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Dr. Video Games 0112
Jan 7, 2004

serious business

Mirthless posted:

Hector seems like a beast, at least with how good Knight characters are right now.

The only five-stars I have right now are Roy and Takumi. Takumi's ridiculous (best currently available character in the game?), Roy is pretty good? But he is designed to be a situational/specialist character and it shows. Triangle adept is a great skill when you're fighting axes and green books but getting mulched by every single weak dude with a spear or blue book sucks and they should probably reduce the penalty for the skill

You can de-equip skills before entering a stage and you can see what colors/weapons youre up against when you pick the stage. Granted, you probably wouldn't use Roy at all if the map is full of blue, but it's a nice option to be able to do that.

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ComposerGuy
Jul 28, 2007

Conspicuous Absinthe
I pulled a 4-star Robin so I'm going to see how he stacks up against my 5-star Merric. From a straight skills standpoint Robin seems like the obvious choice (weapon advantage vs. red AND colorless, a limit break that only needs 3 ticks to use vs. Merric's 5 and an innate speed boost at less than 50 percent health) but it'll likely come down to stat gains, which Merric is going to have advantage on being 5-stars to Robin's 4. We'll see.

Endorph
Jul 22, 2009

i just didnt equip triangle adept to roy and he does fine, binding blade still lets him tank nearly as well as knights

Nomadic Scholar
Feb 6, 2013


So I get flattened by anyone who has even 20 def with my team. Currently fielding hinoka, Ogma, and Gordon. Gordon isn't exactly doing much aside from killing Pegasus knights and getting empty levels. But he and Ogma are only 4*.

ComposerGuy
Jul 28, 2007

Conspicuous Absinthe

Nomadic Scholar posted:

So I get flattened by anyone who has even 20 def with my team. Currently fielding hinoka, Ogma, and Gordon. Gordon isn't exactly doing much aside from killing Pegasus knights and getting empty levels. But he and Ogma are only 4*.

In my opinion defense is THE stat in this game at present. I don't know if it was intended that way but it has more sway over the outcome of every encounter (minus magic slinging) than any other stat and it isn't close.

cheetah7071
Oct 20, 2010

honk honk
College Slice

ComposerGuy posted:

In my opinion defense is THE stat in this game at present. I don't know if it was intended that way but it has more sway over the outcome of every encounter (minus magic slinging) than any other stat and it isn't close.

This is why I wish the game had given me even one non-crappy mage in my first 100 orbs

a computer ghost
May 30, 2011

an unhackable cat???
I disagree on that Merric assessment, I think he's a goddamn beast (at 5* at least). His stats are nearly identical to my 5* red sword units so he is doubling big numbers all the time, has really good def and ridiculous hp to soak up hits, and kinda mediocre res for a mage but whatever. I do agree that his special having such a long cooldown makes it functionally nonexistent, I've seen it trigger once or twice and that was with only one dude left on the map. If he started with his special ready and then it took 5 turns for the next hit, that'd be a different story.

Is it better to combine dupe units or send them home?

Haroshia
Feb 27, 2011

You think this is a game?
The only thing that can stop a bad guy with a Takumi is a good guy with a Takumi

EDIT:^^^^
Depends on if you need SP or Hero Feathers more I guess. Considering the hero feathers you get are tiny for low star units I imagine feeding them for SP is better if you need SP.

Haroshia fucked around with this message at 18:07 on Feb 6, 2017

ChronoReverse
Oct 1, 2009

Haroshia posted:

The only thing that can stop a bad guy with a Takumi is a good guy with a Takumi

EDIT:^^^^
Depends on if you need SP or Hero Feathers more I guess. Considering the hero feathers you get are tiny for low star units I imagine feeding them for SP is better if you need SP.

I've come the conclusion that feathers make more sense even if it's a miniscule amount. You can basically gain unlimited SP just by playing and taking actions but feathers are hard to come by.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Haroshia posted:

The only thing that can stop a bad guy with a Takumi is a good guy with a Takumi

Or a Robin. Or a Hector. Or an Abel. Or a Cordelia.

Haroshia
Feb 27, 2011

You think this is a game?

Zurai posted:

Or a Robin. Or a Hector. Or an Abel. Or a Cordelia.

Not my Ryoma though for some inexplicable reason.

Senerio
Oct 19, 2009

Roëmænce is ælive!

ChronoReverse posted:

I've come the conclusion that feathers make more sense even if it's a miniscule amount. You can basically gain unlimited SP just by playing and taking actions but feathers are hard to come by.

If it's a 1-4* character, and you plan to promote them, though, combine them because it takes the feather amount you would get off the promotion cost and also adds stats.

Mirthless
Mar 27, 2011

by the sex ghost

ComposerGuy posted:

In my opinion defense is THE stat in this game at present. I don't know if it was intended that way but it has more sway over the outcome of every encounter (minus magic slinging) than any other stat and it isn't close.

Yeah, defense is overpowered and right now magic characters at the moment seem to be on the weak side.

The game needs evasion if SPD characters are ever going to be good. Some characters who are clearly meant to be counters to armor characters (florina) end up getting pasted in a lot of these fights because they cannot survive more than one hit against armored opponents and can't dodge attacks with their superior evade. A huge part of what made Lyn so good in FE7 was that you could never land a hit on her.

Reik
Mar 8, 2004
It looks like it is cheaper to promote a unit if it has had allies merged in to it. Preliminary data suggests the cost reduction is equal to the feather amount gained from sending that unit home. Based on this, if you have multiples it's better to merge them and level up your 4-star until you have enough feathers to promote to a 5-star, since it makes no difference in total feather count, and provides a boosted 4-star hero in the meantime.

Paul Zuvella
Dec 7, 2011

Does your Stamina ever increase? It seems weird that it's stayed at 50 despite new dungeons costing 14+ at this point for me.

Cirina
Feb 15, 2013

Operation complete.
Pulled myself a 5* Tiki and Takumi to go along with my Roy and Camilla! :toot:
I have no idea how good Tiki actually is, but given how lackluster Roy is, it's possible she might replace him.Takumi will probably be replacing Lissa on my main team, 4* Serra gets to stay thanks to her two bonus levels.

Tiger Millionaire
Jan 25, 2014

He'll eat your kids and fire your parents!
Told myself I'd stop rerolling on my first 5* base. Get Tiki.

I think I meant first 5* base with a character design I like.

Mirthless
Mar 27, 2011

by the sex ghost

Paul Zuvella posted:

Does your Stamina ever increase? It seems weird that it's stayed at 50 despite new dungeons costing 14+ at this point for me.

as far as I can tell, no

not having a summoner level mechanic is loving bizarre and is probably going to be one of the first things that gets changed in the game

cheetah7071
Oct 20, 2010

honk honk
College Slice

Paul Zuvella posted:

Does your Stamina ever increase? It seems weird that it's stayed at 50 despite new dungeons costing 14+ at this point for me.

Nope. It sucks and it seems fairly likely that it will be changed at some point.

On the subject of feathers, I got 1700 in my first 100 orbs by throwing away characters I didn't care about, and am set to get 2900 from the first week of the arena using a non-whale team. 4*->5* is still an interminable slog but 3*->4* isn't too bad.

ComposerGuy
Jul 28, 2007

Conspicuous Absinthe

Mirthless posted:

Yeah, defense is overpowered and right now magic characters at the moment seem to be on the weak side.

The game needs evasion if SPD characters are ever going to be good. Some characters who are clearly meant to be counters to armor characters (florina) end up getting pasted in a lot of these fights because they cannot survive more than one hit against armored opponents and can't dodge attacks with their superior evade. A huge part of what made Lyn so good in FE7 was that you could never land a hit on her.

I'm actually baffled by the choice not to have evasion in this game. It makes speed a nearly useless stat to be honest.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Tiger Millionaire posted:

Told myself I'd stop rerolling on my first 5* base. Get Tiki.

I think I meant first 5* base with a character design I like.

I like Tiki, give her to me

Reik
Mar 8, 2004

cheetah7071 posted:

I like Tiki, give her to me

Which Tiki? I learned there were 2 Tikis the hard way. There's Dragon Scion and Naga's Voice. Naga's Voice is the one with 1-2 rng counter attack, but Dragon Scion hits like a truck.

Blackdog420
Sep 10, 2009

born to roam
I think Takumi is without a doubt the most powerful character in the game. He's broken.

I'm convinced nothing could stop a 4x 5* Takumi team. Not even a 4x 5* Robin team.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Reik posted:

Which Tiki? I learned there were 2 Tikis the hard way. There's Dragon Scion and Naga's Voice. Naga's Voice is the one with 1-2 rng counter attack, but Dragon Scion hits like a truck.

Both of them

ComposerGuy
Jul 28, 2007

Conspicuous Absinthe

Blackdog420 posted:

I think Takumi is without a doubt the most powerful character in the game. He's broken.

I'm convinced nothing could stop a 4x 5* Takumi team. Not even a 4x 5* Robin team.

I think 4x 5* Hector could at least give it a run for its money.

Mirthless
Mar 27, 2011

by the sex ghost

ComposerGuy posted:

I'm actually baffled by the choice not to have evasion in this game. It makes speed a nearly useless stat to be honest.

Speed is still good for activating double attacks but as far as I can tell you can't quad attack, so, yeah, speed is basically worthless for most of the speed focused characters, except for fighting other speed focused characters. Whereas Defense is good vs every type of enemy that isn't a mage, it's even effective against anti-armor units and opposing points on the triangle. It's just really goddamn hard to kill Knight/General/etc characters right now

Paul Zuvella
Dec 7, 2011

cheetah7071 posted:

Nope. It sucks and it seems fairly likely that it will be changed at some point.

On the subject of feathers, I got 1700 in my first 100 orbs by throwing away characters I didn't care about, and am set to get 2900 from the first week of the arena using a non-whale team. 4*->5* is still an interminable slog but 3*->4* isn't too bad.

Yeah, it's kind of bizarre. Can you even spend orbs to restore stamina at all? The only reason to have a stamina system at all is to make people pay to play more.

Haroshia
Feb 27, 2011

You think this is a game?

Mirthless posted:

Speed is still good for activating double attacks but as far as I can tell you can't quad attack, so, yeah, speed is basically worthless for most of the speed focused characters, except for fighting other speed focused characters. Whereas Defense is good vs every type of enemy that isn't a mage, it's even effective against anti-armor units and opposing points on the triangle.

You totally can Quad. Camilla does it all the time for me.

Reik
Mar 8, 2004
Whoever thought combining STR and MAG in to a single stat and leaving the Seal STR ability in the game is not a very smart designer.

In unrelated news, Jeorge is a beast.

Mirthless
Mar 27, 2011

by the sex ghost

Haroshia posted:

You totally can Quad. Camilla does it all the time for me.

Oh, nice, that's good at least. Is that tied to a skill, or just speed? I know some characters have Brave weapons

Haroshia
Feb 27, 2011

You think this is a game?

Mirthless posted:

Oh, nice, that's good at least. Is that tied to a skill, or just speed? I know some characters have Brave weapons

She does have a brave weapon, so it might just be doubling a double.

Reik
Mar 8, 2004

Mirthless posted:

Oh, nice, that's good at least. Is that tied to a skill, or just speed? I know some characters have Brave weapons

I think Brave is -5 spd and double attack, but if you still have enough speed to double your target after the -5 speed penalty your Brave attacks will double, resulting in 4 attacks. I have had this happen with Draug.

Eleeleth
Jun 21, 2009

Damn, that is one suave eel.

Mirthless posted:

Oh, nice, that's good at least. Is that tied to a skill, or just speed? I know some characters have Brave weapons

Yeah, quads are brave weapon + sufficient speed.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Paul Zuvella posted:

Yeah, it's kind of bizarre. Can you even spend orbs to restore stamina at all? The only reason to have a stamina system at all is to make people pay to play more.

Yeah if you're out of stamina pots you can spend an orb as one.

Haroshia
Feb 27, 2011

You think this is a game?
Can Donnel pretend to be a knight? He seems pretty tanky but not sure if his Def keeps up with the armored def monsters.

I actually just love Donnel destroyer of worlds since he carried my team in Awakening

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Yeah wait until the training tower is no longer half stamina. People are going to be even more upset about stamina.

Mirthless
Mar 27, 2011

by the sex ghost

Haroshia posted:

She does have a brave weapon, so it might just be doubling a double.

Yeah, you can double the brave weapon attacks but I'm not sure if you can get a quad on speed alone and if you can the number is probably arbitrarily high

speed needs to be improved really badly :(

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Reik posted:

Whoever thought combining STR and MAG in to a single stat and leaving the Seal STR ability in the game is not a very smart designer.

In unrelated news, Jeorge is a beast.

He really is. He's not Takumi-level broken but he should carry you for a long time.

Countblanc
Apr 20, 2005

Help a hero out!
I'm glad evasion (and their inverse, crits) aren't present since it costs either time or money to replay maps in this game. I'd rather not be out ~2 hours because I whiffed against the boss of a lunatic event when I had 97% accuracy, or lose my pvp streak when I ate a 6% crit or got hit three times in a row at 25%.

That said no dodge definitely makes agile units less appealing. Ninjas in general feel bleh even with their various debuffs.

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Dunban
Jul 4, 2012

OH MY GOD GLOVER
In the arena, is it better to go for safe consecutive wins on Easy or should I try Intermediate or higher?

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