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TaurusOxford
Feb 10, 2009

Dad of the Year 2021

verbal enema posted:

Barioth down! I made a new super fire hammer and went all in on attack and the palico shieldspire not the dogshit drum that really changed it up

Congrats! The best MH defense is MH offense.

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Electric Phantasm
Apr 7, 2011

YOSPOS

verbal enema posted:

Barioth down! I made a new super fire hammer and went all in on attack and the palico shieldspire not the dogshit drum that really changed it up

Speaking of make sure to do the quest to upgrade the shieldspire gadget if you haven't already. Not only is it incredibly useful it's also very funny.

Paying2Lurk
Sep 15, 2023

I'd take a bullet
for a bud any day.

verbal enema posted:

Barioth down! I made a new super fire hammer and went all in on attack and the palico shieldspire not the dogshit drum that really changed it up

:hellyeah:

Edit - And the funny thing is, the next time you face it you'll probably take it down like it's nothing, and in half the time.

Paying2Lurk fucked around with this message at 17:10 on Apr 22, 2024

verbal enema
May 23, 2009

onlymarfans.com

Electric Phantasm posted:

Speaking of make sure to do the quest to upgrade the shieldspire gadget if you haven't already. Not only is it incredibly useful it's also very funny.

I'm slowly working my way through the equipment upgrade quests too. Did one for the ghillie and vitality cloaks but haven't seen the shieldspire one pop up yet

verbal enema
May 23, 2009

onlymarfans.com
If I give my palico the snowboard will he use it to traverse the snow

Evil Kit
May 29, 2013

I'm viable ladies.

verbal enema posted:

If I give my palico the snowboard will he use it to traverse the snow

no :(

verbal enema
May 23, 2009

onlymarfans.com

game SUCKS

DLC Inc
Jun 1, 2011

Playing thru MHGU and got to Cephadrome without realizing 1) you really need flash bombs and 2) you need to paintball him at all times because the loving guy escapes and never shows up for ever. Beat him with like two min left, what a fuckhead. Was relieved to see that everyone online thinks he’s one of the worst in the series. Honestly the hit boxes for him and constantly disappearing made it incredibly annoying, dude isn’t even difficult but the hunt drags out due to waiting and chasing him down.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

I had almost removed Cephadrome for my memory...

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I trust that the Monster Hunter team could make Cephadrome good.

At the same time, I wish they'd make Cephadrome good by making it extinct, appearing only as easter egg bone gather spots in the desert.

felgs
Dec 31, 2008

Cats cure all ills. Post more of them.

I LOVE his design and concept and his BWUH???? head tilt animation but good god he's not a good fight.

Can't wait for him to be in wilds

Bananasaurus Rex
Mar 19, 2009
Nibelsnarf is an improved cephadrome in every way

Bigger, stronger, faster, cuter

v1ld
Apr 16, 2012

DLC Inc posted:

you need to paintball him at all times because the loving guy escapes and never shows up for ever

Paintball *everything* and refresh the paintball until you know that monster's patterns on each map - which you will soon enough. Even then, I continue to paintball as it's annoying to search some of these maps if I misremember. Having someone zone out on you just as you find them again is peak MH frustration.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Bananasaurus Rex posted:

Nibelsnarf is an improved cephadrome in every way

Bigger, stronger, faster, cuter

A better Gobul, too

Lib and let die
Aug 26, 2004

One thing that bugs me about multiplayer in Sunbreak is not having the "respond to any ol' join request" option for event quests. iirc World had this and I hope Wilds brings it back

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Lib and let die posted:

One thing that bugs me about multiplayer in Sunbreak is not having the "respond to any ol' join request" option for event quests. iirc World had this and I hope Wilds brings it back

Yeah this is a major weakness of Rise compared to World - you can still attempt to hop into rando's quests but you either have to search for a specific quest to see if someone is running it (and you will often not find anything), or just have it look for any quest and have you join the first one it finds, which could be anything. World's approach makes a lot more sense, where you just search for active SOS flares and then it gives you a list of all the quests people are running that fit your search criteria and you can pick any of them to join immediately.

On an unrelated note, after putting the game down for a little while, I got the urge to jump back into World with a new character and give GS a try, a weapon I've used exactly one time in an arena fight which I did not enjoy. Having actually learned how to use it, I now understand why so many people main this weapon. I'm still in low rank but man, I am really not used to monsters already limping away after like, 5 hits. Even landing SAED's never made them reel away from the impact the way that a TCS does.

Is there a trick to lining up correctly to wake a sleeping monster with the final hit of the TCS combo? I can get it sometimes but the positioning seems really touchy.

Paying2Lurk
Sep 15, 2023

I'd take a bullet
for a bud any day.

The Cheshire Cat posted:


Is there a trick to lining up correctly to wake a sleeping monster with the final hit of the TCS combo? I can get it sometimes but the positioning seems really touchy.

Get up next to the head, block, then roll away. Turn and face the mon again (don't move toward it at all) and start your combo. It takes a little practice but it's quick once you get it down.

This video shows how to do it:

https://www.youtube.com/watch?v=ZERQogBKoQg

felgs
Dec 31, 2008

Cats cure all ills. Post more of them.

Chronojam posted:

A better Gobul, too

Wrong wrong wrong

Bananasaurus Rex
Mar 19, 2009
https://twitter.com/monsterhunter/status/1783934375035347202?t=umSllptfTB5xFLHxhVzCoA&s=19

Lib and let die
Aug 26, 2004

Khezu already looks like the dick dragon, "8 inches of Khezu" just drives it home

DLC Inc
Jun 1, 2011

MHGU: Did the Bulldrome mission and I think I said “that’s it!?” out loud when it was over in five minutes lol

Goddamn how many of these gathering missions do I have to do before Rank 3 or even just more monster hunts, there’s like 100 monsters in this game and I think I’ve only fought four in seven hours. Maybe I’m just not used to the older games coming from World and Rise, guessing I need to do one mission in each village to get the Urgent Quest.

Reiche
Jan 28, 2009

I like my coffee with cream and lsd.
Only 8 inches? That is very concerning

v1ld
Apr 16, 2012

DLC Inc posted:

MHGU: Did the Bulldrome mission and I think I said “that’s it!?” out loud when it was over in five minutes lol

Goddamn how many of these gathering missions do I have to do before Rank 3 or even just more monster hunts, there’s like 100 monsters in this game and I think I’ve only fought four in seven hours. Maybe I’m just not used to the older games coming from World and Rise, guessing I need to do one mission in each village to get the Urgent Quest.

Search for a GU key quests spreadsheet. A good one will save you lots of time, including with cat mode key quests.

In Training
Jun 28, 2008

DLC Inc posted:

MHGU: Did the Bulldrome mission and I think I said “that’s it!?” out loud when it was over in five minutes lol

Goddamn how many of these gathering missions do I have to do before Rank 3 or even just more monster hunts, there’s like 100 monsters in this game and I think I’ve only fought four in seven hours. Maybe I’m just not used to the older games coming from World and Rise, guessing I need to do one mission in each village to get the Urgent Quest.

The hunts required to progress are basically random and not marked in game whatsoever lol. Definitely look up a key hunt list.

DLC Inc
Jun 1, 2011

Turns out all I needed was to do the five minute crab killing thing. Then I got to fight Arzurus who I love and the fun Teoscabra boulder boy. Decided to try sword and shield with Valor style, very fun to parry poo poo and then unleash a flurry of slashes into Round Slash.

Theotus
Nov 8, 2014

Raging "rear end in a top hat" Rajang. What a bastard.

felgs
Dec 31, 2008

Cats cure all ills. Post more of them.

Bring back sword oils Capcom

I need to oil my sword
I need to slather them all on in one stroke with chaos oil

please capcom

Rubellavator
Aug 16, 2007


Never fought a Savage Deviljho before, but wanted to make a lance out of him. Only had one investigation for him and it was a triple hunt with Anjanath and Rathian. Didn't actually think I'd be able to pull it off but somehow managed to capture pickle with a little under 10 minutes left. Bumrushed the Rathian and captured him with 16 seconds left right as the minimap went white and he started to fly away.

Game is good

DLC Inc
Jun 1, 2011

went into the Nibelsnarf fight without knowing exactly what I was in for lol. Was a mistake to bring the Greatsword, probably dragged out the fight longer than it should have. Tried in vain to play Jaws with the exploding barrels but his drat sandblast kept ruining the traps. I really do not like the sandworm type monsters so I'm hoping between Snarf and Cephadrome there aren't any more.

On another note I was not prepared for how much more dangerous Khezu is here, fighting him in Rise was a cakewalk compared to the walking dynamo he is here.

In Training
Jun 28, 2008

Theres one attack nibel does that is perfect for barrel blasting, it's where he darts back and forth 3 times in a row, really long distance, and for most of it he's like skidding with his mouth above the sand and kind of dives into the air onto your position when he gets close. Dodge away from the first one then immediately put a bomb down and stand between nibel and the barrel and he will gobble the bomb as he runs into it. Then you can fish him up and land a butt load of free damage.

I used GS all the time on nibel, when you get good at barrelling and fishing him you get a bajillion years to line up multiple level 3 slashes, it's a good wep for the fight

SyntheticPolygon
Dec 20, 2013

I've given up on farming Hypers and decided to just go into G rank and y'know what? GU is a fun game again! G rank feels like less of a step up in difficulty than I expected it would be but I am still really early into it.

Also fought an Akantor and that's a cool looking dude. Extremely straightforward fight but I dig him, they should bring him back.

felgs
Dec 31, 2008

Cats cure all ills. Post more of them.

Hypers make much more sense when you find out they were the base game (Generations) endgame grind.

Don't worry they're gonna come back for G rank :V

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Akantor or Agnaktor? Because I really like Agnaktor, but the other one is just a big ol' brute

v1ld
Apr 16, 2012

The Witcher 3 mod I'm playing reminds me of Monster Hunter in many good ways even though it's a very different kind of game, so I thought I'd do my end of term paper on it: W3EE Redux.

W3EE itself has been around for a long while. This is the Redux version that's been rebalanced and extended, taking ideas from other variants and adding a bunch of its own. The end result is extremely polished. The game's tutorials actually teach you mod mechanics - which is cool because they're a far cry from the original game.

W3EE completely de-levels the world and game, so much like MH you are always who you start as in terms of stats. There are no levels for you to gain stats with nor do quests or enemies ever change based on how powerful you've become. You get better through gear and investing in skills, same as MH. Good gear needs to be crafted and requires parts that you get from enemies, like in MH. You gain skill points through doing stuff, but you get to pick how to invest them in their associated trees.

Overall, the gear/skill treadmill has felt like getting armor together for its skills and combining pieces for more skill points, just like in MH. You get skill points at an increasingly slower pace as you get more points, but it feels good and balanced for what is a much larger game than an MH.

Monsters are much harder than vanilla TW3 but in a "sucks at first, but fairer and even easy as you get better through getting better at the combat" way that also reminds me of the MH player skill curve. But even the initial drowners you meet soon after you start never get to being trivial, especially in groups - you have to pay attention and use skill to beat a group of them even though you have better gear and more skills invested in. The mod doesn't let you blow the power curve, though you can get powerful runes later if you want that.

Combat reminds me of MH: monster attacks are reasonably well telegraphed and can be learned. To where positioning matters as much as in MH! I can walk around a drowner's lunge attack and punish it if I'm alert enough and well positioned, saving stamina by not dodging.

One of the potions in the mod, Blizzard, has been changed to let you learn monster attacks and tells by slowing down time for a split second as they attack. This has been my crutch as I'm learning the game.

There's a lot of depth to each monster type, reading the Bestiary and following its advice actually matters, which again reminds me of learning MH monster behaviors.

Your 5 magical signs are very important here - you can use Axii, the mental domination power, to disable a charge attack if you're quick and alert enough for eg. A move that reminds me of using something like a guard point - you have to be able to read the mon and get the timing down to pull it off. Similarly Quen is no longer the crutch it is in vanilla - having a quen shield up halves your vigor generation, which means you will not be spamming other signs. I started off using it a lot but now only really use it against specific mons or the ones I have not learned yet. All of the signs have been reworked to support combat. Yrden doesn't just slow enemies, it can stun them for short but important durations if you can keep them in the circle for long enough - positioning matters again. A well timed Quen can stun an enemy as it attacks, much like a guard point. All of this stuff has been reworked really well - the mod is close to 10 years old and that shows in the depth of mechanics.

Alchemy is super important and has been significantly reworked, to where I won't spent too much time on it other than to say you need to gather and distill essences much like Witcher 2, rather than what we had in vanilla Witcher 3. The gathering to me feels like what we do with mining/gathering in MH. Potions are super important and have diverse and interesting effects - it's really well done. The top tier of potions, Superior, add an extra effect. Potions have severe downsides that prevent abuse - toxicity. Toxicity management is another layer of mechanics I find fun in this mod.

All of this comes together well in the combat: I fought my first vampire variant, an Ekimmara, in my trying to get hold of schematics for better armor. Had to use 2x potions, an oil on the sword to combat its health regen, Yrden and Quen to manage its speed and aggressiveness and all the time I'm racing against the toxicity from the two potions overwhelming me evenutally. Fun fight - but very different from MH in that it last 3-4 minutes but is way more intense over that period. You do need to prepare for the fight using knowledge you gain from fighting it first - very like MH to me.

Of course, it's very different in other ways. Dodging has very few i-frames, almost none. Stamina doesn't cripple you if you run out, but you lose a lot of damage - so you never spam dodges, but try to use guards (called parries here) and counters (the equivalent of a guard point or Dark Souls parry - a timed guard) to mitigate or counter attack the monster instead.

Combat is very unlike either MH or DS and it is unfun until you stop trying to play it like those games but understand that this is its own thing, but with the depth of those games even if the mechanics are very different.

Should mention they've gotten rid of all the bullshit combat stuff from vanilla where if you just pressed the attack button the game would, literally, pick the "best" enemy which is usually but not always the closest then make you attack it by magically moving you next to it usually through a pirouette though sometimes by sheer teleportation/bending and then let you hit it. All of that is gone, thankfully - I found it very boring. When you attack, you swing your sword like in MH or DS. There's no magic movement or jumping around. The pirouettes are gone.

The economy is tough - I'm constantly doing quests to get enough money to keep myself in potions and then trying to get enough to craft the better gear I'm trying for. I cannot just craft anything I have the schematics for, I have to plan for and make choices on what I make - this feels extremely like the core MH loop to me, but that's also because that's one of the most fun parts of MH to me.

Overall, the loop of learning while fighting monsters, preparing for the tougher fights including getting better gear and coming back to it later (I've decided I'm not doing any monster contracts till I'm far better geared for e.g.) - all of this has been super fun and I've come to realize/decide that it's because it tickles many of the same happiness receptors in my brain as MH does.

The mod is now completely playable on controller, should mention this. I find 3rd person action games unfun on m&kb and that used to be a problem with W3EE, but it's now fully playable on controller. A recent addition even lets you use attack bending, a mechanic unique to W3EE and arguably its signature move, from controller. Here's a write up I did on that: Using a Controller with W3EE Redux.

Here's a list of the mods I'm using and collected tips I've found useful: Witcher 3 Next Gen - W3EE Redux Mod List 2024. I'm playing the Next Gen version of the game to see it with ray tracing (very cool, actually) but you can also play it with the "classic" version of the game which can run on a Steam Deck for eg. I'm streaming from a more powerful machine to the Deck for the RT.

It's not MH by any means and is still very much The Witcher 3. It's the combat, economy and other mechanics that have been changed - very much for the better. If, for e.g., you dislike all the quests in World then you're unlikely to be happy playing this game, modded or no. But there's stuff here that makes me happy for the same reasons MH makes me happy.

Rubellavator
Aug 16, 2007

https://i.imgur.com/USGJitz.mp4

Veg
Oct 13, 2008

:smug::smug::xd:
I got the itch to get back into hunting after probably 6 month break from Sunbreak, so I picked up Generations Ultimate.

It feels so good to be back, and its weird how much I miss these lovely starting quests. Probably the nostalgia hitting, but man this game feels great.

Walking back into Kokoto and Pokke was like seeing an old friend :allears: it must have been like 15 years since I used these villages

RubberLuffy
Mar 31, 2011
Tell your curious friends: Humble Bundle has World/Iceborne and Rise/Sunbreak + DLC for 30 bucks for PC

https://www.humblebundle.com/games/monster-hunter-world-rise-saga

Your Computer
Oct 3, 2008




Grimey Drawer

Veg posted:

I got the itch to get back into hunting after probably 6 month break from Sunbreak, so I picked up Generations Ultimate.

It feels so good to be back, and its weird how much I miss these lovely starting quests. Probably the nostalgia hitting, but man this game feels great.

Walking back into Kokoto and Pokke was like seeing an old friend :allears: it must have been like 15 years since I used these villages

MHGU is pure comfort food

Paying2Lurk
Sep 15, 2023

I'd take a bullet
for a bud any day.

RubberLuffy posted:

Tell your curious friends: Humble Bundle has World/Iceborne and Rise/Sunbreak + DLC for 30 bucks for PC

https://www.humblebundle.com/games/monster-hunter-world-rise-saga

That's a lotta MonHun!

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Rubellavator
Aug 16, 2007

https://i.imgur.com/mJwQYWX.mp4

gently caress

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