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closeted republican posted:Going from Quake 1's huge particle explosions to Quake 2's silly polygon ones was a major step backwards in game explosion technology. Oddly enough, Quake 3's explosions were old fashioned sprites, the least technically advanced of the three games. Did look good though. The smooth animation was key.
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# ? Jun 12, 2015 19:42 |
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# ? May 28, 2024 13:42 |
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As a kid, I would pride myself on beating every episode of Blood on Extra Crispy, but even then I'd have to turn on loving invisibility, god mode and unlimited ammo just to deal with those scary-rear end gillbeasts. They're so unnerving that I wouldn't even touch the 3"-tall plasticine model of them used to render the sprites. Eugh. Same with the spiders. I remember finding the mother spider before she saw me, and lobbing all of my saved-up remote detonators towards her so that I could take her out as fast as possible with one button press. Imagine my horror when the bitch just loving bounced off of the wall and catapulted towards me with the force of fifty explosions. To this day I've never mashed Alt F4 harder in my life. I thought we did find the Quake song using nothing but sound effects? I remember someone might've uploaded it to vocaroo or something. Aagghh the search continues
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# ? Jun 12, 2015 20:16 |
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The Kins posted:I made a mod years ago to fix that (and also to use the higher-bitrate rocket launcher audio from QTEST) but most servers seem to disable custom sounds nowadays... Did you? I still have the release from when you first posted it on FP and it only has shoot/reload sound.
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# ? Jun 12, 2015 20:22 |
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Zaphod42 posted:I used the 2nd fire of flak cannon pretty much exclusively. I loved lobbing those land-mines into people's faces. The primary fire mode is loving awesome dude. Great rate of fire, each chunk is quite powerful, and a single shot can gib a man in on shot. Try it out next time you boot up UT99.
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# ? Jun 12, 2015 21:09 |
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I use the Flak Cannon's secondary fire when there's any sort of range, but when you're in shotgun range that's when you use primary.
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# ? Jun 12, 2015 21:14 |
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catlord posted:I use the Flak Cannon's secondary fire when there's any sort of range, but when you're in shotgun range that's when you use primary. That's what I do as well. Works great.
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# ? Jun 12, 2015 21:20 |
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Cream-of-Plenty posted:Water creatures in general are frequently creepy. I guess it just triggers that reptile part of your brain that doesn't like confronting things in water. The ichthyosaur from Half-life is the king of this example, but Blood's fishmen fit into this category too. Daggerfall slaughterfish would like to have a growl with you.
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# ? Jun 12, 2015 21:23 |
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Zaphod42 posted:Anybody have a sample of the old quakeworld startup "Lets get on with the killing!" sound? Just remembered to finally check and confirm, that it's from bad Wes Craven movie Shocker.
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# ? Jun 12, 2015 21:36 |
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WhiteOutMouse posted:Hi, brother here. http://vignette1.wikia.nocookie.net/quake/images/7/73/Plyrjmp8.ogg/revision/latest?cb=20150119101042 That's the sound you're referring to MONKET posted:As a kid, I would pride myself on beating every episode of Blood on Extra Crispy That's something to be proud of no matter how old you are
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# ? Jun 12, 2015 21:44 |
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closeted republican posted:The primary fire mode is loving awesome dude. Great rate of fire, each chunk is quite powerful, and a single shot can gib a man in on shot. Try it out next time you boot up UT99. Too busy dropping bouncing betties into people's faces. It never gets old. Sorry but I love my secondary fire! laserghost posted:Just remembered to finally check and confirm, that it's from bad Wes Craven movie Shocker. Oh hey, I did not know that. The more you know! Makes sense its a cheesy movie quote though.
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# ? Jun 12, 2015 21:58 |
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Is there a key or console command to pistol start a level in g/zdoom like there is in prboom+? I keep seeing Dime doing something to do that on his stream and I don't feel like signing up for twitch so that I can ask in chat.
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# ? Jun 13, 2015 02:16 |
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Cream-of-Plenty posted:I had to look it up but it was the final "priest" boss of the plasma pak, who turned into a werewolf thing. It sort of looked like a dude in a costume, which seemed to freak me out even more. Nokiaman posted:Did you? I still have the release from when you first posted it on FP and it only has shoot/reload sound. SavageMessiah posted:Is there a key or console command to pistol start a level in g/zdoom like there is in prboom+? I keep seeing Dime doing something to do that on his stream and I don't feel like signing up for twitch so that I can ask in chat.
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# ? Jun 13, 2015 02:43 |
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SavageMessiah posted:Is there a key or console command to pistol start a level in g/zdoom like there is in prboom+? I keep seeing Dime doing something to do that on his stream and I don't feel like signing up for twitch so that I can ask in chat. There's a wad in the OP that allows you to do this, but not in game normally.
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# ? Jun 13, 2015 02:44 |
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The Kins posted:"map lumpname" (for example, "map map01" or "map e1m1") in the console will load that level with the default inventory, similar to the IDCLEV cheat. Hmm, maybe I can somehow alias a map <currentmap> and bind it to a key. Elliotw2 posted:There's a wad in the OP that allows you to do this, but not in game normally. I know, I actually have one that I've made. I'd be happier if it was convenient to pistol start without having to use that sort of thing though.
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# ? Jun 13, 2015 03:07 |
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SavageMessiah posted:Hmm, maybe I can somehow alias a map <currentmap> and bind it to a key.
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# ? Jun 13, 2015 03:18 |
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I hate that you can't hit HOME to restart while recording a demo in prboom+
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# ? Jun 13, 2015 03:24 |
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If I could be bothered to set up a working compilation environment for gzdoom in windows I would just add a console command to do this, it's appears to be pretty trivial.
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# ? Jun 13, 2015 03:30 |
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e) ignore
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# ? Jun 13, 2015 03:32 |
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Alain Post posted:I hate that you can't hit HOME to restart while recording a demo in prboom+
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# ? Jun 13, 2015 03:34 |
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HOME while playing prBoom+ normally restarts the current level at pistol-start. The problem is that this doesn't work when recording a demo, which means that if you gently caress up, you have to quit and run your .bat listing the PWAD/level/complevel all over again. (PGUP/PGDOWN in prBoom+ are level skip buttons, by the way. nice shortcut when you're playing a PWAD and the current level blows)
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# ? Jun 13, 2015 03:36 |
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Alain Post posted:HOME while playing prBoom+ normally restarts the current level at pistol-start. The problem is that this doesn't work when recording a demo, which means that if you gently caress up, you have to quit and run your .bat listing the PWAD/level/complevel all over again.
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# ? Jun 13, 2015 04:59 |
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Mak0rz posted:That's something to be proud of no matter how old you are http://www.gog.com/forum/blood_series/glitch_damage_scaling_changes_when_loading_fix_inside
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# ? Jun 13, 2015 05:15 |
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Well then
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# ? Jun 13, 2015 06:25 |
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Mak0rz posted:http://vignette1.wikia.nocookie.net/quake/images/7/73/Plyrjmp8.ogg/revision/latest?cb=20150119101042 Yeah. Doesn't that sound high-pitched compared to the rest of quake guy sounds? Felt very out of place and I still hear it today.
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# ? Jun 13, 2015 07:34 |
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It absolutely 100% does not.
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# ? Jun 13, 2015 13:53 |
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No sarcasm Whitoutmouse, but have you been to a lot of concerts over the years? Or been near constant loud noises? I ask because after a while, your ears can become fatigued to certain frequencies. Granted, it's usually the higher ones that go first, but maybe you're not hearing the same amount of bass and midrange that most of us are hearing. I bring this up because I can hear a fair bit of high range frequencies in that sound,but not quite enough to hear it as female.
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# ? Jun 13, 2015 14:18 |
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Just finished Hexen few hours ago. There sure were lot of "where the gently caress do I go" moments. That goddamn book puzzle in 4th hub. Took me ages to realize what I am supposed to do Now onto Hexen:DotDC!
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# ? Jun 13, 2015 14:45 |
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Last night I played through the first episode of the first Quake expansion. I was expecting shovelware, but it's surprisingly good. The map styling in ep1 is closer to Quake 2, with more attempts at representing real spaces than Quake's traditional abstract style, but unlike Q2 it's varied and fun to fight in. Some platforming for secrets reminded me of Half-Life, so Hipnotic was ahead of their time in their use of 3D spaces.
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# ? Jun 13, 2015 15:05 |
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Nokiaman posted:Just finished Hexen few hours ago. There sure were lot of "where the gently caress do I go" moments. Or at least more of the bad parts.
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# ? Jun 13, 2015 15:18 |
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SelenicMartian posted:Blood has a weird glitch where loading a save flips the damage scaling. The enemies hurt you way more on the lowest setting. Hah, good old Blood.
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# ? Jun 13, 2015 15:31 |
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Bread Pudding posted:Or at least more of the bad parts. That's basically all of them, except for Darkmere.
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# ? Jun 13, 2015 17:41 |
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Bread Pudding posted:Deathkings is just like Hexen, but more of it! Well the village map looks kinda cool mapping wise. I'll see later
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# ? Jun 13, 2015 18:44 |
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uncleKitchener posted:Hah, good old Blood.
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# ? Jun 13, 2015 19:26 |
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Movac posted:Last night I played through the first episode of the first Quake expansion. I was expecting shovelware, but it's surprisingly good. The map styling in ep1 is closer to Quake 2, with more attempts at representing real spaces than Quake's traditional abstract style, but unlike Q2 it's varied and fun to fight in. Some platforming for secrets reminded me of Half-Life, so Hipnotic was ahead of their time in their use of 3D spaces. If you liked episode 1, you're gonna love episode 2. It has some of my favorite Quake 1 maps.
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# ? Jun 13, 2015 20:32 |
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I'm surprised nobody posted this yet. The Sunlust (Ribbiks + danne megawad) beta is out here.
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# ? Jun 13, 2015 20:48 |
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https://www.youtube.com/watch?v=EUBUYWIZUpE someone has finally completed a full speedrun of plutonia on nightmare, something that wasn't exactly thought of as possible for a while. it is, of course, a world record right now. because no one else has an entry at the very least.
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# ? Jun 14, 2015 07:34 |
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So, Terminus was streaming a really old version of this tonight... apparently is from Korea? All I know is it's really weird and does things the engine really, REALLY wasn't made to do. https://www.youtube.com/watch?v=NKjTPovGClw
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# ? Jun 14, 2015 13:33 |
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The Kins posted:So, Terminus was streaming a really old version of this tonight... apparently is from Korea? All I know is it's really weird and does things the engine really, REALLY wasn't made to do. This reminds me of The Mercenaries mod (RE4) that is currently terrible. Like, really bad.
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# ? Jun 14, 2015 16:00 |
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Rupert Buttermilk posted:This reminds me of The Mercenaries mod (RE4) that is currently terrible. Fun to watch how much the (gz)doom engine has been twisted and modelled over the years tho!
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# ? Jun 14, 2015 16:50 |
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# ? May 28, 2024 13:42 |
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That's actually kind of amazing.
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# ? Jun 14, 2015 17:22 |