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Willo567 posted:Right now I keep the computer and desk in my room, along with a shelf for my systems and a dresser with a tv on top, so I don't really have too much space. This is going to sound like a dumb question, but when you say having a room dedicated to VR, do you mean a room with nothing but the computer, desk and AC unit? Yes, a set of shelves for the computer and vr units, a desk with 2 monitors M/Kb/Gamepad, chair, AC Unit, currently a kennel because a puppy doesn't like being left outside in a 16'x13' office. I removed the ceiling fan so that I have a dedicated 12'x13'x9' cubic playspace. If it makes any difference it's a 4 bedroom house and I have 2 bedrooms (11x11, 14x11) that are unused, one has a spare bed, the other is a dressing room, and my partner has a dedicated hobby room. I bought the house with the office in mind as a VR room. I even considered some houses that had 30'x30' spaces I could dedicate to VR. Come on down to Florida, real estate is cheap. When I get some free time I was going to work on a 1/2 court tennis game as I have a dedicated outdoor fenced area (34'x45') that's large enough to fit a singles half tennis court (27'x39') using a gaming laptop and WMR headset. I'm really hoping to get a Santa Cruz at OC5. Stick100 fucked around with this message at 17:20 on Aug 17, 2018 |
# ? Aug 17, 2018 17:15 |
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# ? Jun 1, 2024 16:22 |
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Protocol7 posted:There are WMR controllers. Oh I'm aware they exist, they just didn't come with mine. I was more pointing out that using just KB/M sucked when compared to a gamepad or motion controllers.
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# ? Aug 17, 2018 17:34 |
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Tested had some hands-on time with a Magic Leap and filmed some pretty decent views through it. https://www.youtube.com/watch?v=Vrq2akzdFq8 My thoughts after watching that are basically that it's a less bulky Hololens. Capabilities seem similar overall.
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# ? Aug 17, 2018 17:44 |
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JayKay posted:Oh I'm aware they exist, they just didn't come with mine. I was more pointing out that using just KB/M sucked when compared to a gamepad or motion controllers. Yeah, and the whole “Press win+y to switch mouse input” thing with persistent notification is absolutely poo poo. I don’t think anyone who has actually used WMR has had any input into that feature.
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# ? Aug 17, 2018 19:14 |
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wolrah posted:Tested had some hands-on time with a Magic Leap and filmed some pretty decent views through it. What is the point of these? It is cool tech (I like how it can map out a room in particular) but seems like an over 2000 dollar toy essentially, or a tech demo. Is there software that would make it useful in some professional field or games that go beyond “put this down on my table and watch it”? I think the thing that seems like it would need to grow first in terms of potential (unless the video was misleading) is how wide the augmented reality part goes in someone’s fov. It seems very small (maybe different on someone’s face vs. a camera recording through the lens).
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# ? Aug 17, 2018 19:23 |
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rio posted:What is the point of these? It is cool tech (I like how it can map out a room in particular) but seems like an over 2000 dollar toy essentially, or a tech demo. Is there software that would make it useful in some professional field or games that go beyond “put this down on my table and watch it”? I think the thing that seems like it would need to grow first in terms of potential (unless the video was misleading) is how wide the augmented reality part goes in someone’s fov. It seems very small (maybe different on someone’s face vs. a camera recording through the lens). They're going for the "wow it's in my house!!!" factor, which doesn't add anything but novelty at the moment. It's good that AR technology is being worked on, because some day it will be great, but right now yeah, don't bother.
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# ? Aug 17, 2018 19:31 |
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Huge VR sale at GMG https://www.greenmangaming.com/vr-titles/ Any must-haves in there?
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# ? Aug 17, 2018 19:53 |
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rio posted:What is the point of these? It is cool tech (I like how it can map out a room in particular) but seems like an over 2000 dollar toy essentially, or a tech demo. Is there software that would make it useful in some professional field or games that go beyond put this down on my table and watch it? I think the thing that seems like it would need to grow first in terms of potential (unless the video was misleading) is how wide the augmented reality part goes in someones fov. It seems very small (maybe different on someones face vs. a camera recording through the lens). We had the "what is AR good for?" discussion a few pages ago, but as it currently exists the short version is it's good for lightweight gaming and adding a video game style HUD to real life. It's definitely still at tech demo levels though, it's good enough for developers who want to get on the boat early to start experimenting and maybe a few business users where the benefits could outweigh the costs even at this stage, but definitely not ready for consumers.
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# ? Aug 17, 2018 19:55 |
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People fall into several camps. There are the correct people that say VR is the future and super cool. Then there are the dumb dorks who say that AR is the future. I like VR because I don't have a race car, I don't have a plane, and I can't shoot people whenever I want. I don't want to have to look at my lovely real life living space and play video games.
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# ? Aug 17, 2018 20:07 |
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My wife, who is not a gamer and has generally avoided games because of the learning curve, loves VR because VR games don't require that extra layer of translation and effort to learn controls and whatnot. You're not struggling with mentally equating WASD with moving around a game world or having to remember that Tab opens the inventory and Mouse5 reloads and Mouse2 aims and whatever else. You just move around and flail at stuff and use the comparatively simple controllers to interact with the world. It's less abstract and, I think, less frustrating. I've played games my entire life so I think that I never really struggled with it that much, but it is kind of like when the first steering wheel/pedal or HOTAS setups hit the market or when we first got true mouselook and multiple DOF in FPS games. I think VR/AR is the future for highly-individual entertainment experiences.
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# ? Aug 17, 2018 20:15 |
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Having spent some time in a Hololens, AR is cool, but I can think of zero reasons why I would ever want to pay money for it. A real life HUD seems cool at first, but would be obnoxious
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# ? Aug 17, 2018 20:20 |
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I run vivecraft every so often and every time I've had a kid try it they go "this is so much easier and better than playing on a screen wow!" and then they nag their parents about it constantly and I get asked how much this poo poo cost and lmaooo e: I'd like a HUD irl for when I'm on my bike
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# ? Aug 17, 2018 20:20 |
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Cojawfee posted:People fall into several camps. There are the correct people that say VR is the future and super cool. Then there are the dumb dorks who say that AR is the future. I like VR because I don't have a race car, I don't have a plane, and I can't shoot people whenever I want. I don't want to have to look at my lovely real life living space and play video games. If all you care about is video games, then VR is the future. AR is going to completely dominate the industrial / commercial side of things when it's more matured tech.
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# ? Aug 17, 2018 20:21 |
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AR has a lot of cool commercial/industrial applications, but its not for anyone itt
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# ? Aug 17, 2018 20:21 |
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How's Doom VFR? I finally got around to playing the flat version and am wondering if the VR one is worth picking up. EDIT: On Rift, if it matters. I don't know if it uses the Oculus runtime.
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# ? Aug 17, 2018 20:25 |
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https://www.youtube.com/watch?v=f3gKqMLJU7c but irl
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# ? Aug 17, 2018 20:25 |
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When I can buy a normal looking set of glasses that will show interesting information about the things around me, that's when consumer AR will arrive. Until then, it's just for useful for industrial/commercial reasons. While high end consumers can buy this crazy several thousand dollar VR hardware with no concerns, no one is going to walk around with a loving magic leap on their face. Consumer AR will not be around for several years.
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# ? Aug 17, 2018 20:28 |
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Cojawfee posted:People fall into several camps. There are the correct people that say VR is the future and super cool. Then there are the dumb dorks who say that AR is the future. I like VR because I don't have a race car, I don't have a plane, and I can't shoot people whenever I want. I don't want to have to look at my lovely real life living space and play video games. In VR I have been an industrial robot in zero-G, a sexy cyberninja lady with boobs, a Redguard battlemage, a bank robber, a 50s detective, a Soviet Air Force war hero, an amateur boxer, a professional racecar driver, a Starfleet captain, and a space pirate. In AR you can, uh, be reminded you live in a crappy apartment while you play a bad version of a mobile game.
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# ? Aug 17, 2018 20:34 |
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Taintrunner posted:In VR I have been an industrial robot in zero-G, a sexy cyberninja lady with boobs, a Redguard battlemage, a bank robber, a 50s detective, a Soviet Air Force war hero, an amateur boxer, a professional racecar driver, a Starfleet captain, and a space pirate. Don't forget you also get one poorly tracked hand
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# ? Aug 17, 2018 20:37 |
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Cojawfee posted:When I can buy a normal looking set of glasses that will show interesting information about the things around me, that's when consumer AR will arrive. Until then, it's just for useful for industrial/commercial reasons. While high end consumers can buy this crazy several thousand dollar VR hardware with no concerns, no one is going to walk around with a loving magic leap on their face. Consumer AR will not be around for several years. I want an implant, gently caress glasses
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# ? Aug 17, 2018 20:38 |
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Oh, and we're using Symmetry to walk around Sketchup models for our kitchen renovation and stuff. So that's cool.
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# ? Aug 17, 2018 20:52 |
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FreelanceSocialist posted:Oh, and we're using Symmetry to walk around Sketchup models for our kitchen renovation and stuff. So that's cool. I just googled this and it looks sick as hell.
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# ? Aug 17, 2018 20:55 |
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I highly recommend it. Super simple to use, runs well, no crazy model conversion hoops to jump through. It's great. Oh, and free. edit: https://store.steampowered.com/app/585340/SYMMETRY_alpha/ FreelanceSocialist fucked around with this message at 21:21 on Aug 17, 2018 |
# ? Aug 17, 2018 21:17 |
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Willo567 posted:Right now I keep the computer and desk in my room, along with a shelf for my systems and a dresser with a tv on top, so I don't really have too much space. This is going to sound like a dumb question, but when you say having a room dedicated to VR, do you mean a room with nothing but the computer, desk and AC unit? Yeah. my office is a perma green cube anymore and only has lighting, and my pc with a couple shelves above my monitors for extra VR poo poo. Its nuts. Its also the #1 thing we look for in a new house now to, Is the spare room large enough for me to take over? Nope? next.
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# ? Aug 17, 2018 21:18 |
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Boxman posted:How's Doom VFR? I finally got around to playing the flat version and am wondering if the VR one is worth picking up. I thought it was fun. It uses steam VR. Note: unless they patched it since I played through it, it won’t run past the intro video if you have oculus core 2.0 enabled. You’ll have to go into your settings in the oculus app and disable the 2.0 features but you don’t have to uninstall or reinstall anything. Just a checkbox and restart the oculus app.
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# ? Aug 17, 2018 21:24 |
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Jim Silly-Balls posted:Huge VR sale at GMG https://www.greenmangaming.com/vr-titles/ Tabletop Simulator, Megaton Rainfall, and Spermination
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# ? Aug 17, 2018 21:39 |
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They added VR to the PC version of Megaton Rainfall?
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# ? Aug 17, 2018 21:42 |
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JayKay posted:My $99 Lenovo Explorer from B&H arrived earlier this week and I've had a few days to play with it. For something that is primarily going to be used for sitting/simpit it's not bad.
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# ? Aug 17, 2018 21:47 |
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The United States posted:Swap the front and rear pads on the explorer (they are velcro attached) in order to hit the sweet spot better without needing to tighten it so much. Also this, I did it a few months ago and it’s so much more comfortable now. I don’t have to tighten it to the point I get a headache anymore.
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# ? Aug 17, 2018 22:00 |
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homeless snail posted:They added VR to the PC version of Megaton Rainfall? A couple weeks ago, yeah, confirmed in this update: https://store.steampowered.com/app/430210/Megaton_Rainfall/ Now if only Crapcom could pull their heads out of their asses for RE7...
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# ? Aug 18, 2018 00:33 |
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If AR was untethered to a computer, it could be pretty incredible for games. Real locomotion with your feet, in real environments, for stuff like FPS games, would not be easily doable in VR, and would be a blast to play.
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# ? Aug 18, 2018 05:46 |
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Infinite Karma posted:If AR was untethered to a computer, it could be pretty incredible for games. Real locomotion with your feet, in real environments, for stuff like FPS games, would not be easily doable in VR, and would be a blast to play. https://www.thevoid.com/
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# ? Aug 18, 2018 05:52 |
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Have you done The Void? Some of my friends have, and it's definitely cool, but the "game" has an environment that maps exactly to a real-life building interior to let you walk around. It's a technical accomplishment, but it's not something you could apply to a home/outdoor environment without AR.
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# ? Aug 18, 2018 06:00 |
An Escape Room style game that actually uses one of the rooms in your house with AR overlaying the pieces and clues could be really cool. Something that could recognize furniture or objects in the room that a person could manipulate easily (like a table lamp) where the game could hide clues. You'd have to do stuff like look behind hanging photos/paintings on your wall just to make sure the game didn't place a wall safe behind anything or try to hide some clues on the back of your family portrait God drat this could be fun as hell
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# ? Aug 18, 2018 12:26 |
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Tested got their hands on a magic leap. Probably the best video I've seen on it. https://www.youtube.com/watch?v=Vrq2akzdFq8
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# ? Aug 18, 2018 16:33 |
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My extension USB for my Rift, recommended by the thread maybe a year ago, started causing extensive problems/not working, so I had to remove it. Having short cables is really noticable and annoying in games like Beat Saber, so I need to get another USB extension cord. Anyone have any suggestions? I wouldn't mind spending extra for a higher quality cord, considering how many hours I wasted troubleshooting my Rift before figuring out the ittermittent issues were caused by the last one. The HDMI extender still works fine.
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# ? Aug 18, 2018 17:59 |
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Butt Discussin posted:My extension USB for my Rift, recommended by the thread maybe a year ago, started causing extensive problems/not working, so I had to remove it. Having short cables is really noticable and annoying in games like Beat Saber, so I need to get another USB extension cord. https://www.reddit.com/r/oculus/wiki/extension_cables Cables go bad.
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# ? Aug 18, 2018 21:41 |
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I had these weird issues with my Vive for almost a year it seems, where I would have to remove the USB drivers each time I wanted to use it, and nobody could figure out what the issue was. It turns out that it was just a bad Display port cable.
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# ? Aug 18, 2018 22:12 |
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You can try cleaning the contacts of the cable using rubbing alcohol and a Q tip, let that dry, the hydrogen peroxide, let that dry, then rubbing alcohol again But yeah in short "cables go bad" is correct. Best solution is use your VR headset in a 100% nitrogen atmosphere if at all possible.
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# ? Aug 19, 2018 01:01 |
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# ? Jun 1, 2024 16:22 |
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Hadlock posted:You can try cleaning the contacts of the cable using rubbing alcohol and a Q tip, let that dry, the hydrogen peroxide, let that dry, then rubbing alcohol again Yeah, it's quite possible the cable brand was fine and I just stepped on it when it was twisted the wrong way, or something. Hopefully this random replacement works for another year.
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# ? Aug 19, 2018 01:44 |