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Kai Tave posted:Again, the main problem with this card is that its utility seems to boil down to "mmmmaybe it's good on Wedge???" and that's it, meanwhile 90% of the ships that can take this upgrade, including all Y-Wings and anything with lower Pilot Skill, won't want to because it'll be pointless. Yeah, I was really hoping that the ARC would be the special friend-of-Dash (that isn't Corran Horn) that I've been looking for, but unless it has 1-hard turns, I don't think it will be, and I seriously doubt they will give it 1-hard turns at all.
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# ? Jul 12, 2016 17:39 |
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# ? Jun 1, 2024 01:18 |
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Finster Dexter posted:Yeah, I was really hoping that the ARC would be the special friend-of-Dash (that isn't Corran Horn) that I've been looking for, but unless it has 1-hard turns, I don't think it will be, and I seriously doubt they will give it 1-hard turns at all. Otisburg posted:I am going to get two ARCs and run both moms in a fully-loaded 2-ship list, regardless of efficacy, just so I can use the list name Chubby MILFS. "Hey son, I want you to meet mom's, uhh, friend. His name is Dash" "How you doin', sport?"
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# ? Jul 12, 2016 17:52 |
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lmfao
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# ? Jul 12, 2016 17:54 |
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I really want the ARC170 to be good because it's probably the best looking prequel ship.canyoneer posted:
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# ? Jul 12, 2016 17:58 |
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Dash flies the Outrider, and probably drives a Firebird. https://www.facebook.com/RepaintRoom/photos/pcb.203613959996502/203613829996515/?type=3&theater Peep this repaint of a K-Wing as a B-17.
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# ? Jul 12, 2016 18:10 |
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Kai Tave posted:I think "this card stinks now but bow howdy, wait until you see this other card that'll make it stink less" is a lovely approach for a game designer to take, personally. I disagree, it's better than releasing a very strong card in itself that becomes the default card for that slot forever (Autothrusters), especially if the slot in question is faction specific. Considering the card on its own merits though, I cannot see why it's not 1 point.
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# ? Jul 12, 2016 18:31 |
Let's stop bitching about astromechs and talk about the scoring changes in tournament rules. https://images-cdn.fantasyflightgam...ext_version.pdf TL;DR. Draws are gone. Entirely. So are modified wins. You win or you lose. That's it. The person who has destroyed the most points wins. If it's a tie (either due to mutual destruction or time runs out), then it's a red-dice roll-off based on the printed primary weapon value of the ships in the squad. If ships are still on the table (time ran out), it's those ships that are counted in the roll-off. If all ships are dead due to mutal destruction, it's the total of all ships for each squad. The person with the most hit/crits wins. I like this change.
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# ? Jul 12, 2016 18:42 |
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https://images-cdn.fantasyflightgam...ext_version.pdf New tournament rules. Highlights include reverting the rules for discarding upgrade cards so that Tomax works, adding a 2 hour time limit to the final match, and a rolloff of all the red dice your surviving ships produce to resolve draws.
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# ? Jul 12, 2016 18:46 |
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canyoneer posted:
Finally @drill got his own pilot card
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# ? Jul 12, 2016 18:48 |
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ConfusedUs posted:Let's stop bitching about astromechs and talk about the scoring changes in tournament rules. This owns.
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# ? Jul 12, 2016 18:50 |
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Hate to see it come down to a dice roll, but given how rare it is to see exact ties in score this seems fair. Just don't end up tied with Dash as your surviving ship, 2 red dice in the tiebreaker.
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# ? Jul 12, 2016 18:54 |
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So, it looks like having a sheet of maneuvers is still ok, because of the clause that states "Official rule documents include all rules documents available on the X-Wing page of our website, those found in an X-Wing product, or any portion thereof." The maneuvers being a "portion" of the little cards included with every pack.
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# ? Jul 12, 2016 18:56 |
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ConfusedUs posted:Let's stop bitching about astromechs and talk about the scoring changes in tournament rules. I like all of these changes. Draws are stupid. Modified wins are stupid. If anyone's bummed about the overtime final salvo rules, my response is the same as my response to people mad about soccer tournaments ending in penalty kicks or NFL games a single possession in OT: You had the whole rest of the game to win, so if you lose the tie-breaker you deserve it
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# ? Jul 12, 2016 18:58 |
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Shame for people writing battle reports though.
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# ? Jul 12, 2016 18:59 |
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The Gate posted:Hate to see it come down to a dice roll, but given how rare it is to see exact ties in score this seems fair. Just don't end up tied with Dash as your surviving ship, 2 red dice in the tiebreaker. Finally, the HWK nerf we all knew was coming...
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# ? Jul 12, 2016 19:01 |
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Looks good to me, finally rid of mod wins, loving hated those. Overtime salvo rules are interesting and probably broadly balanced, but I do wonder what the maximum possible number of dice is. I'm guessing it's still the 8-TIE swarm at 16.
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# ? Jul 12, 2016 19:02 |
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thespaceinvader posted:Overtime salvo rules are interesting and probably broadly balanced, but I do wonder what the maximum possible number of dice is. I'm guessing it's still the 8-TIE swarm at 16. *rolls 16 blanks*
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# ? Jul 12, 2016 19:05 |
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thespaceinvader posted:Looks good to me, finally rid of mod wins, loving hated those. Someone in my local group mentioned that the tiebreaker in 2013 Worlds after MOV was alphabetically by first name Lost and Damaged Components If a player loses a component during a tournament, he or she has an opportunity to find a replacement, if necessary. Any player that discovers they are missing an essential component at the beginning of or during a round should notify a leader. The leader will give the player a short time extension to their game in order to find a replacement. If the player cannot find a replacement within that time, they must concede the game. If the player is unable to find a replacement by the start of the next round, they should be removed from the tournament. If an essential component becomes damaged during the course of a tournament, he or she has an opportunity to find a replacement. If the player cannot find a replacement, the damaged component is treated as lost unless it falls within one of the following categories. • Damaged Card: The player keeps the original card near the rest of his or her squad and uses a proxy card in its place for the remainder of the tournament. A leader will create the proxy, including the card name, any information that is no longer legible or available on the damaged card, the name of the leader who created it, and the date it was created. Proxies of cards are not allowed unless used under the rules of “Lost and Damaged Components” on page 8. Does this mean that I can tear a Palpatine card into 4 pieces to split with my friends and we can each print out proxies for the tournament
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# ? Jul 12, 2016 19:07 |
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canyoneer posted:Someone in my local group mentioned that the tiebreaker in 2013 Worlds after MOV was alphabetically by first name I guess so as long as you can convince a TO to make a proxy for you.
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# ? Jul 12, 2016 19:08 |
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thespaceinvader posted:Looks good to me, finally rid of mod wins, loving hated those. Strictly in the realm of theory, four Alpha Interceptors and a Phantom also hits 16.
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# ? Jul 12, 2016 19:10 |
Yeah the tiebreaker dice roll has a few downsides, but overall, it's not bad. In a general sense, it will reward the player with the better ship or ships on the table. A fat turret that spends the entire last half hour running away may only get 2 or 3 dice; the opponent may have several ships left on the board to tip it in their favor. AKA the "Suck it, Han" rule.
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# ? Jul 12, 2016 19:11 |
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So, Strobe, will we be using any of these new tournament rules for the TTS league?
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# ? Jul 12, 2016 19:21 |
I don't think we're even timing the games, bro.
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# ? Jul 12, 2016 19:26 |
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Modified win and id in one fell swoop. Well played Organized Play.
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# ? Jul 12, 2016 19:34 |
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ConfusedUs posted:I don't think we're even timing the games, bro. I think the original write-up said games were timed, but I haven't held anyone to it.
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# ? Jul 12, 2016 19:34 |
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Finster Dexter posted:So, Strobe, will we be using any of these new tournament rules for the TTS league? If it comes down to simultaneous destruction, yes. Otherwise, I don't really care.
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# ? Jul 12, 2016 20:14 |
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4 phantoms is also 16, as is 5 bandits and two attack shuttles. Also just 8 Zs of either scum or rebels
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# ? Jul 12, 2016 21:09 |
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Strobe posted:If it comes down to simultaneous destruction, yes. Otherwise, I don't really care. What about modified wins?
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# ? Jul 12, 2016 21:37 |
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4 M3-As with HLCs
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# ? Jul 12, 2016 21:45 |
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Tekopo posted:4 M3-As with HLCs Printed primary, bruvs.
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# ? Jul 12, 2016 21:59 |
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Panzeh posted:Printed primary, bruvs.
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# ? Jul 12, 2016 22:03 |
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Finster Dexter posted:What about modified wins? They don't exist anymore.
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# ? Jul 12, 2016 22:03 |
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I'm not sorry to see the backside of either modified wins or intentional draws, that at least is a decent set of changes.
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# ? Jul 12, 2016 22:06 |
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Let me put it this way: the best astromech the rebels couldve gotten for the X-wing would be a 0 point astromech with no text on it.
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# ? Jul 12, 2016 22:25 |
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Panzeh posted:Let me put it this way: the best astromech the rebels couldve gotten for the X-wing would be a 0 point astromech with no text on it. I unironically want this, with kicker text along the lines of "You may choose to discard [astromech] at [whenever]. Whenever [astromech] is discarded, gain a focus token." Something to let it work on its own but also with IA.
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# ? Jul 12, 2016 22:53 |
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They should put the new tournament rules into a badly laid out flow chart.
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# ? Jul 12, 2016 22:53 |
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"Let's see who was under the mask of good new FFG" *takes off mask* "It was bad old FFG all along"
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# ? Jul 12, 2016 22:55 |
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General Battuta posted:I unironically want this, with kicker text along the lines of "You may choose to discard [astromech] at [whenever]. Whenever [astromech] is discarded, gain a focus token." Considering what Glitterstim does at 2 points and a stress that would probably cost a point.
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# ? Jul 12, 2016 23:03 |
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General Battuta posted:I unironically want this, with kicker text along the lines of "You may choose to discard [astromech] at [whenever]. Whenever [astromech] is discarded, gain a focus token." "Decoy Astromech" or "Red Shirt Astromech"
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# ? Jul 12, 2016 23:16 |
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# ? Jun 1, 2024 01:18 |
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If only Targeting Astro was one and a half points. Or one point, let Rebels have something criminally undercosted for once.
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# ? Jul 12, 2016 23:21 |