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HappyCamperGL
May 18, 2014

they removed the production overflow exploit in one of the patches, and magnus only gives +50% boost to harvest yields now. but yes chopping is still very powerful.

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Zulily Zoetrope
Jun 1, 2011

Muldoon
Cities don't share districts as such, but all districts get a minor yield bonus for being adjacent to another district. Japan doubles this bonus, so if you wanna get a handle on building dense metropolitan areas, try a game as them.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

chaosapiant posted:

I still play very “Civ V-ish” in regards to spacing out my cities. I had no idea cities could share districts and such. So you could technically build actual metropolis areas now, similar to where I live in VA? We have 7 cities right next to each other and it’s just one big area.

Yup with adjacency bonuses to other districts you can have big sprawling city scapes with mines and farms and plantations tucked in. It gives things a real feel of “empire”. You can also play perfectly fine spacing your cities out more and just having lots of scattered hubs but spacing beyond 4 tiles away is generally not helpful because of how much of a block housing is.

I generally go 3-4 tiles away, prioritizing fresh water of course, and looking for good district sites more than most else. To start on lower difficulties learn as you go - build a city then, when you unlock a district, look at where you could put it - the adjacency bonus shows up on the screen. You’ll see a campus gets big bonuses from mountains and reefs and a tiny bonus from rain forests. By the time you play a few games this will become second nature and you’ll see a tile bordering four mountains and go “oh man gotta get a campus there”.

From there you will see players on YouTube playing on the highest difficulties planning every district 100+ turns in advance, planning an industrial district and a Dam and Aquaduct to get maximum benefit. At lower difficulties this isn’t needed - just place districts as you need them!

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
It's easy to get overwhelmed with district and wonder placement, so don't overthink it. Using the planning icons can really help.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Zulily Zoetrope posted:

Cities don't share districts as such,

Some explicitly do, such as the Entertainment district. Having to build only one stadium for 5 cities is a good feeling. The district mechanics have been slightly tweaked in the expansions (but not backported, because gently caress you), so actually read the tooltips ingame before going hog wild.

Madmarker
Jan 7, 2007

chaosapiant posted:

I still play very “Civ V-ish” in regards to spacing out my cities. I had no idea cities could share districts and such. So you could technically build actual metropolis areas now, similar to where I live in VA? We have 7 cities right next to each other and it’s just one big area.

They cant share districts...they can swap overlapping tiles. Some districts, like industrial zones or entertainment districts have effects that benefit multiple cities within a range.

Rosemont
Nov 4, 2009
After playing nothing but the vanilla game for way more hours than I care to think about, I finally got the two big expansions. While I'm still getting used to the new mechanics that all got dumped in at once, which one among all of the civs I've got now would you recommend to someone who likes to build tall and turtle up in a corner? Any victory type is fine, except for domination. I don't do well when I try that one. :v:

Ragnar34
Oct 10, 2007

Lipstick Apathy
imo it's really a question of victory type. Culture wants to play wide, whereas science and religion can be played tall. You can just look for civs oriented toward science or religious victories. Korea and the Cree are good and fun options, although of course every civ generally likes to have more cities. If you want tall culture, Sweden can make it work so long as you get all five terrain types, and incidentally, so can Kongo, although I think Kongo are in the base game(?). French Eleanor is culture-focused, but she lets you cheat on going wide without having to actually settle the cities if you're willing to wait until the mid-game and you aren't playing on an island-based map. If you part of the reason you play tall because you hate settling the cities yourself, she's a good choice.

Hungary is good at science as well, if for no other reason than because you can get +50% production toward spaceports if you plan from the beginning of the game. They like war, though. Gran Colombia is supposed to be good at religious victories, although it sounds like you have them. I wouldn't worry about the New Frontier Pass until at least later this year, even though the Maya are built from the ground up to be the tall civ, just because the Maya could do with a major buff and you've already got lots of new toys to mess with.

Oh and I guess there's diplo victories. I don't know or care, they sound miserable.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I'm off to a crap start and stuck at the top of a landmass, but most of the leaders I've met so far are friends with me so perhaps a religious or cultural victory would be the best approach.

Crazy Ted
Jul 29, 2003

Ragnar34 posted:

imo it's really a question of victory type. Culture wants to play wide, whereas science and religion can be played tall. You can just look for civs oriented toward science or religious victories. Korea and the Cree are good and fun options, although of course every civ generally likes to have more cities. If you want tall culture, Sweden can make it work so long as you get all five terrain types, and incidentally, so can Kongo, although I think Kongo are in the base game(?). French Eleanor is culture-focused, but she lets you cheat on going wide without having to actually settle the cities if you're willing to wait until the mid-game and you aren't playing on an island-based map. If you part of the reason you play tall because you hate settling the cities yourself, she's a good choice.

Hungary is good at science as well, if for no other reason than because you can get +50% production toward spaceports if you plan from the beginning of the game. They like war, though. Gran Colombia is supposed to be good at religious victories, although it sounds like you have them. I wouldn't worry about the New Frontier Pass until at least later this year, even though the Maya are built from the ground up to be the tall civ, just because the Maya could do with a major buff and you've already got lots of new toys to mess with.

Oh and I guess there's diplo victories. I don't know or care, they sound miserable.
Australia (I don't think it was available in the base game) can be pretty good for a Science victory because of their civilizational advantages, depending on your surroundings. Last time I played them I lucked into a +6 Campus in Canberra because of a combination of coastal tile appeal and the tile being next to a bunch of mountains. My fourth Australian city ended up with a +8 Campus for the same reason because it was on a tile one hex from the coast (breathtaking appeal) surrounded by five mountains.

Korea is...Korea. Build some cities and rack up Science with dirt-cheap Seowon districts and Governor promotions, although there are different rules to building the Korean Science district.

You could probably do well with a Tall Scottish Science game if you kept Amenities in your cities very high.

Dr. Fraiser Chain
May 18, 2004

Redlining my shit posting machine


Australia has just been ridiculous for me. Just slamming down 8-12+ campus and theater squares non stop.

Crazy Ted
Jul 29, 2003

Goodpancakes posted:

Australia has just been ridiculous for me. Just slamming down 8-12+ campus and theater squares non stop.
Yeah a +8 base Science boost for one campus is unbelievable. And Theater Squares with massive base culture boosts are huge advantages too. And if you have places to put a few Outback Stations together they can be ridiculous too.

I still think Rome is the most ridiculous civ because of the combination of free early-game culture via free monuments, automatic road building, and the fact that Legions have worker build charges so you can roll up to a city, pillage every single tile they have an improvement on, conquer it, have the Legions repair all of the pillaged tiles, and then roll on to the next city like nothing happened.

It's hilarious.

berenzen
Jan 23, 2012

Roman legions are ridiculous because they can chop more legions into play, making it incredibly easy to build a massive army very quickly.

Crazy Ted
Jul 29, 2003

berenzen posted:

Roman legions are ridiculous because they can chop more legions into play, making it incredibly easy to build a massive army very quickly.
And without and intermediary unit like a Longswordsman in the game, Legions with promotions can remain viable for a very long time as well.

Byzantine
Sep 1, 2007

That all sounds accurate to me. :agesilaus:

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

There are some Civs I have played who just FELT more fun to play and resulted in longer completed games rather than petering out or rushing a victory. They include the Mbanza, Rome, Cree, Eleanor, Mali, Maori, Egypt, but a lot of it is probably based on good starts or fun interactions that developed rather than the civ itself.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

The most fun civ in a game of civ I've ever played with is Venice in civ 5.

edit: I also exclusively play on Earth TSL maps since Civ4.

John F Bennett fucked around with this message at 18:18 on Jun 13, 2020

FreeMars
Mar 22, 2011
Frelenor on a true start Europe map was a lot of fun. Peacefully conquering western Europe with sweet artwork was great.

showbiz_liz
Jun 2, 2008

Rosemont posted:

After playing nothing but the vanilla game for way more hours than I care to think about, I finally got the two big expansions. While I'm still getting used to the new mechanics that all got dumped in at once, which one among all of the civs I've got now would you recommend to someone who likes to build tall and turtle up in a corner? Any victory type is fine, except for domination. I don't do well when I try that one. :v:

With Gathering Storm, Cleopatra is really fun, especially with the disasters cranked all the way up. She doesn't take flood damage from rivers, gets a production discount for districts next to rivers, and tends to spawn in an area covered with floodplains. In the early and mid game, lots of your tiles will be insanely productive from all the flooding.

showbiz_liz
Jun 2, 2008
I'm trying to crack Mansa Musa, which requires a really different play style than my usual, and I haven't quite gotten it down yet. I keep finding that I'm swimming in gold and faith, but too far behind in science to defend myself. Any ideas?

Rosemont
Nov 4, 2009
Thanks for all of the pointers and advice, I'll definitely be checking out the suggested civs. Funnily enough, I'd actually started a new game as Korea before asking my question, and it's going swimmingly for me. Doesn't hurt that I spawned in close to some sweet, sweet mountains for the Seowons to go next to.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
I like how different all the civs are this time around. I always played random leader and I've had an good time with every one so far. Playing as Indonesia right now and it's hilarious to just will entire battleship armadas out of thin air through the power of faith alone. Suzerained the city state that let's you faith purchase land units as well and I'm just steam rolling everybody. Good times

Chad Sexington
May 26, 2005

I think he made a beautiful post and did a great job and he is good.

showbiz_liz posted:

I'm trying to crack Mansa Musa, which requires a really different play style than my usual, and I haven't quite gotten it down yet. I keep finding that I'm swimming in gold and faith, but too far behind in science to defend myself. Any ideas?

I mean... build campuses and then just buy all the buildings?

Super Jay Mann
Nov 6, 2008

showbiz_liz posted:

I'm trying to crack Mansa Musa, which requires a really different play style than my usual, and I haven't quite gotten it down yet. I keep finding that I'm swimming in gold and faith, but too far behind in science to defend myself. Any ideas?

Beeline Reyna's district buying promotion and go to town.

showbiz_liz
Jun 2, 2008

Chad Sexington posted:

I mean... build campuses and then just buy all the buildings?

I'm doing much better this time around and I think the problem was not expanding rapidly enough at the start. In my previous playthroughs I was turtling somewhat and it just didn't work, no matter how many buildings I bought. I also had issues with early aggression before I could get my feet under me, but this time I spawned on an island by myself, which gave me time to get situated.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I'm in my second playthrough and the AI seems sort of weird. Two civs declared war on me out of nowhere at the same time, from across an ocean, but they didn't seem to be sending any units after me. I built a battleship and sailed it over, and after many turns did manage to nail a military unit coupled with a settler. And that was it. They had much better tech than me (machine guns and aircraft) but they didn't use it. Eventually I checked and was able to make peace with both.

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`
I've been enjoying a Lady Six Sky playthrough that, despite few plantations and luxuries, has started to snowball. However my neighbors (Nubia and Germany) are allies and are at war with me after he declared war on one of my suzerains. I know she's supposed to be mostly defensive, but Germany has been pissing me off with their settlements to my east. I'm not going to settle over there but I'm thinking of just attacking his two dogshit cities and razing them to hobble him a bit more. He's way behind be tech-wise so even without her proximity combat bonus it should be fine. Plus I have reduced grievances from a lucky world Congress.

My wider question here is, Is there any way to play a domination Maya, since you have to contend with the big reduction on any capital further than six tiles from you take? is the strategy just to raze anything you don't like that gets too close? I have been a good boy and only settled within the six tiles and have an incredible tall agrarian Islamic scientist empire.

Super Jay Mann
Nov 6, 2008

QuickbreathFinisher posted:

I've been enjoying a Lady Six Sky playthrough that, despite few plantations and luxuries, has started to snowball. However my neighbors (Nubia and Germany) are allies and are at war with me after he declared war on one of my suzerains. I know she's supposed to be mostly defensive, but Germany has been pissing me off with their settlements to my east. I'm not going to settle over there but I'm thinking of just attacking his two dogshit cities and razing them to hobble him a bit more. He's way behind be tech-wise so even without her proximity combat bonus it should be fine. Plus I have reduced grievances from a lucky world Congress.

My wider question here is, Is there any way to play a domination Maya, since you have to contend with the big reduction on any capital further than six tiles from you take? is the strategy just to raze anything you don't like that gets too close? I have been a good boy and only settled within the six tiles and have an incredible tall agrarian Islamic scientist empire.

Just keep the cities. Even with -15% yield reduction any city is better than no city in a given spot. Your core territory will already be plenty strong enough on its own so there's no point in worrying about additional territory "dragging you down"

OneTruePecos
Oct 24, 2010

Dick Trauma posted:

I'm in my second playthrough and the AI seems sort of weird. Two civs declared war on me out of nowhere at the same time, from across an ocean, but they didn't seem to be sending any units after me. I built a battleship and sailed it over, and after many turns did manage to nail a military unit coupled with a settler. And that was it. They had much better tech than me (machine guns and aircraft) but they didn't use it. Eventually I checked and was able to make peace with both.

This isn't anomalous, it's just how bad the AI is.

showbiz_liz
Jun 2, 2008

Dick Trauma posted:

Two civs declared war on me out of nowhere at the same time, from across an ocean, but they didn't seem to be sending any units after me. I built a battleship and sailed it over, and after many turns did manage to nail a military unit coupled with a settler. And that was it. They had much better tech than me (machine guns and aircraft) but they didn't use it. Eventually I checked and was able to make peace with both.

This game is really bad sometimes at telling you why people went to war with you. It can be triggered by a lot of non-obvious stuff - for example if someone tells you not to convert their cities and you keep doing it anyway, it will piss them off more and more (ie cause more and more grievances) until they decide to declare war on you. Sometimes they will launch the war by making a trade deal with another civ to declare a joint war on you, which is probably what happened here. And if the war was triggered by a general sense of being pissed at you, rather than a specific expansion goal or something, they may never raise a hand against you after declaring war.

Why the game doesn't give you a pop-up notification for this is beyond me.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



whoops wrong thread

CharlieFoxtrot fucked around with this message at 23:57 on Jun 14, 2020

Chad Sexington
May 26, 2005

I think he made a beautiful post and did a great job and he is good.
I think Gathering Storm broke the Walk Like an Egyptian steam achievement. Had to restart a few times to get two desert floodplains together, rushed Pyramids, added a sphinx and... nothing. I'm pretty sure floodplains are more common now and are used for disaster purposes, so maybe that threw off the calculations.

Being immune to river flooding though has been pretty choice.

Niwrad
Jul 1, 2008

Is anyone able to play this on integrated graphics? Looking at buying a 2-in1 laptop and this is really the only game I'd play with some graphic power on it. Most come with Intel UHD Graphics 620 which I'm hoping can handle the game on low settings. Pretty big price jump to move up just for one game.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
thanks to settings such as Strategic Mode and No Animated Leaderheads, you should be able to play it on integrated graphics. but, it's extremely process heavy so i'm not sure how far the specs on a laptop with integrated gpu is going to carry you on that front. be ready for very long wait times between turns.

RadioPassive
Feb 26, 2012

I've played several hundred hours on a Latitude E7240. The machine gets sizzlin' hot, but the game runs ok.

Chamale
Jul 11, 2010

I'm helping!



I'm playing a 30-civ game on a large map and it runs way better than Civ V with 22 civs, which chugged.

This is only my third full game of Civ VI, but it feels way more enjoyable than playing on a sparse map with 8 AIs. It felt like there was almost no penalty to expanding, so any empty space near my empire felt like a waste. In this crowded world, I just expanded until I bumped into my neighbours and I have a nice tall empire.

I also only like to play on TSL Earth maps. My first game was as the Maya on Prince, where I was the only Civ in the Americas and I won an uncontested science victory. Then I was the Macedonians on King, and conquered every continent before 1100 AD. Now I'm playing the Koreans on Emperor and my assessment that they seem OP was right.

For anyone who likes playing with a ton of civs, are victories other than Science still viable in this game with a ton of civs?

And for people who like standard size games, how long does a game of Civ VI take you? I play a standard game of Civ V in 2-4 hours, and every turn in VI feels a lot more management heavy but that might be inexperience talking.

Chamale fucked around with this message at 00:56 on Jun 16, 2020

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Chamale posted:

For anyone who likes playing with a ton of civs, are victories other than Science still viable in this game with a ton of civs?

if you can manage to completely upend another AI's religion, they'll start producing religious units for you for free, because even though it actively helps the AI to lose, it really doesn't know what else to do but continue on as normal producing whatever missionary is available to them. so if you can really lock that down by the midgame you might have good results with a religious victory.

Organic Lube User
Apr 15, 2005

Am I the only person who wishes they could name their apostles once they get the Debater promotion?
That promotion turns them into straight missionary-eaters.

It's also fun naming your religions after political ideologies.

Albino Squirrel
Apr 25, 2003

Miosis more like meiosis

Organic Lube User posted:

Am I the only person who wishes they could name their apostles once they get the Debater promotion?
That promotion turns them into straight missionary-eaters.

It's also fun naming your religions after political ideologies.
I fell down a wiki-hole trying to figure out what the ancient Aztec religion was named. Closest I got was "Teotl" but that's, like, the concept of divinity in Nahuatl.

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Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I didn't realize that religious units could fight one another until my apostle ran into one from another civ and they started calling down lightning bolts. I had to zoom in because I was so confused.

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