppermost leftmost and rightmost regardless of colours or letters. "uh yeah just hit downmost, leftmost, uppermost, uppermost, select, start"
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# ? Sep 8, 2019 20:19 |
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Excelzior posted:"uh yeah just hit downmost, leftmost, uppermost, uppermost, select, start" Exactly!
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# ? Sep 8, 2019 20:20 |
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Jerry Cotton posted:I'm a normal sane human being so I just refer to the four buttons in the vicinity of the right thumb as downmost uppermost leftmost and rightmost regardless of colours or letters. The second part of your post contradicts the first part.
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# ? Sep 8, 2019 21:33 |
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# ? Jun 6, 2024 22:50 |
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food court bailiff posted:hard disagree, you forgot triggers/l2 and r2 i actually only believe in one shoulder button per side
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# ? Sep 8, 2019 23:00 |