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FileNotFound posted:3. Carrying corpses that allow you to get research tech earlier than you normally would. I really enjoy this addition, having everyone grab a corpse before they rappel out really adds a certain je ne sais quoi to the hit-and-run of LW2's Xcom.
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# ? Jan 28, 2017 16:22 |
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# ? Jun 7, 2024 18:00 |
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Eezee posted:
I've never tried that - but I noticed that picking up a snake looks amazing.
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# ? Jan 28, 2017 16:38 |
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Why the flying gently caress did the Advent Tower mission not give me all the corpses? I went through so much loving effort making sure I got as few explosive kills as possible because it wasn't an evac mission and I assumed the corpses would be collectable.
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# ? Jan 28, 2017 16:51 |
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Just had 3 out of 5 soldiers killed by the first pod. Shot success percentage? 0% That includes two or three above 80% and one at 95%.
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# ? Jan 28, 2017 16:58 |
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Got a neutralize VIP mission with very little time to infilitrate and moderate-heavy baseline troop strength. Thought I'd be smart and sent in a single sharpshooter so she can take out the target from long range and get the hell out. *game spawns the VIP inside a building without windows* never i got thats xcom-ed so hard
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# ? Jan 28, 2017 17:02 |
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Ouch, five soldiers and no supplies after that mission. Starting again with Alien Hunters totally deactivated because I really can't handle them so early at the moment and I can't be bothered with re-doing the scripted mission again. I'll leave it for when I git gud. Also, the fact that you can't re-build the bolt caster and frost grenades etc if you lose them is pretty harsh. 'Looks like you can't handle the rulers, I'll just take away the best items you have against them'.
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# ? Jan 28, 2017 17:38 |
The Shortest Path posted:Why the flying gently caress did the Advent Tower mission not give me all the corpses? I went through so much loving effort making sure I got as few explosive kills as possible because it wasn't an evac mission and I assumed the corpses would be collectable. You don't get bodies on missions where you have to leave immediately after completion. Essentially the only missions you get bodies from are supply raids and ambushes.
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# ? Jan 28, 2017 18:25 |
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Long War's 1.1 patch is now live.
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# ? Jan 28, 2017 18:26 |
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How broken will our saves be
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# ? Jan 28, 2017 18:41 |
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my favorite part of LW2 is the risk vs greed of the loot system -- reminds me of meld
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# ? Jan 28, 2017 18:56 |
So just so i'm clear on this: in order to not have rulers randomly show up I have to disable it in steam and not the mod list?
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# ? Jan 28, 2017 19:02 |
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TK-42-1 posted:So just so i'm clear on this: in order to not have rulers randomly show up I have to disable it in steam and not the mod list? Or enable the missions in the mod list and just never go. That way you at least get the weapons.
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# ? Jan 28, 2017 19:04 |
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Ornamented Death posted:You don't get bodies on missions where you have to leave immediately after completion. Essentially the only missions you get bodies from are supply raids and ambushes. The issue is that Network Tower missions is set up like those missions: they have the "Neutralize All Enemies" objective once you shut down the tower, you just don't get any corpses from them because ???????
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# ? Jan 28, 2017 19:42 |
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Exposure posted:The issue is that Network Tower missions is set up like those missions: they have the "Neutralize All Enemies" objective once you shut down the tower, you just don't get any corpses from them because ??????? You leave the bodies behind skewered on the tower so when advent comes to investigate why the facility went dark they don't stick around.
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# ? Jan 28, 2017 19:56 |
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Apoplexy posted:Long War's 1.1 patch is now live. quote:- Set Mission Timers modifier to +2 on veteran sted +1, because we listen and care Hey, thats gre... quote:- Added some Faceless civilians on rare guerrilla ops you fuckers
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# ? Jan 28, 2017 20:23 |
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I got the bodies from the Advent Tower mission I did. I only know this because the Viper Ruler made an appearance and wrecked my team hard, but I took the sucker down.
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# ? Jan 28, 2017 20:26 |
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nessin posted:I got the bodies from the Advent Tower mission I did. I only know this because the Viper Ruler made an appearance and wrecked my team hard, but I took the sucker down. Ruler corpses will always come back with you, same as Codex brains and Late Game Spoiler.
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# ? Jan 28, 2017 20:29 |
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God. At least Long War 1 was easy to edit. They seem to have just not used the enter key with 2.
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# ? Jan 28, 2017 21:26 |
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Bogart posted:God. At least Long War 1 was easy to edit. They seem to have just not used the enter key with 2. Notepad ++
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# ? Jan 28, 2017 21:27 |
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Well, I just got dealt a "gently caress you" of the bug-variety or something. Mission to hack a workstation, I didn't bring a specialist because none were available, but I thought that doesn't matter because you can always hack it by moving up adjacent to it anyways in my experience. Well turns out something about the placement of this one (though it was just a laptop on a counter) made it impossible to activate for some reason, so that's a mission failed for no real reason at all, and everything had gone perfectly as well. Guess, that's what I get for playing on ironman... e: Upon quitting Steam started downloading 380MB worth of workshop content for X-COM 2, guess that's 1.1 of Long War. Randarkman fucked around with this message at 21:37 on Jan 28, 2017 |
# ? Jan 28, 2017 21:35 |
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1.1 of Long War 2 also makes it so you can never roll a 0hack nublet rookie who'll be unable to complete objectives like that.
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# ? Jan 28, 2017 21:43 |
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800peepee51doodoo posted:you fuckers It was not pretty.
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# ? Jan 28, 2017 21:50 |
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Nordick posted:I already had a mission where almost every single civilian was a Faceless. i had one of those in 1.0, i'm pretty sure those are 'trap' missions and were mentioned before the patch
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# ? Jan 28, 2017 22:14 |
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On a mission right now where the VIP is stuck in the furniture and won't move. Is there an easy fix? Some console command?
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# ? Jan 28, 2017 23:09 |
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suburban virgin posted:On a mission right now where the VIP is stuck in the furniture and won't move. Is there an easy fix? Some console command? Something about LW's terrain destruction can get people stuck in furniture or walls, I couldn't fix it except by reloading.
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# ? Jan 28, 2017 23:35 |
Exposure posted:The issue is that Network Tower missions is set up like those missions: they have the "Neutralize All Enemies" objective once you shut down the tower, you just don't get any corpses from them because ??????? Yes, but it is not explicitly those missions. The idea is you're killing everyone and then high-tailing it out of there. You don't have time to collect bodies. There's literally a loading screen tip that explains this.
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# ? Jan 28, 2017 23:39 |
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Get the mod that implements body extraction through either fulton devices or picking one up and taking it with you. Enjoy watching your shinobi cart a 10 meter long snake corpse.
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# ? Jan 28, 2017 23:42 |
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There comes a point at which you have to laugh, and 4 reinforcement pods in 5 turns of reveal on a light mission is one of those points
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# ? Jan 28, 2017 23:59 |
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I'm so glad I don't play LW with ironman on. That's the third time its generated a map for me that is literally to big for me to double move across, deal with a single pod (in one turn), hack the door for a jailbreak and get out. E: Of course, I can just get out, but not do the jailbreak. In which case i'm running from entry to extraction without killing anything, woo, fun. What the hell game, generate a reasonable loving map.
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# ? Jan 28, 2017 23:59 |
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Ornamented Death posted:Yes, but it is not explicitly those missions. The idea is you're killing everyone and then high-tailing it out of there. You don't have time to collect bodies. But the issue is that the Network Tower mission doesn't work like that Like every other mission where you don't get bodies makes it obvious because you have to evac: you can't stay and clear the area. The tooltip on why you don't get corpses even notes that it's because you had to evac from the area. The Network Tower mission does not work like those missions. You have to hack the objective, and then clear the area like if it was a vanilla guerilla op that didn't have a hard timer. For someone who had thought they knew how LW2 worked at that point, it's a shock to find out you get nothing from it beyond plot/one-time corpses despite it not being a mission you evac from.
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# ? Jan 29, 2017 00:01 |
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Exposure posted:But the issue is that the Network Tower mission doesn't work like that Yeah, this. It's extremely jarring and not what the game leads you to expect at all. There's no timer, no evac, no sense of urgency whatsoever other than the one reinforcement pod every 3-4 turns until you zap the place.
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# ? Jan 29, 2017 00:02 |
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I'm having a great time with LW now, but I'm still running into really annoying enemy line of sight involving buildings. An advent trooper on ground level should not have any concealment breaking line of sight 5 stories up with cover, it's infuriating.
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# ? Jan 29, 2017 00:04 |
I don't know what to tell you guys. The in-game tip made it obvious you only get corpses from supply raid and ambush missions. I went in to the network tower with no expectation of corpses. And if you didn't notice the tip, then only missions that reward "alien materiels" give corpses. The network tower doesn't list that as a reward. Ornamented Death fucked around with this message at 00:13 on Jan 29, 2017 |
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# ? Jan 29, 2017 00:10 |
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So I just beat the vanilla game after getting it through Humble Monthly. Did they ever fix the final mission being a black screen instead of being a stats screen? Googling shows that it's been an issue. Can I keep reloading my last turn so I can get the appropriate ending? Firaxis
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# ? Jan 29, 2017 00:15 |
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Ornamented Death posted:And if you didn't notice the tip, then only missions that reward "alien materiels" give corpses. The network tower doesn't list that as a reward. Yeah, which is why I went in thinking it would be get in and get out like literally every other mission where you don't recover corpses. When it transitioned to "nah actually kill everything still there" after hacking the tower, I thought that I had just managed to do it fast enough to block off any more reinforcements and let me secure the area for looting purposes, not that it was going to be a bizarrely designed mission where you kill everything and don't get anything because gameplay mechanic consistency is for losers, I guess.
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# ? Jan 29, 2017 00:18 |
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ended up being 6 reinforcement pods within 7 turns of reveal lw2 light missions.png
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# ? Jan 29, 2017 00:23 |
It is consistent, though. The tip says something like "you only get corpses on missions where you don't evac or leave immediately after the battle." It's pretty consistent with that that you can't hang around a highly-secure Advent facility, even if you just killed everyone there. Advent is surely sending in an army to lock that place down. I will agree, though, that the game needs to do a BETTER job of explaining when you will and won't get corpses.
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# ? Jan 29, 2017 00:24 |
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there was another reinforcement pending when i peeled out too
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# ? Jan 29, 2017 00:23 |
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Ornamented Death posted:It is consistent, though. The tip says something like "you only get corpses on missions where you don't evac or leave immediately after the battle." It's pretty consistent with that that you can't hang around a highly-secure Advent facility, even if you just killed everyone there. Advent is surely sending in an army to lock that place down. Then why does it have a kill everything objective then? That's what I meant by gameplay mechanic consistency, every other mission that you can't recover corpses from has the gameplay innately supporting it: Retaliations and standard guerilla ops have never ending reinforcements that just get worse and worse as times goes on, you can't actually survive past a point. Council missions are basically unchanged from vanilla re: a hard time limit before Firebrand leaves. Their up and coming Smash n Grab missions is basically Guerilla War's Supply Raid: go into an ADVENT facility and grab as much stuff as you can and leave before ADVENT arrives with the hammer Meanwhile all the missions you do recover corpses from, are ones in which you're either attacking ADVENT directly (regional HQ, facilities, ambushes, supply raids), or you're beating off ADVENT attacks instead of running away (Datataps, Invasions of Liberated Regions, etc), hence why you have the objectives of securing the area after completing the objective. Either Network tower should be an evac after objective completion mission, or it should give you corpses, as is its mission design is just weirdly inconsistent.
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# ? Jan 29, 2017 00:36 |
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# ? Jun 7, 2024 18:00 |
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If you haven't already, you can look in the .inis to see exactly how reinforcements work. Basically, there's a bucket. It's full at 1. Every round you take 0.X and drop that in, when it's full, you get reinforcements next turn. The number is based on the ADVENT strength in the region minus a difficulty modifier for Rookie and Veteran difficulties, and then modified by up to 30% one way or another. You shouldn't be getting 6 in 7 turns.
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# ? Jan 29, 2017 00:38 |