Spoilers, but trigger warning https://twitter.com/bobvids/status/1354461495808192514?s=19
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# ? Jan 28, 2021 02:43 |
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# ? Jun 7, 2024 23:25 |
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Such edginess always reminds me of this: https://www.youtube.com/watch?v=MPS5mCU9v8U&t=95s start at 1:35.
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# ? Jan 28, 2021 08:31 |
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Bloober, why am I not surprised
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# ? Jan 28, 2021 08:56 |
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I've only ever found Bloober's games to be unwieldy and dull, so the Medium didnt even really register for me. But I've since found out that Yamaoka is doing the score and that they drew on SA's favourite gloom-artist Beksinski as inspiration for the 'spirit-world' and that it uses old-school camera angles and that it looks pretty got-dang beautiful and so now I'm definitely going to give it a go. I'm happy to give them the benefit of the doubt when it comes to the edginess, the game is set in Poland and its about someone who can talk to dead people so the holocaust doesnt seem arbitrary enough to qualify as 'gamer-edgy'. Until I find out otherwise I'm going to assume they deal with all that with the gravitas and sensitivity it warrants.
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# ? Jan 28, 2021 09:59 |
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Themes of genocide and explicit sexuality are very relevant to Beksinski's work, but the particulars of those themes are left intentionally devoid of any context apart from the lived experiences shared between the artist and observer. This necessitates that the artwork be interpreted through the individual lens, becoming far more personal and resonant than it might be if its meaning had been spelled out to the viewer a priori. This approach to individual perspective is herein what makes the visuals so powerful, but you know what would make his paintings even better? How about if you could run away from a big loving monster through them?
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# ? Jan 28, 2021 10:08 |
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I'm willing to believe that there's some schlocky and bad writing in this horror game but I also am familiar with the pattern of out-of-context, attention-seeking twitter posts surrounding the release of every new media product in existence. So I will simply have to See It For Myself.
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# ? Jan 28, 2021 10:08 |
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And Re. RE chat. RE 7 is my favourite of all them, though I played it as someone in their late thirties so it didnt carve for itself the kind of thick neural pathways in my head that RE1 did back as I played it in the 90's as a teen. That said, its my favourite because of how constrained the setting is. It's the perfect haunted house and I played it intensely until I got out of that house, at which point the game made the unfortunate choice of continuing and I bounced almost instantly off of it. RE8 looks as beautiful and immersive but the idea of exploring out through a village just seems inherently less compelling to me than the way in which RE7 had you exploring down and around this nondescript murder-shack in the woods. I loving love the house in RE7, and I think that trailer in the backyard is the most comfy safe-room out of all the safe-rooms in any of the games.
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# ? Jan 28, 2021 10:11 |
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I really did not like the story in 7. Ethan sucks, Mia sucks, Zoe is good but leads to the worse ending. Lucas could have been good but then they kill him off. Evaline really sucks and the grandma twist was really bad too. Jack was great though, the worst thing about the game was that they pushed him out the way so fast.
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# ? Jan 28, 2021 10:39 |
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I want a raid mode where I can play as Jack and also Joe.
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# ? Jan 28, 2021 10:45 |
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CuddleCryptid posted:Spoilers, but trigger warning Horror might be the wrong genre for these folks
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# ? Jan 28, 2021 16:34 |
Carmant posted:Horror might be the wrong genre for these folks Outlast 2 fan detected, deploy the suppression bots
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# ? Jan 28, 2021 16:38 |
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Medium's hardly an edge case in PC optimization these days. I'm running a rig with a Ryzen 7 and a 2080, and a lot of modern AAA games still drop their frames by half if I move my mouse too fast, and turning down settings often doesn't change performance. I recently bought Control and I'm genuinely surprised to have smooth camera turning when the action gets hot while I've got RTX and such set to higher-to-max settings. On the flip side, I played through Outer Worlds (fantastic game), and there were moments where the game would stutter when I was moving around empty rooms no matter what settings I had. I thought I had installed my parts wrong, but I've talked to non-frothy PC gamers with similar setups who say they have the same problems.
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# ? Jan 28, 2021 17:00 |
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Played The Medium for about an hour and I think reports of needing a 3080 just to hit 60fps at 1080p have been somewhat exaggerated. With a 5600x + 3080 I'm seeing between 70-90fps at 1440p with all highest settings, RTX forced on, DLSS at high quality. It did dip into the 45-50 range for scenes with the two simultaneous screens rendering side-by-side, however. The biggest annoyance I've experienced so far is that there's a pretty persistent hitch in frame pacing, which has already been pointed out by DigitalFoundry in their X-Box deep dive, most noticeable when there's a quick screen wipe. I'll see what I can do about that but otherwise it seems pretty okay.
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# ? Jan 28, 2021 17:58 |
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Put 6 hours in today myself and aside from one area in particular that dropped me to single digit FPS in certain spots (using a 2060) overall game runs pretty well even on high settings. There is one kinda of weird visual issue I'm not sure is a graphics issue or intended in the game. Considering the weird pop-in overlay it's probably a graphics issue and I'm not really sure what causes it. As for actual gameplay... I like it! The aesthetics are fantastic and nothing gameplay wise overstays its welcome overall. That said The Medium falls into the category of "You'll get just as much out of watching someone play it as you will playing it yourself" to me. I may change my mind once I complete the game however.
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# ? Jan 29, 2021 01:18 |
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I played the Medium today as well. My system isn't the most optimized, but I can play about the equivalent of what a Xbox One X would run for the most part if not better. Medium I can run at Ultra settings at 30 FPS and low running at 60-90 until the split screen gimmick. Game takes HUGE pulls from old school, fixed camera angles, tank controls, etc, setting it in '99 was a nice touch to add to it. I got frustrated in the first few hours dealing with some of the items not popping because I've been babied by the last decade of pointing everything out, but when I literally ran right by one thing and it didn't trigger cause the camera didn't shift, in a huge area, sucked. The shifting gimmick I feel could've been a lot better had it not been split screen, I know why it's there, but from all I've seen it makes the whole game for everyone dip in performance, and really, you only need to be paying attention to one side of it when the shift occurs so there's not really a point.
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# ? Jan 29, 2021 03:34 |
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Apparently they patented their “innovative” play-through-two-maps-at-once technology, definitely not something done years ago by a better studio in a better game. Figures that the guys who made their name on a game about the ~spooky public domain~ would become patent trolls at the first opportunity
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# ? Jan 29, 2021 04:09 |
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Uhhh what was that game?
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# ? Jan 29, 2021 04:12 |
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Dishonored 2
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# ? Jan 29, 2021 05:27 |
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I, uh, apparently never got to that point
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# ? Jan 29, 2021 05:28 |
Basic Chunnel posted:Titanfall 2
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# ? Jan 29, 2021 05:39 |
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Assistant Manager Devil posted:I, uh, apparently never got to that point You’re missing out. It’s the same tech they used for the Looking Glass stuff in Prey, it’s absolutely wild. Forgot abt that one!
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# ? Jan 29, 2021 06:30 |
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Basic Chunnel posted:You’re missing out. It’s the same tech they used for the Looking Glass stuff in Prey, it’s absolutely wild. drat, guess I know what's going back on list.
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# ? Jan 29, 2021 06:35 |
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I'm gonna probably upset someone but I'll just say that I didn't like that map in Dishonored 2. I think it is conceptually cool but I'll be real that I was kind of exhausted by Dishonored 2 and was really sick of collecting runes and bonecharms and poo poo as my only motivator for map exploration and that whole time travel system just made the level feel twice as big so I was really sick of it by the end.
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# ? Jan 29, 2021 06:56 |
Glagha posted:I'm gonna probably upset someone but I'll just say that I didn't like that map in Dishonored 2. I think it is conceptually cool but I'll be real that I was kind of exhausted by Dishonored 2 and was really sick of collecting runes and bonecharms and poo poo as my only motivator for map exploration and that whole time travel system just made the level feel twice as big so I was really sick of it by the end. it was a good idea, but I often found myself running in circles looking for the one pice of fallen masonry that would lead me to the next area when I jumped backward. It was a lot less dynamic than I would have liked.
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# ? Jan 29, 2021 14:16 |
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Turns out everyone’s just been ripping off Legacy of Kain: Soul Reaver for the past 20 years.
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# ? Jan 29, 2021 14:19 |
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exquisite tea posted:Turns out everyone’s just been ripping off Legacy of Kain: Soul Reaver for the past 20 years. Sadly they didn't rip off the good voice actors
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# ? Jan 29, 2021 14:59 |
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Kind of hard to, what with Tony Jay being dead and all.
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# ? Jan 29, 2021 15:12 |
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SkeletonHero posted:Kind of hard to, what with Tony Jay being dead and all. Still?!
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# ? Jan 29, 2021 15:32 |
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SkeletonHero posted:Kind of hard to, what with Tony Jay being dead and all. The real crime is having Simon Templeman voicing background characters in WoW. He's literally a vampire NPC for an Inn. Blizz knew what they were doing, and it's still sad.
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# ? Jan 29, 2021 15:33 |
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oldpainless posted:Still?!
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# ? Jan 29, 2021 23:16 |
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CuddleCryptid posted:it was a good idea, but I often found myself running in circles looking for the one pice of fallen masonry that would lead me to the next area when I jumped backward. It was a lot less dynamic than I would have liked. Yeah it's a cool concept but it's definitely better executed in Titanfall 2. The part where you need to jump back and forth in time while falling through the vents to avoid getting mulched by a fan blade is insanely cool.
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# ? Jan 30, 2021 00:53 |
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The Medium is not really doing the same thing those games are. It’s definitely a gimmick and I won’t say it is hugely successful given the sheer amount of rendering power it requires for most people, but I do think those sequences are pretty effective for a horror game. It gives the whole thing a somewhat unique vibe overall.
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# ? Jan 30, 2021 13:08 |
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I just want someone to play Friday the 13th with on Xbox...
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# ? Jan 30, 2021 14:50 |
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I don't think The Medium's split screen gimmick is any harder on the GPU since the pixel count is identical. If anything it's most stressful on your memory and to a lesser extent the CPU. Regardless it's not optimized very well, although reports of needing an RTX 3080 just to play the game at 60fps at 1080p are way overblown.
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# ? Jan 30, 2021 15:05 |
I haven't had any resolution issues running on high on a 2080, but I have had some issues just with bad animation rigging. The worst so far was pulling the sheet over the thing at the start which completely desynched and went all over the place, and some sections freak out for a second or so when you load into them. I'm glad that Medium preserved the silent hill tradition of half the game being the main character clutching their heads. CuddleCryptid fucked around with this message at 16:48 on Jan 30, 2021 |
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# ? Jan 30, 2021 16:00 |
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I’m curious what they’re doing and why they felt the need to patent it. Assuming they’re still using Unity my guess is they have one scene with two cameras that render two separate objects by layer.
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# ? Jan 30, 2021 19:41 |
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The patenting of game mechanics is a death knell for indie gaming and, frankly, good AAA gaming. Innovation in games is never a spontaneous thing, it’s a dialogue between games that is antithetical to patent. An easy thought experiment you can try at home is think of a famous game from your childhood, imagine that they’d patented the most basic and exciting mechanic, and extrapolate what games could not have been made as a result. It’s all the more galling because Bloober team are, and I say this with no exaggeration, the least innovative company in gaming. Which is loving saying something. They’re now the most cynical, as well.
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# ? Jan 30, 2021 20:07 |
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Spare a thought for poor Namco who patented loading screen minigames then everyone decided to get rid of loading entirely
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# ? Jan 30, 2021 20:09 |
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I read the patent and it’s some vague bullshit. My suggested method of two cameras rendering separate layers is non infringing but if Bloober raised a stink the burden of proof is on me which means money I don’t have and that’s kind of the point.
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# ? Jan 30, 2021 20:15 |
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# ? Jun 7, 2024 23:25 |
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Watched the first hour of The Medium, and more than anything else it's giving me serious Syberia/Still Life, early-aughts The Adventure Company vibes. I guess that's not necessarily a bad thing, but it's much more dull than I'd expect from something that's making PC towers chug, poo poo themselves and catch fire.
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# ? Jan 30, 2021 20:15 |