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Minorkos posted:regardless it shouldnt be possible to punish 99% of the moves in the game on reaction. that's simply bad design i dont even know where to begin with this post
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# ? Feb 14, 2017 20:29 |
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# ? Jun 5, 2024 03:32 |
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Ra Ra Rasputin posted:I like how everyone shouts things in their native language with some good voice lines. You're welcome, Steve.
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# ? Feb 14, 2017 20:30 |
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panda clue posted:i dont even know where to begin with this post anywhere is a start
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# ? Feb 14, 2017 20:34 |
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I mean it's only two sentences.
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# ? Feb 14, 2017 20:35 |
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Minorkos posted:anywhere is a start learn how to feint and use mixup attacks. half of any fighting game is learning how to get into your opponent's head and know what they're going to do before they do it and reacting to it. That's How Fighting Games Work
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# ? Feb 14, 2017 20:36 |
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Ra Ra Rasputin posted:I like how everyone shouts things in their native language with some good voice lines. I changed the voice language to japanese. I picked up a peacekeeper yesterday and all she said was "sugoi"
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# ? Feb 14, 2017 20:36 |
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Internet Kraken posted:I genuinely love that the Lawbringer is a walking fortress but his voiceacting makes him sound like a nerd in gym class. Press tab after bringing up the chat window.
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# ? Feb 14, 2017 20:37 |
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https://www.reddit.com/r/forhonor/comments/5tz9z8/the_lawbringer_needs_to_be_fixed_heres_a_rundown/quote:Let me start off by saying that I was rather excited for the Lawbringer. I also had 50 hours on the beta and was a Rep 3 Warden. I like to think I was rather good at the game. I'd like to bring a consolidation of info about the Lawbringer to Ubisoft's attention.
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# ? Feb 14, 2017 20:41 |
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Can I just say the first story mission is real weirdblack stone legion bro posted:"gently caress your castle! we're gonna kill all y'all and presumably take your poo poo! so the whole siege was just a big recruitment drive??
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# ? Feb 14, 2017 20:42 |
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Minorkos posted:regardless it shouldnt be possible to punish 99% of the moves in the game on reaction. that's simply bad design So street fighter is a bad game because a good player can combo a bad player into oblivion? Just give it a little time for the skill matchmaking to figure out everybody's ELO and then you'll get matched with people on your level and it'll be cool. New game.
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# ? Feb 14, 2017 20:43 |
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mellowjournalism posted:Can I just say the first story mission is real weird That's...literally the entire point of the knights campaign. I only just started the vikings but Apollyon's entire point is to recruit the best and most vicious fighters and bring out the best of those in her enemies. She' wants the strongest warriors to fight in essentially eternal war.
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# ? Feb 14, 2017 20:47 |
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mellowjournalism posted:Can I just say the first story mission is real weird It kiiiinda makes sense. They're trying to unite the knights factions so they can war on other factions. The guy shows up to capture the castle and the army, he finds the army weak and the leader a joke, and since he got the one good knight (you) he figures that's plenty anyways. But it is a bit contrived. Why not take the soldiers too? IDK. Honor!
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# ? Feb 14, 2017 20:48 |
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panda clue posted:learn how to feint and use mixup attacks. half of any fighting game is learning how to get into your opponent's head and know what they're going to do before they do it and reacting to it. That's How Fighting Games Work feinting doesn't actually really work. the feint comes out so early that you can just check the animation in case it's a real attack. not to mention you can just block through feints if you aren't sure. light attacks are also parryable on reaction except for like 2 attacks on warden and you cant even feint those. mixup attacks in this game are too slow and telegraphed. they can be reacted to. mindgames are different from pure reaction. you dont need to know what your opponent is about to do when you can just react
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# ? Feb 14, 2017 20:49 |
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lmao Turns out: the "hear the tale" thing on my 1st mission was bugged. No audio played and hitting square did nothing so I thought it was for disabling the in-game voiceover or something Then I got to mission 2, the audio and button worked fine there, so I went back to mission 1 and heard apollyon's rant. welp
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# ? Feb 14, 2017 20:52 |
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Minorkos posted:feinting doesn't actually really work. it works fine. its not meant to be an "Ha, I fooled you, I win!" button; it is simply meant to mix up what you're doing to keep the opponent guessing. The entire point is to get them to guess wrong and take advantage of it. Minorkos posted:mixup attacks in this game are too slow and telegraphed. they can be reacted to. I welcome you to attempt reacting consistently to the PK or Orochi mixups. Not sure about the others but you are 100% wrong about being able to deal with those every time.
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# ? Feb 14, 2017 20:53 |
Does anyone know yet if there's a reward for getting all the Observation points in the story missions, I haven't managed to get all in a single mission yet let alone all in a campaign
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# ? Feb 14, 2017 21:00 |
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Minorkos posted:feinting doesn't actually really work. the feint comes out so early that you can just check the animation in case it's a real attack. not to mention you can just block through feints if you aren't sure. light attacks are also parryable on reaction except for like 2 attacks on warden and you cant even feint those. I think they should introduce chip damage to blocked attacks or maybe have blocks drain stamina and blocks while out of stam do a little damage. Still, it's not so simple as you say. If it is so easy to just react then every match would end in a draw with no damage done to either side. I'm interested to see a few high level tournaments happen to give Ubi some more feedback on balance.
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# ? Feb 14, 2017 21:03 |
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Imo we should put longbows and crossbows in Duel, this will really mix up the meta
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# ? Feb 14, 2017 21:07 |
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Is there any reliable timing to landing the Shugoki's embrace off a knock-down? If you do it as soon as possible, you just flail on top of them and accomplish nothing. If you wait until they start to stand up you can land it, but I've had people dodge away during that time. Is it something I should just stop trying to do or is there a timing I can learn to always land it?
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# ? Feb 14, 2017 21:12 |
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I played the deathmatch mode and went 12-2 and felt like a real badass.
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# ? Feb 14, 2017 21:19 |
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Indecisive posted:Does anyone know yet if there's a reward for getting all the Observation points in the story missions, I haven't managed to get all in a single mission yet let alone all in a campaign There's gotta be something, if only some bonus steel. They went out of their way to add some collectibles so I bet there is. I haven't seen anything that says it requires it though so probably just steel or an achievement.
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# ? Feb 14, 2017 21:25 |
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What I really love is that if someone ragequits in the middle of match they get replaced by a bot that will be at full health even if you were executing that player when they dropped.
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# ? Feb 14, 2017 21:35 |
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1500 posted:https://www.reddit.com/r/forhonor/comments/5tz9z8/the_lawbringer_needs_to_be_fixed_heres_a_rundown/ "I suppose it could make a decent defense/counter class, but that can't be right. I was a Warden - being an aggressive attacker is clearly the way the game is meant to be played."
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# ? Feb 14, 2017 21:37 |
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DrBox posted:I think they should introduce chip damage to blocked attacks or maybe have blocks drain stamina and blocks while out of stam do a little damage. Still, it's not so simple as you say. If it is so easy to just react then every match would end in a draw with no damage done to either side. I'm interested to see a few high level tournaments happen to give Ubi some more feedback on balance. Blocked heavies already do chip damage. Half the point of parrying is that it prevents that.
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# ? Feb 14, 2017 21:46 |
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FunkMonkey posted:"I suppose it could make a decent defense/counter class, but that can't be right. I was a Warden - being an aggressive attacker is clearly the way the game is meant to be played." i am rank 10 on my first prestige on lawbringer. just because he's supposed to be a defense/counter class doesn't mean he's actually good at it.
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# ? Feb 14, 2017 21:47 |
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a defensive class that is labeled as a counter-attacker and disabler? No way reddit! Although i can kinda agree that if you're playing against sombody that is super passive you're gonna have a hard time being the initiator as everything you do is super slow and you don't have any kind of armor on any moves except sometimes the shove? I'm not sure how that happens. Although what i've found is that if sombody is being super defense that is when you switch over to the Conqueror and beat their face in with a mace and and shield for being so cowardly
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# ? Feb 14, 2017 21:48 |
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Lawbringer struggles against offensive player too, though. Nothing in his kit allows him to confirm a heavy, unless he throws someome into a wall. Anybody can do that. And, even when he does, his strongest heavy only hits for 30, making him one of the weaker characters in the game. The only counter-atracking he can really do right now is with his weaksauce lights, and again, anybody can do that. Yeah he can use unblockables after a parry but they're slow and terrible.
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# ? Feb 14, 2017 21:58 |
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panda clue posted:it works fine. its not meant to be an "Ha, I fooled you, I win!" button; it is simply meant to mix up what you're doing to keep the opponent guessing. The entire point is to get them to guess wrong and take advantage of it. The mix-up doesn't really work if the opponent doesn't need to guess at all. As I said, you can react to the mix-up by just blocking in the direction of the new incoming attack. It's well within human reaction times to do reliably. panda clue posted:I welcome you to attempt reacting consistently to the PK or Orochi mixups. Not sure about the others but you are 100% wrong about being able to deal with those every time. It's not me playing, but here https://www.twitch.tv/videos/121546322
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# ? Feb 14, 2017 21:58 |
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Does anyone know when reviews will be out for this? Having a hard time figuring out if this is worth the money or not to dive in and wasn't able to play in the beta(s).
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# ? Feb 14, 2017 21:59 |
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sc0tty posted:Does anyone know when reviews will be out for this? Having a hard time figuring out if this is worth the money or not to dive in and wasn't able to play in the beta(s). I got my review copy absurdly loving late and I assume that's true of a lot of people so barring someone rushing through it (which isn't good for a multiplayer-only game) I'd say a day or two minimum.
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# ? Feb 14, 2017 22:01 |
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sc0tty posted:Does anyone know when reviews will be out for this? Having a hard time figuring out if this is worth the money or not to dive in and wasn't able to play in the beta(s). Even after playing the last beta I'm unsure whether to buy it or not. A mix of unexpected errors, hosts dropping finishing the match and constant pauses due to other players leaving kinda soured the experience. It's a shame because the actual gameplay was really fun! (Also fuuuuck who ever designed the ui/menus)
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# ? Feb 14, 2017 22:03 |
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Anyone have tips on how to follow up with valkyries Shield Bash (Dodge away + middle button). having problems following up and doing damage, my attacks seem to miss.
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# ? Feb 14, 2017 22:08 |
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Zaphod42 posted:So street fighter is a bad game because a good player can combo a bad player into oblivion? Well if you look at Street Fighter frame data and stuff, you'll find that there are moves with like 5 frame start-ups, meaning a human being cannot react to them since a human being has a reaction time of about 0,25 seconds and the move is about 0,08 seconds (which is a smaller number than 0,25 seconds) In comparison, and now I don't have the frame data for this, the start-up for an Orochi light attack is probably like 25-30 frames, which is a lot more and is within the human ability to react to Also I don't want to play the game if it's centered around a game of "who's the dumbass who attacks first" because that sounds like a boring game Minorkos fucked around with this message at 22:16 on Feb 14, 2017 |
# ? Feb 14, 2017 22:12 |
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Minorkos posted:Also I don't want to play the game if it's centered around a game of "who's the dumbass who attacks first" because that sounds like a boring game I can assure you that you will never reach the skill level where this is actually the case, if it even exists.
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# ? Feb 14, 2017 22:19 |
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Zaphod42 posted:There's gotta be something, if only some bonus steel. They went out of their way to add some collectibles so I bet there is. I haven't seen anything that says it requires it though so probably just steel or an achievement. There are some head ornaments that are unlocked with the observables.
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# ? Feb 14, 2017 22:22 |
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So is this games single player just bot matches with cutscenes, or is there more to it?
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# ? Feb 14, 2017 22:23 |
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Internet Kraken posted:I can assure you that you will never reach the skill level where this is actually the case, if it even exists. I personally, quite literally, encountered a Conquerer player who did nothing but block, parry and guard break cancel all my stuff on reaction during the open beta. I was unable to attack him because of this aforementioned fact. Then he would punish me on a successful parry whenever I used one of my lovely slow light attacks as a Kensei. I suppose I could have played his game and just reacted to his attacks, but sadly he did not attack so that strategy would have led to a time-out and I think if the correct way to play the game leads to a time-out then something is probably wrong I can appreciate you subtly calling me poo poo at this game, I do enjoy a bit of trash talk every now and then, but it's really not outside the realm of possibility to get into a skill level where people utilize the blocking mechanic correctly
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# ? Feb 14, 2017 22:27 |
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Lumpy the Cook posted:So is this games single player just bot matches with cutscenes, or is there more to it? There is more to it in the literal sense but not really in the value sense.
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# ? Feb 14, 2017 22:30 |
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HOOLY BOOLY posted:a defensive class that is labeled as a counter-attacker and disabler? No way reddit! The main issue is that for a counterattacker, his counters are pretty bad. After a Parry, all he gets for sure is a single light hit that does less damage than his regular light attacks. Virtually all characters get that out of a parry, and many can get a free guardbreak as well. His other parry-counters are functionally useless because their windup is measured in glacial eras. The shove is alright, but also only leads into a singular light attack and nothing else. It's good at draining stamina, but you've got very little to actually press the advantage once the enemy is out of stamina.
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# ? Feb 14, 2017 22:31 |
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# ? Jun 5, 2024 03:32 |
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Minorkos posted:Well if you look at Street Fighter frame data and stuff, you'll find that there are moves with like 5 frame start-ups, meaning a human being cannot react to them since a human being has a reaction time of about 0,25 seconds and the move is about 0,08 seconds (which is a smaller number than 0,25 seconds) One huge sort of caveat to your argument is that, in the video you linked, the guy who was recording the video was an Orochi, a counterattack character who a lot of people have complained about being just autoattack machines without a really strong gimmick skill. Other characters have unblockable attacks and attacks that when they connect with a guard break can be comboed into attacks that you can't parry. He was also attacking at a really slow rate and not really bothering to combo. Actually, the guy guard broke the defender a couple times but didn't really continue trying that strategy and just sort of attacked aimlessly for a a while In an actual game, aggression is usually key. 99% of my kills against the assassin units like Peacemakers and Orochi are when they don't expect me to go on the offensive and I'll just catch them mid-attack until they die over and over
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# ? Feb 14, 2017 22:33 |