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Space Skeleton
Sep 28, 2004

Mortanis posted:

Picked up the game last week. Went through the tutorials, started an Open Play and began to grind missions. I finished my first one, and found that:

I didn't meet the requirements for any other mission and that apparently every base in the system offers the same missions;
My ship is unable to jump to any other system due to not having enough distance.
I can't afford a better shift drive due to no missions available to earn some credits.


Fine. Clear my player data, start over, and have a better load of missions. I grab one to pop to the next system over, find a black box and return it.

Spend an hour hunting signal sources. The first five have nothing.
The sixth has a black box. Scoop it up, fly back to base.
Can't turn in the mission. It's the wrong black box.

Seriously? Am I missing something here? There's no quest indicator of a specific signal source that I'm missing? I'm just supposed to keep scanning until an appropriate source is randomly generated but, look out — it could also spawn exactly what I need except... not?

Does this iron out and get less problematic after I've got more time under my belt?

When a mission sends you looking for something specific it usually mentions to check the nav out. If you go to the nav in the target system and scan it in realspace it will give you all the system data and probably a message with a specific location (such as planet 3 moon b or something like that). You go to that place and cruise around until a signal source pops up and your ship computer alerts you that the mission target is detected and the signal source turns blue with MISSION TARGET next to it.

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Mortanis
Dec 28, 2005

It's your father's lightsaber. This is the weapon of a Jedi Knight.
College Slice

NoneMoreNegative posted:

Mission spec should say something about scanning nav buoys for mission data, or using discovery scanners.

I see that on other missions, not this one:

code:
* We need you to find the missing black box. 
* These goods are unique to this mission and if lost, cannot be replaced.
* Search Signal Sources in the Asellus Primus system to find them.
* Take the items to Prospect Five in LP 98-132.
* You will receive your reward upon delivery
* Good luck, Commander

Chrysophylax
Dec 28, 2006
._.
The new player experience is just terrible. It gets better, tho. I'll echo the invitation to join us in the PGS thread and Discord, we have people whose entire job is to help newbies along!

Boogalo
Jul 8, 2012

Meep Meep




There is a reason frog support is one of if not the most active channels on discord.

Mortanis
Dec 28, 2005

It's your father's lightsaber. This is the weapon of a Jedi Knight.
College Slice
Scanning the nav beacon did it, despite the mission not mentioning it. Much appreciated.

I'll join up on the Discord when I have a moment.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Hmmf, well a Signal Source hint then: they pop just as regularly idling at 30km/sec as they do barrelling around a system at 100c in frameshift, only at a near-standstill they appear right next to you and you can drop in as soon as you align to them.

Dabir
Nov 10, 2012

Drake_263 posted:

Fun fact, the default pack hound has 12 missiles per clip for 3 4-missile salvos - however, if you increase the clip size with the Extended Ammo mod, you also increase the shots-per-trigger-pull. Get your clip size up to 18 and you'll get 3 6-missile salvos per clip.

Nope. Still fires 4 per shot, you just get more shots.

Drake_263
Mar 31, 2010

Dabir posted:

Nope. Still fires 4 per shot, you just get more shots.

Huh. They must've changed that - way back when I hosed around with the Engineers beta, you got more missiles per salvo.

Then again, the fire rate on those things is so high that it's really a moot point.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Throw another log onto the "Sandro is the problem" fire:

quote:

Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Nostalgia4Infinity fucked around with this message at 18:13 on Apr 19, 2017

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
I wanted to find Composite Ceramics without murdering space truckers but today's USS RNG is making that very very challenging. :mad:

Trustworthy fucked around with this message at 18:21 on Apr 19, 2017

Mu77ley
Oct 14, 2016

Nostalgia4Infinity posted:

Throw another log onto the "Sandro is the problem" fire:

Sounds perfectly reasonable to me...

El Grillo
Jan 3, 2008
Fun Shoe

Nostalgia4Infinity posted:

Throw another log onto the "Sandro is the problem" fire:
The guy who made the OP of that thread basically wanted to completely nerf multicrew though.
All it needs is an option to remove utility modules from the gunner's control right? But then, as Sandro himself pointed out, that won't remove all risk from getting unknown players onto your ship. There will always be a risk there.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

Mu77ley posted:

Sounds perfectly reasonable to me...

of course, you're the dumb dumb with his cock in your mouth 24/7 :allears:

Mu77ley
Oct 14, 2016

Nostalgia4Infinity posted:

of course, you're the dumb dumb with his cock in your mouth 24/7 :allears:

My, aren't you the charmer. Did someone poo poo in your dessert today or something?

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
I thought the helm controls what modules to give the gunner access to. Guess not...?

It's a pretty fair point that nobody but a goddamned moron would ever, under any conceivable circumstances, want some rando pubbie's finger resting on the shield cell button.

Drake_263
Mar 31, 2010
Correct me if I'm wrong, but doesn't that boil down to an overly florid take on 'don't play with dipshits, dipshit'?

Conskill
May 7, 2007

I got an 'F' in Geometry.
Some sort of toggleable safety mechanism would be rational -- and a smart IFF based one wouldn't be outrageous for the setting -- but then we're talking about a situation where we give a complete rando a gun and take all legal consequences for what he shoots, so maybe rational is not the bar we're trying to reach.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

Drake_263 posted:

Correct me if I'm wrong, but doesn't that boil down to an overly florid take on 'don't play with dipshits, dipshit'?

except you don't really have any control over whether a dipshit gets in your ship when you open it up to the public you can block them after the fact but that's pretty :effort:

"oh well, this person blew all my shield cells/heat sinks, better block him for next time" isn't a solution because a rational person will ask themselves if its worth the effort to engage in multicrew in the first place.

if there were a mechanism to preemptively block people by name (in the same way you can add friends by name) that'd be a different story because some could post on reddit of the official forums saying "hey person x is a shithead, you should block him" and then you could.

Nostalgia4Infinity fucked around with this message at 18:56 on Apr 19, 2017

Strategic Tea
Sep 1, 2012

This seems absurd to debate. I could even get a gunner then they refused to fire at a ship that was melting me? What if they had bad aim and I couldn't tell if it was deliberate or not?

Don't play with dipshits, dipshit :shrug:

Eldragon
Feb 22, 2003

Nostalgia4Infinity posted:

Throw another log onto the "Sandro is the problem" fire:

Once again, frontier can't decide if elite is a hardcore or casual space game.

Mr. Crow
May 22, 2008

Snap City mayor for life

Fojar38 posted:

Who is Brown Sea and why do we care about his opinion

The brown sea is everything involving Elite. The official forums, this thread, Reddit, the game. All of it, full of poo poo. Brown. Endless.

timn
Mar 16, 2010
That particular post by Sandro is perfectly fine. Saying that it's not feasible to completely control for abusive player behavior has nothing to do with any sentiments about realism or consequence.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Trustworthy posted:

I wanted to find Composite Ceramics without murdering space truckers but today's USS RNG is making that very very challenging. :mad:

Just had a hell of a time finding these, myself! Most success was had, for me, in large-population anarchy systems. Head to MoGo or whichever is closest and look for Degraded Emission USS!

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
Why didn't they just put an extra column for mulitcrew in Fire Groups? Let the helm check the boxes of what weapons and utilities they want gunners to control. "Hmmm let's see I'll put these turrets on Guest Button 1, and a kill warrant scanner on Guest Button 2, okay let's roll" That would make so much sense, it kind of of blows my mind that they went another direction.

edit:

Toxic Fart Syndrome posted:

Just had a hell of a time finding these, myself! Most success was had, for me, in large-population anarchy systems. Head to MoGo or whichever is closest and look for Degraded Emission USS!
I'll try again tonight; maybe the anarchy system I've been cruising around in is too underpopulated or something. I've been getting Degraded Signals with big freighter wrecks and lots of related components, just not the one I need so goddamned bad.

Trustworthy fucked around with this message at 21:50 on Apr 19, 2017

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

timn posted:

That particular post by Sandro is perfectly fine. Saying that it's not feasible to completely control for abusive player behavior has nothing to do with any sentiments about realism or consequence.

Hello fellow broken person EVE player... :haw:

timn
Mar 16, 2010

Toxic Fart Syndrome posted:

Hello fellow broken person EVE player... :haw:

Lol, I wouldn't touch Eve with a 10ft pole. My real point (and what I think Sandro's point was) is that there's no way you're truly going to solve this problem with development. You can play whackamole with this or that idea, but besides being a sisyphean endeavor, you're probably just going to make multicrew worse in the long run by bogging it down with an endless system of special restrictions and permissions.

So just don't play with dipshits, dipshit.

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off
To be fair, abusive player behavior is easily the most interesting thing about EVE.

Also, don't be snooty about EVE. For a good while, given the choice between EVE and X2, it's hard to begrudge people for choosing the one with other people in it. Spacegames are fuckin lonely, man.

Space Skeleton
Sep 28, 2004

They didn't even give the most basic ability to prevent "dipshits" from loving up your ship though. In fact the mechanics of multicrew yank away all control over your utility modules for firegroups and hand it to the gunner role even though it's more likely the helm needs those anyway, not the gunner. It would make sense as an option because some loadouts might want to give that to the gunner but most will not.

Oh and in case you have not used it yet, the ingame looking for crew feature just throws an endless stream of randoms into your ship with no throttle on it. Soon as you have an empty spot it tries to throw someone in. Not great when combined with the zero control over your own utility modules if someone clicks gunner.

Sure, you can't control everything players are going to do but the current system seems set up to fail.

Space Skeleton fucked around with this message at 21:19 on Apr 19, 2017

Phuzun
Jul 4, 2007

That's for the hardpoint post earlier. Took my Quince money and put together a good newb boat to take into combat. FDL A speced with gimbaled multicannon and 4 turrented pulse lasers. Might look at stronger lasers as it seems I might have the power, since the turrents just unleash nonstop fire in most directions.

I'll need to get better at the actual combat and sub system targeting, though. Though it is nice to understand how the weapons and defense work.

The FDL is a nice ship in VR. Just a massive canopy with a huge view and the cabin is spacious. Love the sounds it makes as well, when busting out to 400m/s.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
Once I hit like.. 25 mill I'm gonna fully kit out a mean vulture.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Glenn Quebec posted:

Once I hit like.. 25 mill I'm gonna fully kit out a mean vulture.

You need a fair bit more than that. When I sold my Vulture recently I got 27M back and it was in no way optimally equipped.

Anime Store Adventure
May 6, 2009


Overwined posted:

You need a fair bit more than that. When I sold my Vulture recently I got 27M back and it was in no way optimally equipped.

Huh?

I'm at like, all A rank and it's worth like 25M if I sell it. Though I have multi cannons, something like Fixed beams or super expensive weapons could put you way higher. I would say 25M would give you a good start and money for a few rebuys if you want to jump into it while finishing the build.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Asteroid base 2 'discovered', out to the Heart Nebula and found the Farsight Expedition Base :cool:

Always worth notching the 'min population' slider up one space when you visit an interesting region of space, a quick look around might just turn something up.


click for 4k

NoneMoreNegative fucked around with this message at 00:14 on Apr 20, 2017

Drake_263
Mar 31, 2010

Anime Store Adventure posted:

Huh?

I'm at like, all A rank and it's worth like 25M if I sell it. Though I have multi cannons, something like Fixed beams or super expensive weapons could put you way higher. I would say 25M would give you a good start and money for a few rebuys if you want to jump into it while finishing the build.


Overwined posted:

You need a fair bit more than that. When I sold my Vulture recently I got 27M back and it was in no way optimally equipped.

The Vulture is actually one of those few ships that's perfectly useable almost out of the box as-is. It's nimble, the shields and hull are pretty drat tough, and even a pair of C3 fixed pulses will put the hurt out on drat near any 'casual' target you'll find in an RES. You absolutely can and should put a couple of millions into upgrades - especially starting with the power distributor and FSD - but it's not like buying something like a Python that's fifty million for the hull and another twenty to just fill out the internals. D- and C-grade equipment is cheap, easy to get to, and will go far in a Vulture build.

That said, it's also entirely possible to put twenty-thirty million into upgrading your Vulture into an obscene murderboat - milspec armor in particular will easily double the price of the core hull, and your module classes are high enough that A-grading everything builds up fast. That's the beauty of the Vulture chassis, it starts out good and heads towards hilarious with some care and nurture.

This is of course assuming that you're playing mostly PvE against AI pirates and such - top-tuned A-graded PvP autism chariots are a different breed entirely.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

NoneMoreNegative posted:

Asteroid base 2 'discovered', out to the Heart Nebula and found the Farsight Expedition Base :cool:

Always worth notching the 'min population' slider up one space when you visit an interesting region of space, a quick look around might just turn something up.


click for 4k

Good ship name. :thumbsup:

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad


She's done me proud, so there's the vibrant paint pack waiting for my next login, I think the orange will suit her just fine :cool:

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I set out yesterday evening and am still only about a third of the way to the galactic center. I have gotten very good at fuel scooping and have been honking with an advanced discovery scanner at every star I get to. Now watch me get there and back only to paste myself on a stations envelope slot because the guy I'm carrying doesn't like being scanned

Anime Store Adventure
May 6, 2009


Also, can anyone confirm/deny that transferring a ship to Colonia costs about 150% of the ship's total value? IE my Vulture at about 25m in cost would be just under ~40m to transfer?

BillyJoeBob
Feb 7, 2010

Anal-retentive, overly loquacious weapons scientist.

Well my corvette is about 300 million on the sell screen. When I was in Colonia it said it would cost me 440 million. :pwn:

Also 62 hours too.

BillyJoeBob fucked around with this message at 04:29 on Apr 20, 2017

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Anime Store Adventure
May 6, 2009


Also, Quince is still kinda good. Scan missions are worth up to like, 2.5 million. You can take two in solo, two in open, then jump back to solo and do it the same as before.

Not exactly prepatch dollars, but still pretty drat good.

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